Cho xin cheat code cua herose 5

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vinhhuan

Youtube Master Race
mấy bác cho xin cheat code di.Mấy bác có thì vui lòng giúp em đi mà
 
Cheat code của bạn đây. Nếu muốn download về dạng .doc thì lấy cái link dưới.

Đừng lạm dụng quá nhé. Chúc vui.

http://www.megaupload.com/?d=BAVBTUY4

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HEROES AND MIGHT AND MAGIC V: CHEAT COMMANDS (V. 1.1)
——————————

Note: because the game was released without traditional cheat codes, the following is achieved by manipulating the game’s script.

To my knowledge and fair amount of testing, the commands below should work as intended.


CONTENTS

Activating Ability to Cheat
Adding Skills
Basic Skills
Class Skills
Sub-skills (Abilities)
Knight’s advanced abilities
Demon Lord’s advanced abilities
Necromancer’s advanced abilities
Ranger’s advanced abilities
Wizard’s advanced abilities
Warlock’s advanced abilities
Adding Creatures
see also: The @ Commands
Adding Specific Creatures, Variable Amounts
Adding All Spells
Seeing Movement Points
Adding Experience
Clearing Resources
Adding Gold
Adding Gold and Resources
The @ Commands
Instant Win and Lose
Adding Individual Spells to Heroes
Spell Names / Numbers Chart
Adding Specific Creatures, Variable Amounts
Creature Names / Numbers Chart
Changing Hero Stats
Adding Artifacts to Heroes
Artifact Names / Numbers Chart
Revealing the Map
Hero Names Chart
Stuff

Building Codes, Name and Number (code not available)

ACTIVATING ABILITY TO CHEAT

To enable the console in-game, you’ll first have to edit your autoexec.cfg file, found in your game directory > profiles (open it with Wordpad or something).

Paste this as the last line, after the line mainmenu:

setvar dev_console_password = schwinge-des-todes

Now you’ll be able to access the console by pressing the tilde ( ` ) key within the game (likely above your Tab button).

In most cases, the cheat works by:
-selecting the hero you want to affect
-inputting the command (in italics; obviously, do not type any parenthesis)

Without further ado, the cheats!


ADDING SKILLS

add_skill (#)

Basic Skills
Logistics = 1
War Machines = 2
Enlightenment = 3
Leadership = 4
Luck = 5
Offence = 6
Defence = 7
Sorcery = 8
Destructive Magic = 9
Dark Magic = 10
Light Magic = 11
Summoning Magic = 12

Class skills
Counterstrike = 13
Gating = 14
Necromancy = 15
Avenger = 16
Artificier = 17
Elemental Chains = 18


Sub-skills (Abilities)

(Logistics) Pathfinding = 19
Scouting = 20
Navigation = 21

(War Machines) First Aid = 22
Ballista = 23
Catapult = 24

(Enlightenment) Intelligence = 25
Scholar = 26
Arcane Intuition = 27

(Leadership) Recruitment = 28
Estates = 29
Diplomacy = 30

(Luck) Magic Resistance = 31
Soldier’s Luck = 32
Resourcefulness = 33

(Offence) Tactics = 34
Archery = 35
Battle Frenzy = 36

(Defence) Protection = 37
Evasion = 38
Vitality = 39

(Sorcery) Mana Regeneration = 40
Magic Insight = 41
Arcane Training = 42

(Destructive Magic) Master of Ice = 43
Master of Fire = 44
Master of Storms = 45

(Dark Magic) Master of Curses = 46
Master of Mind = 47
Master of Pain = 48

(Light Magic) Master of Blessings = 49
Master of Abjuration = 50
Master of Wrath = 51

(Summoning Magic) Master of Earthblood = 52
Master of Conjuration = 53
Master of Life = 54

Knight Training (13) abilities
Retaliation Strike = 55
Benediction = 56
Expert Trainer = 57

Demon Lord Gating (14) abilities
Consume Corpse = 58
Hellfire = 59
Mark of the Damned = 60

Necromancer Necromancy (15) abilities
Skeleton Archers = 61
Eternal Servitude = 62
Banshee Howl = 63

Ranger Avenger (16) abilities
Rain of Arrows = 64
Deadeye Shot = 65
Imbue Arrow = 66

Wizard Artificier (17) abilities
Mark of the Wizard = 67
Consume Artifact = 68
Magic Mirror = 69

Warlock Elemental Chains (18) abilities
Empowered Spells = 70
Dark Ritual = 71
Elemental Vision = 72

Knight’s advanced abilities
Familiar Ground = 73 exists under Logistics skill
Death March = 99 exists under Logistics *
Triple Ballista = 74 exists under War Machines
Divine Guidance = 75 exists under Leadership
Aura of Swiftness = 141 exists under Leadership *
Retribution = 76 exists under Offence
Power of Speed = 143 exists under Offence *
Stand Your Ground = 77 exists under Defence
Last Stand = 118 exists under Defence *
Guardian Angel = 78 exists under Light Magic
Refined Mana = 148 exists under Light Magic *
Graduate = 79 exists under Enlightenment
Wizard’s Reward = 127 exists under Enlightenment *
Tear of Asha Vision = 80 exists under Luck
Spoils of War = 129 exists under Luck *
Arcane Excellence = 81 exists under Sorcery
Fiery Wrath = 82 exists under Destructive Magic
Fallen Knight = 83 exists under Dark Magic
Weakening Strike = 95 exists under Dark Magic *
Elemental Balance = 84 exists under Summoning Magic
Unstoppable Charge = 85 ultimate Specialization and Racial ability

Demon Lord’s advanced abilities
Swift Gating = 86 exists under Logistics skill
Teleport Assault = 138 exists under Logistics skill *
Arcane Exaltation = 87 exists under Enlightenment
Dark Revelation = 140 exists under Enlightenment *
Brimstone Rain = 88 exists under War Machines
Tremors = 139 exists under War Machines *
Gate Master = 89 exists under Leadership
Swarming Gate = 90 exists under Luck
Dead Man’s Luck = 103 exists under Luck *
Excruciating Strike = 91 exists under Offence
Power of Speed = 143 exists under Offence *
Hellwrath = 92 exists under Defence
Stand Your Ground = 77 exists under Defence *
Soulfire = 93 exists under Sorcery
Arcane Brilliance = 119 exists under Sorcery *
Searing Fires = 94 exists under Destructive Magic
Mana Burst = 120 exists under Destructive Magic *
Weakening Strike = 95 exists under Dark Magic
Dark Renewal = 147 exists under Dark Magic *
Fire Resistance = 96 exists under Light Magic
Fire Warriors = 97 exists under Summoning Magic
Elemental Balance = 84 exists under Summoning Magic *
Urgash’s Call = 98 ultimate Specialization and Racial ability

Necromancer’s advanced abilities
Death March = 99 exists under Logistics skill
Silent Stalker = 112 exists under Logistics skill *
Plague Tent = 100 exists under War Machines
Lord of the Undead = 101 exists under Enlightenment
Dark Revelation = 140 exists under Enlightenment *
Herald of Death = 102 exists under Leadership
Dead Man’s Luck = 103 exists under Luck
Cold Steel = 104 exists under Offence
Power of Speed = 143 exists under Offence *
Chilling Bones = 105 exists under Defence
Resistance = 131 exists under Defence *
Boneward = 106 exists under Sorcery
Arcane Excellence = 81 exists under Sorcery *
Cold Death = 107 exists under Destructive Magic
Secrets of Destruction = 146 exists under Destructive Magic *
Spirit Link = 108 exists under Dark Magic
Corrupted Soil = 121 exists under Dark Magic *
Twilight = 109 exists under Light Magic
Haunted Mines = 110 exists under Summoning Magic
Banish = 136 exists under Summoning Magic *
Absolute Fear = 111 ultimate Specialization and Racial ability

Ranger’s advanced abilities
Silent Stalker = 112 exists under Logistics skill
Familiar Ground = 73 exists under Logistics skill *
Imbue Ballista = 113 exists under War Machines
Triple Ballista = 74 exists under War Machines *
Know Your Enemy = 114 exists under Enlightenment
Arcane Exaltation = 87 exists under Enlightenment *
Battle Commander = 115 exists under Leadership
Elven Luck = 116 exists under Luck
Dead Man’s Luck = 103 exists under Luck *
Nature’s Wrath = 117 exists under Offence
Flaming Arrows = 130 exists under Offence *
Last Stand = 118 exists under Defence
Stand Your Ground = 77 exists under Defence *
Arcane Brilliance = 119 exists under Sorcery
Counterspell = 132 exists under Sorcery *
Mana Burst = 120 exists under Destructive Magic
Secrets of Destruction = 146 exists under Destructive Magic *
Corrupted Soil = 121 exists under Dark Magic
Seal of Darkness = 134 exists under Dark Magic *
Storm Wind = 122 exists under Light Magic
Fire Resistance = 96 exists under Light Magic *
Wall of Fog = 123 exists under Summoning Magic
Fire Warriors = 97 exists under Summoning Magic *
Absolute Luck = 124 ultimate Specialization and Racial ability

Wizard’s advanced abilities
March of the Golems = 125 exists under Logistics skill
Teleport Assault = 138 exists under Logistics skill *
Remote Control = 126 exists under War Machines
Tremors = 139 exists under War Machines *
Wizard’s Reward = 127 exists under Enlightenment
Graduate = 79 exists under Enlightenment *
Artificial Glory = 128 exists under Leadership
Spoils of War = 129 exists under Luck
Tear of Asha Vision = 80 exists under Luck *
Flaming Arrows = 130 exists under Offence
Cold Steel = 104 exists under Offence *
Resistance = 131 exists under Defence
Power of Endurance = 144 exists under Defence *
Counterspell = 132 exists under Sorcery
Erratic Mana = 145 exists under Sorcery *
Sap Magic = 133 exists under Destructive Magic
Fiery Wrath = 82 exists under Destructive Magic *
Seal of Darkness = 134 exists under Dark Magic
Dark Renewal = 147 exists under Dark Magic *
Suppress Light = 135 exists under Light Magic
Refined Mana = 148 exists under Light Magic *
Banish = 136 exists under Summoning Magic
Wall of Fog = 123 exists under Summoning Magic *
Arcane Omniscience = 137 ultimate Specialization and Racial ability

Warlock’s advanced abilities
Teleport Assault = 138 exists under Logistics skill
Death March = 99 exists under Logistics *
Tremors = 139 exists under War Machines
Plague Tent = 100 exists under War Machines *
Dark Revelation = 140 exists under Enlightenment
Wizard’s Reward = 127 exists under Enlightenment *
Aura of Swiftness = 141 exists under Leadership
Warlock’s Luck = 142 exists under Luck
Tear of Asha Vision = 80 exists under Luck *
Power of Speed = 143 exists under Offence
Retribution = 76 exists under Offence *
Power of Endurance = 144 exists under Defence
Resistance = 131 exists under Defence *
Erratic Mana = 145 exists under Sorcery
Counterspell = 132 exists under Sorcery *
Secrets of Destruction = 146 exists under Destructive Magic
Mana Burst = 120 exists under Destructive Magic *
Dark Renewal = 147 exists under Dark Magic
Refined Mana = 148 exists under Light Magic
Twilight = 109 exists under Light Magic *
Exorcism = 149 exists under Summoning Magic
Rage of the Elements = 150 ultimate Specialization and Racial ability

* All instances of an ability existing under a certain skill for the second time indicates that it is very difficult for the hero’s class to obtain this ability—as in, it’ll take many requirements from many skills and abilities to learn.
For example, a Ranger has a much easier time learning the ability Arcane Brilliance (under Sorcery) than a Necromancer. The Ranger only needs the Sorcery skill, and the Mana Regeneration sub-skill or ability; the Necromancer needs the primary Sorcery skill, and abilities Boneward (Sorcery), and Eternal Servitude (Necromancy). All other examples vary in prerequisite complexity.

Note: I have only included the advanced abilities a hero is legitimately able to learn on his or her own depending on class. In actuality, the command can give any hero any advanced ability, provided he or she has the basic skill it exists under. So while no one is able to learn the Remote Control ability which is only available to Wizards (under War Machines), the command can be used to give it to any hero you please.

So, for example:
add_skill 15
…gives you Necromancy.

add_skill 19
…gives Pathfinding (ability of Logistics).

Note: You may input the same command up to 4 times. Assuming you don’t have the skill at all, the first time will give you its basic level. The second time you enter the code (retyped or press up or down with the arrow keys to scroll through recent commands), that skill is upgraded to Advanced; a third repeat gives you the Expert skill.

You are able to input the command a fourth time, if that skill is one of the unique class-specific skills (such as Necromancy) able to be upgraded to Ultimate. Other skills will remain at Expert regardless of how many times the code is entered.

Also, you may add more skills than you have slots for in the user interface—they won’t be visible on the screen, but you will get the benefits.


ADDING CREATURES

add_army (#), (0 or 1)

This fills all of your selected hero’s slots with exactly 10 creatures from the town class you indicate. 0 or 1 sets whether these creatures are upgraded or not, 0 being basic, and 1 being the upgraded version of the creature. More times does not give you 20, 30, etc.

Town names and its corresponding #:
HEAVEN 0 (no, it is not HAVEN)
PRESERVE 1 (no, it is not SYLVAN)
ACADEMY 2
DUNGEON 3
NECRO 4
INFERNO 5
So, for example:
add_army 5, 0
…gives your hero 10 creatures of each basic Sylvan creature

add_army 4, 1
…gives your hero 10 creatures of each upgraded Necropolis creature


ADDING ALL SPELLS

add_all spells

Your selected hero learns and can use all the spells, regardless of whether you have the skills or not.


SEEING MOVEMENT POINTS

show_hero mp

This shows your hero’s movement points, the number and amount of points it takes to travel your current path (if you’ve set one). You can modify this number here.


ADDING EXPERIENCE

add_xp (#)

Adds however much experience you specify.
So, for example: add_exp 22000


CLEARING RESOURCES

clear_money

Who knows? It may come in handy…or not. All your resources are set to 0.


ADDING GOLD

add_gold (#)

Note: Your current gold is set to this value, but all your other resources = 0.




ADDING GOLD AND RESOURCES

add_money (#)

Except for gold, all your resources are set to your inputted value, and your gold amount is the number multiplied by 1000.

So, for example:
add_money 25
…gives you (it does not add to your current) 25 wood, ore, crystal, gems, mercury, sulphur, and 25 000 gold.


THE @ COMMANDS

These are another set of commands you can use to cheat. From now on, you’ll want to type any and all parenthesis, as they are now part of the code rather than me enclosing variables. Pay attention to syntax!

Another major difference is that there is a bit more typing—the effects are not applied to whatever hero you have selected. Instead, you’ll have to identify with the code who you are affecting, or what is being added, and so on. Names are not as you’d expect, either.

It’s also easier sometimes to start with an example now.


INSTANT WIN AND LOSE

@Win()
@Loose() (no, I didn’t spell it wrong)

This is self-explanatory.


ADDING INDIVIDUAL SPELLS TO HEROES

Maybe you’re not that big of a cheater, and would prefer to add choice spells to a hero, rather than every single one with add_all spells .

For example:
@TeachHeroSpell("Astral", SPELL_HASTE);
OR @TeachHeroSpell("Astral", 24);
…gives the Academy hero Nur the spell Haste.

So, the code is:

@TeachHeroSpell(“Name”, SPELL_NAME);
OR @TeachHeroSpell(“Name”, #);

Note: if the spell name is longer than one word, it’ll look something like:
SPELL_MAGIC_ARROW (which is Eldritch Arrow in-game).

To properly use this, the chart in the next section is essential, as is the chart of hero names at the end of this document.


SPELL NAMES / NUMBERS CHART

Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you’ll fail, and the console tells you that such a spell doesn’t exist! What’s the big deal?

The fact of the matter is, some of the in-game spell names aren’t referenced by the game as that particular spell. My previous note illustrates this perfectly: to learn Eldritch Arrow, the used code is MAGIC_ARROW. Why the incongruity? It seems a lot of the renamed spells are identified by what HoMM fans are traditionally used to. Anyhow:


You want to learn…
What you input in front of SPELL_ # Code variant

Adventure Spells
Instant Travel DIMENSION_DOOR 50
Summon Creatures SUMMON_CREATURES 234
Town Portal TOWN_PORTAL 51
Vessel of Shalassa SUMMON_BOAT 49

Dark Magic
Blindness BLIND 19
Confusion FORGETFULNESS 17
Curse of the Netherworld UNHOLY_WORD 21
Decay PLAGUE 14
Frenzy BERSERK 18
Puppet Master HYPNOTIZE 20
Slow SLOW 12
Suffering WEAKNESS 15
Vulnerability DISRUPTING_RAY 13
Weakness CURSE 11

Mass Confusion MASS_FORGETFULNESS 213
Mass Decay MASS_PLAGUE 214
Mass Slow MASS_SLOW 212
Mass Suffering MASS_WEAKNESS 215
Mass Vulnerability MASS_DISRUPTING_RAY 211
Mass Weakness MASS_CURSE 210
Destructive Magic
Armageddon ARMAGEDDON 10
Chain Lightning CHAIN_LIGHTNING 7
Circle of Winter FROST_RING 6
Eldritch Arrow MAGIC_ARROW 1
Fireball FIREBALL 5
Ice Bolt ICE_BOLT 4
Implosion IMPLOSION 9
Lightning Bolt LIGHTNING_BOLT 3
Meteor Shower METEOR_SHOWER 8
Stone Spikes STONESPIKES 237

Empowered Armageddon EMPOWERED_ARMAGEDDON 232
Empowered Chain Lightning EMPOWERED_CHAIN_LIGHTNING 229
Empowered Eldritch Arrow EMPOWERED_MAGIC_ARROW 223
Empowered Fireball EMPOWERED_FIREBALL 227
Empowered Ice Bolt EMPOWERED_ICE_BOLT 226
Empowered Implosion EMPOWERED_IMPLOSION 231
Empowered Lightning Bolt EMPOWERED_LIGHTNING_BOLT 225
Empowered Meteor Shower EMPOWERED_METEOR_SHOWER 230
Empowered Stone Spikes EMPOWEREDSTONE_SPIKES 233
Empowered Winter Ring EMPOWERED_FROST_RING 228

Light Magic
Arcane Armor CELESTIAL_SHIELD 34
Cleansing DISPEL 26
Deflect Missile DEFLECT_ARROWS 29
Divine Strength BLESS 23
Endurance STONESKIN 25
Haste HASTE 24
Magical Immunity ANTI-MAGIC 31
Resurrection RESURRECT 48
Righteous Might BLOODLUST 28
Teleportation TELEPORT 32
Word of Light HOLY_WORD 35

Mass Cleansing MASS_DISPEL 217
Mass Deflect Missile MASS_DEFLECT_ARROWS 219
Mass Divine Strength MASS_BLESS 216
Mass Endurance MASS_STONESKIN 218
Mass Haste MASS_HASTE 221
Mass Righteous Might MASS_BLOODLUST 220

Summoning Magic
Conjure Phoenix CONJUREPHOENIX 235
Earthquake EARTHQUAKE 41
Fire Trap LAND_MINE 38
Firewall FIREWALL 236
Fist of Wrath MAGIC_FIST 2
Phantom Forces PHANTOM 40
Raise Dead ANIMATE_DEAD 42
Summon Elementals SUMMON_ELEMENTALS 43
Wasp Swarm WASP_SWARM 39

Empowered Fist of Wrath EMPOWERED_MAGIC_FIST 224

Note: there are also codes for the special ability “spells,” like the Necromancer’s Banshee Howl. However, they cannot be directly added into your spell book with this command. Instead, you’ll have to give yourself the Necromancy skill using the Adding Skills command. With the appropriate skill, the corresponding ability is placed into your spell book automatically.


ADDING SPECIFIC CREATURES, VARIABLE AMOUNTS

Obviously, the previous command for adding creatures can be rather maddening, in that you get every creature of a faction, and the stack sizes are only 10. What if you wanted something like 5000 Black Dragons? This code allows you to do that.

For example:
@AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22);
OR @AddHeroCreatures("Pelt", 41, 22);
…gives the Necromancer hero Vladimir 22 bone dragons.

So, the code is:

@AddHeroCreatures(“Name”, CREATURE_NAME, #);
OR @AddHeroCreatures(“Name”, #, #);

Note: to effectively use this code, it is essential to refer to the Hero Names Chart at the end of this document, and the following Creature Names / Numbers Chart.


CREATURE NAMES / NUMBERS CHART

The chart will be organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically as it has been up until now. The upgraded variant of each creature immediately follows its basic form.


Creature name in-game
What you input in front of CREATURE_
# Code (two # code variant)

Academy
Gremlin GREMLIN 57
Master Gremlin MASTER_GREMLIN 58
Stone Gargoyle STONE_GARGOYLE 59
Obsidian Gargoyle OBSIDIAN_GARGOYLE 60
Iron Golem IRON_GOLEM 61
Steel Golem STEEL_GOLEM 62
Mage MAGI 63
Arch Mage ARCH_MAGI 64
Djinn GENIE 65
Djinn Sultan MASTER_GENIE 66
Rakshasa Rani RAKSHASA 67
Rakshasa Raja RAKSHASA_RUKH 68
Colossus GIANT 69
Titan TITAN 70

Dungeon
Scout SCOUT 71
Assassin ASSASSIN 72
Blood Maiden WITCH 73
Blood Fury BLOOD_WITCH 74
Minotaur MINOTAUR 75
Minotaur Guard MINOTAUR_KING 76
Grim Raider RIDER 77
Dark Raider RAVAGER 78
Hydra HYDRA 79
Deep Hydra CHAOS_HYDRA 80
Shadow Witch MATRON 81
Shadow Matriarch MATRIARCH 82
Shadow Dragon DEEP_DRAGON 83
Black Dragon BLACK_DRAGON 84

Haven
Peasant PEASANT 1
Conscript MILITIAMAN 2
Archer ARCHER 3
Marksman MARKSMAN 4
Footman FOOTMAN 5
Squire SWORDSMAN 6
Griffin GRIFFIN 7
Royal Griffin ROYAL_GRIFFIN 8
Priest PRIEST 9
Inquisitor CLERIC 10
Cavalier CAVALIER 11
Paladin PALADIN 12
Angels ANGEL 13
Archangel ARCHANGEL 14

Inferno
Imp FAMILIAR 15
Familiar IMP 16
Horned Demon DEMON 17
Horned Overseer HORNED_DEMON 18
Hell Hound HELL_HOUND 19
Cerberus CERBERI 20
Succubus SUCCUBUS 21
Succubus Mistress INFERNAL_SUCCUBUS 22
Hell Charger NIGHTMARE 23
Nightmare FRIGHTFUL_NIGHTMARE 24
Pit Fiend PIT_FIEND 25
Pit Lord BALOR 26
Devil DEVIL 27
Arch Devil ARCHDEVIL 28

Necropolis
Skeleton SKELETON 29
Skeleton Archer SKELETON_ARCHER 30
Zombie WALKING_DEAD 31
Plague Zombie ZOMBIE 32
Ghost MANES 33
Spectre GHOST 34
Vampire VAMPIRE 35
Vampire Lord VAMPIRE_LORD 36
Lich LICH 37
Archlich DEMILICH 38
Wight WIGHT 39
Wraith WRAITH 40
Bone Dragon BONE_DRAGON 41
Spectral Dragon SHADOW_DRAGON 42

Sylvan
Pixie PIXIE 43
Sprite SPRITE 44
Blade Dancer BLADE_JUGGLER 45
War Dancer WAR_DANCER 46
Hunter WOOD_ELF 47
Master Hunter GRAND_ELF 48
Druid DRUID 49
Druid Elder DRUID_ELDER 50
Unicorn UNICORN 51
Silver Unicorn WAR_UNICORN 52
Treant TREANT 53
Ancient Treant TREANT_GUARDIAN 54
Green Dragon GREEN_DRAGON 55
Emerald Dragon GOLD_DRAGON 56

Neutrals
Air Elemental AIR_ELEMENTAL 88
Black Knight BLACK_KNIGHT 89
Earth Elemental EARTH_ELEMENTAL 87
Fire Elemental FIRE_ELEMENTAL 85
Phoenix PHOENIX 91
Water Elemental WATER_ELEMENTAL 86

War Machines
Ammo Cart AMMO_CART n/a
Ballista BALLISTA n/a
Catapult CATAPULT n/a
First Aid Tent FIRST_AID_TENT n/a


CHANGING HERO STATS

For example:
@ChangeHeroStat("Heam", STAT_SPELL_POWER, 15);
OR @ChangeHeroStat("Heam", 3, 15);
…gives the Sylvan campaign hero Findan 15 in his Attack stat (it does not add 15).

So, the code is:

@ChangeHeroStat("Name", STAT_NAME, #);
OR @ChangeHeroStat("Name", #, #);

The other stats you can edit are (with their numerical equivalents for two # code variant):

STAT_EXPERIENCE 0
STAT_ATTACK 1
STAT_DEFENCE 2 (not defenSe)
STAT_SPELL_POWER 3
STAT_KNOWLEDGE 4
STAT_LUCK 5
STAT_MORALE 6
STAT_MOVE_POINTS 7
STAT_MANA_POINTS 8

Note: once again, to effectively use this code, you’ll likely have to refer to the Hero Names Chart at the end of this document.


ADDING ARTIFACTS TO HEROES

For example:
@GiveArtifact(“Calid”, 28);
…gives the Inferno hero Grawl a Bag of Endless Gold, equipped if there is space, or in the inventory if there is not.

So, the code is:

@GiveArtifact(“Name”, #);

The # can be 1 to 73. Yes, it’s time for another chart!


ARTIFACT NAMES / NUMBERS CHART


So you want this artifact…
# Code to input

Boots slot
Boots of Levitation 54
Boots of Magical Defence 27
Boots of the Open Road 26
Boots of the Swift Journey 24
Dragon Bone Greaves 38
Emerald Slippers 61
Golden Horseshoe 25
Greaves of the Dwarven Kings 49
Sandals of the Blessed 68
Windstrider Boots 57

Cloak slot
Bag of Endless Gold 28
Cape of the Lion’s Mane 31
Cloak of Death’s Shadow 33
Cloak of Sylanna 62
Dragon Wing Mantle 39
Phoenix Feather Cape 32
Sack of Endless Gold 29
Sandro’s Cloak 69
Wings of the Angel 30

Cuirass (armor) slot
Armor of the Forgotten Hero 13
Armor of Valor 56
Breastplate of Eldritch Might 14
Cuirass of the Dwarven Kings 48
Dragon Scale Armor 36
Robe of Sar-Issus 44
Scale Mail of Enlightenment 35
Tunic of the Carved Flesh 64

Helm slot
All-Seeing Crown 12
Crown of Sar-Issus 46
Dragon Talon Crown 41
Helm of Chaos 66
Helm of Dwarven Kings 50
Lion Crown 11
Necromancer’s Helm 55
Turban of Enlightenment 34

Necklace slot
Amulet of Necromancy
(Note: bugged image, appears as square of white dots) 71
Dragon Teeth Necklace 40
Evercold Icicle 18
Necklace of the Bloody Claw 17
Necklace of the Lion 16
Necklace of Victory 19
Pendant of Conflux 67
Pendant of Mastery 15

Ring slots
Cursed Waistband 63
Dragon Eye Ring 42
Elemental Waistband 60
Ring of Caution 65
Ring of Celerity 59
Ring of Lightning Protection 20
Ring of Sar-Issus 47
Ring of Speed 22
Ring of the Broken Will 23
Ring of the Shadowbrand 73
Ring of the Unrepentant 70
Ring of Vitality 21

Shield slot
Dragon Scale Shield 37
Four Leaf Clover 8
Magic Scroll of (Random Spell) 52
Moonblade
(Note: looks and acts like a weapon…mistake?) 58
Sextant of the Sea Elves 10
Shackles of the Last Man 7
Shield of Crystal Ice 9
Shield of the Dwarven Kings 51

Weapon slot
Axe of the Mountain Lords 2
Dragon Flame Tongue 43
Staff of Ensnarement 6
Staff of Sar-Issus 45
Sword of Might 1
Trident of the Titans 5
Unicorn Horn Bow 4
Wand of (Random Spell) 3

Special (unable to be equipped)
Tear of Asha 53
Freyda
(Note: oddly, this is the portrait of the Haven campaign heroine Freyda, as seen through the cut-out shape of the Four Leaf Clover; the description of this “artifact” is Freyda’s biography). 72


REVEALING THE MAP

For example:
@OpenCircleFog(0, 0, 0, 9999, PLAYER_1);
…reveals the above ground map for you, because you should be player 1 (at least in a single player game).

@OpenCircleFog(0, 0, 1, 9999, PLAYER_1);
…reveals the underground map for you—the changed variable is the last of three 0s.

So, the code is:

@OpenCircleFog(0, 0, 0 or 1, 9999, PLAYER_#);

Note: the # here can be from 1-8, if you were playing multiplayer or something.


HERO NAMES CHART

Again, it’s not as easy as it looks…it’s the same situation as some of the spell names: some in-game names shown by your character do not correspond to how the game's scripting identifies them. For example, sure your lady-wizard is Nur in-game, but the game recognizes her as Astral (a former sorceress of the other HoMM games).


You know your hero as…
What you input for the name parameter

Academy
Cyrus Cyrus
Faiz Faiz
Galib Tan
Havez Havez
Jhora Sufi
Maahir Maahir
Narxes Razzak
Nathir Nur
Nur Astral
Razzak Isher
Temkhan Timerkhan
Zehir Zehir

Dungeon
Eruina Eruina
Kythra Menel
Lethos Dalom
Raelag Raelag
Segref Segref
Shadya Kelodin
Sinitar Inagost
Sorgal Ferigl
Vayshan Ohtarig
Yrbeth Almegir
Yrwanna Urunir

(continued)
Haven
Dougal Orrin
Ellaine Nathaniel (absurd, eh?)
Freyda Axel
Giar Giar
Glen Glen
Godric Godric
Irina Ving
Isabel Isabell
Klaus Sarge
Laszlo Mardigo
Maeve Maeve
Nicolai Nicolai
Rutger Brem
Vittorio Christian

Inferno
Agrael Agrael
Alastor Efion
Biara Biara
Deleb Deleb
Erasial Erasial
Grawl Calid
Grok Grok
Guarg Guarg
Jezebeth Oddrema
Marbas Marder
Nebiros Jazaz
Nymus Nymus

Necropolis
Deirdre Nemor
Kaspar Gles
Lucretia Tamika
Markal Berein
Naadir Muscip
Orson Straker
Raven Effig
Vladimir Pelt
Zoltan Aberrar

Sylvan
Alaron Ildar
Anwen Metlirn
Dirael Diraya
Ergar Ergar
Findan Heam
Gilraen Gillion
Ossir Ossir
Talanar Nadaur
Vinrael Elleshar
Wyngaal Linaas
Ylthin Itil


STUFF

Thanks for reading; I hope you found this useful!

Please consider: as the researcher and writer, I, Curio, say this document may be printed for personal use, freely distributed, and revised, provided that this section, “STUFF,” is left alone and intact, and any distribution is done without intent towards profit…and so on, and such. Thank you!

Here are some great resource sites for Heroes of Might and Magic V:

http://www.celestialheavens.com/
http://www.heroesofmightandmagic.com

Both brilliant sites; they certainly helped in some of the research to write this.

Questions? Comments? Want to be credited? (I definitely reworked info I found from here and there in addition to my own, but unfortunately, didn’t think to keep track of them. This just isn’t term paper material, but please accept my apologies if you’re sensitive to my having adapted your information). Give me a shout via e-mail:

[email protected]

Speaking of crediting, props to Wrongusername in the Celestial Heavens forum! I hadn’t realized someone else was poking around the game’s PAK and LUA files, until I signed on board to distribute this.

Props also to Metathron of the same board for pointing out the add_army command was incorrect.

End of document, until possible future completion.

——————————

(The following is additional info I’d love one day to be able to manipulate using the game’s command script, but for now, the specific command isn’t known to me.

I’m only lacking how to build all or some of the buildings in towns.

However, the command build_all is not rejected by the game as bad script…something’s just lacking, methinks).

BUILDING CODES, NAME AND #

TOWN_BUILDING_TOWN_HALL = 0
TOWN_BUILDING_FORT = 1
TOWN_BUILDING_MARKETPLACE = 2
TOWN_BUILDING_SHIPYARD = 3
TOWN_BUILDING_TAVERN = 4
TOWN_BUILDING_BLACKSMITH = 5
TOWN_BUILDING_MAGIC_GUILD = 6
TOWN_BUILDING_DWELLING_1 = 7
TOWN_BUILDING_DWELLING_2 = 8
TOWN_BUILDING_DWELLING_3 = 9
TOWN_BUILDING_DWELLING_4 = 10
TOWN_BUILDING_DWELLING_5 = 11
TOWN_BUILDING_DWELLING_6 = 12
TOWN_BUILDING_DWELLING_7 = 13
TOWN_BUILDING_GRAIL = 14
TOWN_BUILDING_WONDER = 15
TOWN_BUILDING_SPECIAL_0 = 16
TOWN_BUILDING_SPECIAL_1 = 17
TOWN_BUILDING_SPECIAL_2 = 18
TOWN_BUILDING_SPECIAL_3 = 19
TOWN_BUILDING_SPECIAL_4 = 20
TOWN_BUILDING_SPECIAL_5 = 21
TOWN_BUILDING_SPECIAL_6 = 22
TOWN_BUILDING_SPECIAL_7 = 23
TOWN_BUILDING_SPECIAL_8 = 24
TOWN_BUILDING_SPECIAL_9 = 25

TOWN_BUILDING_HAVEN_TRAINING_GROUNDS = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_HAVEN_MONUMENT_TO_FALLEN_HEROES = TOWN_BUILDING_SPECIAL_2
TOWN_BUILDING_HAVEN_HOSPITAL = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_HAVEN_STABLE = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_HAVEN_FARMS = TOWN_BUILDING_SPECIAL_5
TOWN_BUILDING_INFERNO_INFERNAL_LOOM = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_INFERNO_ORDER_OF_FIRE = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_INFERNO_HALLS_OF_HORROR = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_INFERNO_SACRIFICIAL_PIT = TOWN_BUILDING_SPECIAL_5
TOWN_BUILDING_DUNGEON_ALTAR_OF_ELEMENTS = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_DUNGEON_RITUAL_PIT = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_DUNGEON_TRADE_GUILD = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_DUNGEON_TREASURE_DIG_SITE = TOWN_BUILDING_SPECIAL_5
TOWN_BUILDING_DUNGEON_HALL_OF_INTRIGUE = TOWN_BUILDING_SPECIAL_6
TOWN_BUILDING_ACADEMY_LIBRARY = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_ACADEMY_ARCANE_FORGE = TOWN_BUILDING_SPECIAL_2
TOWN_BUILDING_ACADEMY_ARTIFACT_MERCHANT = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_ACADEMY_TREASURE_CAVE = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_ACADEMY_ELEMENTAL_ENCLAVE = TOWN_BUILDING_SPECIAL_5
TOWN_BUILDING_PRESERVE_AVENGERS_BROTHERHOOD = TOWN_BUILDING_SPECIAL_0
TOWN_BUILDING_PRESERVE_MYSTIC_POND = TOWN_BUILDING_SPECIAL_2
TOWN_BUILDING_PRESERVE_SPARKLING_FONTAINS = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_PRESERVE_BLOOMING_GROVE = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_PRESERVE_TREANT_SAMPLING = TOWN_BUILDING_SPECIAL_5
TOWN_BUILDING_NECROMANCY_AMPLIFIER = TOWN_BUILDING_SPECIAL_1
TOWN_BUILDING_NECROMANCY_UNHOLY_TEMPLE = TOWN_BUILDING_SPECIAL_2
TOWN_BUILDING_NECROMANCY_UNEARHED_GRAVES = TOWN_BUILDING_SPECIAL_3
TOWN_BUILDING_NECROMANCY_DRAGON_TOMBSTONE = TOWN_BUILDING_SPECIAL_4
TOWN_BUILDING_NECROMANCY_SHROUD_OF_DARKNESS = TOWN_BUILDING_SPECIAL_5

Chúc vui.
 
Ban dua ra toan la chu.minh chang bit dau la cheat code dau la source code nua. neu ban co kha nang thi co the giai thich ho minh khng :D :D
 
Đế áp dụng mấy cái code này đầu tiên phải sửa file autoexec.cfg. Bạn mở My documents - my games... tìm file này rồi thêm vào dòng lệnh

setvar dev_console_password = schwinge-des-todes

Bạn đọc kĩ phần đầu có hướng dẫn cách sử dụng đấy. Nên download file word về để đọc và search cho dễ.

Mình thì không xài cheat code bao giờ nhưng có nhiều người đã thử dùng các code trên và dùng được.
 
Nhung MEgauoload no hong cho dơn ve .no bao file nay da co 100 nguoi dơn nen muon dơn ve phai dung acc premium.Tui bo tay voi cai bon megaupload nay.Neu file world cua ban noi dung giong nhu ben duoi thi ban khong can pót link nua dau .minh tu chep ve cung duoc.Du sao minh cung thank kiu ban nhieu.Tien the cho minh nick yahoo luon di.
 
Cái này là mình copy từ file word đó ra mà. Bạn nên dùng cái đó nhìn dễ chịu hơn. Nó có kẻ bảng, căn dòng đàng hoàng. Copy lên đây là mất sạch. Mình vừa up lên rapidshare lại cho bạn rồi đấy.

http://rapidshare.de/files/22186579/HoMMV_cheats.doc.html

nick YM của mình là to_my_strange_friend. Nick này chuyên dùng để chat với các HoMM fan. Rất vui được làm quen với bạn.
 
Thank you ban nhieu.minh da vao game va da cheat duoc.Minh muon thu het cac loai skill lan ability cua tung hẻo nen moi xai cheat nhu the.Cam on ban nhieu nha.minh da addnick ban roi.
 
co ai vi du dùm tui 1 cái code dc o
noob anh van :((
VD: @AddHeroCreatures(“Name”, CREATURE_NAME, #);
OR @AddHeroCreatures(“Name”, #, #);

vào game nhấm phiếm ~
rùi @ Creature >>>>>>>>>>>>>> o biết botay :((


ac . O CÓ Y Spam . Save File LẠi . TỪ NhiÊn ThÀnh Post BÀi LuÔn . Botay

VÀo ĐÂy Edit BÀi LẠi Sry Sry
 
sao tui đã thử rồi nhưng không được có phải lệnh
setvar dev_console_password = schwinge-des-todes chỉ hiệu nghiệm với bản patch 1.1 còn bản 1.0 thì dùng không được
ai dùng bản 1.0 thì cho hỏi cái ha
 
Thế còn 1.3 thi sao trời ơi!!! Đánh single mà chơi hardest khó quá!!! HELP ME PLSssssssss
 
troi` may ban noi gi nay gio tui chang hieu gi` cả có ai co the giải thich cu the giu`m duoc ko
 
ặc lằng ngoằng khó hiểu quá đi thôi có ai giải thích cặn kẽ giùm
 
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