EVIL TIPS, TRICKS, TACTICS, AND TECHNIQUES
By Out4Blood
The following are generally evil techniques you can use to confound your opponent, win a key battle, or just otherwise cause mayhem. One thing they all have in common is they will give you an edge - if you have the micromanagement skills to execute them while not sacrificing the rest of your game. They are ranked from cunning to very evil – with lame being added on the end. If you have any questions about whether these are fair or cheating, you should ask your playing partners or friends.
In Blood’s book, if it’s in the game, it’s fair.
Cunning Palisade or wall forward builders for protection. When you are building that forward towncenter or barracks, protect your villagers from attack by building a wall segment on each side of your villager. This can be done very rapidly, takes only 15 stone, and ensures completion of your forward base – you can then delete certain portions to escape from.
Cunning Lure boars with villagers. You’ll want to get the loom for this, but it is doable without. 1) Select a villager and attack the boar you want to lure, 2) Run back to the safety of the nearest towncenter or mill, and 3) Slaughter the boar with a pack of villagers. This takes practice to time correctly. You’ll want the villagers doing the eating to drop off their resources prior to attacking the boar. This is more common than cunning. Also, don't lure boars with scout, this is not cunning, it is stupid. Your scout is better off scouting, not endangering itself with boars.
Cunning The "towncenter quick click." Ever notice how you always seem to have 49 food stockpiled when that last queued villager is created? Well never have 49 food again. 1) Simply select the villagers slaughtering sheep at the, 2) Right-click on the TC, then 3) Right click them back to work on their sheep. Do this before the villager pops out and you should have more than 50 food. Your villagers do not deposit their food until the sheep is done, or they have collected 10 food.
Cunning Use houses as makeshift walls in Dark Age. Why use houses when you have palisades? Well for one, houses have more hit points and take longer to destroy, and for another, you need them anyway – might as well have them perform a useful function. Fill in the extra spaces (if any) between houses with palisades.
Cunning Shift-click queuing. If you want to build a lot of units at one time, hold the shift button down when you click the unit you want to build. Each click (or press of the hotkey) now queues up five units instead of one. Essential in DM games where speed is everything.
Cunning Partial build walls to stop enemy traffic. Need a wall really fast because the enemy is approaching? 1) Build a wall line, 2) As the villager hammers away, only let him get in two hammer hits, then move to the next section, 3) Do this all the way down the wall line until you get to the end. The villager will now finish the entire wall on his own.
Cunning Set demo ships unit stance to "aggressive." Hate it when your demos just sit there? Select all your demos and then hit A (the default hotkey for aggressive AI) and the demos will attack the nearest enemy unit that approaches. The reason is that the default stance for demos is stand ground, for some reason…
Cunning Delete your own farms Okay, so you just lost that towncenter in a frenzied battle. Don't let your enemy add insult to injury by building his own towncenter and stealing your farms. That's evil. If you can't retake the ground, delete your farms. This is cunning.
Evil Steal your opponents farms After you eliminate an enemy towncenter, you can steal his farms and begin using them yourself to gather food. Just move some villagers in under the cover of your troops and begin working the enemy farms. The farms will change to your possession and you can gather food from them. Once you've stolen all the farms, build a new towncenter to gather to food. Don't build a towncenter first (unless you want to anyway), because your enemy can be cunning and delete the farms before you can steal them. Stealing farms is an evil strategy for rushers, because it can save you up to 500 wood and provide 1000 free food for your effort.
Evil Palisade enemy resources in the Dark Age. While scouting your enemy, find his key resource piles of gold and stone and palisade them in. It is often easier to use a combination of houses, palisade and forward barracks to deny the enemy resources. If you are lucky, you can get all of his nearby gold piles in the Dark Age, before he’s even thought about mining gold.
Evil Hide archers underneath towers in feudal age. Don’t you hate in when your opponent spoils your beautiful feudal attack by building a tower to protect his villagers? Well, you can return the spoil, by planting your archers on stand ground at the base of the enemy tower. 1) Simply maneuver your archers into position, getting as close to the tower base as possible, and 2) Change their posture to "stand ground" (select archers and click the N hotkey). Now your archers will fire at will against the enemy villagers and will be safe from the tower. If he begins to build another tower in range, get out of there pronto. His only effective options are to place another tower or attack your archers.
Evil Kill enemy deer herds. If you see your enemy has a large herd of nearby deer, you can attack them with your scout. A scout requires two hits to kill a deer and they run off after each hit, so this is fairly micro-intensive. However, you can sometimes catch a player just as he drops his mill ?
Evil Trade stone for wood and food in feudal age. Put that 200 stone to use by selling it at the market. You can improve resources available in the feudal age by selling those you don’t want or need immediately. Not a good idea if you were planning on dropping a tower, but extremely effective if you are planning rush or running lean economy.
Evil Repair your offensive rams with a villager. I don’t know how many times this has helped me win battles, but most folks never even bother repairing rams. Instead they just let them slowly die to towncenter fire. Instead of letting them die, repair them with a villager. Chances are your opponent won’t even notice. For a particularly evil delight, attack from the north, then send in the repairing villager, the villager will be difficult, if not impossible to see and the enemy will have a hard time targeting it. I have seen single rams take down loaded towncenters in this manner.
Evil Attack using "hit and run" techniques against enemy villagers. Who would be foolish enough to send 1 or 2 archers to attack a large group of enemy villagers? I would! That’s who. 1) Send your archers in to attack – when he chases you down, 2) Run away – when he turns around to go back, 3) Attack again. This is extremely annoying, but highly effective, because he can never kill your archers, unless you stop paying attention. Matty uses this one all the time. You can also use this technique with light cavalry, infantry and pikes. But archers work best.
Very Evil Cut around enemy walls with villagers. Has the enemy walled out of his town? If his wall is connected to forests, especially on Black Forest, you can easily bypass his walls without him even noticing. The technique has 3 steps: 1) chop wood until the tree is cut down, 2) start building a wall or palisade segment over the chopped tree – the tree disappears to make room for the segment, and 3) delete the wall or palisade segment. Lather, rinse, repeat. Soon you will have cut a path around his walls. Very evil indeed.
Very Evil Build buildings with fishing boats. You can build buildings near the shore using a fishing boat. Fishing boats have the same building functions as a villager, other buildings just do not appear as an option. However you can bypass this easily to build barracks on an enemy island in the Dark Age, without the use of transports: 1) Scout out the enemy shoreline, 2) select a villager and build a barracks, and 3) Select the fishing boat to continue building. Note: this is almost lame because it takes several minutes for the barracks to actually be completed. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.
Very Evil Scan for enemy locations through the Fog of War using a house. Once you have scouted the map, you can see the terrain through the fog, but you cannot see newly built enemy buildings or enemy units, unless they are in your line of sight (LOS). However, since a house can be built on elevation of terrain, you can use the house to identify enemy hideouts, as long as you can se the terrain through the fog. 1) Select a villager (if you use this a lot – it is good to have a villager tied to a hotkey number like nine, 2) click B E (default hotkey for building a house), and 3) Scroll the mouse over the terrain you wish to scout. Do not build the house, just look for placing. Where there is enemy activity, the house image will glow red, indicating you cannot build there. Now you know why they are always able to find you! Particularly useful in DM games where the usual setting is "explored."
Very Evil Farm bug. This is very evil and most folks consider it cheating. You can get farms that never expire and never need replacing. 1) Have an ally begin building farms, but NOT complete them, 2) Your villagers can now "steal" the farms from your ally and 3) Farm too your hearts content. If you stop farming and comeback, the villager will complete the farm building, so do not stop farming. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.
Very Evil Delete your enemy's fishing spots. This is extremely nasty. 1) Make a fishing boat, 2) Send it over to your enemy's area 3) Begin building a fish trap on his fishing spot, 4) Delete the unmade trap and get your 100 wood back. You have just deleted his fish. You can do this any number of times and it doesn't cost anything other than micro-management time. Hehe, very evil. Thanks to Tenaciti for that one.
Very Evil Use unbuilt palisades as early warning. This is relatively costly, but is good if you have the wood. Lay palisade frames all over the map, but don't build them. When enemy walks over them you can see them and when the enemy builds on them you get a message saying building canceled. Hehe, very evil. Thanks to Tenaciti for that one. Tenaciti is one evil guy.
Lame Build fish traps with villagers. Fish traps are simply the worst forms of food. It takes forever to build them and the fish get gathered very slowly. However, you can improve the time it takes to build them by using a handy villager. This has two easy steps: 1) Begin a fish trap as close to the shore as possible, and 2) Select a villager to finish building it. The villager build rate is much faster than the fishing boat rate, so you begin receiving food almost instantly. This tip is lame because fish traps are a bad investment and you want them close to the dock, not close to the shore.
Mình đã dịch bài này rồi nhưng không gửi lên được ,chỉ toàn hiện ra mã.
giúp mình nha.
Thanks
By Out4Blood
The following are generally evil techniques you can use to confound your opponent, win a key battle, or just otherwise cause mayhem. One thing they all have in common is they will give you an edge - if you have the micromanagement skills to execute them while not sacrificing the rest of your game. They are ranked from cunning to very evil – with lame being added on the end. If you have any questions about whether these are fair or cheating, you should ask your playing partners or friends.
In Blood’s book, if it’s in the game, it’s fair.
Cunning Palisade or wall forward builders for protection. When you are building that forward towncenter or barracks, protect your villagers from attack by building a wall segment on each side of your villager. This can be done very rapidly, takes only 15 stone, and ensures completion of your forward base – you can then delete certain portions to escape from.
Cunning Lure boars with villagers. You’ll want to get the loom for this, but it is doable without. 1) Select a villager and attack the boar you want to lure, 2) Run back to the safety of the nearest towncenter or mill, and 3) Slaughter the boar with a pack of villagers. This takes practice to time correctly. You’ll want the villagers doing the eating to drop off their resources prior to attacking the boar. This is more common than cunning. Also, don't lure boars with scout, this is not cunning, it is stupid. Your scout is better off scouting, not endangering itself with boars.
Cunning The "towncenter quick click." Ever notice how you always seem to have 49 food stockpiled when that last queued villager is created? Well never have 49 food again. 1) Simply select the villagers slaughtering sheep at the, 2) Right-click on the TC, then 3) Right click them back to work on their sheep. Do this before the villager pops out and you should have more than 50 food. Your villagers do not deposit their food until the sheep is done, or they have collected 10 food.
Cunning Use houses as makeshift walls in Dark Age. Why use houses when you have palisades? Well for one, houses have more hit points and take longer to destroy, and for another, you need them anyway – might as well have them perform a useful function. Fill in the extra spaces (if any) between houses with palisades.
Cunning Shift-click queuing. If you want to build a lot of units at one time, hold the shift button down when you click the unit you want to build. Each click (or press of the hotkey) now queues up five units instead of one. Essential in DM games where speed is everything.
Cunning Partial build walls to stop enemy traffic. Need a wall really fast because the enemy is approaching? 1) Build a wall line, 2) As the villager hammers away, only let him get in two hammer hits, then move to the next section, 3) Do this all the way down the wall line until you get to the end. The villager will now finish the entire wall on his own.
Cunning Set demo ships unit stance to "aggressive." Hate it when your demos just sit there? Select all your demos and then hit A (the default hotkey for aggressive AI) and the demos will attack the nearest enemy unit that approaches. The reason is that the default stance for demos is stand ground, for some reason…
Cunning Delete your own farms Okay, so you just lost that towncenter in a frenzied battle. Don't let your enemy add insult to injury by building his own towncenter and stealing your farms. That's evil. If you can't retake the ground, delete your farms. This is cunning.
Evil Steal your opponents farms After you eliminate an enemy towncenter, you can steal his farms and begin using them yourself to gather food. Just move some villagers in under the cover of your troops and begin working the enemy farms. The farms will change to your possession and you can gather food from them. Once you've stolen all the farms, build a new towncenter to gather to food. Don't build a towncenter first (unless you want to anyway), because your enemy can be cunning and delete the farms before you can steal them. Stealing farms is an evil strategy for rushers, because it can save you up to 500 wood and provide 1000 free food for your effort.
Evil Palisade enemy resources in the Dark Age. While scouting your enemy, find his key resource piles of gold and stone and palisade them in. It is often easier to use a combination of houses, palisade and forward barracks to deny the enemy resources. If you are lucky, you can get all of his nearby gold piles in the Dark Age, before he’s even thought about mining gold.
Evil Hide archers underneath towers in feudal age. Don’t you hate in when your opponent spoils your beautiful feudal attack by building a tower to protect his villagers? Well, you can return the spoil, by planting your archers on stand ground at the base of the enemy tower. 1) Simply maneuver your archers into position, getting as close to the tower base as possible, and 2) Change their posture to "stand ground" (select archers and click the N hotkey). Now your archers will fire at will against the enemy villagers and will be safe from the tower. If he begins to build another tower in range, get out of there pronto. His only effective options are to place another tower or attack your archers.
Evil Kill enemy deer herds. If you see your enemy has a large herd of nearby deer, you can attack them with your scout. A scout requires two hits to kill a deer and they run off after each hit, so this is fairly micro-intensive. However, you can sometimes catch a player just as he drops his mill ?
Evil Trade stone for wood and food in feudal age. Put that 200 stone to use by selling it at the market. You can improve resources available in the feudal age by selling those you don’t want or need immediately. Not a good idea if you were planning on dropping a tower, but extremely effective if you are planning rush or running lean economy.
Evil Repair your offensive rams with a villager. I don’t know how many times this has helped me win battles, but most folks never even bother repairing rams. Instead they just let them slowly die to towncenter fire. Instead of letting them die, repair them with a villager. Chances are your opponent won’t even notice. For a particularly evil delight, attack from the north, then send in the repairing villager, the villager will be difficult, if not impossible to see and the enemy will have a hard time targeting it. I have seen single rams take down loaded towncenters in this manner.
Evil Attack using "hit and run" techniques against enemy villagers. Who would be foolish enough to send 1 or 2 archers to attack a large group of enemy villagers? I would! That’s who. 1) Send your archers in to attack – when he chases you down, 2) Run away – when he turns around to go back, 3) Attack again. This is extremely annoying, but highly effective, because he can never kill your archers, unless you stop paying attention. Matty uses this one all the time. You can also use this technique with light cavalry, infantry and pikes. But archers work best.
Very Evil Cut around enemy walls with villagers. Has the enemy walled out of his town? If his wall is connected to forests, especially on Black Forest, you can easily bypass his walls without him even noticing. The technique has 3 steps: 1) chop wood until the tree is cut down, 2) start building a wall or palisade segment over the chopped tree – the tree disappears to make room for the segment, and 3) delete the wall or palisade segment. Lather, rinse, repeat. Soon you will have cut a path around his walls. Very evil indeed.
Very Evil Build buildings with fishing boats. You can build buildings near the shore using a fishing boat. Fishing boats have the same building functions as a villager, other buildings just do not appear as an option. However you can bypass this easily to build barracks on an enemy island in the Dark Age, without the use of transports: 1) Scout out the enemy shoreline, 2) select a villager and build a barracks, and 3) Select the fishing boat to continue building. Note: this is almost lame because it takes several minutes for the barracks to actually be completed. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.
Very Evil Scan for enemy locations through the Fog of War using a house. Once you have scouted the map, you can see the terrain through the fog, but you cannot see newly built enemy buildings or enemy units, unless they are in your line of sight (LOS). However, since a house can be built on elevation of terrain, you can use the house to identify enemy hideouts, as long as you can se the terrain through the fog. 1) Select a villager (if you use this a lot – it is good to have a villager tied to a hotkey number like nine, 2) click B E (default hotkey for building a house), and 3) Scroll the mouse over the terrain you wish to scout. Do not build the house, just look for placing. Where there is enemy activity, the house image will glow red, indicating you cannot build there. Now you know why they are always able to find you! Particularly useful in DM games where the usual setting is "explored."
Very Evil Farm bug. This is very evil and most folks consider it cheating. You can get farms that never expire and never need replacing. 1) Have an ally begin building farms, but NOT complete them, 2) Your villagers can now "steal" the farms from your ally and 3) Farm too your hearts content. If you stop farming and comeback, the villager will complete the farm building, so do not stop farming. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.
Very Evil Delete your enemy's fishing spots. This is extremely nasty. 1) Make a fishing boat, 2) Send it over to your enemy's area 3) Begin building a fish trap on his fishing spot, 4) Delete the unmade trap and get your 100 wood back. You have just deleted his fish. You can do this any number of times and it doesn't cost anything other than micro-management time. Hehe, very evil. Thanks to Tenaciti for that one.
Very Evil Use unbuilt palisades as early warning. This is relatively costly, but is good if you have the wood. Lay palisade frames all over the map, but don't build them. When enemy walks over them you can see them and when the enemy builds on them you get a message saying building canceled. Hehe, very evil. Thanks to Tenaciti for that one. Tenaciti is one evil guy.
Lame Build fish traps with villagers. Fish traps are simply the worst forms of food. It takes forever to build them and the fish get gathered very slowly. However, you can improve the time it takes to build them by using a handy villager. This has two easy steps: 1) Begin a fish trap as close to the shore as possible, and 2) Select a villager to finish building it. The villager build rate is much faster than the fishing boat rate, so you begin receiving food almost instantly. This tip is lame because fish traps are a bad investment and you want them close to the dock, not close to the shore.
Mình đã dịch bài này rồi nhưng không gửi lên được ,chỉ toàn hiện ra mã.
giúp mình nha.
Thanks