INFERNO
“We will burn the world to ash and dance upon its ruins!”
The Demons were spawned by Urgash, the Dragon of Chaos, to confront and overcome the children of the Elemental Dragons. For centuries, they’ve been imprisoned in Sheogh, a mystical jail-world created at the heart of Ashan’s fiery core by the sacrifice of the prophet Sar-Elam.
The Demons have evolved to appreciate the heat, but the fact that they cannot escape their prison is intolerable. However, a flaw in the ritual weakens the prison when a Bloodmoon eclipse occurs, allowing the demon legions to regain a momentary freedom, that they usually use to swarm and ravage Ashan.
The Infernal hierarchy is complex but simply structured; the strongest rule, imposing their will on the weakest, and all bow their horned heads to the six Demon Overlords.
A new leader, Kha Beleth, has started to preach another possibility for demonic organization. He speaks of a world where all demons are created equal and have a right to live freely within and without Sheogh. He is gathering followers, and intends on using the upcoming Bloodmoon eclipse to gain a foothold on Ashan, and expose, if not impose, his people’s right to an equal place amongst the children of the Dragon Gods.
In a nutshell: Demons are the embodiment of Chaos. They believe that the only meaningful moral value is individual freedom and they feel no need to justify their actions. They kill because they can or because they want to.
That's why they are viewed as "Evil" or dangerous and why the other factions of Ashan prefer them to be locked up in their prison realm, Sheogh that Sar Elam created for them.
However there are individuals, amongst these nations who are seduced by this absolute notion of Free Will above all and end up converted to demon worship.
Inspiration: Greek Maenads / Bacchantes (the frenzied followers of Greek God Dionysus), Decadent Rome (Nero, Caligula, Heliogabale etc), Carthage or Aztec Priests.
Associated colous: red and black
Symbols: Ouroboros (the snake that eats its own tail), Unicursal Hexagram (six pointed star), Chaos spiral
Worship: Their progenitor - Urgash the Primordial Dragon of Chaos
Core Philosophy: "Might makes Right": the ability to commit an act is sufficient justification to do it. Conquer, plunder and rape the weak - or not, as you wish - indulge yourself in selfish pleasures, convert the fools who do not understand the meaning of liberty. Power is to be taken by the strong and lorded over the weak.
Country / Kingdom: Sheogh, the Prison of Fire
Capital City" Ur-Hekal, the "Gate of the Burning Heart"
Social Organization: Demons have an absolute monarchy. What the six overlords say, goes. The slightest disagreement or disobedience is met with swift and severe punishment. Their "vassals" are organized into a rough hierarchy based on power, with the stronger bullying the weak into obedience. Powerful demons usually style themselves Lords of sorts and claim some section of their particular hell as their own. The strongest hold cities or positions in their master's court, which they guard jealously.
Architecture: Demon architecture is built entirely by slave labor and shaped by Chaos magic. Designed to intimidate, it is often massive, twisted and eminently impractical. There is no basic shape for a given demonic building but they all mix basalt, lava and some sort of thick organic slime as their basic materials. The final result is definitely alien-looking.
Magic: Demon magic is drawn from raw chaos and destructive by nature. Overall demons show an unsurpassed ability to use the most negative aspects of magic (direct damage, damage over time, debuffs)..
Most of their spells are in fact corrupted versions of the "regular" elemental spells.
Emblematic Inferno Hero: The Hell Knight(Might)
A status reserved for the Demon-worshippers who served their masters well. They are not true demons but humans(or elves, dwarves) who received the blessing of Urgash and were improved by Chaos magic. Their corrupted body now hidden in semi-sentient armour they cannot remove, they lead the demon legions on the surface of Ashan. Because they are not really demons they are not bound to Sheogh which makes them the perfect agents on Ashan for the Demon Sovereign. Hell Knights are not great masters of Chaos magic themselves but the ritual they confer gives them various chaotic abilities.
Inferno Strategy: "Divide, Summon and Conquer"
Gate in as many troops as you can while spreading fire and chaos into enemy ranks. Then let your shock troops finish them.
Inferno generals should focus on fast massive area of effect damage, mass offensive abilities, disruption of enemy support and tactics, free expendable reinforcements.
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Strenths: Best direct damage magic, good mobility, melee units both resilient and lethal, , can control Chaos(Fate/Luck, Time and Space) to their advantage.
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Weaknesses: No support abilities, weak morale
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Racial ability: Gating - Inferno troops can summon temporary reinforcements of their own kind directly on the battlefield.
The entire nation of demons is an army. Each one only lives to raven and destroy and is quite capable at wreaking tremendous havoc on its own. Forged together into a disciplined army they would be almost unstoppable. Fortunately for their enemies instilling that discipline is harder than it looks, and the lesser demons often need to be driven along by massive, whip-wielding taskmasters.
But the mere intimidating presence of the demon legions on the battlefield isn't enough and they'll use every trick at their disposal. Only then, once the enemy has been sufficiently softened up, will the demonic forces charge. If they hold the discipline, they generally power straight through anything opposing them. If not they turn into a ravening mob.
Demons also have wicked aces up their sleeves:
Able to alter the space-time continuum they can teleport on the field of battle.
Their gating allows them to summon reinforcements from their prison realm.
Demonic weaponry is serrated, barbed and spiked so as to cause maximum pain and damage, and to make healing any wound much more difficult.
Chaotic by nature they have a wild combat behaviour and erratic tactics. Their unpredictable area of effect abilities have a tendency to hurt their own units so the goal is often simply to make sure the opponent suffers even more.
CORE
HELLHOUND - SUCCUBUS - MANIAC
ELITE
JUGGERNAUT- TORMENTOR - BREEDER
CHAMPION