stun, mini stun, bash thế nào cũng chỉ là stun, khác nhau chỉ là cái duration . sniper là ranged bash, sladar là melee bash
p/s: dota wiki cũng nhiều chỗ thiếu lắm
Melee heroes' bashes stack fully, so if two or more bashes occur at once, the longest stun time from all the bashes will be used (bashes never shorten stun time) and all the different bash damages will be added .
The damage is reduced by spell resistance, and eliminated by magic immunity.
The damage is a separate source and therefore does not count to lifesteal and does not interact with critical s trikes in any way.
Additionally, melee units' bashes have a clear advantage:
The stun part of the bash is NOT eliminated by magic immunity and therefore you can even stun magic immune units, though they will get no additional damage from the bash.
As for ranged heroes, it's the other way round. The bash damage is added directly to the normal attack damage and therefore it behaves just like any normal damage increase (it's reduced by armour value and armour type, it grants lifesteal, etc.). The stun part is blockable by magic immunity. However, a ranged hero can not land multiple bashes in one hit - a proc of a later acquired bash will always completely overwrite an earlier achieved one.
p/s: dota wiki cũng nhiều chỗ thiếu lắm
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, do tớ không hiểu và bạn đọc không rõ nên hiểu nhầm...


