Độc đáo WII U - Cập nhật thông tin [Weekly]

Nói về đồ họa à, mình thích :x .
đồ họa với chẳng đồ họa, 6 năm trước Wii thường ra với chất lượng đồ họa hơn PS2 một chút vẫn làm ăn ngon lành đó có sao đâu.

6 năm trước đồ họa Wii đẹp hơn PS2, mà ở thời điểm đó PS2 đang là current gen, nhìn đã rất mướt mắt, còn PS3/360 là đồ "ngoại hạng, next gen" rồi, lúc đó cũng chê đồ họa Wii. Thôi cũng tạm chấp nhận lời "chê" này vì đồ hoạ thời PS2 nhìn vẫn còn giả giả, texture không được nét lắm, shader này nọ cũng chưa hay. Tới bây giờ, Wii U nó thể hiện hình ảnh đến như vậy, mướt ngang ngửa đến PS3 mà vẫn còn chê xấu thì thật sự lạy dài các bác. Nghĩ mà muốn chửi vô mặt những thằng có thể mở miệng ra phát biểu "hình ảnh gì tồi tàn như game PS3 vậy". Không đùa đâu, dạo này bắt đầu thấy mấy câu comment giống vậy rồi đó.

p/s: bác kyuwan88 xài cái avatar + mấy cái mặt cười trong post, đọc qua thấy giọng điệu khinh khỉnh sao ấy :-? Bác công kích bác nào vậy?
-Đồ họa GameCube đã hơn PS2 rồi bạn ạ, PS2 có sức mạnh phần cứng kém nhất so với 3 đối thủ cùng thời, nhưng nhờ ra sớm nên chiếm trọn lợi thế (tình trạng này nghe quen, nhỉ), nói Wii chỉ hơn PS2 1 tý cũng như nói Wii còn kém GameCube về đồ họa, và Metroid Prime 3 đã chứng mình điều này là sai hoàn toàn. Điều đó cũng chứng minh là mới ra chưa lâu, Wii đã bị tận dụng tối đa phần cứng mịa nó rồi :)).
Đi đọc comment trên mạng trong giao đoạn chuyển tiếp qua một thế hệ console mới này, đôi khi không ngửi nổi cái đòi hỏi về đồ họa của bọn cứ tự nhận là "gamer chân chính", "yêu game" mà suốt ngày cày CoD =.=

Thiệt tình, suốt ngày đòi đẹp đẹp, đẹp tới cỡ nào, PS3 kiểu đó chưa đủ hay sao mà cứ đẹp đẹp hơn nữa. Tui nguyên một tảng PS3 nằm xó dưới phòng khách vì trót ghiền đồ họa đẹp tha về, giờ chưa kiếm ra game nào gắn bó nổi =.=

Mặc dù bác jin nói hơi dữ dội nhưng ủng hộ quan điểm bác jin


@shenlong: chém chút là thread này sôi nổi liền chứ gì >:)

PS3 phần cứng thì to nhưng cho hình ảnh xấu hơn X360 trong nhiều game, và so về sức mạnh đồ họa thì 720p @ 30FPS noAA, noAF của PS3 chỉ ngang với 1 PC tầm trung thời bấy giờ thôi. So với WiiU, theo tech trailer Zelda mới, theo đó có thể khai thác đến 1080p 4xAF thì PS 3 hoàn toàn k0 có cửa.

Nói về GPU của WiiU, theo trang này, thông số kỹ thuật GPU của WiiU "vô tình" trùng khớp với 5670 GDDR5. So với GPU cùng cấu trúc với 6670 đc lắp lên X720 theo lời đồn thì chỉ thua khoảng 15% so với bản GDDR5 và hơn 5 % so với bản GDDR3, sức mạnh đồ họa của 2 bên sẽ k0 chênh lệch nhau rõ rệt.

Những lời đồn GPU của X720 sẽ dùng cấu trúc của HD 7900 hoàn toàn là ảo tưởng, M$ k0 ngu để tái hiện ác mộng mắt đỏ của thế hệ trước đâu :)). Nếu lắp 1 con GPU tầm cỡ như vậy thì giá X720 có thể sẽ lên đến 600-700$ hoặc hơn.

PS4 mình chả quan tâm ...
 
xbox_smart_glass_trio1.jpg

Cam Weber, EA’s general manager of American football has revealed that the firm is fully embracing Xbox SmartGlass. Weber says that firm will basically use the Wii U to test out exactly what works and what doesn’t work on a tablet device.

“Conceptually we look at it in the same kind of way,” Weber said, of SmartGlass and Wii U’s tablet. “I think our designers are trying to solve problems around, ‘How do you take advantage of the smart glass, on either device, and what kind of functionality does that unlock? And I think it’ll benefit both.”

“To be more specific, we have Wii U in development now [for Madden], we’ll learn from it and it’ll take us further in terms of delivering on the SmartGlass.”

Dịch ra thì không hay lắm nên tớ để nguyên bản gốc cho anh em đọc
 
@shenlong: thằng EA nói chuyện dễ đập vô mặt quá ta :-? Mà giờ mới biết thằng MS cũng bí mật nhái kiểu chơi hai màn hình của nintendo. Để coi ai sẽ giỏi hơn :-? Riêng khoảng game, thấy hiếm hãng nào có thể design những game khéo như nintendo, bất kể hãng game đó có giàu như thế nào :)) Ko biết cái cục smart của MS nhiêu tiền đây.

@Mishael Dain: bác hiểu rõ về thông số phần của phần cứng GPU quá ta, mình chỉ có tìm hiểu về 3D max một chút nên biết chút ít về shader texture này nọ nên chỉ biết về khía cạnh đó :-? Mình so Wii với PS2 là vì thấy hình ảnh cũng từa tựa, với dân VN thì PS2 nổi tiếng hơn. Thật ra từ khi bắt đầu tò mò về đồ nintendo mình mới biết gamecube mạnh hơn PS2. Mình nghĩ đồ sony luôn luôn có thiết kế đẹp, sức mạnh "cơ bắp" luôn luôn vượt trội nhưng khi sử dụng lại thiếu sự thông minh. So sánh PS3 với Xbox 360 / Wii giống như so sánh dòng FF của SE, luôn luôn dùng nhiều thủ thuật + tài năng của họa sĩ để tạo nên đồ họa lung linh với cấu hình thấp với game của US thường dựa vô đa giác, đòi hỏi cấu hình máy trâu bò hơn.

Thực tế thì Wii với 3DS đã chứng minh là GPU có xung nhịp không cao, ko nhiều bộ nhớ nhưng vận hành một cách thông minh (hệ thống shader của 3DS) có thể đem lại hình ảnh tốt như thế nào. Mình nghĩ trở ngại lới nhất của 3DS / Wii so với mấy máy game khác là sức mạnh thật sự của nó thấp nên không gánh nổi sự hoành tráng, bối cảnh khổng lồ của nhiều game trên PS3/Xbox 360 thôi :-?

p/s: mà trong cái post thứ 2 của mình, ý mình là mình ghét mấy thằng cứ suốt ngày đòi đồ họa đẹp hơn nữa mà ko biết trân trọng những game được làm một cách khéo léo. Cảm thấy buồn cười thôi, ngày xưa thế hệ PS2 nhìn game đã thích mắt rồi, tới giờ mình nhìn lại FFX người ta chơi ngoài tiệm vẫn thấy đẹp, mà Wii đẹp hơn vậy mà bọn nó cứ nói giống carton :)) Tưởng tượng trong vài năm tới sẽ có những thằng thốt lên (ko cần vài năm, mình đã thấy có comment trên youtube rồi): "game gì mà đồ họa xấu òm như mấy game PS3 vậy" :)) Vãi trẻ trâu chơi game :))
 
Chỉnh sửa cuối:
Tui thì đang kéo monster hunter 3 ,tiếc cái éo coop dc :(
 
Nhớ đã từng đọc ở đâu đó Dolphin có thể dùng để chơi multiplayer của một số game nào đó mà :-?, nhưng hình như chỉ là giữa những người chơi Dolphin với nhau
 
Dragon Quest X Bundle​

wii_dragon_quest_x.jpg
 
New Super Mario Bros U gameplay !​

[video=youtube;3ZfrGezct3E]http://www.youtube.com/watch?feature=player_embedded&v=3ZfrGezct3E[/video]



==================================================================



Box Art Darksiders 2 Wii U and New Trailer


darksiders-wii-u-box-art.jpg


[video=youtube;x8bxQ2Eu4l4]http://www.youtube.com/watch?v=x8bxQ2Eu4l4&feature=player_embedded[/video]​
 
Chỉnh sửa cuối:
wii-u-game-pre-orders.jpg

New Super Mario Bros U
Pikmin 3
ZombiU
Nintendo Land
Assassin’s Creed 3
Wii Fit U
Rayman Legends
Rabbids Land
Sports Connection
Avengers: Battle For Earth

Theo Amazon.de
 
1295579330-dollar-sign-172x172.jpg

Mặc dù Wii U chưa ra mắt , nhưng các hệ thống bán lẻ trực tuyến lớn như Amazon hay Gamestop đã niêm yết giá các game Wii U như : Pikmin 3, , Just Dance 4 and Lego City Undercover với giá 100 $ !!!

Nintendo đã đưa ra những tuyên bố trong một buổi họp báo chính thức : "Các nhà bán lẻ đã bắt đầu có hành động trước khi các sản phẩm được bán ra, nhưng giá chính thức của game vẫn chưa được thông báo, cái giá ở trên chỉ là giá "giả" thôi"

" Khi mà giá của game vẫn chưa được chính thức công bố trong năm nay, tôi tin chắc rằng những nhà bán lẻ sẽ điều chỉnh giá cả trên các trang web của họ sao cho hợp lý" Một người phát ngôn khác của Nintendo nói
 
Chỉnh sửa cuối:
[video=youtube;QNfNlj9hKCs]http://www.youtube.com/watch?feature=player_embedded&v=QNfNlj9hKCs[/video]
................................................​
 
Những nhận xét về Wii U (do Nintendo tổ chức tại các thành phố của Mỹ cho các thành viên Nintendo).

Well, I can offer some other opinions. I was at the 3-5 PM slot.

What I played:

Project P-100
I NEED THIS GAME. NOW. This was easily the best game on the floor, no questions! When described in a nutshell as "Viewtiful Joe + Pikmin", I feel it's accurate. (With an awesomeness multiplier) The gestures prime your hero's unite attack, and then you can go to town combo-ing with it. (I tended to prefer the sword, but my friend loved the fist. The gun was pretty cool too, but a little unwieldy.) Left trigger lets you jello-mold defend, and with good timing I could get the enemy robot to stagger himself by bouncing off of it, and then combo like crazy. Right trigger lets you dodge, by having everyone in your group jump to the side in a large arc. There's also a normal "swarm" attack with X, which was a good way to build up some damage before usng hero moves. There's a battery and life system that I didn't quite figure out, but you needed battery power to use your hero moves. Otherwise it's standard run with the stick and jump with a button. (You can double jump and explore around to find more batteries and things.) You can also lift cars and things and chuck them at enemies, as well use the Hero Fist to lift BIG things, as well as turn large wheels. There was a portion in the demo when you went inside of a garage, and then you had to view the Game Pad screen to check out what was inside. Seems simple enough, a little gimmick but still cool. I also loved conscripting civilians and random other former heroes by drawing a circle around them with the Pad. (I can't draw circles apparently, so it took a few tries.) You get graded after each act, (Time, Damage taken, Combo) and I managed to get a few golds. Definitely an amazing experience, and one that bizarre-and-awesome-GAF would love.

ZombiU
Okay, I **** at FPS games. Kind of a fact. Additionally, the guy running the screen didn't really tell me what all the buttons did. Still, this is pretty intense. Ran around beating up some zombies with a cricket bat before realizing that by dawdling, I had drawn a swarm of six around me. When you get grabbed, you do have what amounts to an "extra life" by ramming an emergency syringe into the zombie's neck. Kills that one, but doesn't do anything about the others. Using the right trigger, you can shove, and by holding the left trigger to "Ready the weapon", you can use the right trigger to attack. Using the crossbow via the Pad was pretty cool, I do love the Silent-Scope-esque detail I got. Also cool was the "Scan" system, where if you hold the left shoulder, you can use the Pad as a sort of AR scanner ala Metroid Prime. It shows a grey, sort of static-y screen, and any bright spots you can hold an "analyze" button on the touch screen to let you know if any containers or zombies are carrying anything useful. There is a bit of a radar on the pad as well, and the "rummaging" pan out is very effective. The other detail I think is pretty cool is that I believe there's only one of each weapon in the game world. So if you've found the shotgun, (and it is GOOD) but your survivor carrying the shotgun gets bitten, you're going to WANT to hunt down your former-survivor-now-shotgun-hoarding-zombie, because damned if you're going to go around shooting things with the pea-shooter your pistol is.

New Super Mario Bros U
A nice, solid platformer. Played the first level in a competition, (speed run) and won a hat. The "create-a-platform" feature is pretty nice, as well as the ability to knock back or otherwise stun enemies. (Though my Pad-using teammate managed to push a goomba back so that my jump landed right in front of it and I bodyslammed it, shrinking. >_> Sheesh.) The Squirrel Suit is pretty fun to use, and I like the fact that we've got a nice glider. (Didn't get to mess with it very much.) If one likes 2D Mario, it looks like it'll be satisfying. I do hope for trickier levels earlier on, but we'll see how it goes.

Rayman Legends
On the other hand, this was definitely higher in difficulty. Murray (or whatever the Pad Fairy is named) is a great device. He cuts ropes, nails enemies, gets more...point thingies, and really forces a teamwork aspect with the platforming player. Apparently in single-player, you control both Murray and Rayman. Got to use the Wii U Controller Pro. VERY comfortable, and the stick/buttons difference didn't cause me any trouble in the slightest. The gameplay of kicking and punching is still there, and the rhythm-y rock out running level was AWESOME. This is another one to definitely look out for.

(I...didn't really get to play Pikmin 3. Disappointing!)

Nintendoland
Only got to play the Luigi's Mansion pseudo-Pac-man-Vs. game, but that was fun. I have to admit, Nintendoland looks far less fun than it actually is. Get a few friends together, and this is a ton of fun. Chasing down the ghost requires a lot of verbal communication of "Ghost is in my Zone, I'm Luigi!" and without teamwork, you just get owned by the ghost player. I think Nintendoland really comes down to a "gotta try it and see if it's to your taste", because it's a lot of fun, but it's not a "deep" experience if that's what you're looking for. Fun, simple party games suggests to me that as a pack-in, it'll do fine. (The instructions are pretty simple. Normal wiimotes can use one button to "sidestep" and another to "shine light", and the idea is to shine the ghost to death. As you shine, the beams get shorter. Get batteries to recharge your flashlight, revive scared allies with light, and don't split up too much or the ghost can sneak behind you and pick you off with its dash move. The wiimote vibrates when the ghost is near, hence the need to communicate. Still good fun.)

Game And Wario
This feels kind of tech-demo-y as well, but the games are still fun to play. I'm a little disappointed it'll only be 10 games. I played the Jimmy T. skiing game. Simple enough to play, and I got to enjoy Jimmy T being the fabulous dude he is. Don't mess with the blue 'fro! Gameplay consisted of turning the Game Pad on its side and using the gyro to maneuver him, and shaking the Pad to do tricks during jumps. Nothing complicated, but quick fun is still good.

ZombiU Multiplayer
Let's just go with Left 4 Dead, but you get to be the director. Capture the flag, careful placement of running zombies and others can make it VERY difficult for the survivors indeed. This is quite the blast to play, and I can see a lot of time being put into it.

I did not check out Sing, Just Dance 4, Wii Fit U, Ninja Gaiden 3, or Batman: Arkham City. They did NOT have Tank Tank Tank or Scribblenauts on the floor during my timeslot. (Which sucks, because those are both pretty fun according to the staff.)

Wii Fit U looks like it's pretty good at tricking you into exercising. Gamification at its finest, I suppose. Not really my thing, but I think it'll do okay.

I've come away from the Experience thinking "Well, I need to get a Wii U so I can get P-100. And play P-100. I wish I could play more P-100. Man, I sure am thinking a lot about P-100."

So yeah, similarly, ask any questions if you want, and I really would love another chance to get my hands on it. According to my girlfriend, Pikmin 3 added a dodge-roll, which allows for faster action and makes the game SO MUCH BETTER! Rock Pikmin are nifty, and the game is an excellent addition to the Pikmin family.

Edit: also, the Wii U Game Pad is REALLY light and comfortable. I'm surprised as it looks far clunkier than it is.

Additionally: They had a photo section where you could pose with plush rupees or a yoshi or 1-up mushroom. Didn't take advantage of it, but that was kind of cool.

They also had some free snack-y stuff. Bottles of Wii-U Experience water, Blue Lemonade (berry flavored), Blue cotton candy, fruit kebabs, blue-frosted glazed doughnuts, and mario-themed cake pops. I think my tongue is still blue.

Also a shout out to blurrygil for working the event. Good seeing you again!


Anyhow, back.. well after hanging out with friends all night.

Sadly didn't get my hands on ZombiU or Project P-100, since the lines were so long for that, but did get a chance to check out Just Dance 4 (First game played), NintendoLand, Super Mario Bros U and Rayman.

Just Dance 4 was fun, I mean it was more Just Dance. They were showing off the puppet mode, in which the player with the Wii Pad is able to pick the dance moves that the other players have to do. Its a fun little mode, but really nothing ground-breaking.

Super Mario U was.. new Super Mario Bros U... I mean I love the games. They are a ton of fun, and really nothing has changed here. It is odd how some of the quirks in multi annoy me more with strangers, like the slight pause when someone dies. Someone also asked.. I think but the Squirrel suit is also motion controlled.

Rayman Legends was a ton of fun.. tried both as the person on the Wii Pad and the Classic Controller. The Classic Controller feels fine, but didn't use dual analog so not sure how that woudl change opinions.
The tablet stuff was fun, but sparse for the most part until the second half of the demo, where could use it for a bit more. It is novel to have 2 players playing the same game but with different abilities/objectives.

NintendoLand was the real star of the show for me. Got to try out Takamaru's Ninja Castle, Luigi's Ghost Mansion, Animal Crossing: Sweet Day and Donkey Kong's Crash Course.

Takamaru's was okay, but game broke on me twice, and the rep at the booth didn't know how to fix it. Like the game just stopped registering any of my movements!

Donkey Kong.. was actually a ton of fun. Got to go through it twice, first time was a disaster, but second time, really got the hang of it, and its a fun little puzzle game. I hope it has a ton more puzzles.. and like online leaderboards or something since it does keep track of high scores.

Now there's a toss-up between Sweet Day and Luigi's Ghost Mansion as my favorite game on display. Both share a similar concept, 5 player game with a character on the Wii Pad that has abilities the other players don't. And both really need communication between players on the Wiimote to win, and it was a ton of fun. Everyone shouting orders and the likes and getting freaked out when grabbed or whatever.

Now for more specific
Luigi's Ghost Mansion. Most of it is known, but some things didn't see mentioned much. If you are the ghost, you can press A to run, but running makes you visible on the big screen.

You are able to revive your teammates by shining a light on them for an extended period of time. Obviously leaving you vulnerable to ghost attacks.

When you are the last player in the game, you can get a super vacuum which allows you to revive your teammates quicker/do more damage. Sadly, I didn't get to see it in use.

Got to try out the game as both the ghost and Miis, and it is a ton of fun no matter which side you are on.

Animal Crossing shares a similar theme. Except the Miis have a goal they are trying to reach (gathering 50 candies) while the person on the GamePad controls 2 guards.

What I didn't know is that you actually controlled both guards independently with the analog sticks and the screen stretches the further you are to show both players. So the strategy I used was to move them along different paths so you can better corner the Miis and their candy. The game also proved to be a blast since you need to cooperate with your teammates for certain trees (some require 2 or event 3 players to activate)

I think NintendoLand has potential, but really need to see how the final package is flushed out. As fun as the games were, I feel like each needs at least 4-5 different maps to really keep the experience fresh and fun. And perhaps.. shorter tutorials.


So I'm just going to copy over my thoughts from the Wii-U Community thread, since it was a long post.

Anyway here's my impressions from today.

So I just got back from NYC a little bit ago and got to play the Wii-U. Surprisingly the 5 - 7 time slot really wasn't very crowded at all, and I got to try out a bunch of titles and even got a long time with some of them. I have to say I'm even more excited for the Wii-U now. I knew I was going to get one, but now it's like OK the fucker needs to release tomorrow so I can play some more!

Just some comments on the Wii-U pad before the games. It was WAY WAY lighter than I expected it to be. I was actually really surprised how light it was. I was also surprised by just how crisp and bright the screen was. Not quite retina display, but still really nice and sharp. Colors were great on it. I don't know if it's just using motion sensing, or if there are small ir camera's on the sides of the Wii-U controller but you can turn it side was and aim at the screen with it.

New Super Mario Bros U - So this one I got A LOT of time with. They had two stations for this, and one of them was in like a room that no one seemed to notice. So I got to play each of the 3 levels with a full allotment of 5 people. Controls are spot on, as you would expect from the NSMB line, and the graphics were really nice. While it's the same NSMB style we've seen before, it was super crisp, bright, and very sharp and detailed. Who ever that pixel counter was that claimed it had no AA, they were so damn wrong. After playing all 3 levels I went out to try some other stuff. Then there was a moment when they were doing some competition thing on Wii-Fit U so I went back to the NSMBU room and had the game all to myself. This time I got to play using the Wii-U pad, and to confirm with the pad you don't have to use motion controls. If you press the left trigger it's the same as doing the motion controls with the Wii controllers.

Wario and Game - For this I played the Arrow game of it. Which you turn the Wii-U pad side ways to aim the arrows and draw your finger across the screen to shoot them. This was actually a lot of fun, and the aiming on it worked really well. Better than the Ninja game in Nintendo land, but more on that later. At one point I let the little Warios get close to me and they appear on the pad screen and you have to do a stomp the ant kind of little thing. It was fun, I thought it was a nice integration.

Zombi-U - This was my only annoyance during the whole thing, and it wasn't the game's fault. So the person ahead of me in line for this game got a good 15 - 20 minutes with the game, and the person standing there helping folks just let him go and do his thing with it. When it came to be my turn, things were a little different. I start going, and kill like 2/3 zombies with the hand gun, and then the guy basically manhandles the controller and forces me to equip the cricket racket or something like that, in an area where I'm surrounded by like 4 - 6 Zombies. Needless to say I was dead in no time, to which it now wasn't my turn any more..........So I waited 20 minutes to get to play for just shy of 3, thanks line guy. Anyway from the little bit I played, and more I watched of it, the game seems fun. It's all in real time so to speak, so if you're trying to loot a Zombie, or checking your inventory, other Zombies are all running around still and coming for you. The use of the Wii-U pad seemed interesting, and I was kind of on the fence with the title before but I think I'll get it at launch.

Luigi's Ghost House (mansion? forget what it was called) - This was pretty cool, and a lot of fun. I got to play like 3 rounds of it. I played two rounds as the folks with flashlights, and a round as the Ghost. The round with as the Ghost I took all 4 other people down in like less then a minute. This felt like an awesome party game. Playing as the regular people and, yelling out ohh I felt the ghost over here, or there in the lightning you can see him, was actually pretty fun. I could totally see this being a fun party game. Actually a lot of the Nintendo Land stuff I played felt that way.

Zelda Battle Something (sorry I totally forgot the names of the mini games) - So in this one, it's 3 players with 2 players acting as Swordsmen, and 1 player with the Wii-U pad acting as a bowman. I got to play this one twice, once as a swordsman and then once again as a bowman. I really liked the bowman part. This was the first time I got to use the umm looking at the Wii-u pad screen and aiming with it style game play. I was actually surprised how well it worked, and I don't think I looked at the main tv screen at all during that time.

Ninja Something - This was the only single player game from Nintendo Land I played. Similar to the Wario one, you turn the Wii-U pad side ways and flick over the touch screen to throw throwing stars, and you turn/tilt the wii-u pad to aim. For some reason this felt, almost TOO sensitive to me. I almost think it would have felt/worked better if I was sitting down, because then I would be resting my hand holding the Wii-U pad in my lap, and there would be far far less tiny little movements. I'm guessing the Wario game is being less precise and not using every tiny movement, the way this one is. I mean just every tiny little motion was read in my aiming. It was ok, but it was a little frustrating in how accurate it was. Like I said, maybe if I was sitting down and therefor had far less little movements for it to read I would have liked this better.

Rayman Legends - There isn't much to say. It played like Rayman Origins and looked absolutely beautiful on the screen. The two player stuff seemed interesting, it was a real team work kind of thing. Like with the person having the pad able to tell you, or this invisible ledge has spikes, but this one doesn't so jump to this one sort of thing.

Pikmin 3 - I only watched folks play this one, because 1 I'm a bad Pikmin player, and 2 the line was kind of long at the time. Looked good, and I think fans of the series are going to really dig it. It seemed like people had no problem with the controls, and visually it looked pretty nice.

P-100 - This is another one I only watched, again because the line for this was always HUGE. It looked a lot more fun in person than the trailer made it out to be. This has gone from a hmmm maybe to an almost definite for me.

I'd just like to add a comment on Nintendo Land in general. I really, REALLY hope that Nintendo is smart and makes this a pack in. My experience with Nintendo Land echos Wii Sports in eerie ways. During both of their E3's when they were shown I was totally Meh to them. Watched half a trailer and called it a day. Then at pre-launch events where I got to play both of them, I became totally sucked in and had crazy amounts of fun with them. Both are easily party games, specially drinking party games. I really think Nintendo has a possible chance of lightning striking twice with Nintendo Land. I just hope they're smart and get it into enough people's hands in a social setting like they did with Wii Sports.

Also sorry Ghahiggidy (spelling?) I didn't see any power bricks left out to take pictures of.

Ohh I also noticed that there were just as many black Wii-Us as there were white ones, hopefully black will be a launch color!

This also took way longer to type up than I thought it would.


:9cool_sweet_kiss:
 
Thành viên của nintendo được phép chơi trước các game của Wii U X_X, đúng là sướng thật X_X
 
wii_u_game_pad_nintendoland.jpg

Nintendo lúc trước đã thông báo rằng các dịch vụ online bình thường của hãng dành cho Wii U là hoàn toàn miễn phí, nhưng cũng có khả năng khách hàng của nintendo phải trả phí nếu như muốn trải nghiệm những dịch vụ online mang tính chiều sâu hơn. Satoru Iwata nói rằng Nintendo không thể hứa rằng hãng sẽ luôn cung cấp một dịch vụ online miễn phí từ bây giờ cho đến tương lai

“We cannot promise that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide.

“But at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services.”

“We have a wide variety of consumers, from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation,” he said.

“We therefore believe that services which ask our consumers to obtain paid memberships are not always the best.”
 
Tekken Tag Tournament 2 New Characters Announced​

[video=youtube;HDIC2eWIc1U]http://www.youtube.com/watch?v=HDIC2eWIc1U&feature=player_embedded[/video]

For Ps3, Xbox 360 and Wii U
 
Wii U Experience Tour Video​

[video=youtube;K1ExHnh9KIU]http://www.youtube.com/watch?v=K1ExHnh9KIU[/video]​
 
jxd-s51001.jpg

Chinese company Jin Xing has announced a new handheld gaming device, the JXD S5100, which will be powered by Android 2.3.4. It was revealed a week after Nintendo confirmed that they will be releasing a Nintendo 3DS XL. As you can see from the picture above, the JXD S5100 shares a strikingly similar resemblance to a 3DS and a Wii U GamePad. A release date is not yet confirmed for the JXD S5100.
 



Ngày phát hành chính thức đã có :D
 
Back
Top