zBL | Luke
Mr & Ms Pac-Man
- 1/9/04
Mấy hôm trước vào http://www.gotfrag.com thấy có topic 50 Bugs cần phải fix trong CS 1.6 khá hay nên tôi quote ra đây cho anh em đọc . Bằng tiếng Anh , dài quá nên tôi cũng nhác dịch . Anh em muốn biết thì làm ơn bỏ ra tí thời gian mà dịch . Cái gì cũng phải bỏ công ra mới có giá trị he he he he . Và đây là các bugs . Toàn lỗi thường gặp .....
//Demos
1 - Flying Models
Situation: When you start to record a demo.
Comment: The 'Flying models' are displayed until the model jumps or ducks or
walks up or down a slope.
2 - The buy zone disappears
Situation: When you start to record a demo.
Comment: Sometimes the buyzone disappears when starting to record a demo,
and you find yourself unable to purchase items.
3 - The models switch sides
Situation: When watching a demo
Comment: The Models switch sides, CT becomes T, T becomes CT. This often occurs
when there is a teamswitch involved in the early rounds.
4 - The smoke from the SG disappears.
Situation: When watching a demo with /viewdemo.
Comment: The smoke just disappears.
5 - The zoom keeps being zoomed
Situation: When watching a demo with /viewdemo.
Comment: If you pause or fastforward/rewind manually and the person being viewed
is 'zoomed' there is a slight risk that the zoom continues when stopping the
fastwordward/rewind where the person is using a colt/usp/ak47.
6 - The hud shows wrong information
Situation: When watching a demo.
Comment: The hud often shows us wrong information eg. -300$ instead of +300$,
this is a common bug. Sometimes it also shows the wrong HP status.
7 - Invisible scoreboard
Situation: When watching a demo with /viewdemo.
Comment: The scoreboard goes completely blank.
//In game
8 - Flying boxes.
Comment: Why not fix both of the flying boxes instead of one? (de_nuke). And what about the flying box on de_cbble? See: http://teamgt.mystic.net.nz/~cease/bug.jpg
9 - Forbidden areas.
Comment: Forbidden areas such as the sky on de_dust should be removed beacause
of the exploit in cups and so on.
10 - Invisible walls.
Comment: Invisible walls such as the one above the famous ledge in 'bombspot A'
on de_dust2 should be fixed. (If you are sitting on the ledge you can jump up
and down and 'look over the wall' and see opponents on the long yard or in the stairs.)
11 - Boost thorugh ceilings/roofs.
Comment: You can boost through thin ceilings and roofs if there is just enough space
for two ducking players. Eg. the yellow house on de_nuke. The area over the catwalk ladder on de_nuke.
12 - Weapons being seen through walls
Comment: Sometimes if the wall is thin enough and your weapon is long enough the opponent
on the other side can see your weapon through the door/wall. (This is if you are close enough to the door)
13 - Models being seen through walls
Comment: The same thing as with the weapons but with models instead of them.
A well known example is the one where you are sitting down(ducking) in
the yellow house with your ass hanging out through the wall.
(The yellow house in the main bombspot on de_nuke)
//Misc
14 - Cl_righthand gets the opposite value.
Situation: When tabbing out to Windows and tabbing back again
Comment: If you are using cl_righthand 0 it switches to cl_righthand 1 as you tab through windows.
15 - Models being rendered the wrong way.
Situation: Various, from time to time, when you are unlucky. (THIS IS THE MOST
ANNOYING BUG IN THE WHOLE GAME,
IT MESSES UP YOUR BRAIN AND HAUNTS YOU WHEN YOU SLEEP, DAMMIT FIX THIS ONE)
Comment: The models are being rendered sideways or something.
When you are watching the model (from another computer of course) it looks as
if it is looking towards the side when it in fact is looking directly at you.
This can be VERY devastating in a situation when you are sneaking up behind a
lot of people.
16 - Reload.
Situation: Various
Comment: The model sometimes acts as if it reloads, it doesn't really reload,
it just looks as if it does. Very annoying, can be solved by either shooting
or dropping and picking up the weapon or reloading it.
17 - Glock.
Situation: Various
Comment: Sometimes the glock starts shaking as if it was having a seizure.
Drop/pickup usually solves it.
18 - Silentplant.
Situation: When planting one half of the bomb inside a box and the other side outside the box.
Comment: This bug has been around since the creation of de_ maps.
19 - Flashbug.
Situation: When flashing between boxes, often in very tight spaces.
Comment: When flashing eg. under the flying box on de_nuke all of the players
in that room gets a maximum flash. Same thing goes for the boxes just outside
B on de_dust2, between the little and the big one right
outside the door. This flashes everyone in the dark passage.
20 - Flashbug2.
Situation: This is actually not a bug, it's a flaw from the recent change of the
flashbang system. When getting a lot of flashbangs in front of you, eg. when
trying to storm an armed bombspot, the flashbang time
adds up and you go blind for like 10 seconds, this is way too long when it
comes to serious gaming. It is impossible to conquer an overtaken
bombspot with this kind of flashbang system.
21 - The defuse keeps going despite the fact that you have released the button.
Situation: Various.
Comment: This is very annoying when you are trying to release the bomb to someone with a defuse kit.
22 - The awp sound gets cut off.
Situation: When shooting with the AWP/AWM and fastswitching instantly
to a knife/grenade the sound gets cut off for the opponent trying to listen where the shooter is going.
Comment: Not really a bug, but would be nice to get a fix for this.
23 - Switch sound.
Situation: When switching between weapons.
Comment: This should not be able to be heard by other players than yourself.
I don't know but it feels like some players hear it and some don't.
I can't even hear it when i maximize my volume.
(The knife and zoom sound should be kept as it is). But other weapons are
not supposed to be heard when switching between. Eg. Usp/Colt
24 - The Helmet Icon dissapears.
Situation: Various
Comment: Sometimes the icon shows a helmet, sometimes it don't. No I'm not stupid :P.
This is a very uncommon bug, but it occurs now and then.
25 - Bomb explosion despite of defuse.
Situation: When finishing the bomb defusing in the exact same moment as the bomb blows up.
Comment: The CT survives, it says "Bomb has been defused", the bomb blows up.
I have no idea who wins but it certainly gives the game a little spice.
26 - Hud_draw exploit
Situation: When using hud_draw 0 with AWM/AWP
Comment: When using this command the blackout of the scope area disappears.
27 - Perspective switching. (wallhack)
Situation: When you play spectator and start switching between two persons who
are far away from each other.
Comment: The picture 'slides' from player to player giving the spectator
a short blink through the map, (giving him a chance to spot opponents just like with wallhack)
28 - Wrong information from hud.
Situation: When you are spectating
Comment: Sometimes the hud shows wrong information eg. HP and name and so on.
29 - Players keep walking!
Situation: Various
Comment: Sometimes the controls stall and keep going, the solution is to
type -forward in the console if you are going forward etc etc.
30 - Double bullet hole.
Situation: When playing as a listen server.
Comment: When starting a listen server and playing on it you often get
two bullet holes instead of one, this often occurs when using the glock. One of
the bullets actually hits, the other one is just rendered as
a bullet hole on some random location close to the other one.
31 - Spectator bug
Situation: Spectating/being dead.
Comment: Sometimes the spectator window stalls, it doesnt respond to
anything, the solution is to type either +duck/-duck or spec_menu 0.
32 - Shooting bug.
Situation: When shooting a single bullet and switching to another weapon really fast.
Comment: The actual shot is being displayed but the server doesn't receive it.
The models just display it, you don't loose any ammo either.
33 - Duck bug. - VERY IRRITATING -
Situation: When jumping where the roof is quite low.
Comment: Sometimes when you jump up and down and try to go forward,
yo get the same speed as if you were crouching. Eg. In the area above the ladder
on the catwalk on de_nuke (close to ct-spawn).
34 - Corpse thingy
Situation: When someone dies close to a wall
Comment: The corpses stick out through walls
35 - Corpse thingy 2
Situation: When walking on a corpse
Comment: The corpse gets attached to the foot and follows the moving player. en.
36 - Silencer
Situation: Often in hltv
Comment: Sometimes it looks as if the person is using a silencer when he actually isn't.
Often occurs when you are watching someone using an usp.
37 - Reload
Situation: When someone reloads - VERY ANNOYING -
Comment: Sometimes you see someone reload and shoot at you in the middle of it.
It's just like the physical reload is delayed when you watch someone reload,
the reload should be synced dammit, you get totally fooled. :P
38 - Ladders
Situation: When trying to climb up a ladder while crouching.
Comment: Tro climb up a ladder silently (when holding +duck) you have to
either jump up the ladder or walk up it in an upright position. You can't
approach and climb up the ladder while crouching.
39 - Lefthand/Righthand
Situation: When watching demos/HLTV
Comment: The knife is always found in the left hand when watching a demo
even if you are using cl_righthand 1.
40 - HLTV
Situation: When watching someone shoot from an ineye perspective with a "drag shot".
You see the bullet hit the opponent before the player that you are viewing acutally has moved his crosshair.
41 - Zoom HLTV
Situation: When watching through a HLTV
Comment: When watching through a HLTV and the guy you are spectating zooms, the map also get zoomed in.
42 - The corpses float through the map causing performace to drop as it is
rendered in the background. The corpses can also be found when shooting
someone on 'level 2', running down to 'level 1' where they come floating
down through the ceiling.
43 - The hitbox is crazy when it comes to shooting someone from behind.
44 - Silencers
The M4A1 and USP _always_ act like they are with the silencer on it. When you see an enemy or an teammate with one of these guns, you will always see the silencer, even when it's not attached. I think this is very frustrating beacuase even when you didn't attached the silencer to one of these guns, the enemy can still see you coming from a corner because of the long loop.
45 - lefthand/righthand bug
When you have set cl_righthand to 0 and you select a weapon, the first 3 or 4 frames are always righthanded. I don't care about this bug but it look kind of cheap.
46 - Silencer bug 2
When you switch to M4A1 or USP, but when the silencers aren't attached, the first 3 or 4 frames always show the guns as they are with the silencer. I do not really care about this either.
47 - Plant bug
When you are in an area where you are not be able to plant the bomb, when you try sometimes you will see the 'boarder', but after 1 or 2 secondes it disappears and it says you can only plant the bomb on a bomb site or something like that. Sometimes this is pretty annoying.
48 - Stuck on some maps
On Aztec, close to the river there is a spot near to a box where you can get stuck, sometimes it happens when you try to jump over the box, but you get stuck and you can't move, you shoot extremely inaccurate, all you can do is just wait for the enemy to kill you. There are more like these bugs, pretty annoying.
49 - Reload/no reload bug
Pretty similair to bug 15. Sometime happens you are in battle with someone who has a deagle and an AWP. When he shoot with the AWP, he misses, takes out his deagle, shoot 7 times, but you're still not dead. You see the enemy's animation like he's reloading his deagle, but at the same moment he shot you with his awp, and you still see the animation as he's reloading his deagle! Extremely annoying.
50 - Defuser buy 'bug'
Not quite sure if this is a real bug, but when you buy a defuser kit, you'll never hear the 'kaching' noise you usely hear when you buy something.
51 - Deagle animations bug
Actually, there is a whole lot of bugs in the animation of the deagle. Often when spectating someone in first person mode, you don't see the deagle reload, but you can only hear the reloading. When playing, sometimes the upper part of the deagle stays back (just like when there are no bullets left in the deagle), while there ARE some bullets left in the deagle. It doesn't really matter because you can shoot anyway, but it looks kind of silly
52 - Glock 18 reload sound bug
After reloading the glock for like 3 times, the sound of the reloading doesn't 'match' with the animation, the sound ends faster than the reloading animation does. Although this happens almost every time, it is not really annoying.
#
//Demos
1 - Flying Models
Situation: When you start to record a demo.
Comment: The 'Flying models' are displayed until the model jumps or ducks or
walks up or down a slope.
2 - The buy zone disappears
Situation: When you start to record a demo.
Comment: Sometimes the buyzone disappears when starting to record a demo,
and you find yourself unable to purchase items.
3 - The models switch sides
Situation: When watching a demo
Comment: The Models switch sides, CT becomes T, T becomes CT. This often occurs
when there is a teamswitch involved in the early rounds.
4 - The smoke from the SG disappears.
Situation: When watching a demo with /viewdemo.
Comment: The smoke just disappears.
5 - The zoom keeps being zoomed
Situation: When watching a demo with /viewdemo.
Comment: If you pause or fastforward/rewind manually and the person being viewed
is 'zoomed' there is a slight risk that the zoom continues when stopping the
fastwordward/rewind where the person is using a colt/usp/ak47.
6 - The hud shows wrong information
Situation: When watching a demo.
Comment: The hud often shows us wrong information eg. -300$ instead of +300$,
this is a common bug. Sometimes it also shows the wrong HP status.
7 - Invisible scoreboard
Situation: When watching a demo with /viewdemo.
Comment: The scoreboard goes completely blank.
//In game
8 - Flying boxes.
Comment: Why not fix both of the flying boxes instead of one? (de_nuke). And what about the flying box on de_cbble? See: http://teamgt.mystic.net.nz/~cease/bug.jpg
9 - Forbidden areas.
Comment: Forbidden areas such as the sky on de_dust should be removed beacause
of the exploit in cups and so on.
10 - Invisible walls.
Comment: Invisible walls such as the one above the famous ledge in 'bombspot A'
on de_dust2 should be fixed. (If you are sitting on the ledge you can jump up
and down and 'look over the wall' and see opponents on the long yard or in the stairs.)
11 - Boost thorugh ceilings/roofs.
Comment: You can boost through thin ceilings and roofs if there is just enough space
for two ducking players. Eg. the yellow house on de_nuke. The area over the catwalk ladder on de_nuke.
12 - Weapons being seen through walls
Comment: Sometimes if the wall is thin enough and your weapon is long enough the opponent
on the other side can see your weapon through the door/wall. (This is if you are close enough to the door)
13 - Models being seen through walls
Comment: The same thing as with the weapons but with models instead of them.
A well known example is the one where you are sitting down(ducking) in
the yellow house with your ass hanging out through the wall.
(The yellow house in the main bombspot on de_nuke)
//Misc
14 - Cl_righthand gets the opposite value.
Situation: When tabbing out to Windows and tabbing back again
Comment: If you are using cl_righthand 0 it switches to cl_righthand 1 as you tab through windows.
15 - Models being rendered the wrong way.
Situation: Various, from time to time, when you are unlucky. (THIS IS THE MOST
ANNOYING BUG IN THE WHOLE GAME,
IT MESSES UP YOUR BRAIN AND HAUNTS YOU WHEN YOU SLEEP, DAMMIT FIX THIS ONE)
Comment: The models are being rendered sideways or something.
When you are watching the model (from another computer of course) it looks as
if it is looking towards the side when it in fact is looking directly at you.
This can be VERY devastating in a situation when you are sneaking up behind a
lot of people.
16 - Reload.
Situation: Various
Comment: The model sometimes acts as if it reloads, it doesn't really reload,
it just looks as if it does. Very annoying, can be solved by either shooting
or dropping and picking up the weapon or reloading it.
17 - Glock.
Situation: Various
Comment: Sometimes the glock starts shaking as if it was having a seizure.
Drop/pickup usually solves it.
18 - Silentplant.
Situation: When planting one half of the bomb inside a box and the other side outside the box.
Comment: This bug has been around since the creation of de_ maps.
19 - Flashbug.
Situation: When flashing between boxes, often in very tight spaces.
Comment: When flashing eg. under the flying box on de_nuke all of the players
in that room gets a maximum flash. Same thing goes for the boxes just outside
B on de_dust2, between the little and the big one right
outside the door. This flashes everyone in the dark passage.
20 - Flashbug2.
Situation: This is actually not a bug, it's a flaw from the recent change of the
flashbang system. When getting a lot of flashbangs in front of you, eg. when
trying to storm an armed bombspot, the flashbang time
adds up and you go blind for like 10 seconds, this is way too long when it
comes to serious gaming. It is impossible to conquer an overtaken
bombspot with this kind of flashbang system.
21 - The defuse keeps going despite the fact that you have released the button.
Situation: Various.
Comment: This is very annoying when you are trying to release the bomb to someone with a defuse kit.
22 - The awp sound gets cut off.
Situation: When shooting with the AWP/AWM and fastswitching instantly
to a knife/grenade the sound gets cut off for the opponent trying to listen where the shooter is going.
Comment: Not really a bug, but would be nice to get a fix for this.
23 - Switch sound.
Situation: When switching between weapons.
Comment: This should not be able to be heard by other players than yourself.
I don't know but it feels like some players hear it and some don't.
I can't even hear it when i maximize my volume.
(The knife and zoom sound should be kept as it is). But other weapons are
not supposed to be heard when switching between. Eg. Usp/Colt
24 - The Helmet Icon dissapears.
Situation: Various
Comment: Sometimes the icon shows a helmet, sometimes it don't. No I'm not stupid :P.
This is a very uncommon bug, but it occurs now and then.
25 - Bomb explosion despite of defuse.
Situation: When finishing the bomb defusing in the exact same moment as the bomb blows up.
Comment: The CT survives, it says "Bomb has been defused", the bomb blows up.
I have no idea who wins but it certainly gives the game a little spice.
26 - Hud_draw exploit
Situation: When using hud_draw 0 with AWM/AWP
Comment: When using this command the blackout of the scope area disappears.
27 - Perspective switching. (wallhack)
Situation: When you play spectator and start switching between two persons who
are far away from each other.
Comment: The picture 'slides' from player to player giving the spectator
a short blink through the map, (giving him a chance to spot opponents just like with wallhack)
28 - Wrong information from hud.
Situation: When you are spectating
Comment: Sometimes the hud shows wrong information eg. HP and name and so on.
29 - Players keep walking!
Situation: Various
Comment: Sometimes the controls stall and keep going, the solution is to
type -forward in the console if you are going forward etc etc.
30 - Double bullet hole.
Situation: When playing as a listen server.
Comment: When starting a listen server and playing on it you often get
two bullet holes instead of one, this often occurs when using the glock. One of
the bullets actually hits, the other one is just rendered as
a bullet hole on some random location close to the other one.
31 - Spectator bug
Situation: Spectating/being dead.
Comment: Sometimes the spectator window stalls, it doesnt respond to
anything, the solution is to type either +duck/-duck or spec_menu 0.
32 - Shooting bug.
Situation: When shooting a single bullet and switching to another weapon really fast.
Comment: The actual shot is being displayed but the server doesn't receive it.
The models just display it, you don't loose any ammo either.
33 - Duck bug. - VERY IRRITATING -
Situation: When jumping where the roof is quite low.
Comment: Sometimes when you jump up and down and try to go forward,
yo get the same speed as if you were crouching. Eg. In the area above the ladder
on the catwalk on de_nuke (close to ct-spawn).
34 - Corpse thingy
Situation: When someone dies close to a wall
Comment: The corpses stick out through walls
35 - Corpse thingy 2
Situation: When walking on a corpse
Comment: The corpse gets attached to the foot and follows the moving player. en.
36 - Silencer
Situation: Often in hltv
Comment: Sometimes it looks as if the person is using a silencer when he actually isn't.
Often occurs when you are watching someone using an usp.
37 - Reload
Situation: When someone reloads - VERY ANNOYING -
Comment: Sometimes you see someone reload and shoot at you in the middle of it.
It's just like the physical reload is delayed when you watch someone reload,
the reload should be synced dammit, you get totally fooled. :P
38 - Ladders
Situation: When trying to climb up a ladder while crouching.
Comment: Tro climb up a ladder silently (when holding +duck) you have to
either jump up the ladder or walk up it in an upright position. You can't
approach and climb up the ladder while crouching.
39 - Lefthand/Righthand
Situation: When watching demos/HLTV
Comment: The knife is always found in the left hand when watching a demo
even if you are using cl_righthand 1.
40 - HLTV
Situation: When watching someone shoot from an ineye perspective with a "drag shot".
You see the bullet hit the opponent before the player that you are viewing acutally has moved his crosshair.
41 - Zoom HLTV
Situation: When watching through a HLTV
Comment: When watching through a HLTV and the guy you are spectating zooms, the map also get zoomed in.
42 - The corpses float through the map causing performace to drop as it is
rendered in the background. The corpses can also be found when shooting
someone on 'level 2', running down to 'level 1' where they come floating
down through the ceiling.
43 - The hitbox is crazy when it comes to shooting someone from behind.
44 - Silencers
The M4A1 and USP _always_ act like they are with the silencer on it. When you see an enemy or an teammate with one of these guns, you will always see the silencer, even when it's not attached. I think this is very frustrating beacuase even when you didn't attached the silencer to one of these guns, the enemy can still see you coming from a corner because of the long loop.
45 - lefthand/righthand bug
When you have set cl_righthand to 0 and you select a weapon, the first 3 or 4 frames are always righthanded. I don't care about this bug but it look kind of cheap.
46 - Silencer bug 2
When you switch to M4A1 or USP, but when the silencers aren't attached, the first 3 or 4 frames always show the guns as they are with the silencer. I do not really care about this either.
47 - Plant bug
When you are in an area where you are not be able to plant the bomb, when you try sometimes you will see the 'boarder', but after 1 or 2 secondes it disappears and it says you can only plant the bomb on a bomb site or something like that. Sometimes this is pretty annoying.
48 - Stuck on some maps
On Aztec, close to the river there is a spot near to a box where you can get stuck, sometimes it happens when you try to jump over the box, but you get stuck and you can't move, you shoot extremely inaccurate, all you can do is just wait for the enemy to kill you. There are more like these bugs, pretty annoying.
49 - Reload/no reload bug
Pretty similair to bug 15. Sometime happens you are in battle with someone who has a deagle and an AWP. When he shoot with the AWP, he misses, takes out his deagle, shoot 7 times, but you're still not dead. You see the enemy's animation like he's reloading his deagle, but at the same moment he shot you with his awp, and you still see the animation as he's reloading his deagle! Extremely annoying.
50 - Defuser buy 'bug'
Not quite sure if this is a real bug, but when you buy a defuser kit, you'll never hear the 'kaching' noise you usely hear when you buy something.
51 - Deagle animations bug
Actually, there is a whole lot of bugs in the animation of the deagle. Often when spectating someone in first person mode, you don't see the deagle reload, but you can only hear the reloading. When playing, sometimes the upper part of the deagle stays back (just like when there are no bullets left in the deagle), while there ARE some bullets left in the deagle. It doesn't really matter because you can shoot anyway, but it looks kind of silly
52 - Glock 18 reload sound bug
After reloading the glock for like 3 times, the sound of the reloading doesn't 'match' with the animation, the sound ends faster than the reloading animation does. Although this happens almost every time, it is not really annoying.
#
