[Beta] WARFRAME - MMOTPS

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[Mì Tôm Chanh];22718024 nói:
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gato ko lão :9cool_sweet_kiss:
kiếm đâu , khai mau :6cool_what:
 
gato?:7cool_feel_good:
ta chả cần level 30
23 nhé:4cool_beauty:
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sao mỗi này vào game lại down 11MB thế nhỉ:2cool_sad:
 
Chỉnh sửa cuối:
mấy cái mod xịn thì thường đánh gì nó rớt nhỉ , latron up pro lv 30 rồi mà mod lởm nên bắn vẫn yếu xìu :(
 
Biết ngay nó fix vụ mod mà. Kỳ này thì các anh muốn mod xịn rank 30 phải chui vô Pluto mà farm nhé =))
Hotfixes since 5.4

-Fixed a long-standing memory corruption bug that was the cause of many random crashes.
-Mod drop levels determined by enemy killed not your inventory. No more farming Mercury for level 30 Mods.
-Foundry enforced player level requirements. Fix checks for unranked players.
-Minimap rendering changed to use navigation mesh. Necessary for upcoming environment. Work-in-progress...
-Preliminary in-game update message when updates are pushed (working on getting this to sync better with our CDN).
-Hardware failure check to detect problems due to faulty RAM, overclocking instability, heat problems.
-Signin rewards UI shows required days to reach tiers.
-Added fallbacks when trying to join a session that ends while joining.
-Fix chosen Artifacts cards not showing promptly in Front-end.
-Fix double cameras after host migration.
-Fix crashes in AI and animation.
-Fix Corpus laser door networking issues.
-Fix over-bloom on characters.
-Fix for doors/elevator problems with join-in-progress.
-Improvements to prevent accidental selling in Inventory. Work-in-progress...
-Fix rockets and redirectional power.
-Energy cost changes for Volt and Ash.
-Launcher can now resume bulk downloads if the connection to CDN times out.
-Fix network problem with other player showing shield > 100%.
-Dojo enemies now scale up in level. Work-in-progress...
-Fix elemental effects not showing on Scindo, Frago and many crafted Swords and Daggers.
-Energy pickups are now shared with other players. More energy in Coop!
-Fixes for Volt overload being over-powered, then under-powered. Does radial damage as well.
-Fix quit exploits with Alerts.
-Fix revive from Pause menu.
-Prevent join-in-progress of late-stage missions.
-Relax video card restrictions in Launcher.
-Fix Artifacts not applying with join-in-progress.
-AI will not incorrectly target Turrets anymore.
-Update APEX libraries to improve Nvidia PhysX Effects stability.
-Add help option for chat commands.
-Fix Shotgun Ammo Pack reward being 0.
-Fix disarm exploit for some bosses.
-Fix for Contacts list not working when you have large number of Contacts/Clan members.
-Additional attack animation for Scindo and Frago
-Alert enemy levels are now using their region level range.
-Stamina Mods for Warframes added.
-Fix Corpus Security Cams being alert when they shouldn't. Work-in-progress...
-Fix chat window input text being erased as presence changes came in.
-Fix Warframe Armor Mods being most common type.
-Disabled non-XInput joystick enumeration that was causing instability.
-Improvements to 'massive lag' problems caused when a client re-joins a session they had left.
-Fix "too many" Ancients in some missions.
 
3 thằng đi bắn hoài không chết đc mấy con thế là cả lũ bỏ chạy cho nhanh:3cool_nosebleed:
 
Có ông bắn dmg có 2 thì thật ra chỉ có 2 thằng đi thôi, trong đó có 1 thằng mag chưa dậy thì nữa thì làm sao chịu nổi =)).
Buồn cười nhất lúc đang hack mà đứng chụm lại với nhau nó quăng bom chết cả 3 =))
 
ông kia thì dam 2 còn tôi thì dam đc hơn 100 nhưng mà cầm cái cặp rồi thì làm sao bắn đc chỉ có dùng LEX mà bắn thì đc đâu ra 30 dam/ shot
bắn Latron mỗi con hs cũng phải hơn 10 viên mới chết:6cool_beat_brick:
nhìn chung aleart quá trâu
 
đi map arlet wai ko ra,thế mà đi pluto phát tự nhiên ra thấy cái up pro vũ khí là sao
 
Có alert mission nhé, reward ?
Đồng chí nào online thì vao làm đi, ở Fossa
 
lỡ bấm chế heat dagger
giờ lại ngồi chửi vì còn chưa chế Rhino:6cool_beat_brick:
 
cuối cùng cũng khoát kiếp rubedo 8-> 3 hôm nữa rinh em Mag 8->

- - - Updated - - -

đang có Alert ? kìa
45p nữa
 
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