ChuckNorris
T.E.T.Я.I.S
- 24/3/13
- 535
- 1
Bản premium/Elite của Xbox 360 vẫn có kèm headset đấy thôi ?
Xbox One kiểu gì cũng chả có những phiên bản core/arcade rẻ hơn, chờ thôi.
hình như 2005 bán máy đến 2008 mới có arcade thì phải @__@
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Bản premium/Elite của Xbox 360 vẫn có kèm headset đấy thôi ?
Xbox One kiểu gì cũng chả có những phiên bản core/arcade rẻ hơn, chờ thôi.
. Cuối năm nay hy vọng X ra :( , hơi mong manh , tháng 8 này chỉ có 2 ex của Wii U , 9,10,11,12 chưa biết sao :( 
Đọc cái tít lúc nãy, PS4 chơi game ở 1080p mà chỉ đc 30FPS nghe chán vãi ra, next-gen mà chỉ đạt đc tới mức PC trung bình hiện tại![]()
toàn chơi trên con lcd 240hz nên chả phải quan tâm vấn đề đấy.

lcd cấp cao nào 240hz ghê vậy bạn , cho mình xin cái tên![]()
Mình dùng LG 47ld650 bạn ạ.
................
thế thì chức mừng bạn đã bị nhà sãn xuất lừa , thằng này có 100hz thôi bạn à.

Cái này thì mình bó tay, nhưng nếu bạn thử đem con này ra so sánh bằng mắt với 1 con plasma 600hz với con LED 120hz(chưa test mấy con Hz cao hơn) mở 1 phim HD rồi bật max Trumotion thì mình chắc chắn con này xem mượt hơn hẳn 2 con trên.![]()
Gamestop hasn't seen the TitanfallAs of this morning, GameStop management has confirmed that they are not currently taking reserves on Xbox One. No official explanation has been given for the removal of the SKU at this time, and GameStop has not clarified whether or not they will re-open the reserve list at a later time. PlayStation 4 is still available for reserve, and Sony recently announced that GameStop has pledged to buy every PlayStation 4 they can get their hands on.
khái niệm refresh rate bạn còn không rành mà bày đặt đi so sánh với tv khác nữa à , cái tv 100hz của bạn mà xem mượt hơn hẳn một cái tv true 120hz thì mắt bạn có vấn đề thật rồi, chia buồn.
, nhà mềnh có 4 cái tivi để so sánh và cũng đã so sánh chán chê rồi nên mềnh đếu rảnh để lên đây bốc phét với bạn đâu.
As for that shift in platform to the PS4 and Xbox One, "there are several reasons," he explained. "We had originally thought about making this announcement last year, but due to assorted reasons that got delayed. This meant that the lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us."
Nomura and his team also found themselves hitting a wall graphically with the PS3 and 360. "With current-gen systems, we couldn't fully express what we wanted to do in this project," he said. "There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."
What are these things that he envisioned, or wanted to do, with this project? "It largely had to do with the display," Nomura responded. "I wanted FF15 to be as seamless as possible, and to achieve that, we needed to have all the actions you could potentially do always be available in memory. Since this is FF, after all, you have lots of potential factors, from the varied weapons to the party members' individual actions and magic spells. Keeping this massive amount of RPG character data around, and having them fight all kinds of monsters on a large map, is a lot of stuff. To that we're adding light sourcing, physics, filters, and other graphical elements, but there's only so much we could display at once, so we were forced to go through a weeding process."
"The trailer we showed at E3 has battle scenes that make use of a wide swath of space," he went on, "like how Noctis warps up to a higher area. Characters can go around this large yet intricately-detailed space, and it feels like an FF battle. This presentation takes a lot of processing. Trying to do it on current-gen systems would mean that the display of objects may not be able to keep up within a world map-sized space. The map changes and destruction we showed in the video was also something we really wanted to do."
So FF15 is now a PS4 and Xbox One title, but Nomura is quick to point out that he's favoring no console over the other. "Previously we proceeded with development based on the capabilities of consoles like the PS3," he said. "Now, though, we're developing on DirectX 11, not based on the PS4 or the Xbox One. This lets us develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way. As a result, the original FF15 runs on a pretty high-spec PC, and how close a console gets to this original depends on its specs. The idea is to keep our options open; if a console comes out in the future that can recreate the original, we can handle that. It's the opposite approach from your typical 'multiplatform' project which bases itself on the specs of a single console."
So a PC port is possible? "This isn't something we've really discussed, but it depends on the demand. Currently it'd require a pretty expensive PC, but if we get a lot of people in the future who want to play it with full specs, I think we can discuss supporting that."
Versus 13's renaming to 15 is a surprise in part because, over the past half-decade or so, Nomura mentioned once or twice in interviews that the game's story and content was possible precisely because this wasn't an "official," i.e. Roman-numeraled, Final Fantasy. However, Nomura doesn't see this as a problem - in fact, while he declined to discussed release dates or how far along the project was, he already began talking about the apparently-inevitable Final Fantasy 15-2 we'll see someday. "When we started talking about the shift to FF15," he said, "we discussed with the company about whether it was really okay considering we had action-based battles and all these other things we tried to do because it wasn't a numbered title. That was not a problem for them, so our direction hasn't changed. However, as the 'A World of the Versus Epic' hints at in the end of the trailer, FF15 ends with a climax, but we plan to continue the story. That's something we have in mind as we complete the game."
thế thì chức mừng bạn đã bị nhà sãn xuất lừa , thằng này có 100hz thôi bạn à.

thưcj sự là những con TV 3D thụ động đều chạy mượt hơn tv cùng độ phân giải thường , như con tóhiba nhà minhyf này chơi game 30 mà cứ như 60 vậy , mỗi tội xem phim hơi ức chế vì nó mượt quá nên trông cứ như phim truyền hình vậy![]()
http://asia.gamespot.com/news/square-enix-pc-version-of-final-fantasy-xv-undecided-6410435
Dân Pc mà kêu gào nhiều là có khả năng FF15 lên PC

Tetsuya Nomura explains why Final Fantasy Versus 13 became Final Fantasy 15
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>>> Lười thì nói mẹ ra, lý do đ gì! lmfao!