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1.Có ai biết Caesar III có tất cả bao nhiêu bàn không ?
2.Có ai đã chơi đến bàn cuối cùng chưa ?
3.Có map nào cho mình xây tất cả các loại công trình không ?
4.Để lên các cấp nhà cực cao là large và luxury villa, cần diện tích 3 x 3, để lên cấp cao nhất là Palace cần diện tích 4 x 4 .Vậy làm sao xây được sao cho nhà dân có đủ đường đi lối lại, vườn tược, tượng đài, vòi phun nước,...và các công trình xung quanh ?
5.Nếu trong một bàn có marble không cần dùng để buôn bán, cũng không cần cho nhà dân,chỉ cần để xây large temple và oracle thì lúc thừa làm thế nào ?
6.Khi chụp screenshot của Caesar III thì là file 555, mở thế nào ???
7.Làm sao để chống chó sói ?
8.Làm sao đề đuổi cừu, ngựa,... hoang chèn vào đất xây dựng ?
9.Ai có thể nêu TẤT CẢ các loại phước lành mà các thần ban cho nếu thờ tốt ?
10.Ai có thể nêu tên tất cả các loại công trình trong Caesar III ?
Cuối cùng, dành cho những ai chưa xem file Readme.txt trong thư mục của Caesar III

1.Có ai biết Caesar III có tất cả bao nhiêu bàn không ?
2.Có ai đã chơi đến bàn cuối cùng chưa ?
3.Có map nào cho mình xây tất cả các loại công trình không ?
4.Để lên các cấp nhà cực cao là large và luxury villa, cần diện tích 3 x 3, để lên cấp cao nhất là Palace cần diện tích 4 x 4 .Vậy làm sao xây được sao cho nhà dân có đủ đường đi lối lại, vườn tược, tượng đài, vòi phun nước,...và các công trình xung quanh ?
5.Nếu trong một bàn có marble không cần dùng để buôn bán, cũng không cần cho nhà dân,chỉ cần để xây large temple và oracle thì lúc thừa làm thế nào ?
6.Khi chụp screenshot của Caesar III thì là file 555, mở thế nào ???
7.Làm sao để chống chó sói ?
8.Làm sao đề đuổi cừu, ngựa,... hoang chèn vào đất xây dựng ?
9.Ai có thể nêu TẤT CẢ các loại phước lành mà các thần ban cho nếu thờ tốt ?
10.Ai có thể nêu tên tất cả các loại công trình trong Caesar III ?
Cuối cùng, dành cho những ai chưa xem file Readme.txt trong thư mục của Caesar III
Mã:
Caesar III
Version 1.0
Readme File
9/15/98
***********************************************************************
Thank you for buying Caesar III. We are proud of our game, and confident that you will find many hours of enjoyment in it.
This document contains last-minute information about Caesar III not found in the game manual or Help Files. This file is more up to date than the manual and, in case of conflict, supercedes what is printed there.
This README file includes information that pertains to general issues and questions you may have concerning the game. Should you experience any problems with Caesar III, please refer to this file for additional help on answering questions about the game and solving technical difficulties.
Please visit us at www.Caesar3.com for up to date hints, tips, and message boards.
If your technical difficulty is not addressed here, we suggest that you point your browser at www.sierra.com.
Click the Interact button at the top of the page, then choose Message Boards, then click Strategy and Simulations under Technical and Customer Support Boards. You can often find an answer to your question simply by reading messages already posted there.
--Caesar III Development Team
***********************************************************************
TABLE OF CONTENTS
I. MINIMUM REQUIREMENTS
II. GENERAL TECHNICAL ISSUES
III. GENERAL GAME ISSUES
IV. HINTS AND TIPS
V. CONTACTING SIERRA
I. MINIMUM REQUIREMENTS
------------------------
Pentium 90
4x CD-ROM
16mb RAM
Video card capable of 16bit at 640x480
Min Hard Drive space 150mb +(100mb) free for Virtual Memory
Recommended
Pentium 133
4x CD-ROM
32mb RAM
Full install, plus +(100mb) free for Virtual Memory
II. GENERAL TECHNICAL ISSUES
-----------------------------
If you get a warning about Low Virtual Memory, please ensure that you have at least 100mb of free Virtual Memory
on your Windows System hard drive (drive C:\ on most computers), NOT the hard drive that Caesar III may be installed to. Caesar III will run with less than 100mb free, but performance will suffer if you decide to play with less than is recommended.
If you have any game slowdown or mouse problems, you should try to get the latest software drivers from your hardware manufacturer's Internet website. Even new machines can ship with outdated drivers.
If you have not defragmented your hard drive recently, do so as part of resolving any problem. The more often you install and delete programs or data files, the more fragmented your hard drive becomes. Fragmentation exceeding five percent can cause delays or even crashes when the computer tries to read fragmented files or access virtual memory. You should defrag both the system drive that holds Windows, and whatever drive you installed the game to.
KNOWN ISSUES
------------
We tested Caesar III on a wide variety of computers to ensure its compatibility with various hardware configurations. There are so many different hardware manufacturers, though, and so many different possible combinations of installed software, that every computer is unique in some way. On some small minority of machines, that uniqueness might cause problems that we never even guessed at.
If you experience difficulties running Caesar III, disable any terminate-and-stay-resident programs (TSR's),
compression programs or crash protection programs, as these can interfere with the smooth operation of the game. If you don't know whether you have any such programs loaded, press CTRL + ALT + DEL to bring up a list of all programs presently in memory. Highlight everything there except for Caesar III, Systray and Explorer, and click the End Task button.
-On a VERY SMALL minority of machines, the monitor can seem to get stuck on the last screen of the credits, or go black and appear locked up. It hasn't. You may have clicked too quickly through each animation, or just clicked too many times. To fix this, simply refresh the screen by going to the desktop (ALT + TAB), and then returning to the game (ALT + TAB - again). The next time you play, please click through all animations slowly and one at a time.
III. GENERAL GAME ISSUES
-------------------------
If a Help link (the small button in the lower left corner of a popup panel you see when you right-click on something in the game) takes you to the Table of Contents, that means no specific help is available for that topic. Caesar III contains in-game help for everything that we thought people would have questions about, but it was not possible to provide help for every single game element or to disable the help button for those few items that don't have their own entries. Scan the Table of Contents for related topics.
Contrary to what the game manual says, the spacebar doesn't pause time. Use the "P" key to pause and resume the flow of time. You cannot build or delete anything while the game is paused.
When you have selected an overlay view, use the spacebar to toggle back and forth between the overlay you're looking at and whatever view you had previously selected (whether that was "normal" or some other overlay).
HOTKEYS
FUNCTION KEY
Pause Game P
Reduce game speed [
Increase game speed ]
Scroll main map Cursor keys
View normal map while in overlay Space Bar
Return to last overlay Space Bar
5 Overlays:
Fire F
Damage D
Crime C
Problems T
Water W
(Hitting the same key again, brings you back to the normal overlay)
12 Advisors:
Labor 1
Legion 2
Emperor 3
Ratings 4
Trade 5
Population 6
Health 7
Education 8
Entertainment 9
Religion 0
Finance -
Chief =
(Hitting the same key again, brings you back to the city map)
Remember Map view location Ctrl + F1, F2, F3, or F4
Go to Map View location F1, F2, F3, or F4
Cycle through (and view) legions L
F6 Windowed Screen (if your desktop supports the current game resolution)
F7 640x480
F8 800x600
F9 1024x768
Career Game maps are not available in the Construction Kit, but you can replay these maps after you've played them once in the Career Game. When you first enter a new assignment, the game saves the map as your rank. Therefore, after you start the fourth assignment, in which your rank is Architect, an entry called "Architect" appears in your saved game list. To replay the fourth assignment, simply load that saved game. Don't delete these saved games, as they are the only way you can play Career Game maps individually without starting a new career.
Sheep and Zebras inhabit some maps in the central and desert regions of the empire. They seek to avoid contact with citizens and the artifacts of civilization. You can't kill them, eat them or interact with them in any way other than trying to frighten them away by building something near them.
Contrary to the manual, the lack of a governor's residence does not limit the potential prosperity for a city.
When you surrond a set of housing with a wall, the housing will disappear after several seconds. Use gatehouses to provide necessary access to the rest of the city map when fortifying residential areas.
Wolves roam the northern reaches of the Empire. They have an acquired taste for Roman flesh.
If a granary is destroyed, any cart pushers travelling towards it will divert to an alternate granary or warehouse. If there is no alternative destination, the cart pushers will stop and wait for a new working destination. They may even wait in the ashes of the old building. If a warehouse is destroyed, any cart pushers travelling towards it will divert to an alternate warehouse or, if they are carrying raw materials, possibly a workshop. If there is no alternative destination, the cart pushers will also stop and wait for one to be provided.
There is no limit on the number of reservoirs that can be linked together by aqueducts.
IV. HINTS AND TIPS
-------------------
To reward you for being one of those rare players who actually reads the README file, the Caesar III design team came up with these last-minute tips. Those that duplicate hints given in the manual and the in-game help are especially important items that we felt couldn't be emphasized strongly enough.
Getting started:
Plan your first residential area well. You will need access to farmland, raw materials and water at a minimum.
Keep your road network simple. Intersections should be kept to a minimum and the roads as straight as possible. Whenever walkers can turn the wrong way, they will (or so it seems!).
Build and develop no more than two residential areas initially. You may be biting off more then you can chew.
Plan ahead when placing housing. Leave space for service providing buildings such as baths, schools, clinics, etc.
Advanced housing (large and luxury villas) needs 3x3 tile blocks. The most advanced housing (palaces) requires 4x4 tile blocks. Don't cut off residential expansion with roads or service buildings in your best neighborhoods.
Housing will expand into gardens, but not statues. If you want to cover tiles that you intend housing to expand onto later, use gardens. If you want to control the rate at which housing can expand, use small statues (and demolish them when you want to let the houses grow).
Think carefully before you place your farms. A small area of fertile land will support more farms then you might think.
Get a trade route started quickly. The revenue gained is essential to maintaining a good growth rate. As soon as your city's food supply is assured, check the Empire Map and find out what you can most profitably export. Then, strive to get that industry producing goods before you worry about evolving your housing very far.
Lower your taxes. Tax revenue is too small to matter early in the game and the people resent them.
Don't overdo gardens and plazas when your first build things. They can get expensive. Wait until you need to increase desirability and have some extra money.
Build small low rent communities near areas where you are having labor problems.
When creating residential areas, leave open spots for baths, libraries, clinics and other buildings that provide services or boost desirability.
Be sure to have a stockpile of housing evolution goods in both your markets and warehouses before trying to evolve to a housing type that requires the good. If you don't you just end up watching your housing evolve and devolve due to erratic goods supplies.
Small insulae are the first building types where you can cover your wages with taxes (at a reasonable, 8% tax rate).
An efficient city:
Only one tile of a building that is 2x2 or larger needs water access in order for the entire building to have water access. This applies to baths and housing.
Build farms at the extreme edge of fertile land to maximize its use, especially on maps where farmland is scarce. You can usually build farms where only one tile touches farmland, and sometimes where the nearest visible farmland is a tile or two away.
Entertainers provide the same access walking to their venues that they provide when walking from their venues.
Learn how to use the granary and warehouse special orders. Creative use of special orders will greatly increase the productivity of industry and the profit potential of trade.
Specialize warehouses in one or two commodities at most. This makes it easier for you to control the flow of commodities, especially when you have to get them from one side of a large city to the other.
Place docks near where trade ships enter the map. Build one dock for each seaborne trade route that you open.
Minimize cart-pusher travel time by building granaries near farms and markets near granaries. Put workshops near their raw material suppliers, warehouses near the workshops, and markets near the warehouses.
If money is tight, don't worry about Neptune's wrath on assignments that have no fishing or seaborne trade. You don't need to build him temples if he can't touch you.
Fountains, markets and bath-houses all evolve as their property's desirability rises. This evolution is graphical only, to help you see improvement in neighborhoods. Their function doesn't change as they evolve.
Fighting:
The best defense is obviously a wall of towers -- all towers (except for a few gates). Ballistas can wipe out an army all alone. But still, have some armies on hand. It is best to have one cavalry (rapid reaction to slow down invaders if necessary), two legions (very effective but slow) and two or three javelin auxiliaries (long range attacks with some
speed added).
The ultimate defense has your six armies go through a gate to confront your enemies outside the city. Line up the legions and cavalry up front, with javelins behind them; all of this just in front of the towers. Try to engage the enemy within range of your towers ballistas. The legions have a better chance with ballistas covering them, and the ballistas
will survive longer with legions protecting them.
Don't underestimate the enemy! Try to build a new legion about every two years, until you have as many as you want. This should give you the troops to handle the early attacks up until year 10.
Save the game whenever you're warned of an impending attack. If you lose your combat, you can revert to the saved game and build defenses where you know they're most needed.
Miscellaneous:
Ignore messages about overproducing food. Too much food is a good thing, assuming that you have the labor for it. If you don't, tell the Trade Advisor to turn some of your farms off temporarily, or have the Labor Advisor assign a lower priority to Food Production.
If people are winding up for a good riot, decrease taxes. Riot damage costs you more than the tax decrease does.
Never let unemployment exceed 20%. If you need to create jobs quickly, build extra hospitals.


. Hình như Palace là của governor.
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