Ceres12
C O N T R A
- 24/8/08
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Cái dự án này là do GM Izual khởi xướng. Topic của nóa này. Các pác cóa thể tham khảo trc.
Wanna play as a mutant or a ghoul?
Wanna play as a mutant or a ghoul?
Developers said that in the late future this feature would be enabled. Let's give them some ideas and some more details about it !
Why would I change my race ?
Mutants and ghouls have lots of flaws. Most of them are due to one thing : Fallout developers never made their complete animation set. It means that ghouls can only use rifles, and Mutants can only use big guns. Except if someone spends hours and hours on this, we'll have to deal with it. If you decide to change your race, it means you'll suffer those flaws. That's why - and for realism - you also need some good qualities.
Ghouls
Ghouls are slow. There are two different ghouls skin, the green one (Harold's skin) and the Scavenger's one (Lenny skin). Green can use rifles (Small gun skill only) and Scavengers can use pistols. To give a particularity to the ghouls, it's better to make them able to use the rifles instead of the pistols. So green skin seems the best choice. Also, because they are slow, using pistols only would be a real suicide.
Inconvenients :
* They can use only rifles (small gun rifles animation).
* They are very slow. I mean they are REALLY slow a lot slower than a walking human.
What can we give them as qualities ? Ghouls can use rifles and are slow. They would be perfect as snipers ! They also could be smart. They would be wonderful crafters, also, or doctors.
So here is what I suggest for them :
* SPECIAL : Maximum strenght : 5 ; Perception bonus : +9 (So they all would have 10) ; Maximum Endurance : 5 ; Maximum Charisma : 1 ; Intelligence bonus : +3, Agility : -3 (Max. 7) ; Luck : Same as normal.
* Jinxed trait.
* Radiation resistance : +50
* Damage resistance : -10
* Various % bonuses to skills Small Guns, Doctor, First Aid, Repair, Science.
So they would be very slow, fragile, ugly (CH 1), good snipers and good crafters.
Mutants
Mutants are slow. They can use all the big guns weapons and the energy rifles.
Inconvenients :
* They can use only big guns and energy rifles.
* They are slow, like a walking human.
We can see that they have less inconvenients than ghouls : They can use lots of guns and are faster. What can we give them as qualities ? With Big Guns and Energy guns, and also because they are big, it'd be wise to use them as tanks.
So here is what I suggest for them :[/colour]
* SPECIAL : Strenght bonus : +9 (So they all would have 10); Perception : -4 (Max. 6) ; Endurance bonus : +3 ; Maximum Charisma : 1 ; Intelligence : -10 (Max. 1), Agility : -3 ; Luck : Same as normal.[/colour]
* Radiation resistance : +50[/colour]
* Damage resistance : +10[/colour]
* Various and tremendous % bonuses to skills Big Guns, Energy Guns, Unarmed, Melee, Lockpick.[/colour]
So they would be slow, tough, ugly (CH 1), tough and good fighters in close combat.
Armors
Armors are a problem, at least for mutants. Neither ghouls nor mutants can wear normal armors. It's not a real problem for the fragile ghouls, but mutants need some, because they're close-combat fighters.
* Of course, they could only rely on their high damage resistance and their high Hit Points (They'd need a bonus on it, in that case).
* There's another solution but that requires more work. I think it's not the best solution : To make some armors only for mutants/ghouls, that do not change skin. But it's hard to do, I think.
How would I become a ghoul or a mutant ?
One easy solution is to make it an option on registeration. But I'd personnally prefer some quest. To become a mutant, a long quest at the Cathedral (Master and unity headquarters) could be fine. For the ghouls, maybe in Gecko (Quest in the powerplant ?) or in Necropolis (The mean Set transforms another poor victim into ghoul ?).
Chỉnh sửa cuối:
Và chắc chắn sẽ chơi con mutant mặc áo đen.
)
nhưng mà nhìn Intel nó -10 thế này lên lv...được nhiêu skill ta 

đỡ hao tốn sức+ bực tức vô mấy cái vụ die lãng do down sv

