[Bàn Luận] Might & Magic: Heroes VI

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angel bị đổi giới tính rồi, H5 đẹp thế mà giờ thế này, chán thật, nhìn angel mà male đí đánh đấm thấy nhảm xì

angel bản 5 và 6 đều là nữ mà bạn, mỗi tội bản 5 ngực hơi bị " phẳng" thôi 8-}

dc mấy con đầu thấy cũng hay hay, từ con angle và priest trở đi là bắt đầu thấy hết khoái nổi haven, ra thêm con element này chắc bỏ haven mà kiếm race khác chơi quá :-<
 
Ko, ý mình nói thành Haven trước giờ nổi tiếng về thủ và quân toàn dạng đánh cận chiến chứ ko phải thiên về cast phép, thế nên nếu đã có 1 con Pirest để cast Light magic rồi thì cần gì có thêm 1 con Light element dễ có khả năng cast tương tự nữa ý chứ :|
Khả năng quân thủ của thành này chuyển về Pikemen và con mới sẽ là 1 con bay att khá, có vẻ sẽ làm thành này khỏe hơn nhưng vẫn cảm giác mất bản sắc Def là cơ bản của thành thế nào ý :(

Haven ko hẳn thiên về thủ và melee đâu, công và range cũng khá lắm đấy. Chỉ số công thủ và melee range của các lính đa số đều cân bằng nhau, còn đc sở hữu Archangel có công thủ hơi bị cao. Có 2 lính bay, 2 lính range.

Mà cũng chưa chắc gì Light Ele cast magic, chắc dạng melee lun đó, thấy nó nó giống giống Energy Ele của Conflux bên H3 đâu. Cái này từ từ ra mới bít dc.
 
Chỉnh sửa cuối:
nói chung nhìn angel H5 chẳng cần biết giới tính nhìn vẫn rất manly, vẫn bảnh như ngày nào, mà trước khi upgrade nhìn nó vẫn chẳng thấy giống female tí nào, nhìn angel mà nữ rồi bắt ra đánh đấm kì kì sao í, tời giờ chưa thấy con rồng nào, thấy mỗi con rắn nước xanh lam 8-}
 
"con rắn nước xanh lam" đó là nó gọi là Arul dragon bạn ạ. Chẳng hiểu nó design kiểu gì mà xấu quá. Chắc nó chưa nhìn thấy rồng của Tàu hay VN mà mới nhìn cái con biểu tượng của Singapore thì phải :(

---------- Post added at 08:59 ---------- Previous post was at 08:57 ----------

Hoặc trong đội hình designer có thằng dở nào của Singapore.
 
Con rắn nước xanh lam nhân dân ta gọi là "vịt" từ thời H3 mà ;;)
 
Con "vịt" đó gọi là Wyvern. H3 nó ở thành Fortress, H5 nó lại ở Stronghold rồi. Tớ thấy trên trang tin nó đưa tên con rồng xanh đó là Azul dragon.

---------- Post added at 11:59 ---------- Previous post was at 11:58 ----------

Có vẻ sẽ là quân trung lập giống Azune Dragon trong H3 thôi.
 
Để ý : The Blazing Glory chính là phiên bản nữ của các Holy Avenger trong Disciple 3. Cả 2 đều là những linh hồn được tái sinh với dạng Pủe Light có sức công kích cực mạnh. Mà đặt tên nghe sao kỳ kỳ " Vinh quang bùng cháy" nghe chướng
Azul Dragon là 1 dạng sea dragon thì phải, cổ dài như con wyrm trong Disciples 2... Mà Azul khôgn có nghĩa trong tiếng anh...
 
Tui thấy hình như H6 là con lai giữa 1 đống các game lại với nhau. Đấy cứ nhìn mấy cái biểu tượng của mấy thành đấy, chả bê nguyên xi y xì phoóc từ Clash of Heroes ra đấy thôi.
 
Tổng quan Haven :)
HAVEN



“For Honor, Order and Duty”


The human kingdoms, unified into an Empire by the Falcon dynasty, have thrived since the end of the Mythic Ages and their sophisticated civilization has been dominating both military and politically. They became allies to the Angels, children of Elrath, the Dragon God of Light, and of this pact, the Holy Empire was born.

The Haven nobles are excited when they hear that a Demon invasion has been prophesized. This is the chance for them to demonstrate their superiority to all other factions for the first time in history, by brilliantly and courageously shining in the exciting battles about to come. Their empire is ready to take place as the legitimate defenders of Ashan.

In a nutshell: A feudal Holy Empire, protected by medieval knights and monks with access to “Light” Magic and “Angelic” elite troops.
Inspiration: Medieval Western Europe (for the general atmosphere and design), Imperial Rome (for the military organization and “Pax Romana” concept), Knights Templar (for the sense of religious mission), Victorian England (for the puritanical nature and strict class division).

Associated colours: azure blue, white and gold.
Symbols: the “solar cross”, the sun, the falcon, the sword.
Worship: Elrath, the Dragon of Light, and its first servants - the Angels
Core philosophy: “Law & Order” rather than “Good & Mercy”
Country / kingdom: The Holy Empire
Capital city: Falcon's Reach

Social organization:

The Holy Empire is a feudal theocracy. In theory the Emperor has absolute rule, but in reality the countryside is chopped up into six Duchies, dozens of baronies, at least nine so-called „independent states‟, and so forth, so that much of the Emperor‟s time is spent juggling his various nobles. Frequently at least one of these regions is in some sort of revolt, though these are rarely serious or bloody.

The origins of the theocratic state are complex, but much is due to the presence of the Angels, the chosen children of Elrath. Though they were decimated in ancient wars, their energy and charisma convinced the humans living in their domains to turn from the worship of Ylath, the Dragon of Air, to embrace the cult of Elrath. They are seldom seen in the Holy Empire, but they have had a great impact on its history and culture.

Architecture: Imperial public architecture is heavy and ornate, in the flamboyant gothic style. Every inch is covered in sculpture, statues, and friezes. The average Haven city is surrounded by a high, thick wall with crenulations, watchtowers, siege engine emplacements and more.

Magic: Haven solely relies on Light, the "holy" magic of Elrath and his ideals of Truth, Justice, and Purity.


Haven Strategy: “Stand your ground”

Haven troops are excellent defensive fighters as well, and are legendary for getting their enemies to fight on ground of their choosing.
Haven generals should focus on winning in the long run by resisting the opponent‟s assault and outhealing his damage output.
Haven hero and creature abilities combine to Weaken, absorb and redirect the enemy attacks, to heal its damage, and to retaliate to his assaults.

* Strengths: Mass buffs and healing abilities, temporary total immunity (racial ability), most resilient units, very high morale, high retaliation damage.
* Weaknesses: Limited ranged offense, low damage output.
* Racial ability: Guardian Angel – a friendly stack becomes impervious to damage and ill-effects.

Haven's best weapons are healing and defense, so the offensive focus has to be on the opposite damage dealers, in order to reach the point when the enemy can be "outhealed".

CORE
SENTINEL - CROSSBOWMAN - PRIESTESS
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ELITE​
GRIFFIN - RADIANT GLORY - SUN RIDER
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CHAMPION
SERAPHIN
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Thật sự hơi ngạc nhiên khi Nữ tu là Core trong khi con Spirit mới lại là Elite :| Vẫn nghĩ 2 vị trí này nên đổi cho nhau vì để như hiện tại sẽ xảy ra trường hợp khá hy hữu là 2 ranger đều tập trung ở Core, như thế khả năng đánh xa ko đủ đảm bảo vì damage đều thấp, trong khi ở Elite đến 2 con bay cũng ko hay :(
Nhưng nhìn weakness của thành này mình còn nghi ngờ có khi con Nữ tu còn chẳng bắn đc chỉ ngồi cast ko thì hỏng :(
 
Chỉnh sửa cuối:
Tổng quan Inferno :)
INFERNO



“We will burn the world to ash and dance upon its ruins!”



The Demons were spawned by Urgash, the Dragon of Chaos, to confront and overcome the children of the Elemental Dragons. For centuries, they’ve been imprisoned in Sheogh, a mystical jail-world created at the heart of Ashan’s fiery core by the sacrifice of the prophet Sar-Elam.

The Demons have evolved to appreciate the heat, but the fact that they cannot escape their prison is intolerable. However, a flaw in the ritual weakens the prison when a Bloodmoon eclipse occurs, allowing the demon legions to regain a momentary freedom, that they usually use to swarm and ravage Ashan.
The Infernal hierarchy is complex but simply structured; the strongest rule, imposing their will on the weakest, and all bow their horned heads to the six Demon Overlords.

A new leader, Kha Beleth, has started to preach another possibility for demonic organization. He speaks of a world where all demons are created equal and have a right to live freely within and without Sheogh. He is gathering followers, and intends on using the upcoming Bloodmoon eclipse to gain a foothold on Ashan, and expose, if not impose, his people’s right to an equal place amongst the children of the Dragon Gods.

In a nutshell: Demons are the embodiment of Chaos. They believe that the only meaningful moral value is individual freedom and they feel no need to justify their actions. They kill because they can or because they want to.

That's why they are viewed as "Evil" or dangerous and why the other factions of Ashan prefer them to be locked up in their prison realm, Sheogh that Sar Elam created for them.

However there are individuals, amongst these nations who are seduced by this absolute notion of Free Will above all and end up converted to demon worship.

Inspiration: Greek Maenads / Bacchantes (the frenzied followers of Greek God Dionysus), Decadent Rome (Nero, Caligula, Heliogabale etc), Carthage or Aztec Priests.

Associated colous: red and black
Symbols: Ouroboros (the snake that eats its own tail), Unicursal Hexagram (six pointed star), Chaos spiral
Worship: Their progenitor - Urgash the Primordial Dragon of Chaos
Core Philosophy: "Might makes Right": the ability to commit an act is sufficient justification to do it. Conquer, plunder and rape the weak - or not, as you wish - indulge yourself in selfish pleasures, convert the fools who do not understand the meaning of liberty. Power is to be taken by the strong and lorded over the weak.
Country / Kingdom: Sheogh, the Prison of Fire
Capital City" Ur-Hekal, the "Gate of the Burning Heart"

Social Organization: Demons have an absolute monarchy. What the six overlords say, goes. The slightest disagreement or disobedience is met with swift and severe punishment. Their "vassals" are organized into a rough hierarchy based on power, with the stronger bullying the weak into obedience. Powerful demons usually style themselves Lords of sorts and claim some section of their particular hell as their own. The strongest hold cities or positions in their master's court, which they guard jealously.

Architecture: Demon architecture is built entirely by slave labor and shaped by Chaos magic. Designed to intimidate, it is often massive, twisted and eminently impractical. There is no basic shape for a given demonic building but they all mix basalt, lava and some sort of thick organic slime as their basic materials. The final result is definitely alien-looking.

Magic: Demon magic is drawn from raw chaos and destructive by nature. Overall demons show an unsurpassed ability to use the most negative aspects of magic (direct damage, damage over time, debuffs)..
Most of their spells are in fact corrupted versions of the "regular" elemental spells.

Emblematic Inferno Hero: The Hell Knight(Might)

A status reserved for the Demon-worshippers who served their masters well. They are not true demons but humans(or elves, dwarves) who received the blessing of Urgash and were improved by Chaos magic. Their corrupted body now hidden in semi-sentient armour they cannot remove, they lead the demon legions on the surface of Ashan. Because they are not really demons they are not bound to Sheogh which makes them the perfect agents on Ashan for the Demon Sovereign. Hell Knights are not great masters of Chaos magic themselves but the ritual they confer gives them various chaotic abilities.

Inferno Strategy: "Divide, Summon and Conquer"

Gate in as many troops as you can while spreading fire and chaos into enemy ranks. Then let your shock troops finish them.

Inferno generals should focus on fast massive area of effect damage, mass offensive abilities, disruption of enemy support and tactics, free expendable reinforcements.

* Strenths: Best direct damage magic, good mobility, melee units both resilient and lethal, , can control Chaos(Fate/Luck, Time and Space) to their advantage.
* Weaknesses: No support abilities, weak morale
* Racial ability: Gating - Inferno troops can summon temporary reinforcements of their own kind directly on the battlefield.

The entire nation of demons is an army. Each one only lives to raven and destroy and is quite capable at wreaking tremendous havoc on its own. Forged together into a disciplined army they would be almost unstoppable. Fortunately for their enemies instilling that discipline is harder than it looks, and the lesser demons often need to be driven along by massive, whip-wielding taskmasters.
But the mere intimidating presence of the demon legions on the battlefield isn't enough and they'll use every trick at their disposal. Only then, once the enemy has been sufficiently softened up, will the demonic forces charge. If they hold the discipline, they generally power straight through anything opposing them. If not they turn into a ravening mob.

Demons also have wicked aces up their sleeves:

Able to alter the space-time continuum they can teleport on the field of battle.
Their gating allows them to summon reinforcements from their prison realm.
Demonic weaponry is serrated, barbed and spiked so as to cause maximum pain and damage, and to make healing any wound much more difficult.

Chaotic by nature they have a wild combat behaviour and erratic tactics. Their unpredictable area of effect abilities have a tendency to hurt their own units so the goal is often simply to make sure the opponent suffers even more.

CORE
HELLHOUND - SUCCUBUS - MANIAC
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ELITE​
JUGGERNAUT- TORMENTOR - BREEDER
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CHAMPION​
PIT FIEND
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1 bất ngờ nữa khi Succu bị đẩy xuống Core :( Công nhận với cái tên dở tệ + thân hình bà già làm Elte cũng chẳng xứng nhưng xuống Core thì hơi quá đáng :)) TRước giờ mình vẫn nghĩ Tormentor mới xứng dưới Core cơ :))
 
Chỉnh sửa cuối:
Nốt Necro :))

NECROPOLIS



“Life is change, chaos, filth and suffering.
Death is peace, order, everlasting beauty.”


Necropolis is at the beginning of their rise to power, and power they have. They are currently fighting for emancipation and acceptance from their brethren the Wizards of the Seven Cities. They do not seek to convert all the nations of Ashan to their morbid belief, nor to kill them all and raise them as undead, but rather to have a dominant place in the world as protectors of the equilibrium between the worlds of life and death.
They see the upcoming Demon Invasions as an opportunity to sanctify their religious order and justify its existence to the other factions of Ashan.

In a nutshell: Necromancers begun as a splinter sect of the wizards and grew into a powerful faction. They worship the "Death" aspect of Asha. Their interpretation of the Goddess's darkest aspect is fanatical, emphasizing death alone and exalting the state of un-life to which all necromancers aspire. They study Death magic in order to become eternal but on their way to un-life they learn how to control the spirits of the deceased or how to raise the dead.

Inspiration: Ancient Egypt (Book of the Dead), Buddhism (asceticism and rejection of the world of flesh as illusory and transient), all kinds of sects (fanaticism, cult of the leader, fascination with order and purity).

Associated Colours: black, white and fluorescent green
Symbols: Death spider, number 8: vertical (Asha master of Time - hourglass) or horizontal (Asha master of Space - infinity)
Worship: Asha Primordial dragon of Order in a twisted aspect of her "Death" version
Core Philosophy: "Embrace the Void. Enlightenment can be found only after the passions of flesh have been stripped away. Time is our ally for one day all that things that live will someday die.."
Country / Kingdom: The Silver Cities
Capital City: None at the time of H6

Social Organization: Necromancer life is ascetic in the extreme. Sensual pleasures are frowned upon, as in any sort of gaiety or celebration. Citizens speak in whispers and low tones, nobody hurries anywhere, there is little change in the streets from day to night. Those who have tasks do them quietly and then go home to the generally childless social groupings called "families" for lack of a better term. Necromancers spend their birthdays in seclusion and penitence. Procreation is generally frowned upon as a distraction from the greater work.

Architecture: Necropolis architecture is frighteningly uniform. Devotion to order is reflected in obsession for symmetry and sharp, angular shapes. Pyramids and obelisks are their archetypal buildings, unadorned except for the ever-present symbols of the Spider Goddess. Their favourite construction material is the cracked black stone of the southern deserts, making it seem as if entire cities are drinking in the light of day and swallowing it down.

Magic: The Death Lords focus on the destructive paths of magic with a predilection of the Primordial magic of Order and the elemental spheres of Darkness and Earth. They have also discovered their own branch of magic which they call necromancy. Most of their spells consist in eroding the body and dominating the spirit.

Emblematic necropolis Hero: The necromancer(Magic)

Most of the higher ranking Death Lords pursue the path of the necromancers, masters of dark curses, earth-based enchantments and the primordial control of time.

Necropolis Strategy: "A dead enemy is a good ally"

Necropolis generals should play the clock while weakening the enemy army and raising the fallen units of the dead to build up an unstoppable force. For that they can count of several abilities that offer long duration mass debuffs and DoTs, a denial of enemy healing and reanimation of fallen units.

* Strengths: Mass debuffs and DoTs, a denial of healing and resurrection, resilient troops, unaffected by morale.
* Weaknesses: Low mobility and damage output, limited support abilities.
* Racial Ability: Necromancy - Any living creature or undead falling on the battlefield feeds a special gauge. The player can use it to increase one of his own stacks. X% of raised units remain after combat.

Necromancers like wizards are rarely seen in on the front lines. They usually stay on the rear echelon as command cadre or support units.

Otherwise necropolis armies consist of wave after wave of walking dead, countless, infinitely obedient, immune to fear or pain. These lesser undead are generally slow and clumsy but have the numbers to drown their enemies in bodies and the ranks of dead enemies are raised to replace their fallen allies.

Necromancers also engage ghosts in battle for quick surgical strikes. In many ways ghosts are to them what the djinns are for wizards.
Necromancers will generally press an attack for hours knowing full well this is one of their advantages.

Unlike most factions, necropolis counting on its ability to outlast its enemies, will usually not aim at the support units but instead damage dealers. The goal is to sever the enemy's ability to deal more damage than your army can stand. Yet support with specific abilities to purge/negate your debuffs should also be considered primary targets.

CORE​
SKELETON - GHOUL - GHOST
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ELITE​
LICH - VAMPIRE - PUTRID LAMASU
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CHAMPION​
FATE SPINNER
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Chẳng có gì bất ngờ ở thành này cả ^^
 
Chỉnh sửa cuối:
SUCCUBUS bị bay xuống core =)) bó tay, ubisuck ơi là ubisuck =)) chắc chỉ trông mong vào bản exp thui :( thấy hụt hẫng quá :(
 
Sau khi xem hết phân cấp của 3 thành, đây là biểu cảm của mình:
- Haven: hơi ngạc nhiên,:( tưởng Priest ở elite, ai ngờ bị giáng cấp xuống core lun.
- Inferno: hết hồn,:-?? cấp lính hoàn toàn thay đổi
- Necropolis: bình thg,:|
 
Chỉnh sửa cuối:
Công nhận, cho succubus với priestess xuống core có vẻ hơi buồn cười. Dù gì thì đây cũng đã là các unit cao cấp trong suốt chiều dài 5 phiên bản của game, thay cũng được, nhưng mà thay đổi mạnh tay quá thực ko nên tý nào.
 
ơ thế là Lich thua Vampire àh 8-}, buồn nhất là Pit Fiend thay cho Devil :(
 
ơ thế là Lich thua Vampire àh 8-}, buồn nhất là Pit Fiend thay cho Devil :(

yup, devil hùng dũng ngày nào, biểu tượng đối nghịch với angel nãy đã tan thành mây khói :((
 
Nghe đồn đại Devil lên làm Boss rồi :))
Vì thời điểm H6 trc H5 nên chắc thu phục đc boss rồi Devil mới gia nhập hàng ngũ của Inferno, đẩy Pit Lord xuống :))

Ai có khả năng thì trans hộ đống trên với, mình là người post cũng chỉ mới đọc tóm tắt các ý chính, mấy thứ vẫn chưa hiểu hết :-P
 
Mong sao bản này phe Necro mạnh tí, ở phần 3 nó ngọa hổ tàng long như thế mà phần 5 yếu chết đi được. :( Mình khoái phe này nhất mà.
 
chó ba đầu huyền thoại cắn tùm lum của phe inferno nay đã thành con chó gẻ thật sự khi ở cấp 1 8-}
 
Chó hoang thành chó nhà đó mờ!
Hết là Angel rùi, giờ là Seraph, nên mới cho Devil đi nghỉ mát, đưa Pit Lord lên!
 
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