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Tình hình OB CB gì cũng đều chưa có cơ hội test , muốn hỏi mọi ng` 1 câu trước khi pre order là có pvp ko ? , tại trước giờ tớ chơi MMORPG chỉ thích mỗi pvp
, mà cũng chưa có tin chính thức nào cả. Nhưng game này tập trung vào PvE hơn nên nếu thích PvP thì ko nên theo 
Mấy cái chỗ nhìn trên map tưởng như là copy and paste nhưng mà thực ra vào trong game những chỗ đó đều được điều chỉnh lại bằng tay cho nó khác nhau hết. Phương pháp chung để tạo map là dùng chương trình để "procedural" tạo ra cái terrain, sau đó artist sẽ vào và chỉnh bằng tay lại những chỗ giống nhau để cho nó không hoàn toàn giống nhau nữa giống như ngoài đời vậy. Heheh, nhìn thử mấy tấm hình không ảnh mà xem chính cái trái đất của mình hình từ trên xuống cũng toàn cut and paste nhưng mà đến khi thực sự đi ở ngoài đời thì đâu có thấy giống nhau.
Một phần nữa là tại game làm để cho chạy trên PS3 với PC cùng lúc. PS3 video RAM có 256MB à. Không có cách gì mà cache địa hình cũng texture quá nhiều được. Nếu làm tất cả khác nhau hết thì chạy trên PC thì được chạy trên PS3 là chết thảm.

thế hóa ra là console dạo này bỏ mấy cái loading bar mà load luôn cả map vào à ? :oMấy cái chỗ nhìn trên map tưởng như là copy and paste nhưng mà thực ra vào trong game những chỗ đó đều được điều chỉnh lại bằng tay cho nó khác nhau hết. Phương pháp chung để tạo map là dùng chương trình để "procedural" tạo ra cái terrain, sau đó artist sẽ vào và chỉnh bằng tay lại những chỗ giống nhau để cho nó không hoàn toàn giống nhau nữa giống như ngoài đời vậy. Heheh, nhìn thử mấy tấm hình không ảnh mà xem chính cái trái đất của mình hình từ trên xuống cũng toàn cut and paste nhưng mà đến khi thực sự đi ở ngoài đời thì đâu có thấy giống nhau.
Một phần nữa là tại game làm để cho chạy trên PS3 với PC cùng lúc. PS3 video RAM có 256MB à. Không có cách gì mà cache địa hình cũng texture quá nhiều được. Nếu làm tất cả khác nhau hết thì chạy trên PC thì được chạy trên PS3 là chết thảm.
thế hóa ra là console dạo này bỏ mấy cái loading bar mà load luôn cả map vào à ? :o
btw: nghe nói có cái mode Miqo’te :'> mà không biết kiếm ở đâu
Nói chung là khó chiều. Biết là nó làm để chạy trên PC và PS3 cùng lúc nên những cái lặp lại đó cũng phải chấp nhận thôi. Mấy cái game trước cũng lặp lại cả đống. Trong WOW đó, mấy cái hang cứ đem ra xài hoài, copy và paste từ geometry cho tới texture.
Thế cũng đúng, dù sao từ trước tới h` ít khi để ý mấy cái này. Biết đâu tại cảnh FF XIV đẹp nên bị nhiều ng bắt bẻ.....Còn cái intro movie, đúng là phim có khác - ko hiểu game thật đánh kiểu gì dc thế nhỉ?
Dù sao thì vẫn phải chờ thôi .
tự sướng thì cũng vừa vừa thôi làm như chỉ có ff14 mới có cảnh đẹp còn các game khác ko cóPhysical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

Tayla nói:There's a difference, a HUGE difference, between an "unfinished" MMO, and an "ever expanding" MMO. You can't leave core mechanics unfinished and shoddy and just release the game because you can and the fanboys will lap it up and beg for more.
This right here.
Mọi ng có ai đọc những dự kiến update của FF XIV chưa nhỉ?? http://www.ffxivcore.com/topic/17035-final-fantasy-xiv-pre-launch-event-coverage/
Có vẻ như tương lai rất là hứa hẹn :d

Nhặt từ forum khác về, một chú random chửi FFXI và FFXVI, thấy cũng hay hay nên quote về đây xem ae trong này bình luận thế nào.
[spoil]I like SE games. Crisis Core was incredible and moving, and Kingdom Hearts series are pretty enjoyable, and most of the FF series were fun investments. I simply have a problem with the past four games of the series they've released. FFXII was nothing more than an offline version of FFXI, albeit with some of the best voice acting I've *ever* heard in a video game (too bad the storyline was an absolute piece of shit). FFXIII was eyecandy to boost sells and to show off their Crystal Tools engine; lots of pretty colors and effects, absolutely zero gripping gameplay or storyline with the absolute bare minimum of involvement in battle combat.
FFXI and FFXIV are my serious problems with the series -- they're ******* horrible. They're run by an egotistical bunch of xenophobic assholes that put the absolute bare minimum of effort into a game that's kept the company afloat for the past decade. Combat is so ******* *BORING* and uninvolved in both that SE should be utterly mortified that they force players to deal with an archaic system, with an archaic UI layout, and archaic mechanics. FFXIV's combat is NOTHING more than playing a ******* Rogue from WoW, except that you have the 'tactical advantage' of mashing your normal attack instead of just having the game use auto-attack. Oh yes, oh-so-much skill and difficulty, I know.
Then there's the looks of their online games. FFXI was already dated when it was in development, much less what it looks like now. FFXIV, despite having a fairly good looking engine (even if it's horrendously poorly coded), is nothing more than FFXI:HD and the monster models' wireframes have proven this. The actual look of the games is ugly as sin because for BOTH games they've consciously chosen the most boring color palettes possible. From a series where we get areas such as the Lunar Cave, Memoria, Lindblum, Zanarkand, and hell even some FFXII areas, they've decided to just pick the most boring colors and tiles to use for the online games. Hell, look at the damn Empire from the SNES FFVI, a sprite game that went for a realistic look, and realize it has more realistic and true-to-life colors than either FF MMO -- that is ******* sad.
It wasn't hard for me, at all, to leave my first MMO: FFXI. After killing Tiamat, King Behemoth, Kirin twice, and Bune on one day of endgame and getting NOTHING but crystals to drop, our entire LS gave SE the middle finger and left. Half of us went to WoW the other half went to EQ2 (to see if SoE got their shit together, but ended up joining us anyway). FFXI's endgame (even after I came back post ToAU to see what had changed) is the most boring I've ever seen in a game. X boss does A-E instant-kill attacks, has innately high auto-regen health, has ridiculous defense and magical defense sometimes, almost always has a breath attack, and the fights degenerate into either "Tank'n'Spank" or "Kite until dead". ******* Molten Core is STILL more interesting than any boss fight SE has, and probably ever will, put out in their online games simply because they're too ******* in love with the idea of RNG deciding if you win a fight and not reaction times.
Frankly, SE should have just never attempted to go into the MMO market. Aside from a moronic, rabid community, they've done nothing to push the genre further.[/spoil]
[spoil]
I loved FFXI. It was my first MMO, showed to me by a friend (who was already close to level cap). From the moment I started, I was captivated by that game. The sense of "newness" from my first MMO was truly moving and engrossing. It was a good thing I didn't have much of a life back in high school, because most of my time went into that. I hit level cap with a job in it (equivalent of getting a character to 80) and I had a lot of fun. After a while, the thrill wore off, I was introduced to WoW by a different friend, and I gradually became aware of the various flaws in the game.
Fast forward to today. I have played WoW for a couple years now, have a few characters to 80, and am looking forward to Cata. Until a few months ago, I still played FFXI occasionally, but paying two monthly subscriptions was getting old, so I eventually just stopped with FFXI. However, a while ago, I was invited to the closed beta of FFXIV, and was really excited. I thought that it would be like a new FFXI, come to thrill me and engross me again. I can honestly say that I am very, very disappointed in the beta so far.
My first issue is the graphics. The game looks fairly nice, but there are lots of lag problems. I play WoW fullscreen on ultra resolution on my computer, and I can't even go full screen in FFXIV if I turn the graphics way down. Windowed and in medium graphics, the game still has moderate graphic lag. While the scenery is very nice looking, I was only awed for as long as it took me to notice how repetitive it all was.
Next up is the UI. Oh god, don't even bother playing this game unless you have and play with a dual stick gamepad. The keyboard commands are just that bad. Also, the menu system is so clunky and unintuitive it took me forever to figure it out to competency. Example: You want to interact with a treasure chest on the ground? Can't click on it or select it and hit enter, you have to move up to it, open the main menu, and scroll up to the interaction commands.
Combat. Was fun for the first 5 or so mobs I killed, got pretty old after that. The system is slow, clunky and imbalanced. It just has no flow to it. One of the reasons I loved FFXI was that even if each class had few abilities, they all felt very unique and(relatively)fun to play. In FFXIV, I felt that the difference between an archer and a fist fighter was one used fists and the other used bows, there was no difference in my play style. The abilities felt on par with something like sinister strike: slightly different animation, slightly more damage, no other effect. As for engaging in combat? Target something, lock on, draw your weapon (a different button press with a ~3 second delay), move up to it, use an attack command. Also, their active battle system felt like every class was a Rogue with very chunky energy regen. Finally, the mobs I fought came in two difficulties that I could find, after leveling up and exploring a bit: you can 3 shot it, or it will three shot you. There felt like there was no in between.
Basically, I am beyond disappointed with the beta so far. I had been looking forward to this for so long, and to see this kind of result is just heart breaking. I will look into the game a couple months after release, but remembering Square's horrible track record for listening to players, and their God complex, I won't hold my breath.
[/spoil]
[spoil]It's an entirely different beast. Square-Enix makes JRPGs with ridiculous amount of cutscenes and FMVs. They're beautiful, if vapid, but it's what the series is known for. Well, that and fairly enjoyable gameplay mechanics and some really interesting methods of character progression. If you like a fairly decent all around, enjoyable package RPG they're OK. Combat and storyline wise there are vastly better alternatives, even in the JRPG market.
The problem is SE wanted to get into the MMO market for $$$$ with FFXI and basically copied Everquest, but took out ANYTHING relating to skill and made a game entirely ruled by the almighty RNG -- damage, crafting, droprates, etc. It was a very, very typical Asian grinding MMO (EXTREMELY slow paced combat merely to stall for time). People were expecting a Final Fantasy game and ulimately got suckered by a very poorly done EQ clone. To try to make the penetration not hurt so much, they put in basically cutscenes everywhere so fantards would have the illusion that they're experiencing some grand storyline when they get to see these cutscenes every 10 levels. So, the FFXI fanbase believes their game is "more unique" because every single conversation is in a cutscene (no voice acting mind you, so it's just animations with text) because it's spoon fed to them (plus, the loading times and pacing of the cutscenes, again, helps create pointless timesinks).
They also have the worst customer service in the market (yeah, even worse than Funcom and Sony if you can believe it). They don't talk to their players or communicate with them at all -- even their native Japanese players. Everything's textline driven or linear-text menu driven, and that hasn't changed with FFXIV. Basically, if you've ever played a MUD or the original Dragon Quest (Dragon Warrior), give either a 3D shell and that's the gist of their MMOs.
[/spoil]
[spoil]
There's a difference between missing several "quality of life" aspects that we take for granted due to MMO experience over the years, and completely halfassed games due to rushed developments. FFXIV marketing and higher ups demanded that the game be released at the end of September -- before alpha even *BEGAN* testing. Alpha took almost a month and a half because of massive server stability issues (DURRRR WE DID NOT THINK THAT ALL OF OUR ALPHA TESTERS WOULD LOG ON AT ONCE DURRRR), and beta only really had three and a half weeks (again, server stability problems). Someone on the BlueGartr forums did the math, and the game will have had barely three weeks and five and a half days of testing time before release -- that's alpha, closed beta, and open beta combined because the game was tested in "blocks" about twice a week IF the servers actually worked.
You do the math and figure out if this is a game you'd want to try with overwhelmingly negative perceptions. This is also the same company that's dragged their last expansion out for almost 4 years with skeleton content (and by content I mean a handful of cutscenes using the decade old ingame engine about three times a year).
[/spoil]
Nhặt từ forum khác về, một chú random chửi FFXI và FFXVI, thấy cũng hay hay nên quote về đây xem ae trong này bình luận thế nào.
[spoil]I like SE games. Crisis Core was incredible and moving, and Kingdom Hearts series are pretty enjoyable, and most of the FF series were fun investments. I simply have a problem with the past four games of the series they've released. FFXII was nothing more than an offline version of FFXI, albeit with some of the best voice acting I've *ever* heard in a video game (too bad the storyline was an absolute piece of shit). FFXIII was eyecandy to boost sells and to show off their Crystal Tools engine; lots of pretty colors and effects, absolutely zero gripping gameplay or storyline with the absolute bare minimum of involvement in battle combat.
FFXI and FFXIV are my serious problems with the series -- they're ******* horrible. They're run by an egotistical bunch of xenophobic assholes that put the absolute bare minimum of effort into a game that's kept the company afloat for the past decade. Combat is so ******* *BORING* and uninvolved in both that SE should be utterly mortified that they force players to deal with an archaic system, with an archaic UI layout, and archaic mechanics. FFXIV's combat is NOTHING more than playing a ******* Rogue from WoW, except that you have the 'tactical advantage' of mashing your normal attack instead of just having the game use auto-attack. Oh yes, oh-so-much skill and difficulty, I know.
Then there's the looks of their online games. FFXI was already dated when it was in development, much less what it looks like now. FFXIV, despite having a fairly good looking engine (even if it's horrendously poorly coded), is nothing more than FFXI:HD and the monster models' wireframes have proven this. The actual look of the games is ugly as sin because for BOTH games they've consciously chosen the most boring color palettes possible. From a series where we get areas such as the Lunar Cave, Memoria, Lindblum, Zanarkand, and hell even some FFXII areas, they've decided to just pick the most boring colors and tiles to use for the online games. Hell, look at the damn Empire from the SNES FFVI, a sprite game that went for a realistic look, and realize it has more realistic and true-to-life colors than either FF MMO -- that is ******* sad.
It wasn't hard for me, at all, to leave my first MMO: FFXI. After killing Tiamat, King Behemoth, Kirin twice, and Bune on one day of endgame and getting NOTHING but crystals to drop, our entire LS gave SE the middle finger and left. Half of us went to WoW the other half went to EQ2 (to see if SoE got their shit together, but ended up joining us anyway). FFXI's endgame (even after I came back post ToAU to see what had changed) is the most boring I've ever seen in a game. X boss does A-E instant-kill attacks, has innately high auto-regen health, has ridiculous defense and magical defense sometimes, almost always has a breath attack, and the fights degenerate into either "Tank'n'Spank" or "Kite until dead". ******* Molten Core is STILL more interesting than any boss fight SE has, and probably ever will, put out in their online games simply because they're too ******* in love with the idea of RNG deciding if you win a fight and not reaction times.
Frankly, SE should have just never attempted to go into the MMO market. Aside from a moronic, rabid community, they've done nothing to push the genre further.[/spoil]
[spoil]
I loved FFXI. It was my first MMO, showed to me by a friend (who was already close to level cap). From the moment I started, I was captivated by that game. The sense of "newness" from my first MMO was truly moving and engrossing. It was a good thing I didn't have much of a life back in high school, because most of my time went into that. I hit level cap with a job in it (equivalent of getting a character to 80) and I had a lot of fun. After a while, the thrill wore off, I was introduced to WoW by a different friend, and I gradually became aware of the various flaws in the game.
Fast forward to today. I have played WoW for a couple years now, have a few characters to 80, and am looking forward to Cata. Until a few months ago, I still played FFXI occasionally, but paying two monthly subscriptions was getting old, so I eventually just stopped with FFXI. However, a while ago, I was invited to the closed beta of FFXIV, and was really excited. I thought that it would be like a new FFXI, come to thrill me and engross me again. I can honestly say that I am very, very disappointed in the beta so far.
My first issue is the graphics. The game looks fairly nice, but there are lots of lag problems. I play WoW fullscreen on ultra resolution on my computer, and I can't even go full screen in FFXIV if I turn the graphics way down. Windowed and in medium graphics, the game still has moderate graphic lag. While the scenery is very nice looking, I was only awed for as long as it took me to notice how repetitive it all was.
Next up is the UI. Oh god, don't even bother playing this game unless you have and play with a dual stick gamepad. The keyboard commands are just that bad. Also, the menu system is so clunky and unintuitive it took me forever to figure it out to competency. Example: You want to interact with a treasure chest on the ground? Can't click on it or select it and hit enter, you have to move up to it, open the main menu, and scroll up to the interaction commands.
Combat. Was fun for the first 5 or so mobs I killed, got pretty old after that. The system is slow, clunky and imbalanced. It just has no flow to it. One of the reasons I loved FFXI was that even if each class had few abilities, they all felt very unique and(relatively)fun to play. In FFXIV, I felt that the difference between an archer and a fist fighter was one used fists and the other used bows, there was no difference in my play style. The abilities felt on par with something like sinister strike: slightly different animation, slightly more damage, no other effect. As for engaging in combat? Target something, lock on, draw your weapon (a different button press with a ~3 second delay), move up to it, use an attack command. Also, their active battle system felt like every class was a Rogue with very chunky energy regen. Finally, the mobs I fought came in two difficulties that I could find, after leveling up and exploring a bit: you can 3 shot it, or it will three shot you. There felt like there was no in between.
Basically, I am beyond disappointed with the beta so far. I had been looking forward to this for so long, and to see this kind of result is just heart breaking. I will look into the game a couple months after release, but remembering Square's horrible track record for listening to players, and their God complex, I won't hold my breath.
[/spoil]
[spoil]It's an entirely different beast. Square-Enix makes JRPGs with ridiculous amount of cutscenes and FMVs. They're beautiful, if vapid, but it's what the series is known for. Well, that and fairly enjoyable gameplay mechanics and some really interesting methods of character progression. If you like a fairly decent all around, enjoyable package RPG they're OK. Combat and storyline wise there are vastly better alternatives, even in the JRPG market.
The problem is SE wanted to get into the MMO market for $$$$ with FFXI and basically copied Everquest, but took out ANYTHING relating to skill and made a game entirely ruled by the almighty RNG -- damage, crafting, droprates, etc. It was a very, very typical Asian grinding MMO (EXTREMELY slow paced combat merely to stall for time). People were expecting a Final Fantasy game and ulimately got suckered by a very poorly done EQ clone. To try to make the penetration not hurt so much, they put in basically cutscenes everywhere so fantards would have the illusion that they're experiencing some grand storyline when they get to see these cutscenes every 10 levels. So, the FFXI fanbase believes their game is "more unique" because every single conversation is in a cutscene (no voice acting mind you, so it's just animations with text) because it's spoon fed to them (plus, the loading times and pacing of the cutscenes, again, helps create pointless timesinks).
They also have the worst customer service in the market (yeah, even worse than Funcom and Sony if you can believe it). They don't talk to their players or communicate with them at all -- even their native Japanese players. Everything's textline driven or linear-text menu driven, and that hasn't changed with FFXIV. Basically, if you've ever played a MUD or the original Dragon Quest (Dragon Warrior), give either a 3D shell and that's the gist of their MMOs.
[/spoil]
[spoil]
There's a difference between missing several "quality of life" aspects that we take for granted due to MMO experience over the years, and completely halfassed games due to rushed developments. FFXIV marketing and higher ups demanded that the game be released at the end of September -- before alpha even *BEGAN* testing. Alpha took almost a month and a half because of massive server stability issues (DURRRR WE DID NOT THINK THAT ALL OF OUR ALPHA TESTERS WOULD LOG ON AT ONCE DURRRR), and beta only really had three and a half weeks (again, server stability problems). Someone on the BlueGartr forums did the math, and the game will have had barely three weeks and five and a half days of testing time before release -- that's alpha, closed beta, and open beta combined because the game was tested in "blocks" about twice a week IF the servers actually worked.
You do the math and figure out if this is a game you'd want to try with overwhelmingly negative perceptions. This is also the same company that's dragged their last expansion out for almost 4 years with skeleton content (and by content I mean a handful of cutscenes using the decade old ingame engine about three times a year).
[/spoil]
It wasn't hard for me, at all, to leave my first MMO: FFXI. After killing Tiamat, King Behemoth, Kirin twice, and Bune on one day of endgame and getting NOTHING but crystals to drop, our entire LS gave SE the middle finger and left. Half of us went to WoW the other half went to EQ2 (to see if SoE got their shit together, but ended up joining us anyway). FFXI's endgame (even after I came back post ToAU to see what had changed) is the most boring I've ever seen in a game. X boss does A-E instant-kill attacks, has innately high auto-regen health, has ridiculous defense and magical defense sometimes, almost always has a breath attack, and the fights degenerate into either "Tank'n'Spank" or "Kite until dead". ******* Molten Core is STILL more interesting than any boss fight SE has, and probably ever will, put out in their online games simply because they're too ******* in love with the idea of RNG deciding if you win a fight and not reaction times.
Combat. Was fun for the first 5 or so mobs I killed, got pretty old after that. The system is slow, clunky and imbalanced. It just has no flow to it. One of the reasons I loved FFXI was that even if each class had few abilities, they all felt very unique and(relatively)fun to play. In FFXIV, I felt that the difference between an archer and a fist fighter was one used fists and the other used bows, there was no difference in my play style. The abilities felt on par with something like sinister strike: slightly different animation, slightly more damage, no other effect. As for engaging in combat? Target something, lock on, draw your weapon (a different button press with a ~3 second delay), move up to it, use an attack command. Also, their active battle system felt like every class was a Rogue with very chunky energy regen. Finally, the mobs I fought came in two difficulties that I could find, after leveling up and exploring a bit: you can 3 shot it, or it will three shot you. There felt like there was no in between.
. Đối với những người cứ vô game grind quái thì cái này chướng thật
(cụ thể là mình ...vì chả có ai pt share Q) nên chán là phải
). Dù sao đây cũng là game online, sẽ còn phát triển để hoàn thiện hơn, chính vì vậy không nên đánh giá quá khắc khe đặc biệc đây chỉ mới là open beta thôi......cái chính là SE như thế nào kia kìa
Cả Kirin và King Behemoth đều có guarantee drop. Giết được là chắc chắn sẽ có đồ. Chú đó nói giết cả 4 con trong cùng một ngày nhưng tất cả đều không drop gì hết ngoài crystal là xạo 100%