bạn ơi part 4 trong link này bị lỗi mình ko down dc, up giúp mình link khác với :(
http://forum.gamevn.com/showpost.php?p=15409034
http://forum.gamevn.com/showpost.php?p=15409034
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
[J]ack[S]parrow;16204371 nói:Ai có nick megavip thi pm nick jackvt93 nha
sao mình download về ko đc vậy
À để mình up sang mega.1280.com download cho nhanh với fpt đó mà. Tại nó mới mở lại. Mình up bằng acc khách thì chỉ dc có 7 ngày.Còn acc vip sẽ dc vĩnh viễn.Nếu bạn tin tưởng thì đưa cho mình.ThanksChi vậy bạn?
@FXT_tung: sao cái Megaman classic 8 (PS) không down được thế? cứ click vào download thì link nó lại ra lại post 1, có cảm giác bị chơi đểu :(
Các bài riêng kia chỉ là post hình ảnh + thông tin thôi
(ai thích xem thì click vào
)
Mình đã kiểm tra, thấy down bình thường. Bây giờ bạn down lại đi :)
http://www.mediafire.com/download.php?egzomz1xm0x
Sao mình ấn vào download thì nó lại ra trang đầu của topic này thế bạn? cái link ở bên trên thì lại là của MMX7 mình đã search kĩ và không down được MMX6 bản psx vậy bạn có làm ơn post link lên nhé, Thanks bạn.
* GENRE: Action, Platformer
* COMPANY(IES): Capcom
* LANGUAGE: English
* RELEASE DATE: 1998
* SYSTEM REQUIREMENTS:
- Windows 95
- Pentium 100 MHz
- RAM: 24 MB
- SoundBlaster compatible soundcard
- DirectX compatible drivers
Mega Man X4 (ロックマンX4, Rock Man X4) is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2 and the PlayStation version was also released in Singapore's AMK Hub on 2007. Gameplay
The gameplay is similar to the previous installments of the X series, but there are some important changes:
At the beginning of the game, the player chooses to play either as X or Zero. Unlike future games in the Mega Man X series, the player is committed to the choice throughout the game (i.e., he cannot switch to the other character at any time). Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.
X wields a plasma cannon (X-Buster) on his arm that he uses to attack foes from a distance. It can be charged to fire stronger shots. When he defeats a boss, he gains a new weapon for his Buster. These weapons have limited ammo, displayed by a meter next to his health. In some stages, X can find capsules that contain upgrades that greatly enhance his capabilities.
Zero is more melee-oriented than X, using a saber (Z-Saber) rather than his usual arm cannon (Z-Buster). Its power and accuracy compensate for his lack of range. Not all of his moves are weapon-based— rather than acquiring weapons from bosses, he learns "techniques" such as the air-dash (Hienkyaku) and double-jump (Kuuenbu). However, Zero cannot upgrade any of his body parts in this game.
Two new Tanks have been added: a Weapon Tank, which will fill all of your Special Weapons up; and an EX Tank, which increases your default lives from three to five, should you have to start over or reset. The Life Tanks have been reduced from four to two, but they're more easy to fill now (every energy capsule picked goes to the tanks, not only those taken when at full health).
This is the first X game where your characters have conversations with the bosses before the battle begins, rather than the boss simply entering the room and attacking immediately. For this reason, there is no music specifically used to accompany the boss's entrance, as was the case with the first three games.

* GENRE: Action, Platformer
* COMPANY(IES): Capcom
* LANGUAGE: Korean, the voice is Japanese
* RELEASE DATE: 2003
* MINIMUM SYSTEM REQUIREMENTS:
- OS: Windows 98/ME/2000/XP
- Processor: Pentium 3 @ 500 MHz
- Memory: 128 Mb
- Video Memory: 16 Mb
- Sound Card: DirectX Compatible
- DirectX: 8.1
- Keyboard
- Mouse
- DVD Rom Drive
Mega Man X7, known as Rockman X7 (ロックマンX7?) in Japan, is a video game developed by Capcom. It is the seventh main game in the Mega Man X series and the first to have 3D gameplay. It is the first in the series to appear on the sixth generation of video game consoles and the debut of the series on the PlayStation 2.
It was also released for the PC in Asia, though it suffered from numerous bugs (such as Zero's hair disappearing during gameplay). A patch was later released that fixed most of these bugs.
As the Reploid Conflicts proceed after the Nightmare Phenomena event, the world is slowly recovering. But as always, Maverick crime is rising in newly constructed cities. As this new crime wave hits, X finds himself trying to answer moral questions that have plagued him since he joined the Maverick Hunters: "Are we doing the right thing to solve this matter?" "I've had enough of this violence" Unable to assuage his conscience, he drops from the battle frontlines and assumes a more strategic support role at headquarters. With X's retirement, a massive power vacuum ensues and many independent groups develop, trying to fill the void left by the hunter. Prominent among these groups is the "Red Alert Syndicate", growing large enough to become a dominant force. The Red Alert is a new group of Reploids, similar to the Repliforce, but consisting of vigilantes. They claim to hunt Mavericks, but apparently do more than that. One of their members, Axl, decides he's had enough of their "murdering" and tries to leave the group. Red, the group's leader, is angered by Axl deserting, and goes on a rampage to get Axl back.
Axl is chased by a mechaniloid sent by Red Alert to retrieve him, and their chase causes havoc that calls for the Maverick Hunter Zero to investigate the area. After a quick meeting and battle against the mechaniloid, Zero takes Axl into custody at Hunter HQ. With this action, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain custody of Axl. Zero goes into the action without hesitation, and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. With no word from X, Axl promises to impress the former hunter. X stays behind, trying to find a more peaceful solution to what he views as another pointless conflict. Eventually, X decides that his involvement in is required to assure a quick end to the bloody war. Alia then finds out the location of Red Alert main base. The hunters enter the Crimson Palace and find a rebuilt Sigma. Sigma is eventually defeated and X reluctantly promotes Axl to become an official Maverick Hunter.

* GENRE: Action, Platformer
* COMPANY(IES): Capcom
* LANGUAGE: Japanese, English
* RELEASE DATE: 2005
* MINIMUM SYSTEM REQUIREMENTS:
- OS: Windows 98/ME/2000/XP
- Processor: Pentium 3 @ 1 GHz
- Memory: 128 Mb
- Hard Drive: 1 Gb free
- Video Memory: 64 Mb
- Sound Card: DirectX Compatible
- DirectX: 8.1
- Keyboard
- Mouse
- DVD Rom Drive
* RECOMMENDED SYSTEM REQUIREMENTS:
- OS: Windows 98/ME/2000/XP
- Processor: Pentium 4 @ 2 GHz
- Memory: 256 Mb
- Hard Drive: 1 Gb free
- Video Memory: 128 Mb
- Sound Card: DirectX Compatible
- DirectX: 8.1
- Keyboard
- Mouse
- DVD Rom Drive
Mega Man X8, known as Rockman X8 (ロックマンX8?) in Japan, is a video game developed by Capcom. It is the eighth game in the Mega Man X series. The game plot focuses on the abduction of a "next-generation" reploid from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them.
The story is set during the late 21XX. The Reploid rebellions across the past years continue, seemingly with no possible solution. To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon where they seek to expand their horizons to space. This operation is labeled as "Jakob Project", with the orbital elevator bearing its name, and a Reploid named Lumine is placed in charge of the project. As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project. These New Generation Reploids are able to use DNA data to change their shapes. They are the perfect workers because they can change their shape according to a task, and have subroutines built in to prevent them from going Maverick. (In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid.)
Everything seems to be running smoothly until Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3, kidnaps Lumine for unknown reasons. It becomes the Maverick Hunters' mission to rescue him. However, what the Hunters do not know is that Sigma has returned. Contained on every single copy chip in these robots is Sigma's own DNA, meaning that the next-generation 'Maverick-Proof' reploids are in fact able to go Maverick. Sigma seeks to remove the "old generation" and repopulate it with his "children". When Sigma is defeated in his palace, Lumine steps in to take the entire operation over and kill the Maverick Hunters. Lumine gloats to the Hunters that, in order for evolution to take its course, he and his fellow new-generation Reploids must destroy both humans and "obsolete" Reploids. After a massive struggle, Lumine is defeated. When Axl walks up to Lumine's body, however, he is shocked as a tentacle springs from it and damages the crystal on his head. As the three different characters ride back down the Jakob Elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution. Axl is unconscious, but his shattered crystal can be seen glowing with a tiny fragment of a crystal shard.
