Tóm tắt bằng ChatGPT:
- P1: Đoạn đầu mô tả những thách thức trong việc tạo ra một cảnh chiến đấu hoành tráng giữa Tôn Ngộ Không và 100.000 thiên binh. Dù cảnh quay trông rất ấn tượng trong hoạt hình, nhưng khi sản xuất thực tế, đội ngũ gặp nhiều khó khăn về mặt kỹ thuật và hiệu suất. Họ đã phải điều chỉnh nhiều chi tiết về đồ họa, nhưng cuối cùng, kế hoạch này bị hủy bỏ do khó khăn trong việc duy trì sự thú vị và hiệu suất kỹ thuật.
- P2: Đoạn thứ hai nói về việc đội ngũ quyết định kể một câu chuyện sau sự kiện của "Tây Du Ký". Họ lấy cảm hứng từ Chương 14 của tiểu thuyết, nơi Tôn Ngộ Không đối mặt với Sáu Tên Trộm đại diện cho Sáu Giác Quan trong Phật giáo. Dựa trên ý tưởng này, họ thiết kế 13 cấp độ khác nhau, nhưng chỉ hoàn thành một phần do thời gian gấp rút.
- P3: Đoạn cuối là một bản rò rỉ nghi ngờ từ Baidu Tieba, liệt kê chi tiết 15 chương bản đồ trong trò chơi, các nhân vật chính, và các trùm cuối quan trọng. Mỗi chương bản đồ được mô tả với các tình tiết và trùm khác nhau, và có những yếu tố ẩn có thể ảnh hưởng đến kết thúc của trò chơi.
P1:Under these standards, many visual and scene requirements are more stringent. The first version of the promotional video featured a stirring scene of Sun Wukong fighting 100,000 celestial soldiers. While it looked fluid in animation, actual production faced many challenges: the staff needed to extend the staff, leading to a massive overhaul of attacks and basic animations. Every movement had to resemble the Monkey King, including walking, turning, jumping, and being hit. The team had to create a fully functional fighting Sun Wukong for just one prologue.
A bigger risk was that the battle would look impressive but be unfun to play. Fighting 100,000 soldiers essentially amounts to “mowing grass,” which could become monotonous. Even with designed scenes and performances, it was difficult to make the gameplay engaging.
Even if these issues were overcome, there were performance problems. Initially, the team planned to use 150 units to represent 100,000 celestial soldiers, but it appeared sparse. They stacked and perfected technical animations so the celestial soldiers surrounded Sun Wukong and responded to his actions, balancing performance and quantity. However, this effect performed poorly on mainstream graphics cards and CPUs, with frame rates dropping to 15 or 16. “We had to make a trade-off. It’s the climax of the prologue, but it would become boring in less than 30 seconds,” said Feng Ji. Considering factors like combat rhythm, visual presentation, and game performance, the team ultimately abandoned the plan.
P2:They decided to tell a story set after the events of Journey to the West. They drew inspiration from Chapter 14 of the novel, "The Heart of the Monkey King Returns to the Right Path, and the Six Thieves Disappear," where the Six Thieves (Joy, Anger, Love, Thought, Worry, and Desire) correspond to the Six Senses (Eye, Ear, Nose, Tongue, Body, and Mind) in Buddhism. The team selected demons from the original text who were not killed and, based on these ideas, Yang Qi designed 13 levels including Lion Camel Ridge, Daughter Country, Black Wind Mountain, Yellow Wind Ridge, and Flame Mountain, incorporating the Six Thieves and Six Senses into the design.
The team prioritized creating a portion of these levels (ultimately, due to tight deadlines, only the prioritized ones were completed). The story unfolds after another great battle between the Monkey King and Erlang Shen. Players take on the role of a destined individual, embarking on an adventure to find the scattered Six Senses of the Monkey King and revive him
P3;Source: Suspected leaked plot from Baidu Tieba (China's version of Reddit):
Not the White-Haired Iron Fan Princess, or I'll be held accountable!
Fifteen map chapters!! Only mention important bosses!
First large map: Flower-Fruit Mountain Defense Battle
Major Bosses: Giant Spirit God, Nezha, Four Heavenly Kings (Faten Xiangdi), final boss Erlang Shen, Yang Chuo, original 72 transformations battle. Second large map: Black Wind Mountain
Major Bosses: Lingxuzi, Dao Wolf, Elder Jinchi, final boss Black Bear Spirit. Third small map: Stupa Tower
Major Characters: Lan Caiyi, can affect story's outcome! Similar to the original's Wucao Zen Master with prophetic abilities! Fourth large map: Yellow Wind Ridge
Major Bosses: Shuoshu Father and Son, Tiger Vanguard, Four Great Guardians, final boss Yellow Wind Monster. Must use the plot-killing treasure, Feng Dan, to defeat it. Fifth small map: Five-Zhuang Temple
Major Bosses: Ginseng Fruit Tree Monster, Zhenyuan Daxian. Ginseng fruit can influence subsequent story development. Sixth small map: White Tiger Ridge
Major Characters: Corpse Demon, White Bone Lady, has a romantic subplot similar to Spider Demon. Seventh small map: Baoxiang Kingdom
Major Bosses: Kui Mu Wolf. Eighth large map: Pingding Mountain
Major Bosses: Treasure Battle, final boss Golden Horn and Silver Horn. Ninth small map: Golden Pouch Mountain
Major Bosses: Green Bull Spirit, weapon will be taken away! Tenth small map: Daughter Kingdom
Major Characters: Ruyi Zhenxian, King, Princess. Don't fantasize; they have all turned into monsters! No romantic subplot. Eleventh ultimate large map: Flame Mountain
Major Bosses: Bull Demon King and family of three. Battle of Faten Xiangdi, defeating Bull Demon King with the White-Haired Iron Fan Princess's wisdom, and outsmarting Red Boy. Extremely rich and interesting level design. Twelfth ultimate large map: Small Thunder Sound Temple
Major Bosses: Huangmei King. Can affect the ending. Must rely on treasures to win. Thirteenth large map: Spider Ridge
Major Characters: Huanghua Temple combined with Spider Demon, romantic subplot, Spider Demon Fourth Sister will help the protagonist, affecting the ending. Final boss Hundred-Eyed Demon Lord. Purple Cloud Mountain is a sub-map. Fourteenth large map: Lion Camel Ridge and Lion Camel City
Major Bosses: Green Lion, White Elephant, Little Twister, Roc, aerial combat. Fifteenth ultimate large map: Spirit Mountain
Major Bosses: Journey to seek scriptures, face final Boss, and influence multiple endings based on previous map bosses, important characters, and items! Ancient Buddha Lantern helps the protagonist. Other hidden maps (very small): Dragon Palace, Tongtian River, Thorny Ridge, etc.
Hidden Bosses: Require key items to trigger, like Six-Eared Macaque, Sai Taishui, Spirit King, etc. OK! That's the detailed process!