kieusontnn
The Warrior of Light
- 20/6/08
- 2,483
- 30
cuối demo trời mưa tầm tã mà nguyên đàn người chả có ma nào cầm ô 

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hitman mà bắn như rambo ý
đúng kiểu mình

. chỉ mong sao nó ko dễ quá

, vào cái ngành hợp đồng sát thủ thế này mà kiếm dc ông chồng cũng lạ
. nhưng theo mình nghĩ thì nhỏ ấy chính là Diana chứ ko còn ai khác đâu. IO cũng có nói là phần này 47 với Diana có mối quan hệ "đặc biệt" 



hay có còn không chồng, hay quan hệ họ hàng gì đấy như em gái 




- Demo takes place in a orphanage and 47 (disguised as a priest) must save a young girl from being captured by the main villain Blake Dexter
- Developers are still very secretive about the plot
- Visual style of the enemies encountered is similiar to Kane & Lynch
- Bad guys have slaughtered everyone inside the orphanage (even the nuns)
- Stuff that has been seen from released gameplay material is still there like seeing enemies and their routes through walls (limited by 'focus' meter) etc.
- You can take out enemies silently, steal their clothing and shove the body into a closet
- When disguised you can walk past enemies without them noticing you but you must move fast or they realize who you really are
- There is a moment when 47 finds couple of enemies torturing a security guard for information. Player can choose either to help or ignore the guard. If player saves the guard he will give you some information abouth the rooms ahead.
- Hiding in plain sight means going to a pre-determined spot and 47 starts to interact with some object in this case with a pile of paper (like eating a donut in released gameplay). This seems to grant some kind of immunity to being spotted.
- Bodies of enemies can be hid in different places like thrash shaft of ball pit
- It seems that players can always choose between a stealhty or action approach
- Game doesnt punish from going everywhere with guns blazing and 47 is able to take down enemies using QTE melee
- Unlike in previous games enemies can return to neutral state from alerted if player kills all the enemies in the area
- 47 is able to use different objects to his advantage; fire axe can be used to take down enemy brutally and fast or toy robot can be turned on to distract enemies
- 'Focus' meter can be used to slow down time or even RDR style painting the targets and 47 one-shotting them when finished
- You still can't save in middle of a mission but there are few checkpoints in every map (the demo took place between two checkpoints)
- There is extreme difficulty which disables the HUD completely (can't see even ammo, health or QTE buttons) but player can still use 'focus'
- There is over 2000 pages of written dialogue in game and the enemy coversations heard in game change depending what enemies the player killed in the last mission, choices he/she made etc.
- Developers didn't answer questions like are players are able to frame the murders as accidents, use bombs or seek alternative routes because they're very precise about what they reveal and they mostly wanted to demonstrate gameplay mechanics with the demo
Stuff said by the developers:
- 47 was too weak in previous games and they wanted to him be the badass unstoppable killing machine that he should be
- Gameplay was too awkward in previous games (movement speed of 47 when crouching was slower than enemy walking speed which forced players to toggle between running and crouching to catch the enemies, it was difficult to succesfully take out enemies from behind etc.)
- Even though 47 is much stonger and capable, the game is still challenging because lots of enemies in the same area forces the player to use these powers intelligently
- No matter what we would do with the game there will always be some angry fans because they're so protective of the series. It is great to know that the franchise still has hardcore fans after all these years but we also need to think new players and try to make everyone happy. I know that it is hard to hear and that these previews have made some of the older fans angry but this is just the beginning. Just wait and you will see more in the future. I guarantee that you will not be disappointed.
- Hitman: Absolution is not a reboot but a next step in evolution



