Nay nó ra tới bản 5.4 rồi nè. Có chỉnh sửa một số lỗi và có thay đổi tương đối nhiều so với bản cũ 5.3
[Mod News]
Credits to: Auro Volos
#Brigandine #Brigandine_Cross_MOD
Hey, Forsena! Release of version 5.4 (with a delay of just three months)!
A huge amount of work was done on fixing the balance, removing logical inconsistencies and errors of the previous version. There are several innovations, bringing some variety to the game mechanics.
Everything and in order:
★ Fixed several bugs of version 5.3 (display of sprites of classes Ghoul Prince and Ghoul Monarch, Exa-Blast didn't kill zombies by one cast, errors in the attacks' and potions' descriptions, as well as in description of skill "Cut Down 50%", AI could not summon tier 2 in the most castles);
★ Leveling up of classes returned to the values of the original game;
★ Bosses' classes was reworked for the easier victory over them and the ability of using different tactics in these battles;
★ Changed RC of some monsters' classes according the new balance. The vampires, tritons and jinns was strengthened. The Thunderbird class was changed to Firebird and is now of a fiery nature (this is logical as the class upgrades into Phoenix);
★ Global change of the monsters' summon system: there is one tier 2 monster in 5 castles of each country, Esgares has in each castle two tier 2 monsters. Summon of tier 1 monsters also was reworked: changed habitats of the monsters, the number of monsters of the same type on the continent is aligned in the summon lists, manacost of summon was changed all classes of monsters;
★ Fixed stun's trigger mechanics: now the probability of a stun when attacking directly depends on its default power;
★ Adjusted movement speed of classes and hit rate of physical attacks;
★ All breath attacks weakened by an average of 30-35 points;
★ The Witch class was the only tier 3 which did not have a trigger when attacking. This is now fixed;
★ Reduced HP and MP bonuses of all rune knights' classes;
★ Produced a complete rework of classes' spell lists. Spell Dimension can now be used anywhere on the battlefield and even on allies!
★ Fixed stat boost of some classes. All default stats of the monsters corresponds to the current levels. All countries have an additional tier 2 and/or level 3 creatures;
★ Embedded many balanced changes to the equipment: for example, staffs and whips increases intelligence instead of attack, maces and rods increases attack and intelligence in equal proportions. Collars gives resist bonus instead of trait, two-handed swords are replaced with weapons for monsters;
★ Morholt is now under the control of the country of Noghard, and George - of Leonia from the very beginning of the game. In addition, New Almekia, Carleon and Iscalio controls one quest knight at the beginning of the game;
★ Guinglain, Eniede, and MelTorefas has received additional classes, the additional Kiloph's class has been changed. Fixed the bug with the additional Chantail's class;
★ English subtitles for all videos are installed on the both game discs (forgot to do this in the previous version);
★ Made a patcher program for the adaptive setting of some mod's options at the discretion of the player (thanks to Ed Gorod). Read more in the readme.txt file;
★ Current version of the mod now displays on the title screen of the game (from the version 5.4);
Test, play, evaluate! If you like my work, do not forget to "liked" it. Always a pleasure to read positive reviews and comments. I wish you a good game!
P.s. No, there are still no save states for "expert!".
P.s.s. No, Norgard's bugs are not fixed yet. But we are working on it.
Download link:
https://drive.google.com/file/d/1AB2cDffcQs0CUhJtivIg33D_bNQPHyMo/view
My Brigandine VK community:
http://vk.com/brigandine_every_day