7. Civilization Comparisons
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| Civilization | Attributes |
|--------------------------|---------------------------------------------------|
| Ancient Chosen | o Long Swordsman and Legion +80 Hit Points |
| | o Towers +2 Range |
| | o Priests cost 30% less |
|--------------------------|---------------------------------------------------|
| Assyrian | o Archery Range units have increased fire rate |
| | o Villagers 30% faster |
|--------------------------|---------------------------------------------------|
| Babylonian | o Wall and Tower Hit Points doubled |
| | o Priest rejuvenation rate 30% faster |
| | o +30% Stone Mining |
|--------------------------|---------------------------------------------------|
| Carthaginian (New) | o Transports 30% faster |
| | o Fire Galley +25% attack |
| | o Academy units and all elephant units 25% Hit |
| | Points |
|--------------------------|---------------------------------------------------|
| Egyptian | o +20% Gold Mining |
| | o Chariot, Scythe Chariot, and Chariot Archers |
| | +33% Hit Points |
| | o Priest +3 Range |
|--------------------------|---------------------------------------------------|
| Greek | o Hoplite, Phalanx, and Centurion 30% faster |
| | o War ships 30% faster |
|--------------------------|---------------------------------------------------|
| Hittite | o Stone Thrower, Catapult, and Heavy Catapult Hit |
| | Points doubled |
| | o Archery Range units +1 attack |
| | o War ships +4 Range (except Fire Galley) |
|--------------------------|---------------------------------------------------|
| Macedonian (New) | o Academy units +2 armor vs. Slinger, Ballista, |
| | and missile weapons |
| | o Units with no range +2 line of sight |
| | o Siege Workshop units cost 50% less |
| | o Units 4 times more resistant to conversion |
|--------------------------|---------------------------------------------------|
| Minoan | o Ships cost 30% less |
| | o Composite Bowman +2 Range |
| | o Farm production +25% |
|--------------------------|---------------------------------------------------|
| Palmyran (New) | o Free Tribute |
| | o Gold per trade doubled |
| | o Villagers cost 50% more, have armor, and work |
| | 20% faster |
| | o Camel Riders 25% faster |
|--------------------------|---------------------------------------------------|
| Persian | o +30% hunting |
| | o War Elephant, Armored Elephant, and Elephant |
| | Archer 50% faster |
| | o Trireme +50% fire rate |
|--------------------------|---------------------------------------------------|
| Phoenician | o War Elephant, Armored Elephant, and Elephant |
| | Archer cost 25% less |
| | o +30% woodcutting |
| | o Catapult Trireme and Juggernaught +65% Fire Rate|
|--------------------------|---------------------------------------------------|
| Roman (New) | o Buildings cost 15% less, except Towers, Walls, |
| | and Wonders |
| | o Towers cost 50% less |
| | o Swordsmen attack 33% faster |
|--------------------------|---------------------------------------------------|
| Shang | o Villagers cost 30% less |
| | o Wall Hit Points doubled |
|--------------------------|---------------------------------------------------|
| Sumerian | o Villagers +15 Hit Points |
| | o Stone Thrower, Catapult, Heavy Catapult +50% |
| | Fire Rate |
| | o Farm production doubled |
|--------------------------|---------------------------------------------------|
| Yamato | o Horse Archers, Scout, Cavalry, Heavy Cavalry, |
| | Cataphract cost 25% less |
| | o Villagers 30% faster |
| | o Ships +30% Hit Points |
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