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MGS,RE,Oni thì có chứ DMC 3 thì ko à (cái khoản cấu hình dội lên ấy)Câu này thì hơi bị sai à, xem cái mgs 2 và re4 , onimusha, dmc 3 thì biết, hình đã xấu hơn console mà cấu hình còn bị dội ác chiến nữa.
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MGS,RE,Oni thì có chứ DMC 3 thì ko à (cái khoản cấu hình dội lên ấy)Câu này thì hơi bị sai à, xem cái mgs 2 và re4 , onimusha, dmc 3 thì biết, hình đã xấu hơn console mà cấu hình còn bị dội ác chiến nữa.
Câu này thì hơi bị sai à, xem cái mgs 2 và re4 , onimusha, dmc 3 thì biết, hình đã xấu hơn console mà cấu hình còn bị dội ác chiến nữa.
Cho nên thông tin ở đầu topic này có thể nói là rumor hoàn toàn để anh em đỡ tranh cãi nhau.Crysis on Consoles - The Facts of the Matter
This has been a hot topic ever since Crysis was announced. This question has been asked repeatedly to several different Crytek employees which all seem to have their own unique, yet similar response. This article provides the facts on the matter while hopefully clearing up most of the confusion that has been generated over the past couple of months.
CryEngine2 Technology:
Let me start this article by giving you all an understanding of CryEngine2 and the technology behind it. CryEngine2 is of course what powers Crysis. It has been developed on top of the original CryEngine, but a lot of changes have been made.
The engine includes many advanced graphical technologies and features which have never been seen together. Some of these include Motion Blur, Depth of Field, Sub-Surface Scattering, Diffuse Transmission, Realistic Sunrays, Soft Shadows, Volumetric Clouds, Real time Ambient Maps, HDR, Parallax Mapping, Advanced Particle System, Realistic Lighting & Shading and now you're probably getting bored, so I'll stop there even though there's plenty of newer and more exciting graphical technologies in CryEngine2.
When all those technologies are combined, you not only have stunning visuals, but your computer has a hell of a lot of work to do. Luckily though, CryEngine2 is very scalable. To many, scalability simply means you can turn off or tone down most of the graphical settings which will in turn, make the graphics look like crap - but Crytek promise us that the game should still look fantastic on lower settings. Their goal is to make Crysis on low settings, look like FarCry on high settings.
CryEngine2 isn't just a graphics engine, but rather a complete game engine including physics, sound, artificial intelligence, network code, advanced animation system & you guessed it, plenty more. All this supports both 32-bit & 64-bit processing, DX8, DX9 & DX10 including Xbox360 & PS3, as well as multi-cpu and multi-gpu processing.
Note: Support for the Xbox360 and PS3 doesn't mean Crysis will run on those two consoles. It simply means CryEngine2 ( the engine Crysis uses ) supports both those consoles.
You can find out more on CryEngine2 by visiting the following pages...
Go to the CryEngine2 Specs Page at Crytek.com >>
Go to the 'Graphics' Information Page Here at Crysis-Online >>
Why is Crysis on the PC?
Cevat Yerli, CEO and President of Crytek has a point to prove. He wants to show the world that gaming on the pc is not dead, but rather more alive than ever before. The PC gives Crytek much more freedom than a console such as the Xbox360.
Crytek have many goals they would like to achieve with Crysis. Some of their goals just can't be achieved on a console. Unlike many other game developers, Crytek have integrity. Cevat Yerli has a vision, that is to make the best FPS ever made. That milestone is just so much harder to reach on a console due to the hardware limitations.
Another reason is that Crytek have more experience with making games on the PC. They've only ever made one other game, and that was the pc version of FarCry (ubisoft bought the rights to FarCry soon after it was released). The majority of Crytek's fans are pc gamers, so why disappoint a large fan base by producing a game for consoles.
I know what you're saying. Couldn't they make a pc version and a console version? Well, please read on...
Why Can't Crysis Come to Consoles?
First of all, Crysis could be ported to consoles. It's only a matter of working out how many sacrifices would need to be made to make that achievable. But if Crytek can't reach a similar quality bar as they can with the PC version of Crysis, then it's not going to happen. If Crytek still wanted to make a game for the consoles, then they'd make a new game designed specifically for the consoles. Game ports have never really worked well. Games should either be designed for the PC, or consoles; not both. It's rare to have both the PC and console version of a game become successful.
Sure, Crytek would probably make an extra few million dollars if they did release Crysis on the consoles, but would it be worth the risk of damaging the companies reputation for making top quality games? I don't think so, and neither does Cevat Yerli according to many of his recent comments. There's also the bigger question which is can they actually do it?
Like I said, if Crytek 'can' reach that same quality bar on the consoles, then I can't see why they wouldn't release a console version of Crysis for Xbox360 and PS3. But If they did, it wouldn't be coming out anytime soon, and you probably wouldn't have the same gaming experience on the consoles as you would on the PC.
Here's what Michael Khaimzon ( Lead Art Director ) had to say in a fairly recent interview...
"I don’t think there would be any problem to convert anything we work on to the next-gen consoles if we decided to. We have enough power here, with programmers and artists to be able to do such a thing. It's just a matter of making the decision which isn't mine to make. We would just have to see how much of a sacrifice to the game we'd have to make. Or whether there would be a sacrifice at all, maybe we could find a way to make the game look exactly the same as it does on PC on the Xbox 360 and the PlayStation 3."
Why Can't Crytek Produce a Great Crysis Port?
No one is saying they can't, but consoles do have their limitations. Crysis is a very detailed game with an enormous view distance. All that information has to be stored in a quick to reach place which is either the video ram, or the system ram. The next best thing is then the hard-drive. Unfortunately, consoles don't have much ram nor do they have a hard-drive ( which are much faster to read from than discs ). We've already seen how the simple environments in gears of war require many loading interruptions. This makes it hard to imagine how a game such as Crysis could run on a machine with so little quick access storage.
Note: As far as I'm aware, the HDD's that come with some consoles aren't used to store game data for increased performance, the majority of the loading is done from the disc.
Conclusion:
At the moment, Crytek are only focusing on a PC version of Crysis. Although a console version has been talked about, no final decisions have been made and I doubt we'll hear anything further on this subject until after Crysis is released.
Although the chances are that Crysis won't come to consoles, Crytek would certainly be thinking about the consoles and what they could do with them. As you would have read above, CryEngine2 does support both the PS3 and Xbox360. This makes it safe to presume that at some stage, we'll be seeing the same graphics engine that Crysis uses, on the consoles. Whether that be in a game made by Crytek, or another developer.
Source: http://www.crysis-online.com
While at the 2008 Game Developers Conference, two brave websites, Shacknews and Next-Gen, tried to get the answer from Engine Business Manager Harald Seeley to the age-old question: "Is Crysis coming to consoles?". He did not give a definite answer stating that the port is currently "being considered". In the same breath Harald also expressed his confidence in their upcoming success on the console market, both in engine licensing and game development.
While work on the console version of CryENGINE 2 only began after Crysis shipped in November, it is now in a fully operational state. Graphically it appears somewhere between medium and high detail as compared to Crysis on the PC, and the team hopes to support game worlds as large as those found in its flagship title.
While Crytek might consider outsourcing Crysis for console development, Seeley noted that any potential client would need to be very talented and be able to meet high expectations.
.Nhưng dù sao đó cũng chỉ là những thông tin chưa thật sự thuyết phục nên giờ hãy tiếp tục tranh luận và chờ đợiCrysis on Consoles...... being considered!
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Shacknews reports that Crytek has found porting its CryENGINE 2 to consoles to be "not as hard as" expected. The port work only began after Crysis shipped for PC in November 2007, yet it's already fully operational and said to offer a level of visual quality comparable to somewhere between medium and high in the PC version of Crysis.
Asked about the possibility of Crysis coming to consoles, Harald Seeley, Crytek's engine business manager said, "we're certainly looking at it and considering it". However, the issue is whether Crytek believes a Crysis port is the best use of its time, with the developer considering outsourcing the project if it went ahead.
Crytek is currently working on at least one console title and a non-FPS game.
Don't expect to see any CryENGINE 2 developed console titles any time soon though; Crytek won't be offering the engine to licensees until later in the year.

Nó chỉ mới bắt đầu có vài tháng thôi, bây giờ tương đương medium-high, tương lai nếu nó chịu khó học lập trình trên PS3 có khi lên được mức ultra+ thì sao.

Câu này thì hơi bị sai à, xem cái mgs 2 và re4 , onimusha, dmc 3 thì biết, hình đã xấu hơn console mà cấu hình còn bị dội ác chiến nữa.


con GPU của thèng PS3 còn cùi bắp hơn 360 chứ đừng nói tới 8800GTX, ở đó mà đòi lên ultra+ Khóc chị![]()
So sánh PC với console vẫn là khập khiễng ^__^"
Các bác thử xem khi chơi Gear Of War trên PC nó đòi cấu hình thế nào ? Có lên được 1080p hay ko ?
Trong khi trên 360 thì sao ? Chỉ cần đút đĩa vô máy là có thể rung đùi thuởng thức game![]()
Ai bảo ông RSX cùi bắp hơn 360? Toàn nói như đúng rồi, thử dẫn chứng đi! Trước khi ông ví dụ thì tôi xin nói rằng những game mà bản trên PS3 bị đánh giá "xấu" hơn X360 hầu hết đều do developers chưa tối ưu dc đồ họa, hay khồng chịu port cho đàng hoàng
PS3 chỉ có một nhược điểm là cấu trúc phức tạp, các nhà phát triển nhìn vào ngán, từ ngán đâm ra lười mà làm việc không cố gắng
Thử nhìn vào những game gần đầy như COD4, DMC4... người ta không thể phân biệt dc sự khác biệt giữa 2 phiên bản nữa, cá biệt Burnout Paradise còn đẹp hơn trên PS3
Nếu nhà phát triển nào cũng được như Infinity Ward, họ lập 2 team độc lập để phát triển cho 2 hệ máy, bảo đảm chất lượng trò chơi một cách thống nhất thì sẽ không có những chuyện tranh cãi thế này. Còn như Valve, tuyên bố thằng thừng là PS3 phức tạp quá, dek làm game cho nó nữa, kết quả là bị dân tình cho ăn tạ sắt
PlayStation 3 may be faster on paper, but Xbox 360's easier to harness, says Huddy
Microsoft's Xbox 360 will have better graphics performance than the PlayStation 3 despite the better on-paper specifications of the Sony console, according to graphics chip designer ATI's Richard Huddy.
Speaking in an interview with techie website bit-tech.net, Huddy - ATI's developer liaison and technology evangelist - went into detail about the Xenos chipset used in Xbox 360, and how it stacks up against NVIDIA's RSX part for the PlayStation 3.
Although the RSX is more powerful in terms of raw specifications - it runs at a higher clock speed for a start, 550Mhz rather than the 500Mhz speed of the Xenos part - Huddy claims that the unified shader architecture used by ATI will give Xbox 360 the graphical edge.
"That mere 10 per cent clock speed that RSX has on Xenos is easily countered by the unified shader architecture that we've implemented," he claimed. "Rather than separate pixel and vertex pipelines, we've created a single unified pipeline that can do both."
"Providing developers throw instructions at our architecture in the right way, Xenos can run at 100 per cent efficiency all the time, rather than having some pipeline instructions waiting for others," Huddy explained. "For comparison, most high-end PC chips run at 50-60% typical efficiency. The super cool point is that 'in the right way' just means 'give us plenty of work to do'. The hardware manages itself."
For its part, NVIDIA has repeatedly downplayed the importance of unified shader architecture, and has publicly stated that it doesn't believe that this is the best path to improved graphics performance.
Huddy believes that this position is marketing bluster from NVIDIA, rather than being based on any genuinely held beliefs about the technology in question.
"This time around, they don't have the architecture and we do, so they have to knock it and say it isn't worthwhile," he said. "But in the future, they'll market themselves out of this corner, claiming that they've cracked how to do it best. But RSX isn't unified, and this is why I think PS3 will almost certainly be slower and less powerful."
Of course, neither the RSX nor the Xenos exists in final silicon form yet, and the claims of both NVIDIA and ATI need to be taken with a hefty pinch of salt as a result. Although they're both based on IBM-manufactured chips and PC-like graphics parts, the architecture of the Xbox 360 and the PS3 is radically different and direct comparisons are difficult.
However, many developers working with both consoles up to now have privately concluded that Sony's system, which will be launched at least six months after Microsoft's, will have the edge in terms of overall performance.
Source: http://www.gamesindustry.biz
Đây là so sánh giữa 2 chipset đồ họa ATI Xenos của X360 và NVidia RSX của PS3:
. Hầu hết các bài viết về Xenos và RSX đều đã cũ. 1 điều không thể chối cãi là PS3 exclusive >>>>>>>>> 360 exclusive
.không thể chối cãi là PS3 exclusive >>>>>>>>> 360 exclusive.



1 điều không thể chối cãi là PS3 fanboi >>>>>>>>> 360 fanboi.Đồ cổ. 1 điều không thể chối cãi là PS3 exclusive >>>>>>>>> 360 exclusive
.

Đồ cổ. Hầu hết các bài viết về Xenos và RSX đều đã cũ. 1 điều không thể chối cãi là PS3 exclusive >>>>>>>>> 360 exclusive
.