elfvodich
Mario & Luigi
- 27/2/04
- 777
- 3
Biết cái game này lâu rồi mà không biết là sao để làm tester, chắc phải pre-order. Hổng biết có bác nào trên gvn làm beta teseter chưa nhỉ? hic coi mấy cái movie thấy cảnh quá đẹp. Mà feature của game này đọc trên forum thấy cool ghê. Anh em vào thảo luận thử xem
Link đây nè
http://www.darkandlight.net
Forum (đáng xem)
http://ap.ofganareth.com/forum/index.php?act=SF&f=22
Movie
http://www.mmorpgmovies.com/?game=Dark And Light&movie=100
http://www.darkandlight.net/gameletter/videos/chute.wmv
http://www.darkandlight.net/videos/E3_Trailer_lowdef.avi
Cái phim đầu nhìn nó điều khiển con rồng nhìn thấy quá trời cool. Rồi xem cái map nó thiết kế mới ác chứ
Game Features
Characters:
-12 different races.
- 14 character classes.
- 30 equipment slots per character.
Universe:
- 2 basic Kingdoms - Dark and Light - non PVP (for newbie).
- 10 Kingdoms to conquer PvP (in regards to war honour code).
- 5 Duchies per Kingdom.
- 7 Counties per Duchy.
- 9 Baronies per County.
- 13 Fortresses per Barony - that’s 4095 Fortresses to conquer per Kingdom
- 213 main cities and a huge amount of villages (developers don’t even know the number).
- Time of the world: 84 minutes = 24 DnL hours, a DnL day.
- 365 days per year with 4 seasons.
- 1 sun, 2 moons.
Game Design:
- 2 dimension unique player progress system represented by the SXP - Social Experience - and the FXP - Fighting Experience.
- 3 Epic Quests per character class. Complete set of dress and weapons per quest.
- New supply/Resource discovery process.
- Original objects creation based on a relational data base process.
- Dynamic management of the magic side effects - Dark or Light - on the player as well as the environment.
Miscellaneous:
- Constellation management.
- Under sea management.
- Weather management (wind, rain, snow, etc…)
- Underground management.
Interface
Some aspects of the GUI(Graphical User Interface) will be customizable to a certain degree, such as the positioning of your radar and other windows.
Chat
There are two dedicated channels for guilds or groups of friends that enable the chat with all its members over all of the territory. As there are many guild types and guilds, there are many channels for communication, with dedicated channels for politics or for different levels for army command.
There is one channel for the Dark and one for the Light - communication being limited between the 2 factions.
Chat channel text will be colour coded, with all discussions within 100 (varies with terrain etc) metres being visible. Channels can be seperated from the normal chat area and placed in the screen elsewhere if required.
There is one channel for trading to everyone but it only covers a limited area. There will also be a channel for character, race, and language, however it is not known if this will be included in the first release of the game. It will be really useful for role play and in some high level quests.
You can also create your own channel as well.
Radar
A radar is used in game it shows you a map of the worlds surface in your immediate area. It will show towns,rivers,roads, mountains etc. If you have the tracking skill the radar will be used in the skill.
Spellbook
Mages will have a spellbook icon on the interface where they can pick and choose spells to be placed in another hotkey type of menu. This icon may also allow mages to vary the power of individual spells by limiting the time involved or mana cost.
Đại loại là vậy. Bà con thấy seo?
Link đây nè
http://www.darkandlight.net
Forum (đáng xem)
http://ap.ofganareth.com/forum/index.php?act=SF&f=22
Movie
http://www.mmorpgmovies.com/?game=Dark And Light&movie=100
http://www.darkandlight.net/gameletter/videos/chute.wmv
http://www.darkandlight.net/videos/E3_Trailer_lowdef.avi
Cái phim đầu nhìn nó điều khiển con rồng nhìn thấy quá trời cool. Rồi xem cái map nó thiết kế mới ác chứ
Game Features
Characters:
-12 different races.
- 14 character classes.
- 30 equipment slots per character.
Universe:
- 2 basic Kingdoms - Dark and Light - non PVP (for newbie).
- 10 Kingdoms to conquer PvP (in regards to war honour code).
- 5 Duchies per Kingdom.
- 7 Counties per Duchy.
- 9 Baronies per County.
- 13 Fortresses per Barony - that’s 4095 Fortresses to conquer per Kingdom
- 213 main cities and a huge amount of villages (developers don’t even know the number).
- Time of the world: 84 minutes = 24 DnL hours, a DnL day.
- 365 days per year with 4 seasons.
- 1 sun, 2 moons.
Game Design:
- 2 dimension unique player progress system represented by the SXP - Social Experience - and the FXP - Fighting Experience.
- 3 Epic Quests per character class. Complete set of dress and weapons per quest.
- New supply/Resource discovery process.
- Original objects creation based on a relational data base process.
- Dynamic management of the magic side effects - Dark or Light - on the player as well as the environment.
Miscellaneous:
- Constellation management.
- Under sea management.
- Weather management (wind, rain, snow, etc…)
- Underground management.
Interface
Some aspects of the GUI(Graphical User Interface) will be customizable to a certain degree, such as the positioning of your radar and other windows.
Chat
There are two dedicated channels for guilds or groups of friends that enable the chat with all its members over all of the territory. As there are many guild types and guilds, there are many channels for communication, with dedicated channels for politics or for different levels for army command.
There is one channel for the Dark and one for the Light - communication being limited between the 2 factions.
Chat channel text will be colour coded, with all discussions within 100 (varies with terrain etc) metres being visible. Channels can be seperated from the normal chat area and placed in the screen elsewhere if required.
There is one channel for trading to everyone but it only covers a limited area. There will also be a channel for character, race, and language, however it is not known if this will be included in the first release of the game. It will be really useful for role play and in some high level quests.
You can also create your own channel as well.
Radar
A radar is used in game it shows you a map of the worlds surface in your immediate area. It will show towns,rivers,roads, mountains etc. If you have the tracking skill the radar will be used in the skill.
Spellbook
Mages will have a spellbook icon on the interface where they can pick and choose spells to be placed in another hotkey type of menu. This icon may also allow mages to vary the power of individual spells by limiting the time involved or mana cost.
Đại loại là vậy. Bà con thấy seo?

