Bugs của CS 1.6

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zBL | Luke

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Mấy hôm trước vào http://www.gotfrag.com thấy có topic 50 Bugs cần phải fix trong CS 1.6 khá hay nên tôi quote ra đây cho anh em đọc . Bằng tiếng Anh , dài quá nên tôi cũng nhác dịch . Anh em muốn biết thì làm ơn bỏ ra tí thời gian mà dịch . Cái gì cũng phải bỏ công ra mới có giá trị he he he he . Và đây là các bugs . Toàn lỗi thường gặp .....

//Demos
1 - Flying Models
Situation: When you start to record a demo.
Comment: The 'Flying models' are displayed until the model jumps or ducks or
walks up or down a slope.

2 - The buy zone disappears
Situation: When you start to record a demo.
Comment: Sometimes the buyzone disappears when starting to record a demo,
and you find yourself unable to purchase items.

3 - The models switch sides
Situation: When watching a demo
Comment: The Models switch sides, CT becomes T, T becomes CT. This often occurs
when there is a teamswitch involved in the early rounds.

4 - The smoke from the SG disappears.
Situation: When watching a demo with /viewdemo.
Comment: The smoke just disappears.

5 - The zoom keeps being zoomed
Situation: When watching a demo with /viewdemo.
Comment: If you pause or fastforward/rewind manually and the person being viewed
is 'zoomed' there is a slight risk that the zoom continues when stopping the
fastwordward/rewind where the person is using a colt/usp/ak47.

6 - The hud shows wrong information
Situation: When watching a demo.
Comment: The hud often shows us wrong information eg. -300$ instead of +300$,
this is a common bug. Sometimes it also shows the wrong HP status.

7 - Invisible scoreboard
Situation: When watching a demo with /viewdemo.
Comment: The scoreboard goes completely blank.

//In game
8 - Flying boxes.
Comment: Why not fix both of the flying boxes instead of one? (de_nuke). And what about the flying box on de_cbble? See: http://teamgt.mystic.net.nz/~cease/bug.jpg

9 - Forbidden areas.
Comment: Forbidden areas such as the sky on de_dust should be removed beacause
of the exploit in cups and so on.

10 - Invisible walls.
Comment: Invisible walls such as the one above the famous ledge in 'bombspot A'
on de_dust2 should be fixed. (If you are sitting on the ledge you can jump up
and down and 'look over the wall' and see opponents on the long yard or in the stairs.)

11 - Boost thorugh ceilings/roofs.
Comment: You can boost through thin ceilings and roofs if there is just enough space
for two ducking players. Eg. the yellow house on de_nuke. The area over the catwalk ladder on de_nuke.

12 - Weapons being seen through walls
Comment: Sometimes if the wall is thin enough and your weapon is long enough the opponent
on the other side can see your weapon through the door/wall. (This is if you are close enough to the door)

13 - Models being seen through walls
Comment: The same thing as with the weapons but with models instead of them.
A well known example is the one where you are sitting down(ducking) in
the yellow house with your ass hanging out through the wall.
(The yellow house in the main bombspot on de_nuke)

//Misc
14 - Cl_righthand gets the opposite value.
Situation: When tabbing out to Windows and tabbing back again
Comment: If you are using cl_righthand 0 it switches to cl_righthand 1 as you tab through windows.

15 - Models being rendered the wrong way.
Situation: Various, from time to time, when you are unlucky. (THIS IS THE MOST
ANNOYING BUG IN THE WHOLE GAME,
IT MESSES UP YOUR BRAIN AND HAUNTS YOU WHEN YOU SLEEP, DAMMIT FIX THIS ONE)
Comment: The models are being rendered sideways or something.
When you are watching the model (from another computer of course) it looks as
if it is looking towards the side when it in fact is looking directly at you.
This can be VERY devastating in a situation when you are sneaking up behind a
lot of people.

16 - Reload.
Situation: Various
Comment: The model sometimes acts as if it reloads, it doesn't really reload,
it just looks as if it does. Very annoying, can be solved by either shooting
or dropping and picking up the weapon or reloading it.

17 - Glock.
Situation: Various
Comment: Sometimes the glock starts shaking as if it was having a seizure.
Drop/pickup usually solves it.

18 - Silentplant.
Situation: When planting one half of the bomb inside a box and the other side outside the box.
Comment: This bug has been around since the creation of de_ maps.

19 - Flashbug.
Situation: When flashing between boxes, often in very tight spaces.
Comment: When flashing eg. under the flying box on de_nuke all of the players
in that room gets a maximum flash. Same thing goes for the boxes just outside
B on de_dust2, between the little and the big one right
outside the door. This flashes everyone in the dark passage.

20 - Flashbug2.
Situation: This is actually not a bug, it's a flaw from the recent change of the
flashbang system. When getting a lot of flashbangs in front of you, eg. when
trying to storm an armed bombspot, the flashbang time
adds up and you go blind for like 10 seconds, this is way too long when it
comes to serious gaming. It is impossible to conquer an overtaken
bombspot with this kind of flashbang system.

21 - The defuse keeps going despite the fact that you have released the button.
Situation: Various.
Comment: This is very annoying when you are trying to release the bomb to someone with a defuse kit.

22 - The awp sound gets cut off.
Situation: When shooting with the AWP/AWM and fastswitching instantly
to a knife/grenade the sound gets cut off for the opponent trying to listen where the shooter is going.
Comment: Not really a bug, but would be nice to get a fix for this.

23 - Switch sound.
Situation: When switching between weapons.
Comment: This should not be able to be heard by other players than yourself.
I don't know but it feels like some players hear it and some don't.
I can't even hear it when i maximize my volume.
(The knife and zoom sound should be kept as it is). But other weapons are
not supposed to be heard when switching between. Eg. Usp/Colt

24 - The Helmet Icon dissapears.
Situation: Various
Comment: Sometimes the icon shows a helmet, sometimes it don't. No I'm not stupid :P.
This is a very uncommon bug, but it occurs now and then.

25 - Bomb explosion despite of defuse.
Situation: When finishing the bomb defusing in the exact same moment as the bomb blows up.
Comment: The CT survives, it says "Bomb has been defused", the bomb blows up.
I have no idea who wins but it certainly gives the game a little spice.

26 - Hud_draw exploit
Situation: When using hud_draw 0 with AWM/AWP
Comment: When using this command the blackout of the scope area disappears.

27 - Perspective switching. (wallhack)
Situation: When you play spectator and start switching between two persons who
are far away from each other.
Comment: The picture 'slides' from player to player giving the spectator
a short blink through the map, (giving him a chance to spot opponents just like with wallhack)

28 - Wrong information from hud.
Situation: When you are spectating
Comment: Sometimes the hud shows wrong information eg. HP and name and so on.

29 - Players keep walking!
Situation: Various
Comment: Sometimes the controls stall and keep going, the solution is to
type -forward in the console if you are going forward etc etc.

30 - Double bullet hole.
Situation: When playing as a listen server.
Comment: When starting a listen server and playing on it you often get
two bullet holes instead of one, this often occurs when using the glock. One of
the bullets actually hits, the other one is just rendered as
a bullet hole on some random location close to the other one.

31 - Spectator bug
Situation: Spectating/being dead.
Comment: Sometimes the spectator window stalls, it doesnt respond to
anything, the solution is to type either +duck/-duck or spec_menu 0.

32 - Shooting bug.
Situation: When shooting a single bullet and switching to another weapon really fast.
Comment: The actual shot is being displayed but the server doesn't receive it.
The models just display it, you don't loose any ammo either.

33 - Duck bug. - VERY IRRITATING -
Situation: When jumping where the roof is quite low.
Comment: Sometimes when you jump up and down and try to go forward,
yo get the same speed as if you were crouching. Eg. In the area above the ladder
on the catwalk on de_nuke (close to ct-spawn).

34 - Corpse thingy
Situation: When someone dies close to a wall
Comment: The corpses stick out through walls

35 - Corpse thingy 2
Situation: When walking on a corpse
Comment: The corpse gets attached to the foot and follows the moving player. en.

36 - Silencer
Situation: Often in hltv
Comment: Sometimes it looks as if the person is using a silencer when he actually isn't.
Often occurs when you are watching someone using an usp.

37 - Reload
Situation: When someone reloads - VERY ANNOYING -
Comment: Sometimes you see someone reload and shoot at you in the middle of it.
It's just like the physical reload is delayed when you watch someone reload,
the reload should be synced dammit, you get totally fooled. :P

38 - Ladders
Situation: When trying to climb up a ladder while crouching.
Comment: Tro climb up a ladder silently (when holding +duck) you have to
either jump up the ladder or walk up it in an upright position. You can't
approach and climb up the ladder while crouching.

39 - Lefthand/Righthand
Situation: When watching demos/HLTV
Comment: The knife is always found in the left hand when watching a demo
even if you are using cl_righthand 1.

40 - HLTV
Situation: When watching someone shoot from an ineye perspective with a "drag shot".
You see the bullet hit the opponent before the player that you are viewing acutally has moved his crosshair.

41 - Zoom HLTV
Situation: When watching through a HLTV
Comment: When watching through a HLTV and the guy you are spectating zooms, the map also get zoomed in.

42 - The corpses float through the map causing performace to drop as it is
rendered in the background. The corpses can also be found when shooting
someone on 'level 2', running down to 'level 1' where they come floating
down through the ceiling.

43 - The hitbox is crazy when it comes to shooting someone from behind.

44 - Silencers

The M4A1 and USP _always_ act like they are with the silencer on it. When you see an enemy or an teammate with one of these guns, you will always see the silencer, even when it's not attached. I think this is very frustrating beacuase even when you didn't attached the silencer to one of these guns, the enemy can still see you coming from a corner because of the long loop.

45 - lefthand/righthand bug
When you have set cl_righthand to 0 and you select a weapon, the first 3 or 4 frames are always righthanded. I don't care about this bug but it look kind of cheap.

46 - Silencer bug 2
When you switch to M4A1 or USP, but when the silencers aren't attached, the first 3 or 4 frames always show the guns as they are with the silencer. I do not really care about this either.

47 - Plant bug
When you are in an area where you are not be able to plant the bomb, when you try sometimes you will see the 'boarder', but after 1 or 2 secondes it disappears and it says you can only plant the bomb on a bomb site or something like that. Sometimes this is pretty annoying.

48 - Stuck on some maps
On Aztec, close to the river there is a spot near to a box where you can get stuck, sometimes it happens when you try to jump over the box, but you get stuck and you can't move, you shoot extremely inaccurate, all you can do is just wait for the enemy to kill you. There are more like these bugs, pretty annoying.

49 - Reload/no reload bug
Pretty similair to bug 15. Sometime happens you are in battle with someone who has a deagle and an AWP. When he shoot with the AWP, he misses, takes out his deagle, shoot 7 times, but you're still not dead. You see the enemy's animation like he's reloading his deagle, but at the same moment he shot you with his awp, and you still see the animation as he's reloading his deagle! Extremely annoying.

50 - Defuser buy 'bug'
Not quite sure if this is a real bug, but when you buy a defuser kit, you'll never hear the 'kaching' noise you usely hear when you buy something.

51 - Deagle animations bug
Actually, there is a whole lot of bugs in the animation of the deagle. Often when spectating someone in first person mode, you don't see the deagle reload, but you can only hear the reloading. When playing, sometimes the upper part of the deagle stays back (just like when there are no bullets left in the deagle), while there ARE some bullets left in the deagle. It doesn't really matter because you can shoot anyway, but it looks kind of silly

52 - Glock 18 reload sound bug
After reloading the glock for like 3 times, the sound of the reloading doesn't 'match' with the animation, the sound ends faster than the reloading animation does. Although this happens almost every time, it is not really annoying.

#>:)
 
zBL | Luke nói:
Mấy hôm trước vào http://www.gotfrag.com thấy có topic 50 Bugs cần phải fix trong CS 1.6 khá hay nên tôi quote ra đây cho anh em đọc . Bằng tiếng Anh , dài quá nên tôi cũng nhác dịch . Anh em muốn biết thì làm ơn bỏ ra tí thời gian mà dịch . Cái gì cũng phải bỏ công ra mới có giá trị he he he he . Và đây là các bugs . Toàn lỗi thường gặp .....
//Demos
1 - Flying Models
Situation: When you start to record a demo.
Comment: The 'Flying models' are displayed until the model jumps or ducks or
walks up or down a slope.
Tôi chỉ dịch sơ sơ thôi, không chú ý sâu vào các bug không quan trọng. Bug này là bug khi record demo, sẽ thấy player bay trên màn hình hehe, không quan trọng

zBL | Luke nói:
2 - The buy zone disappears
Situation: When you start to record a demo.
Comment: Sometimes the buyzone disappears when starting to record a demo, and you find yourself unable to purchase items.
Bug này cũng là bug khi record demo, tự nhiên khu vực mua súng (buyzone), cái thùng xanh xanh hay hiện ra bên trái khi ở khu vực mua đồ biến mất, không quan trọng luôn

zBL | Luke nói:
3 - The models switch sides
Situation: When watching a demo
Comment: The Models switch sides, CT becomes T, T becomes CT. This often occurs when there is a teamswitch involved in the early rounds.
Cũng là khi record demo, bên CT thì thấy T mặc đồ CT, thấy CT mặc đồ T, bug model

zBL | Luke nói:
4 - The smoke from the SG disappears.
Situation: When watching a demo with /viewdemo.
Comment: The smoke just disappears.
khi xem demo, không thấy khói, chả quan trọng

zBL | Luke nói:
5 - The zoom keeps being zoomed
Situation: When watching a demo with /viewdemo.
Comment: If you pause or fastforward/rewind manually and the person being viewed is 'zoomed' there is a slight risk that the zoom continues when stopping the fastwordward/rewind where the person is using a colt/usp/ak47.
khi xem demo bằng command viewdemo, bấm fastforward/rewind hay pause để tua demo thì player đang view bị zoom ra, cũng là bug HLTV, không quan trọng

zBL | Luke nói:
6 - The hud shows wrong information
Situation: When watching a demo.
Comment: The hud often shows us wrong information eg. -300$ instead of +300$,
this is a common bug. Sometimes it also shows the wrong HP status.
Sai thông tin về money chả hạn player có 300$ trong khi HLVT hiển thị là -300$, bug này cũng cover luôn hiển thị sai HP của player
zBL | Luke nói:
7 - Invisible scoreboard
Situation: When watching a demo with /viewdemo.
Comment: The scoreboard goes completely blank.
Khi xem demo InEye hay bằng command viewdemo, bấm Tab xem score hay Frags/Deaths chả thấy gì hết, cái này lúc trước lão Luke hỏi 1 lần trong box này rồi nhưng lần đó tôi o biết, bây giờ hóa ra nó là bug hehe

zBL | Luke nói:
//In game
8 - Flying boxes.
Comment: Why not fix both of the flying boxes instead of one? (de_nuke). And what about the flying box on de_cbble? See: http://teamgt.mystic.net.nz/~cease/bug.jpg
mấy cái thùng map de_cbble bay lên, bug này đã được fix tại map de_nuke

zBL | Luke nói:
9 - Forbidden areas.
Comment: Forbidden areas such as the sky on de_dust should be removed beacause of the exploit in cups and so on.
map de_dust, vài khu vực khi nhìn vào sẽ bị chói nên remove khỏi map. de_dust giờ này xưa rồi mà cũng chả ai thi đấu nên o quan trọng lắm
zBL | Luke nói:
10 - Invisible walls.
Comment: Invisible walls such as the one above the famous ledge in 'bombspot A' on de_dust2 should be fixed. (If you are sitting on the ledge you can jump up and down and 'look over the wall' and see opponents on the long yard or in the stairs.)
Hehe, đây là bug invisible walls cực kỳ lợi hại mà tôi đã chỉ cho các thành viên team 1st.VN khi thi đấu, khi leo lên cái thanh khu vực bom A, chỉ cần nhảy vài cái là bạn có thể nhìn xuyên qua tường và có thể biết enemy có đi Long A hay khu cầu thang lên bom A hay không. Bug này thi đấu CPL hay ESWC, WCG bị cấm hoàn toàn nhưng team 1st.VN vẫn sử dụng thi đấu ngon lành hé hé



zBL | Luke nói:
11 - Boost thorugh ceilings/roofs.
Comment: You can boost through thin ceilings and roofs if there is just
enough space
for two ducking players. Eg. the yellow house on de_nuke. The area over the catwalk ladder on de_nuke.
bug này đọc thì hiểu nhưng diễn tả khó quá, nói chung đại loại là có thể leo hoặc nhảy lên trần nhà hoặc mái nhà map de_nuke một mình trong khi phải 2 người ngồi lên được

zBL | Luke nói:
12 - Weapons being seen through walls
Comment: Sometimes if the wall is thin enough and your weapon is long enough the opponent
on the other side can see your weapon through the door/wall. (This is if you are close enough to the door)
Súng lòi qua tường, lâu lâu anh em chết sảng là do bug này, đang ngồi núp sát tường thì cây súng lòi ra khỏi tường, bị enemy thấy xục ak hay m4 banh xác

zBL | Luke nói:
13 - Models being seen through walls
Comment: The same thing as with the weapons but with models instead of them.
A well known example is the one where you are sitting down(ducking) in
the yellow house with your ass hanging out through the wall.
(The yellow house in the main bombspot on de_nuke)
Cũng như bug trên, lần này không phải súng lò ra khỏi tường mà là người player bị lò ra khỏi tường, bị bắn chết còn thảm thiết hơn là khi bị súng lòi ra

zBL | Luke nói:
//Misc
14 - Cl_righthand gets the opposite value.
Situation: When tabbing out to Windows and tabbing back again
Comment: If you are using cl_righthand 0 it switches to cl_righthand 1 as you tab through windows.
command cl_righthand value thay đổi trái ngược, set 1 thì qua tay trái, set 0 thì qua tay phải trong khi đúng với các command khác là value 1 là tay phải, value 0 là tay trái


zBL | Luke nói:
15 - Models being rendered the wrong way.
Situation: Various, from time to time, when you are unlucky. (THIS IS THE MOST ANNOYING BUG IN THE WHOLE GAME,
IT MESSES UP YOUR BRAIN AND HAUNTS YOU WHEN YOU SLEEP, DAMMIT FIX THIS ONE)
Comment: The models are being rendered sideways or something.
When you are watching the model (from another computer of course) it looks
if it is looking towards the side when it in fact is looking directly at you.
This can be VERY devastating in a situation when you are sneaking up behind a
lot of people.
Bug này có vẻ quan trọng lắm nhưng tôi đọc thì hiểu nhưng chả biết nó nói về cái mô tê gì nữa. Chỉ biết cụm từ quan trọng là "Models being rendered the wrong way" thì chắc có thể bug này là model bị nhìn khác

zBL | Luke nói:
16 - Reload.
Situation: Various
Comment: The model sometimes acts as if it reloads, it doesn't really reload,
it just looks as if it does. Very annoying, can be solved by either shooting
or dropping and picking up the weapon or reloading it.
Bug này là bug khi lên đạn, rất quan trọng, xảy ra vài lần khi bạn thấy rõ ràng là bấm nút lên đạn và súng đã lên đạn xong, nhưng thực tế là vẫn chưa lên đạn, thế là bạn die lãng xẹt

zBL | Luke nói:
17 - Glock.
Situation: Various
Comment: Sometimes the glock starts shaking as if it was having a seizure.
Drop/pickup usually solves it.
cây súng glock bị shake (lắc) khi bạn lượm được của enemy. Muốn fix nó ư: quăng đi và lượm lại

zBL | Luke nói:
18 - Silentplant.
Situation: When planting one half of the bomb inside a box and the other side outside the box.
Comment: This bug has been around since the creation of de_ maps.
Đặt bom không nghe tiếng, phe CT điếc luôn

zBL | Luke nói:
19 - Flashbug.
Situation: When flashing between boxes, often in very tight spaces.
Comment: When flashing eg. under the flying box on de_nuke all of the players
in that room gets a maximum flash. Same thing goes for the boxes just outside B on de_dust2, between the little and the big one right
outside the door. This flashes everyone in the dark passage.
Bug này giống như bug flashbang hồi trước tôi đã post có kèm theo demo cho các bác đó, quăng 1 cái là maximum flash (mù tối đa) luôn, tha hồ làm gỏi đối phương

zBL | Luke nói:
20 - Flashbug2.
Situation: This is actually not a bug, it's a flaw from the recent change of the flashbang system. When getting a lot of flashbangs in front of you, eg. when trying to storm an armed bombspot, the flashbang time
adds up and you go blind for like 10 seconds, this is way too long when it
comes to serious gaming. It is impossible to conquer an overtaken
bombspot with this kind of flashbang system.
Cũng là bug flashbang, quăng nhiều quá mù luôn 10 giây, choáng luôn

zBL | Luke nói:
21 - The defuse keeps going despite the fact that you have released the button.
Situation: Various.
Comment: This is very annoying when you are trying to release the bomb to someone with a defuse kit.
Khi đang gỡ bom, thình lình đối phương nhào ra, bạn bấm nút bỏ gỡ bom nhưng nhưng màn hình vẫn hiện ra khoảng defuse, rắc rối thật

zBL | Luke nói:
22 - The awp sound gets cut off.
Situation: When shooting with the AWP/AWM and fastswitching instantly
to a knife/grenade the sound gets cut off for the opponent trying to listen where the shooter is going.
Comment: Not really a bug, but would be nice to get a fix for this.
Bug tiếng động khi bắn awp và chuyển sang dao hoặc bom

zBL | Luke nói:
23 - Switch sound.
Situation: When switching between weapons.
Comment: This should not be able to be heard by other players than yourself.
I don't know but it feels like some players hear it and some don't.
I can't even hear it when i maximize my volume.
(The knife and zoom sound should be kept as it is). But other weapons are
not supposed to be heard when switching between. Eg. Usp/Colt
cũng là bug sound, don't care


zBL | Luke nói:
24 - The Helmet Icon dissapears.
Situation: Various
Comment: Sometimes the icon shows a helmet, sometimes it don't. No I'm not stupid :P.
This is a very uncommon bug, but it occurs now and then.
biểu tượng của helmet biến mất, thôi kệ cứ bấm b82 mua đại lo gì

zBL | Luke nói:
25 - Bomb explosion despite of defuse.
Situation: When finishing the bomb defusing in the exact same moment as the bomb blows up.
Comment: The CT survives, it says "Bomb has been defused", the bomb blows up.
I have no idea who wins but it certainly gives the game a little spice.
gỡ bom xong rồi vẫn nổ khi chính xác giờ gỡ bom vừa xong cùng lúc với giờ bom nổ??? Cái này có lẽ anh em 1st.VN khi xem trận Final thì có lẽ rõ, version 1.5 chứ o phải 1.6, lúc đó map de_dust2, round cuối thứ 12, Kenshin có defuse kit gỡ bom hết cây màu xanh rồi mà bom vẫn bùm, có lẽ đúng là bug defusing time = explosing time

zBL | Luke nói:
26 - Hud_draw exploit
Situation: When using hud_draw 0 with AWM/AWP
Comment: When using this command the blackout of the scope area disappears.
khi sử dụng command hud_draw 0 với 2 súng awm/awp, blackout của scope biến mất

zBL | Luke nói:
27 - Perspective switching. (wallhack)
Situation: When you play spectator and start switching between two persons who are far away from each other.
Comment: The picture 'slides' from player to player giving the spectator
a short blink through the map, (giving him a chance to spot opponents just like with wallhack)
cái bug này là u có thể xem toàn cảnh map khi chuyển giữa 2 player xa nhau

zBL | Luke nói:
28 - Wrong information from hud.
Situation: When you are spectating
Comment: Sometimes the hud shows wrong information eg. HP and name and so on.
khi làm spect, hp name hiển thị sai từa lưa

zBL | Luke nói:
29 - Players keep walking!
Situation: Various
Comment: Sometimes the controls stall and keep going, the solution is to
type -forward in the console if you are going forward etc etc.
Không bấm gì mà player cứ đi bộ lèo lèo, quit game cho xong

zBL | Luke nói:
30 - Double bullet hole.
Situation: When playing as a listen server.
Comment: When starting a listen server and playing on it you often get
two bullet holes instead of one, this often occurs when using the glock. One of the bullets actually hits, the other one is just rendered as
a bullet hole on some random location close to the other one.
Chả quan trọng, chỉ là bug bullet holes của glock

zBL | Luke nói:
31 - Spectator bug
Situation: Spectating/being dead.
Comment: Sometimes the spectator window stalls, it doesnt respond to
anything, the solution is to type either +duck/-duck or spec_menu 0.
bug của spec, cho qua vì không quan trọng

zBL | Luke nói:
32 - Shooting bug.
Situation: When shooting a single bullet and switching to another weapon really fast.
Comment: The actual shot is being displayed but the server doesn't receive it.
The models just display it, you don't loose any ammo either.
Bug bắn 1 viên và chuyển nhanh qua weapon khác, server o nhận kịp thế là mặc dù đã bắn 1 viên nhưng đạn vẫn còn nguyên, quá sướng


zBL | Luke nói:
33 - Duck bug. - VERY IRRITATING -
Situation: When jumping where the roof is quite low.
Comment: Sometimes when you jump up and down and try to go forward,
yo get the same speed as if you were crouching. Eg. In the area above the ladder on the catwalk on de_nuke (close to ct-spawn).
Bug khi bấm ngồi, chả hãn như trên mái nhà bấm duck thì chậm như rùa

zBL | Luke nói:
34 - Corpse thingy
Situation: When someone dies close to a wall
Comment: The corpses stick out through walls
Bug này là khi chết gần bên tường, xác chết dính vào tường chả hạn như đầu eneymy down cắm vào tường

zBL | Luke nói:
35 - Corpse thingy 2
Situation: When walking on a corpse
Comment: The corpse gets attached to the foot and follows the moving player. en.
Khi bạn đi trên xác chết của ai, bạn sẽ thấy giụt giựt và kéo theo cái xác đó

zBL | Luke nói:
36 - Silencer
Situation: Often in hltv
Comment: Sometimes it looks as if the person is using a silencer when he actually isn't.
Often occurs when you are watching someone using an usp.
bug silencer trên HLTV, mặc dù player đó bắn m4a1 không lắp nòng hảm thanh nhưng khi xem demo bạn vẫn thấy họ dùng silencer, muốn biết thì phải đợi họ bắn vài viên thì mới biết

zBL | Luke nói:
37 - Reload
Situation: When someone reloads - VERY ANNOYING -
Comment: Sometimes you see someone reload and shoot at you in the middle of it.
It's just like the physical reload is delayed when you watch someone reload,
the reload should be synced dammit, you get totally fooled. :P
Bug khi nhìn enemy reload đạn không đồng bộ

zBL | Luke nói:
38 - Ladders
Situation: When trying to climb up a ladder while crouching.
Comment: Tro climb up a ladder silently (when holding +duck) you have to
either jump up the ladder or walk up it in an upright position. You can't
approach and climb up the ladder while crouching.
Bug ở Ladder, chả quan trọng



zBL | Luke nói:
39 - Lefthand/Righthand
Situation: When watching demos/HLTV
Comment: The knife is always found in the left hand when watching a demo
even if you are using cl_righthand 1.
Khi xem HLTV, dao thì nằm bên trái mặc dù sử dụng righhand

zBL | Luke nói:
40 - HLTV
Situation: When watching someone shoot from an ineye perspective with a "drag shot".
You see the bullet hit the opponent before the player that you are viewing acutally has moved his crosshair.
Cũng là bug demo InEye, bỏ qua

zBL | Luke nói:
41 - Zoom HLTV
Situation: When watching through a HLTV
Comment: When watching through a HLTV and the guy you are spectating zooms, the map also get zoomed in.
Bỏ qua bug HLTV

zBL | Luke nói:
42 - The corpses float through the map causing performace to drop as it is
rendered in the background. The corpses can also be found when shooting
someone on 'level 2', running down to 'level 1' where they come floating
down through the ceiling.
Bug corpses (xác enemy), bỏ qua

zBL | Luke nói:
43 - The hitbox is crazy when it comes to shooting someone from behind.
chả hiểu bug này là bug gì nữa

zBL | Luke nói:
44 - Silencers
The M4A1 and USP _always_ act like they are with the silencer on it. When you see an enemy or an teammate with one of these guns, you will always see the silencer, even when it's not attached. I think this is very frustrating beacuase even when you didn't attached the silencer to one of these guns, the enemy can still see you coming from a corner because of the long loop.
bug khi nhìn silencer của m4 hay usp,

zBL | Luke nói:
45 - lefthand/righthand bug

When you have set cl_righthand to 0 and you select a weapon, the first 3 or 4 frames are always righthanded. I don't care about this bug but it look kind of cheap.
bug lefthand/righthand o quan trọng bỏ qua

zBL | Luke nói:
46 - Silencer bug 2
When you switch to M4A1 or USP, but when the silencers aren't attached, the first 3 or 4 frames always show the guns as they are with the silencer. I do not really care about this either.
lại là bug silencer bỏ qua

zBL | Luke nói:
47 - Plant bug
When you are in an area where you are not be able to plant the bomb, when you try sometimes you will see the 'boarder', but after 1 or 2 secondes it disappears and it says you can only plant the bomb on a bomb site or something like that. Sometimes this is pretty annoying.
Bug khi plant bom, khi đi ngang khu vực không cho phép đặt bom gần khu vực đặt bom, bạn vẫn cái board đỏ báo hiệu cho phép đặt bom nhưng 1 hay 2 giây sau thì nó lại biến mất, thế là mắc công phải bò vào khu đặt bom

zBL | Luke nói:
48 - Stuck on some maps
On Aztec, close to the river there is a spot near to a box where you can get stuck, sometimes it happens when you try to jump over the box, but you get stuck and you can't move, you shoot extremely inaccurate, all you can do is just wait for the enemy to kill you. There are more like these bugs, pretty annoying.
Bug này hơi bị ác, như tại box map de_aztec hay ladder map de_nuke, front gate map de_dust2; bạn bị dính không đi được, đành đứng đợi đối phương đến đâm dao kết liễu hehe

zBL | Luke nói:
49 - Reload/no reload bug

Pretty similair to bug 15. Sometime happens you are in battle with someone who has a deagle and an AWP. When he shoot with the AWP, he misses, takes out his deagle, shoot 7 times, but you're still not dead. You see the enemy's animation like he's reloading his deagle, but at the same moment he shot you with his awp, and you still see the animation as he's reloading his deagle! Extremely annoying.
Giống như bug 15, nhưng bug này là khi bạn nhìn đối phuơng (bắn awp + deagle), bạn thấy đối phương đang reload nhưng thực tế là server không nhận kịp, lúc đó đối phương đã chuyển sang awp rồi, thế là bạn die mặc dù đang thấy đối phương lên đạn
zBL | Luke nói:
50 - Defuser buy 'bug'

Not quite sure if this is a real bug, but when you buy a defuser kit, you'll never hear the 'kaching' noise you usely hear when you buy something.
Bug này nhảm ruồi, chỉ là bug khi nghe mua defuse kit, bỏ qua

zBL | Luke nói:
51 - Deagle animations bug

Actually, there is a whole lot of bugs in the animation of the deagle. Often when spectating someone in first person mode, you don't see the deagle reload, but you can only hear the reloading. When playing, sometimes the upper part of the deagle stays back (just like when there are no bullets left in the deagle), while there ARE some bullets left in the deagle. It doesn't really matter because you can shoot anyway, but it looks kind of silly
Cũng giống như bug 49, đây là bug súng deagle, bấm reload nhưng o nhìn thấy lên đạn, nhưng thực tế là vài giây sau súng đã lên đạn

zBL | Luke nói:
52 - Glock 18 reload sound bug

After reloading the glock for like 3 times, the sound of the reloading doesn't 'match' with the animation, the sound ends faster than the reloading animation does. Although this happens almost every time, it is not really annoying.
Bug sound glock, bỏ qua
 
Từ bài viết của zBL | Luke
11 - Boost thorugh ceilings/roofs.
Comment: You can boost through thin ceilings and roofs if there is just
enough space
for two ducking players. Eg. the yellow house on de_nuke. The area over the catwalk ladder on de_nuke.
Từ bài của lão Lara :
bug này đọc thì hiểu nhưng diễn tả khó quá, nói chung đại loại là có thể leo hoặc nhảy lên trần nhà hoặc mái nhà map de_nuke một mình trong khi phải 2 người ngồi lên được

Cái này Lara hiểu sai rồi , trong map de_nuke có 3 chổ nhảy như thế này , cái này là do mái nhà thấp mà mỏng (ví dụ như cái nhà vàng ) . Cho một thằng đồng đội ngồi xuống rồi mình nhảy lên đầu nó rồi cả hai cùng nhảy thì thằng ở trên sẽ xuyên qua mái nhà lên trên trần luôn (he he he rất bất ngờ và lợi hại) . Một chỗ khác là trên cầu thang lên lên ở bom A và một chỗ nữa là sau cái cửa mở ra mở vô ở bom A .
Từ bài viết của zBL | Luke
15 - Models being rendered the wrong way.
Situation: Various, from time to time, when you are unlucky. (THIS IS THE MOST ANNOYING BUG IN THE WHOLE GAME,
IT MESSES UP YOUR BRAIN AND HAUNTS YOU WHEN YOU SLEEP, DAMMIT FIX THIS ONE)
Comment: The models are being rendered sideways or something.
When you are watching the model (from another computer of course) it looks
if it is looking towards the side when it in fact is looking directly at you.
This can be VERY devastating in a situation when you are sneaking up behind a
lot of people.

Từ bài viết của Lara:
Bug này có vẻ quan trọng lắm nhưng tôi đọc thì hiểu nhưng chả biết nó nói về cái mô tê gì nữa. Chỉ biết cụm từ quan trọng là "Models being rendered the wrong way" thì chắc có thể bug này là model bị nhìn khác

Cái này có nghĩa là khi mấy 3 nhìn thấy kẻ địch mặt nó có vẻ như kô hướng vào mình mấy 3 nghĩ là nó kô thấy mình nhưng thực chất là.....pằng pằng rồi mấy 3 die . Cũng giống như lên đạn vậy , thấy rõ ràng nó đang lên đạn mà vẫn bắn mình chết . Bug of Model
 
Toàn là những cái cấm trong thi đấu anh em xem cho biết thôi nhé

Dust 2
d1.jpg
d2.jpg
d3.jpg
d4.jpg
d5.jpg

Cái số 4 nếu ném Flash thì bọn ở trong đường hầm mù đặc hết tha hồ mà chăn

Inferno
if1.jpg
if2.jpg


Nuke
n1.jpg
n2.jpg
n3.jpg
 
Nuke tiếp theo
n4.jpg
n5.jpg
n6.jpg
n7.jpg
n8.jpg


Train

t1.jpg
t2.jpg
t3.jpg
 
Còn các map de_aztec ,de_cbble,de_prodigy cũng có nhưng nhác post quá để bữa sau đi . Còn anh em muốn xem gấp thì lên mạng Google search với từ khoá : mapbugs là sẽ thấy . Mọi kiến thức muốn có đều phải tìm kiếm mà nguồn vô tận chính là INTERNET he he .À quên map kô những có Bugs mà còn có EGGS nữa he he he
 
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