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Vào Control Panel, chọn Regional and languages setting, Standard and format chọn English.in hỏi , sau khi cài lại win , mình cài lại leg@ , va làm lại đầy đủ như hồi trước , bật leg@ lên nhung khi truy cập nó báo
"Loading code....done
Kết nối tới máy chủ 203,113,150,20:6414
Không thể kết nối tới máy chủ !!!"
là sao vậy , ai có thể giải thích giùm , mặc dù hồi trước vẫn log ngon lành , từ khi đêm qua cài lại win lại bị vậy .... !
var state = ""
var ghost_count = 0;
var hpFraction = 0.8;
var spFraction = 0.7;
var pt_count=0;
var max_count=4;
var id_chupt = 01610396;
var id_ptmem1 = 01651413;
var id_ptmem2 = 01355836;
var id_ptmem3 = 01657794;
var id_ptmem4 = 01503439;
var id_quansu = 01651413;
var NPC = 1;
function MyAttack(){
myturn++;
if (myturn == 1) {
sk = 10000;
ts.SendAttack(
ts.Character.Row
, ts.Character.Col
, 1
, 2
, sk
)
}
if (myturn >= 2) {
sk = 17001;
ts.SendAttack(
ts.Character.Row
, ts.Character.Col
, 0
, 4
, sk
)
}
}
function MyPartnerAttack(){
petturn++;
if (petturn == 1) {
sk = 10000;
ts.SendAttack(
ts.CurrentPartner.Row
, ts.CurrentPartner.Col
, 1
, 2
, sk
)
}
if (petturn >= 2) {
sk = 17001;
ts.SendAttack(
ts.CurrentPartner.Row
, ts.CurrentPartner.Col
, 0
, 3
, sk
)
}
}
function BattleStarted(){
myturn = 0;
petturn = 0;
}
function BattleStoped(){
EatHP();
EatSP();
DoDropItem();
}
function EatHP(){
if (ts.Character.HP < (ts.Character.MAXHP * hpFraction)){
doEatHP(0,(ts.Character.MAXHP * hpFraction)-ts.Character.HP)
}
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFraction)){
doEatHP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXHP * hpFraction)-ts.CurrentPartner.HP)
}
}
function EatSP(){
if (ts.Character.SP < (ts.Character.MAXSP * spFraction)){
doEatSP(0,(ts.Character.MAXSP * spFraction)-ts.Character.SP)
}
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP * spFraction)){
doEatSP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXSP * spFraction)-ts.CurrentPartner.SP)
}
}
function onEvilGod(){
ghost_count++
debug("E V I L G O D."+"["+ghost_count+"]",0x0000FF)
Start()
}
function onLuckyGod(){
lucky_count++
debug("LUCKY G O D.",0xFF0000)
Start()
}
function NpcDialogMenu(DialogId)
{
debug("dialog menu ID = " + ts.DialogId, 0 );
ts.SelectChoice(2);
ts.SendEnd();
}
function NpcDialog(DialogId)
{
debug("dialog ID = " + ts.DialogId, 0);
if (DialogId == 23084)
{
ts.ClickOnNPC(NPC);
ts.ClickOnNPC(NPC);
}
else{ ts.SendEnd(); }
}
function PlayerOnline(playerid) {
if (playerid > 101 && playerid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconect();
}
if(playerid == pt_leader);
{
ts.RequestParty(pt_leader);
}
}
function FinishAnswerFuckGod(){
if(ghost_count>=3){
ts.Disconect();
}
Start()
}
function ViewState()
{
debug("************************************",0xFF0000)
debug(" Warrior's HP : " + ts.CurrentPartner.HP,0xFF0000)
debug(" Character's HP : " + ts.Character.HP,0xFF0000)
debug("************************************",0xFF0000)
}
function CheckHSP()
{
if (ts.Character.HP < (ts.Character.MAXHP * hpFraction))
{
doEatHP(0, (ts.Character.MAXHP - ts.Character.HP))
}
if (ts.Character.SP < (ts.Character.MAXSP - 30))
{
doEatSP(0, (ts.Character.MAXSP - ts.Character.SP))
}
if (ts.CurrentPartner.HP < (ts.CurrentPartner.MAXHP * hpFraction))
{
doEatHP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXHP - ts.CurrentPartner.HP))
}
if (ts.CurrentPartner.SP < (ts.CurrentPartner.MAXSP - 30))
{
doEatSP(ts.CurrentPartner.Order,(ts.CurrentPartner .MAXSP - ts.CurrentPartner.SP))
}
}
function Start()
{
ts.ClickOnNPC(NPC);
}
function InitBot(){
}
function OnTimer(){
}
function WaitAcceptParty(playerid){
if(playerid == 01503439
|| playerid == 01355836
|| playerid == 01610396
|| playerid == 01651413
){
ts.AcceptParty(playerid);
}
}
function AcceptedParty(playerid)
{
if(playerid == 01503439
|| playerid == 01355836
|| playerid == 01610396
|| playerid == 01651413
)
{
ts.AcceptParty(playerid)
pt_count++;
}
if(playerid == id_quansu)
{
ts.sena(playerid)
}
if (pt_count==max_count)
{
Start();
}
}
function PartyStop( playerid )
{
if(playerid == 01503439
|| playerid == 01355836
|| playerid == 01610396
|| playerid == 01651413
) {
debug("Dis by " + playerid + " dis",0xFF0000)
ts.Disconect();
}
}
function warpFinish(){
debug("Enter to map id: " + ts.Character.mapid + " by portal id: " + ts.LastWarpId ,0)
if (state == "") {
Start()
} else if (state == "stop") {
ts.SendAction(47) //sit down
}
}
RedHair nói:hohoho ko chịu diền cái ID của NPC là jì sao nó đnáh mẹ cha nó cung ko dám đánh hohooh diền thêm cái ID NPC là nó pem QNB à con nào cung có cái ID riêng đó chứ dể chữ (NPC)nó biết ai mà pem hẽ trời pó tay
var state = ""
var ghost_count = 0;
var hpFraction = 0.8;
var spFraction = 0.7;
var pt_count=0;
var max_count=4;
var id_chupt = 01610396;
var id_ptmem1 = 01651413;
var id_ptmem2 = 01355836;
var id_ptmem3 = 01657794;
var id_ptmem4 = 01503439;
var id_quansu = 01651413;
var NPC = 1; <=== đây nè
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
còn bác HoaManLâu thì không có cái đoạn : ProcessInventoryAction();
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte myturn = 0;
byte peturn = 0;
double mapid1 = 12013;
double mapid2 = 12521;
byte warpid1 = 1;
byte warpid2 = 5;
/***** Chinh sua ID chu Party o day *****/
uint idchupt = 1546383;
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}
/*********************** MyPartnerAttack*************************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
public override void BattleStoped()
{
AutoEatFood();
CheckDisconnect();
Stop();
}
public override void doRecvQuestion()
{
}
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID="+DialogId.ToString());
}
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
}
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
public override void OnTimer()
{
}
public override void warpFinish()
{
}
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
public override void Stop()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script edit by HoaManLau - Copy Right GameVN =======",255) ;
}
public override void PlayerOnline(uint playerid)
{
if (playerid == idchupt) {debug(idchupt + " Is Now Online, RequestParty ......");ts.delay(500);ts.RequestParty(idchupt);}
}
public override void FinishAnswer()
{
}
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("ThuốcNhấtĐiểm");
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
if (ts.Character.mapid==mapid2) {ts.Warp(warpid2);}
Stop();
{debug("Login Okie, Request Party .......");ts.delay(500);ts.RequestParty(idchupt);}
}
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
/***** Chinh sua ID chu Party o day *****/
uint idchupt = 1760116;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 18001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(3000);
ts.Answer(ans_index);
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idchupt) {debug("Join to " + playerid);}
}
/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");}
}
/************************ Init Bot *************************/
public override void InitBot()
{
if (ts.Character.mapid==12521) {ts.Warp(5);}
ts.delay(1000);
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddDropItemList("ThuốcNhấtĐiểm");
ViewState();
debug("Login Okie");
}

