Thỉnh Thoảng đóng góp cái mod. :)
Diablo II mod Immersion
Sory mọi người, mấy cái ảnh của tui nó điên rồi, tạm thời chưa có ảnh, mong mọi người hết sức thông cảm.
Đi thẳng vào nội dung nhé: Link Down:
http://hosted.pulseone.at/~ultima/d2se/modplugins/D2SE_Immersion_1.05b104_sfx.exe
(mượn tạm của bác medassin, tui không kiếm ra cái link nào
)
Vừa vào lập char mới, chỉ có mỗi bar và sor
, không hiểu ở nhà tui có bị lỗi không??
Các bác check thử rồi cho ý kiến nha.
Font chữ cái mod này không giống diablo II LOD nên nhìn hơi đau mắt (chữ nhỏ:(), nhưng bù lại, chỉ cần di qua gold là nó tự nhặt cho mình
Cube:
[spoil] 2 Arrow Quivers = Bolt Quiver
2 Bolt Quivers = Arrow Quiver
2 Magic Arrow Quivers = Magic Bolt Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Magic Bolt Quivers = Magic Arrow Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Throwing Knives (any variety) = Throwing Axes (Nearest grade and variety, Beta 1.03)
2 Throwing Axes (any variety) = Throwing Knives (Nearest grade and variety, Beta 1.03)
2 Magic Rings = Magic Amulet (Random affix(es), ilvl = 50% clvl)
3 Magic Rings = Magic Amulet (Random affix(es), ilvl = 100% clvl)
4 Magic Rings = Rare Amulet (Random affix(es), ilvl = 50% clvl, Beta 1.03)
5 Magic Rings = Rare Amulet (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Magic Amulets = Magic Ring (Random affix(es), ilvl = 50% clvl)
3 Magic Amulets = Magic Ring (Random affix(es), ilvl = 100% clvl)
4 Magic Amulets = Rare Ring (Random affix(es), ilvl = 50% clvl, Beta 1.03)
5 Magic Amulets = Rare Ring (Random affix(es), ilvl = 100% clvl, Beta 1.03)
Gem, Skull, and Rune Recipes
2 Gems (same grade, not class gems) = Gem (Upgraded)
2 Runes (same grade) = Rune (Upgraded)
Unsocketing Recipes
Portal Scroll + Gemmed Quiver = Socketed Quiver (Sockets emptied, gems retrieved)
Portal Scroll + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems destroyed)
Portal Tome + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems retrieved)
Chipped, Flawed, Fair, or Flawless Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems destroyed)
Perfect Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems retrieved)
Quality Upgrade Recipes
Any Rune + Portal Scroll + Low Quality 0 Socket Armor, Shield, or Weapon = Normal Quality Socketed Item (Random sockets)
Any Rune + Portal Scroll + Low Quality Socketed Armor, Shield, or Weapon = Normal Quality Socketed Item (Equal sockets)
Any Rune + Portal Tome + Normal Quality Armor, Shield, or Weapon = Superior Quality Socketed Item (Random sockets)
2 Chipped Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawed Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Fair Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawless Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Perfect Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
Soul and Soulsphere Recipes
Soulsphere + 1-76 Mortal Souls = Soulsphere (+1-76 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-30 Enlightened Souls = Soulsphere (+3-90 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-10 Soul Clusters = Soulsphere (+10-100 Souls Invested, cannot exceed 666 souls)
Soulsphere + Viscous Essence of Torment = Soulsphere (+15 Souls Invested, cannot exceed 666 souls)
Soulsphere + Twisted Essence of Suffering = Soulsphere (+20 Souls Invested, cannot exceed 666 souls)
Soulsphere + Charged Essence of Hatred = Soulsphere (+25 Souls Invested, cannot exceed 666 souls)
Soulsphere + Burning Essence of Terror = Soulsphere (+30 Souls Invested, cannot exceed 666 souls)
Soulsphere + Festering Essence of Destruction = Soulsphere (+35 Souls Invested, cannot exceed 666 souls)
Soulsphere + Ephemera = Soulsphere (+40 Souls Invested, cannot exceed 666 Souls)
Soulsphere (111 Souls Invested) + Silver Soul Shard = Azure Soul Shard and Soulsphere (-111 Souls Invested)
Soulsphere (111 Souls Invested) + Silver Soul Shard + Chipped Gem = Chipped Class Gem (type by class) and Soulsphere (-111 Souls Invested)
Soulsphere (222 Souls Invested) + 2 Silver Soul Shards = Bronze Soul Shard and Soulsphere (-222 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard = Bronze Soul Shard and Soulsphere (-222 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard + Flawed Gem = Flawed Class Gem (type by class) and Soulsphere (-222 Souls Invested)
Soulsphere (333 Souls Invested) + 3 Silver Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + 2 Azure Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard + Fair Gem = Fair Class Gem (type by class) and Soulsphere (-333 Souls Invested)
Soulsphere (444 Souls Invested) + 4 Silver Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 3 Azure Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 2 Bronze Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard + Flawless Gem = Flawless Class Gem (type by class) and Soulsphere (-444 Souls Invested)
Soulsphere (555 Souls Invested) + 5 Silver Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 4 Azure Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 3 Bronze Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 2 Viridian Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard + Perfect Gem = Perfect Class Gem (type by class) and Soulsphere (-555 Souls Invested)
Soulsphere (666 Souls Invested) + Platinum Soul Shard + All 5 Essences = Ephemera and Soulsphere (-666 Souls Invested)
Viscous Essence of Torment + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Twisted Essence of Suffering + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Charged Essence of Hatred + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Burning Essence of Terror + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Festering Essence of Destruction + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Soul Shard Recipes
Silver Soul Shard + 0 Socket Normal Weapon/Armor = Normal Weapon/Armor (Unmodified with 1-6 sockets)
Silver Soul Shard + Basic Normal Weapon/Armor + Identify Scroll = Normal Weapon/Armor (Upgraded to exceptional)
Silver Soul Shard + Exceptional Normal Weapon/Armor + Identify Tome = Normal Weapon/Armor (Upgraded to elite)
Azure Soul Shard + 0 Socket Magic Weapon/Armor = Magic Weapon/Armor (Unmodified with 1-5 sockets)
Azure Soul Shard + Basic Magic Weapon/Armor + Identify Scroll = Magic Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Azure Soul Shard + Exceptional Magic Weapon/Armor + Identify Tome = Magic Weapon/Armor (Upgraded to elite, hell difficulty only)
Bronze Soul Shard + 0 Socket Rare Weapon/Armor = Rare Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Rare Weapon/Armor + Identify Scroll = Rare Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Rare Weapon/Armor + Identify Tome = Rare Weapon/Armor (Upgraded to elite, hell difficulty only)
Bronze Soul Shard + 0 Socket Crafted Weapon/Armor = Crafted Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Crafted Weapon/Armor + Identify Scroll = Crafted Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Crafted Weapon/Armor + Identify Tome = Crafted Weapon/Armor (Upgraded to elite, hell difficulty only)
Viridian Soul Shard + 0 Socket Set Weapon/Armor = Set Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Set Weapon/Armor + Identify Scroll = Set Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Set Weapon/Armor + Identify Tome = Set Weapon/Armor (Upgraded to elite, hell difficulty only)
Viridian Soul Shard + 0 Socket Tempered Weapon/Armor = Tempered Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Tempered Weapon/Armor + Identify Scroll = Tempered Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Tempered Weapon/Armor + Identify Tome = Tempered Weapon/Armor (Upgraded to elite, hell difficulty only)
Gold Soul Shard + 0 Socket Unique Weapon/Armor = Unique Weapon/Armor (Unmodified with 1-2 sockets)
Gold Soul Shard + Basic Unique Weapon/Armor + Identify Scroll = Unique Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Gold Soul Shard + Exceptional Unique Weapon/Armor + Identify Tome = Unique Weapon/Armor (Upgraded to elite, hell difficulty only)
Platinum Soul Shard + Weapon/Armor = Self-Repairing Weapon/Armor (Otherwise Unmodified)
Platinum Soul Shard + Basic Ethereal Weapon/Armor + Identify Scroll = Ethereal Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Platinum Soul Shard + Exceptional Ethereal Weapon/Armor + Identify Tome = Ethereal Weapon/Armor (Upgraded to elite, hell difficulty only)
Item Crafting Recipes
Barbarian: Primal Unity Basics
Chipped Bloodstone + 2 Chipped Gems (not class gems) = Chipped Bloodstone (Randomized skill bonus)
Flawed Bloodstone + 2 Flawed Gems (not class gems) = Flawed Bloodstone (Randomized skill bonus)
Fair Bloodstone + 2 Fair Gems (not class gems) = Fair Bloodstone (Randomized skill bonus)
Flawless Bloodstone + 2 Flawless Gems (not class gems) = Flawless Bloodstone (Randomized skill bonus)
Perfect Bloodstone + 2 Perfect Gems (not class gems) = Perfect Bloodstone (Randomized skill bonus)
Sorceress: Arcane Unity Basics
Chipped Jade + 2 Chipped Gems (not class gems) = Chipped Jade (Randomized skill bonus)
Flawed Jade + 2 Flawed Gems (not class gems) = Flawed Jade (Randomized skill bonus)
Fair Jade + 2 Fair Gems (not class gems) = Fair Jade (Randomized skill bonus)
Flawless Jade + 2 Flawless Gems (not class gems) = Flawless Jade (Randomized skill bonus)
Perfect Jade + 2 Perfect Gems (not class gems) = Perfect Jade (Randomized skill bonus)
Akara can remind you of the recipes above.
Reagent Recipes
See the reagents page for additional information.
Item Tempering Recipes
Item Tempering recipes are located in a tome in the Rogue Encampment. Additional details are listed on the required tools and gems.
[/spoil.]
---------- Post added at 13:14 ---------- Previous post was at 13:09 ----------
Mấy bác chỉ cần bỏ soul nhỏ vào soul to, không cần cube đâu nha.
Gem and Rune:
[spoil]
Glyphs
Glyphs are small orbs, not unlike jewels, that transform the mental qualities of their possessors into physical benefits.
• Glyphs are rumored to only be located within the tombs in the Canyon of the Magi.
• The magic of glyphs is awakened through transmutation, increasing their potential, while decreasing their value.
Glyph of Projection All Items : +3% Cast Speed
+ Awakening Properties
Glyph of Focus All Items : +3% Uninterruptible Attack
+ Awakening Properties
Glyph of Patience All Items : +3% Block Chance
+ Awakening Properties
Glyph of Retaliation All Items : +3% Attack Speed
+ Awakening Properties
Glyph of Suspicion All Items : +3% Block Speed
+ Awakening Properties
Glyph of Curiosity All Items : +3% Movement Speed
+ Awakening Properties
Glyph of Confidence All Items : +3% Recovery Speed
+ Awakening Properties
Souls
All characters start with a powerful new item called the Horadric Soulsphere.
• The Horadric Soulsphere can absorb and contain the souls of fallen enemies and later use it to create Soul Shards (powerful items that can socket and/or enhance equipment).
• See the cube recipes page for additional information.
Mortal Soul All Items : +1% Magic Discovered +1 to Horadric Soulsphere Investment
Broken Soul All Items : +2% Magic Discovered +2 to Horadric Soulsphere Investment (50% Chance)
Enlightened Soul All Items : +3% Magic Discovered +3 to Horadric Soulsphere Investment
Soul Cluster All Items : +6% Magic Discovered +10 to Horadric Soulsphere Investment
Gloom Essence +13 to Horadric Soulsphere Investment
Viscous Essence of Torment All Items : +9% Magic Discovered +15 to Horadric Soulsphere Investment
Twisted Essence of Suffering All Items : +9% Magic Discovered +20 to Horadric Soulsphere Investment
Charged Essence of Hatred All Items : +9% Magic Discovered +25 to Horadric Soulsphere Investment
Burning Essence of Terror All Items : +9% Magic Discovered +30 to Horadric Soulsphere Investment
Festering Essence of Destruction All Items : +9% Magic Discovered +35 to Horadric Soulsphere Investment
Ephemera All Items : +10% Magic Discovered +40 to Horadric Soulsphere Investment
Ephemera can be transmuted with Essences on Hell Difficulty to increase it's potential
[/spoil]
---------- Post added at 13:16 ---------- Previous post was at 13:14 ----------
Rune world nèk:
[spoil]
Anathema Bow, Crossbow, Staff Tal-Ul-El-Eth-Ith
Ancient's Bond Shield Ohm-Lo-Vex
Anima Dagger, Wand Amn-Nef
Aurora 1-Handed Blunt Weapon, Polearm
(Wands and Orbs are unsuitable) Ort-Ul-El-Eth-Ith
Auspice Body Armor Nef-El-El-Ith-Ul
Beginning Body Armor Shael-Eld
Calm Belt Io-Nef (Amazon Benefits)
Canopy Primal Helm Gul-Tal
Cast Belt Io-Eth (Sorceress Benefits)
Cavity Bone Helm, Bone Body Armor, Bone Shield, Bone Belt Thul-Sol
Champion of Darkness Body Armor Mal-Ort-Zod-Hel-Sur-Ral
Champion of Light Body Armor Mal-Thul-Zod-Hel-Jah-Tal
Commune Belt Io-Tir (Druid Benefits)
Conquer Belt Io-El (Barbarian Benefits)
Covet Belt Io-Eld (Assassin Benefits)
Crimson Spear Ral-Shael-Ul-Ko-Ral
Dawn Blunt Weapon Sol-Ith
Elation Belt Nef-Ith
End Body Armor Sol-Hel-Gul-Ohm-Cham
Epiphany Staff Lum-Nef-Sol-Ko
Epoch Orb Amn-Sol
Evolution Body Armor Ul-Xel
Ferocity Weapon Um-Ohm-Fal
Flurry Helm Thul-Eth-Tir-Sol
Four Stars Gloves, Boots, Bracelet, Anklet Tal-Ral-Ort-Thul
Generosity Gloves
(Bracelets are unsuitable) El-Io
Grandeur Circlet Gul-Eld
Grieving Voodoo Head, Auric Shield Fal-Thul-Hel-Ul
Hail Bow
(Ceremonial Bows are unsuitable) Shael-Thul-El-Tir-Thul-El
Havoc Claw Shael-Lo
Hearth Steel Body Armor Thul-Eld
Humility Auric Shield Hel-Shael
Infliction Gloves, Bracelet Mal-Sur-El
Integrity Belt Io-Jah
Kill Belt Io-Ith (Necromancer Benefits)
Magma Axe, Sword Ral-Ul-El-Eth-Ith
Mettle Boots, Anklet Mal-Um
Monolith Shield Pul-El
Myriad Helm, Body Armor, Staff Io-Lum-Ko-Fal
Nexus Body Armor, Orb Ist-Eth
Omen Belt Sur-Cham
Panacea Natural Body Armor Dol-Sol-Tal-El
Perdition Boots
(Anklets are unsuitable) Mal-Vex
Plunder Belt Ist-Lem
Prime Staff Pul-Hel
Prism Shield
(Auric Shields and Voodoo Heads are unsuitable) Ist-Io
Promise Belt Pul-Io
Quest Belt Io-Ul (Paladin Benefits)
Remedy Helm Dol-Eth
Rend Claw Amn-Ul
Requiem Wand Lum-Mal
Sever Dagger Amn-Pul
Sliver Dagger Ul-Amn
Splatter Dagger Pul-Jah
Solitaire Boots, Anklet Shael-Ith
Slither Belt Sol-Sol
Surge Steel Body Armor Shael-Lum-Ort-Ul
Temple Body Armor Sur-Jah
Tremble Belt Nef-Ko
Tundra Blunt Weapon Thul-Ul-El-Eth-Ith
Twilight Blunt Weapon Sol-Dol
Undeath Hollow Book Lum-Io (Necromancer Benefits)
Unlife Hollow Book Io-Lum (Necromancer Benefits)
Veil Body Armor Nef-Hel-El
Wanderlust Boots, Anklet Ul-Nef-Hel
Zen Claw, Staff Lum-Fal-Eth
Conduit Body Armor Lo-Pul-Ort 25% of Injuries cause level 1 Teleport
25% of Injuries cause level 10 Nova
25% of Hits cast level 10 Static Field
100% of Deaths cause level 10 Kinetic Consumption
Provides level 10 Holy Shock
+(1 per Level) Lightning Damage Absorb
+ Rune Properties
Fall 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Eth-Amn 5% of Hits cast level 5 Weaken
+75-100% Damage
Knockback
+ Rune Properties
Golem Helm Gul-Lem 10% of Injuries cause level 15 Terror
5% of Hits cast level 5 Confuse
+200-300 Defense
+200-300 Life
20-30% Damage Reduction
(Morphs Hireling into a Blue Clay Golem)
+ Rune Properties
Lullaby Helm Dol-El-Dol-El 10% of Hits cast level 5 Weaken
Provides level 3-6 Meditation
Enemies Slowed +10-20%
+ Rune Properties
Rise Helm Shael-Dol 5% of Hits cast level 5 Fire Wall
100% of Level-Ups cause lvl 30 Hellrift
+50-100% Defense
Replenish Life +50-75
+ Rune Properties
Triumph 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Fal-El Provides level 3-6 Blessed Aim
+50-75% Damage
+3-6 to Critical Strike
+10-20 Life per Kill
Enemies Cannot Heal
+ Rune Properties
Soulwords (by Name)
Soulbinder Hollow Book 2 Soul Clusters +1 Fire Damage
+1 Cold Damage
+1 Lightning Damage
+1% Life and Mana Stolen per Hit
+1 Life and Mana per Kill
Rejuvenate Life and Mana +1
+1% Elemental Resistances
+ Soul Properties
Soulforger Weapon 2 Enlightened Souls +1-3 Fire Damage
+1-3 Cold Damage
+1-3 Lightning Damage
+1-3% Life and Mana Stolen per Hit
+1-3 Life and Mana per Kill
Rejuvenate Life and Mana +1-3
+1-3% Elemental Resistances
+ Soul Properties
Soulmelder Armor 2 Enlightened Souls +1-2 Fire Damage
+1-2 Cold Damage
+1-2 Lightning Damage
+1-2% Life and Mana Stolen per Hit
+1-2 Life and Mana per Kill
Rejuvenate Life and Mana +1-2
+1-2% Elemental Resistances
+ Soul Properties
Soulstriker Quiver 1 Soul Cluster +1 Fire Damage
+1 Cold Damage
+1 Lightning Damage
+1% Life and Mana Stolen per Hit
+1 Life and Mana per Kill
Rejuvenate Life and Mana +1
+1% Elemental Resistances
+ Soul Properties
Jewelwords (by Name)
Bright Helm
(Primal Helms and Beast Pelts are unsuitable) 4 Jewels
(Any Quality) +4 Light Radius
+5-10% of Enemies Blinded
+2-8% Energy
+ Jewel Properties
Beaming Shield
(Auric Shields and Voodoo Heads are unsuitable) 4 Jewels
(Any Quality) +4 Light Radius
+2-8% Life and Mana
Ranged Attackers Slowed +5-10%
+ Jewel Properties
Multifaceted Body Armor 6 Jewels
(Any Quality) +6 Light Radius
All Attributes +2-8%
Ranged Attackers suffer 5-10 Lightning Damage
Ranged Attackers suffer 5-10 Fire Damage
Ranged Attackers suffer 5-10 Cold Damage
+ Jewel Properties
Sparkling Belt 2 Jewels
(Any Quality) +2 Light Radius
+10-20% Gold Discovered
-2% Vendor Prices
+ Jewel Properties
Original Runewords (by Name)
• The original Lord of Destruction runewords exist in Immersion, with some changes, noted in the fourth column below.
• All of the original ladder-only runewords are enabled offline.
Ancient's Pledge Shield Ral-Ort-Tal
Beast Axe, Blunt Weapon Ber-Tir-Um-Mal-Lum
Black Blunt Weapon Thul-Io-Nef
Bone Body Armor Sol-Um-Um Loses +2 to Necromancer Skills
Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version
Gains +50-150% Defense
Bramble Body Armor Ral-Ohm-Sur-Eth
Brand Ranged Weapon Jah-Lo-Mal-Gul
Breath of the Dying Weapon Vex-Hel-El-Eld-Zod-Eth Retains Indestructible (No longer granted by Zod)
Call to Arms Weapon Amn-Ral-Mal-Ist-Ohm Loses +1 to All Skills
Gains Attunement Points : 2
Chains of Honor Body Armor Dol-Um-Ber-Ist Loses +2 to All Skills
Gains Attunement Points : 4
Chaos Claw Fal-Ohm-Um
Crescent Moon Axe, Sword, Polearm Shael-Um-Tir
Death Sword, Axe Hel-El-Vex-Ort-Gul
Delirium Helm Lem-Ist-Io Loses +2 to All Skills
Gains Attunement Points : 4
Destruction Polearm, Sword Vex-Lo-Ber-Jah-Ko
Doom Axe, Polearm, Blunt Weapon Hel-Ohm-Um-Lo-Cham
Dragon Body Armor, Shield Sur-Lo-Sol
Dream Helm, Shield Io-Jah-Pul
Duress Body Armor Shael-Um-Thul
Edge Ranged Weapon Tir-Tal-Amn
Enigma Body Armor Jah-Ith-Ber Loses +1 to Teleport
Gains +1 to Telekinesis
Loses +2 to All Skills
Gains Attunement Points : 4
Enlightenment Body Armor Pul-Ral-Sol Loses +2 to Sorceress Skills
Gains +1 to 4 Random Sorceress Skills (Sorceress Only)
Gains +50-150% Defense
Eternity Melee Weapon Amn-Ber-Ist-Sol-Sur
Exile Auric Shield Vex-Ohm-Ist-Dol Loses +2 To Offensive Auras (Paladin Only)
Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version
Faith Ranged Weapon Ohm-Jah-Lem-Eld Loses +1-2 to All Skills
Gains Attunement Points : 2-4
Famine Axe, Hammer, Blunt Weapon Fal-Ohm-Ort-Jah
Fortitude Weapon, Body Armor El-Sol-Dol-Lo
Fury Melee Weapon Jah-Gul-Eth
Gloom Body Armor Fal-Um-Pul
Grief Sword, Axe Eth-Tir-Lo-Mal-Ral
Hand of Justice Weapon Sur-Cham-Amn-Lo
Harmony Ranged Weapon Tir-Ith-Sol-Ko
Heart of the Oak Blunt Weapon Ko-Vex-Pul-Thul Loses +3 to All Skills
Gains Attunement Points : 4
Gains +50 Charges of Oak Sage
Holy Thunder Sceptre Eth-Ral-Ort-Tal
Honor Melee Weapon Amn-El-Ith-Tir-Sol Loses +1 to All Skills
Gains Attunement Points : 2
Ice Ranged Weapon Amn-Shael-Jah-Lo
Infinity Polearm Ber-Mal-Ber-Ist
Insight Polearm, Staff Ral-Tir-Tal-Sol
King's Grace Sword, Sceptre Amn-Ral-Thul
Kingslayer Sword, Axe Mal-Um-Gul-Fal
Last Wish Sword, Blunt Weapon, Axe Jah-Mal-Jah-Sur-Jah-Ber
Lawbringer Sword, Blunt Weapon Amn-Lem-Ko
Leaf Staff Tir-Ral
Lionheart Body Armor Hel-Lum-Fal
Lore Helm Ort-Sol Loses +1 to All Skills
Gains Attunement Points : 2
Malice Melee Weapon Ith-El-Eth
Melody Ranged Weapon Shael-Ko-Nef Loses +3 To Bow and Crossbow Skills (Amazon Only)
Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version
Memory Staff Lum-Io-Sol-Eth Loses +3 to Sorceress Skills
Gains +1 to 4 Random Sorceress Skills (Sorceress Only)
Myth Body Armor Hel-Amn-Nef Loses +2 to Barbarian Skills
Gains +1 to 4 Random Barbarian Skills (Barbarian Only)
Gains +50-150% Defense
Nadir Helm Nef-Tir
Oath Sword, Axe, Blunt Weapon Shael-Pul-Mal-Lum
Obedience Polearm Hel-Ko-Thul-Eth-Fal
Passion Weapon Dol-Ort-Eld-Lem
Pattern Claw Tal-Ort-Tir (Completed, but never officially enabled by Blizzard)
Peace Body Armor Shael-Thul-Amn Loses +2 to Amazon Skills
Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version
Gains +50-150% Defense
Phoenix Weapon, Shield Vex-Vex-Lo-Jah
Plague Weapon Cham-Fal-Um Loses +1-2 to All Skills
Gains Attunement Points : 2-4
(Completed, but never officially enabled by Blizzard)
Pride Polearm Cham-Sur-Io-Lo
Principle Body Armor Ral-Gul-Eld Loses +2 to Paladin Skills
Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version
Gains +50-150% Defense
Prudence Body Armor Mal-Tir
Radiance Helm Nef-Sol-Ith
Rain Body Armor Ort-Mal-Ith Loses +2 to Druid Skills
Gains +1 to 4 Random Druid Skills (Druid Only) in a future version
Gains +50-150% Defense
Rhyme Shield Shael-Eth
Rift Polearm, Sceptre Hel-Ko-Lem-Gul
Sanctuary Shield Ko-Ko-Mal
Silence Weapon Dol-Eld-Hel-Ist-Tir-Vex Loses +2 to All Skills
Gains Attunement Points : 4
Smoke Body Armor Nef-Lum
Spirit Sword, Shield Tal-Thul-Ort-Amn Loses +2 to All Skills
Gains Attunement Points : 4
Splendor Shield Eth-Lum Loses +1 to All Skills
Gains Attunement Points : 2
Stealth Body Armor Tal-Eth
Steel Sword, Axe, Blunt Weapon
(Staves and orbs are unsuitable.) Tir-El
Stone Body Armor Shael-Um-Pul-Lum
Strength Melee Weapon Amn-Tir
Treachery Body Armor Shael-Thul-Lem Loses +2 to Assassin Skills
Gains +1 to 4 Random Assassin Skills (Assassin Only) in a future version
Gains +50-150% Defense
Venom Weapon Tal-Dol-Mal
Voice of Reason Sword, Blunt Weapon Lem-Ko-El-Eld
Wealth Body Armor Lem-Ko-Tir
White Wand Dol-Io Loses +3 To Poison And Bone Skills (Necromancer Only)
Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version
Wind Weapon Sur-El
Wrath Ranged Weapon Pul-Lum-Ber-Mal
Zephyr Ranged Weapon Ort-Eth
[/spoil]
À quên, có rune world 1 socket, hiện ngay ở rune đó ^^!
---------- Post added at 13:18 ---------- Previous post was at 13:16 ----------
lần đầu tui giới thiệu mod, hơi xấu xí tí, mong các bác thông cảm :-*
Diablo II mod Immersion
Sory mọi người, mấy cái ảnh của tui nó điên rồi, tạm thời chưa có ảnh, mong mọi người hết sức thông cảm.

Đi thẳng vào nội dung nhé: Link Down:
http://hosted.pulseone.at/~ultima/d2se/modplugins/D2SE_Immersion_1.05b104_sfx.exe
(mượn tạm của bác medassin, tui không kiếm ra cái link nào
)Vừa vào lập char mới, chỉ có mỗi bar và sor
, không hiểu ở nhà tui có bị lỗi không??Các bác check thử rồi cho ý kiến nha.
Font chữ cái mod này không giống diablo II LOD nên nhìn hơi đau mắt (chữ nhỏ:(), nhưng bù lại, chỉ cần di qua gold là nó tự nhặt cho mình

Cube:
[spoil] 2 Arrow Quivers = Bolt Quiver
2 Bolt Quivers = Arrow Quiver
2 Magic Arrow Quivers = Magic Bolt Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Magic Bolt Quivers = Magic Arrow Quiver (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Throwing Knives (any variety) = Throwing Axes (Nearest grade and variety, Beta 1.03)
2 Throwing Axes (any variety) = Throwing Knives (Nearest grade and variety, Beta 1.03)
2 Magic Rings = Magic Amulet (Random affix(es), ilvl = 50% clvl)
3 Magic Rings = Magic Amulet (Random affix(es), ilvl = 100% clvl)
4 Magic Rings = Rare Amulet (Random affix(es), ilvl = 50% clvl, Beta 1.03)
5 Magic Rings = Rare Amulet (Random affix(es), ilvl = 100% clvl, Beta 1.03)
2 Magic Amulets = Magic Ring (Random affix(es), ilvl = 50% clvl)
3 Magic Amulets = Magic Ring (Random affix(es), ilvl = 100% clvl)
4 Magic Amulets = Rare Ring (Random affix(es), ilvl = 50% clvl, Beta 1.03)
5 Magic Amulets = Rare Ring (Random affix(es), ilvl = 100% clvl, Beta 1.03)
Gem, Skull, and Rune Recipes
2 Gems (same grade, not class gems) = Gem (Upgraded)
2 Runes (same grade) = Rune (Upgraded)
Unsocketing Recipes
Portal Scroll + Gemmed Quiver = Socketed Quiver (Sockets emptied, gems retrieved)
Portal Scroll + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems destroyed)
Portal Tome + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, gems retrieved)
Chipped, Flawed, Fair, or Flawless Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems destroyed)
Perfect Skull + Gemmed Tome = Socketed Tome (Sockets emptied, gems retrieved)
Quality Upgrade Recipes
Any Rune + Portal Scroll + Low Quality 0 Socket Armor, Shield, or Weapon = Normal Quality Socketed Item (Random sockets)
Any Rune + Portal Scroll + Low Quality Socketed Armor, Shield, or Weapon = Normal Quality Socketed Item (Equal sockets)
Any Rune + Portal Tome + Normal Quality Armor, Shield, or Weapon = Superior Quality Socketed Item (Random sockets)
2 Chipped Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawed Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Fair Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawless Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Perfect Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
Soul and Soulsphere Recipes
Soulsphere + 1-76 Mortal Souls = Soulsphere (+1-76 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-30 Enlightened Souls = Soulsphere (+3-90 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-10 Soul Clusters = Soulsphere (+10-100 Souls Invested, cannot exceed 666 souls)
Soulsphere + Viscous Essence of Torment = Soulsphere (+15 Souls Invested, cannot exceed 666 souls)
Soulsphere + Twisted Essence of Suffering = Soulsphere (+20 Souls Invested, cannot exceed 666 souls)
Soulsphere + Charged Essence of Hatred = Soulsphere (+25 Souls Invested, cannot exceed 666 souls)
Soulsphere + Burning Essence of Terror = Soulsphere (+30 Souls Invested, cannot exceed 666 souls)
Soulsphere + Festering Essence of Destruction = Soulsphere (+35 Souls Invested, cannot exceed 666 souls)
Soulsphere + Ephemera = Soulsphere (+40 Souls Invested, cannot exceed 666 Souls)
Soulsphere (111 Souls Invested) + Silver Soul Shard = Azure Soul Shard and Soulsphere (-111 Souls Invested)
Soulsphere (111 Souls Invested) + Silver Soul Shard + Chipped Gem = Chipped Class Gem (type by class) and Soulsphere (-111 Souls Invested)
Soulsphere (222 Souls Invested) + 2 Silver Soul Shards = Bronze Soul Shard and Soulsphere (-222 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard = Bronze Soul Shard and Soulsphere (-222 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard + Flawed Gem = Flawed Class Gem (type by class) and Soulsphere (-222 Souls Invested)
Soulsphere (333 Souls Invested) + 3 Silver Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + 2 Azure Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard + Fair Gem = Fair Class Gem (type by class) and Soulsphere (-333 Souls Invested)
Soulsphere (444 Souls Invested) + 4 Silver Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 3 Azure Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 2 Bronze Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard + Flawless Gem = Flawless Class Gem (type by class) and Soulsphere (-444 Souls Invested)
Soulsphere (555 Souls Invested) + 5 Silver Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 4 Azure Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 3 Bronze Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 2 Viridian Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard + Perfect Gem = Perfect Class Gem (type by class) and Soulsphere (-555 Souls Invested)
Soulsphere (666 Souls Invested) + Platinum Soul Shard + All 5 Essences = Ephemera and Soulsphere (-666 Souls Invested)
Viscous Essence of Torment + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Twisted Essence of Suffering + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Charged Essence of Hatred + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Burning Essence of Terror + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Festering Essence of Destruction + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Soul Shard Recipes
Silver Soul Shard + 0 Socket Normal Weapon/Armor = Normal Weapon/Armor (Unmodified with 1-6 sockets)
Silver Soul Shard + Basic Normal Weapon/Armor + Identify Scroll = Normal Weapon/Armor (Upgraded to exceptional)
Silver Soul Shard + Exceptional Normal Weapon/Armor + Identify Tome = Normal Weapon/Armor (Upgraded to elite)
Azure Soul Shard + 0 Socket Magic Weapon/Armor = Magic Weapon/Armor (Unmodified with 1-5 sockets)
Azure Soul Shard + Basic Magic Weapon/Armor + Identify Scroll = Magic Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Azure Soul Shard + Exceptional Magic Weapon/Armor + Identify Tome = Magic Weapon/Armor (Upgraded to elite, hell difficulty only)
Bronze Soul Shard + 0 Socket Rare Weapon/Armor = Rare Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Rare Weapon/Armor + Identify Scroll = Rare Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Rare Weapon/Armor + Identify Tome = Rare Weapon/Armor (Upgraded to elite, hell difficulty only)
Bronze Soul Shard + 0 Socket Crafted Weapon/Armor = Crafted Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Crafted Weapon/Armor + Identify Scroll = Crafted Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Crafted Weapon/Armor + Identify Tome = Crafted Weapon/Armor (Upgraded to elite, hell difficulty only)
Viridian Soul Shard + 0 Socket Set Weapon/Armor = Set Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Set Weapon/Armor + Identify Scroll = Set Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Set Weapon/Armor + Identify Tome = Set Weapon/Armor (Upgraded to elite, hell difficulty only)
Viridian Soul Shard + 0 Socket Tempered Weapon/Armor = Tempered Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Tempered Weapon/Armor + Identify Scroll = Tempered Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Tempered Weapon/Armor + Identify Tome = Tempered Weapon/Armor (Upgraded to elite, hell difficulty only)
Gold Soul Shard + 0 Socket Unique Weapon/Armor = Unique Weapon/Armor (Unmodified with 1-2 sockets)
Gold Soul Shard + Basic Unique Weapon/Armor + Identify Scroll = Unique Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Gold Soul Shard + Exceptional Unique Weapon/Armor + Identify Tome = Unique Weapon/Armor (Upgraded to elite, hell difficulty only)
Platinum Soul Shard + Weapon/Armor = Self-Repairing Weapon/Armor (Otherwise Unmodified)
Platinum Soul Shard + Basic Ethereal Weapon/Armor + Identify Scroll = Ethereal Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Platinum Soul Shard + Exceptional Ethereal Weapon/Armor + Identify Tome = Ethereal Weapon/Armor (Upgraded to elite, hell difficulty only)
Item Crafting Recipes
Barbarian: Primal Unity Basics
Chipped Bloodstone + 2 Chipped Gems (not class gems) = Chipped Bloodstone (Randomized skill bonus)
Flawed Bloodstone + 2 Flawed Gems (not class gems) = Flawed Bloodstone (Randomized skill bonus)
Fair Bloodstone + 2 Fair Gems (not class gems) = Fair Bloodstone (Randomized skill bonus)
Flawless Bloodstone + 2 Flawless Gems (not class gems) = Flawless Bloodstone (Randomized skill bonus)
Perfect Bloodstone + 2 Perfect Gems (not class gems) = Perfect Bloodstone (Randomized skill bonus)
Sorceress: Arcane Unity Basics
Chipped Jade + 2 Chipped Gems (not class gems) = Chipped Jade (Randomized skill bonus)
Flawed Jade + 2 Flawed Gems (not class gems) = Flawed Jade (Randomized skill bonus)
Fair Jade + 2 Fair Gems (not class gems) = Fair Jade (Randomized skill bonus)
Flawless Jade + 2 Flawless Gems (not class gems) = Flawless Jade (Randomized skill bonus)
Perfect Jade + 2 Perfect Gems (not class gems) = Perfect Jade (Randomized skill bonus)
Akara can remind you of the recipes above.
Reagent Recipes
See the reagents page for additional information.
Item Tempering Recipes
Item Tempering recipes are located in a tome in the Rogue Encampment. Additional details are listed on the required tools and gems.
[/spoil.]
---------- Post added at 13:14 ---------- Previous post was at 13:09 ----------
Mấy bác chỉ cần bỏ soul nhỏ vào soul to, không cần cube đâu nha.
Gem and Rune:
[spoil]
Glyphs
Glyphs are small orbs, not unlike jewels, that transform the mental qualities of their possessors into physical benefits.
• Glyphs are rumored to only be located within the tombs in the Canyon of the Magi.
• The magic of glyphs is awakened through transmutation, increasing their potential, while decreasing their value.
Glyph of Projection All Items : +3% Cast Speed
+ Awakening Properties
Glyph of Focus All Items : +3% Uninterruptible Attack
+ Awakening Properties
Glyph of Patience All Items : +3% Block Chance
+ Awakening Properties
Glyph of Retaliation All Items : +3% Attack Speed
+ Awakening Properties
Glyph of Suspicion All Items : +3% Block Speed
+ Awakening Properties
Glyph of Curiosity All Items : +3% Movement Speed
+ Awakening Properties
Glyph of Confidence All Items : +3% Recovery Speed
+ Awakening Properties
Souls
All characters start with a powerful new item called the Horadric Soulsphere.
• The Horadric Soulsphere can absorb and contain the souls of fallen enemies and later use it to create Soul Shards (powerful items that can socket and/or enhance equipment).
• See the cube recipes page for additional information.
Mortal Soul All Items : +1% Magic Discovered +1 to Horadric Soulsphere Investment
Broken Soul All Items : +2% Magic Discovered +2 to Horadric Soulsphere Investment (50% Chance)
Enlightened Soul All Items : +3% Magic Discovered +3 to Horadric Soulsphere Investment
Soul Cluster All Items : +6% Magic Discovered +10 to Horadric Soulsphere Investment
Gloom Essence +13 to Horadric Soulsphere Investment
Viscous Essence of Torment All Items : +9% Magic Discovered +15 to Horadric Soulsphere Investment
Twisted Essence of Suffering All Items : +9% Magic Discovered +20 to Horadric Soulsphere Investment
Charged Essence of Hatred All Items : +9% Magic Discovered +25 to Horadric Soulsphere Investment
Burning Essence of Terror All Items : +9% Magic Discovered +30 to Horadric Soulsphere Investment
Festering Essence of Destruction All Items : +9% Magic Discovered +35 to Horadric Soulsphere Investment
Ephemera All Items : +10% Magic Discovered +40 to Horadric Soulsphere Investment
Ephemera can be transmuted with Essences on Hell Difficulty to increase it's potential
[/spoil]
---------- Post added at 13:16 ---------- Previous post was at 13:14 ----------
Rune world nèk:
[spoil]
Anathema Bow, Crossbow, Staff Tal-Ul-El-Eth-Ith
Ancient's Bond Shield Ohm-Lo-Vex
Anima Dagger, Wand Amn-Nef
Aurora 1-Handed Blunt Weapon, Polearm
(Wands and Orbs are unsuitable) Ort-Ul-El-Eth-Ith
Auspice Body Armor Nef-El-El-Ith-Ul
Beginning Body Armor Shael-Eld
Calm Belt Io-Nef (Amazon Benefits)
Canopy Primal Helm Gul-Tal
Cast Belt Io-Eth (Sorceress Benefits)
Cavity Bone Helm, Bone Body Armor, Bone Shield, Bone Belt Thul-Sol
Champion of Darkness Body Armor Mal-Ort-Zod-Hel-Sur-Ral
Champion of Light Body Armor Mal-Thul-Zod-Hel-Jah-Tal
Commune Belt Io-Tir (Druid Benefits)
Conquer Belt Io-El (Barbarian Benefits)
Covet Belt Io-Eld (Assassin Benefits)
Crimson Spear Ral-Shael-Ul-Ko-Ral
Dawn Blunt Weapon Sol-Ith
Elation Belt Nef-Ith
End Body Armor Sol-Hel-Gul-Ohm-Cham
Epiphany Staff Lum-Nef-Sol-Ko
Epoch Orb Amn-Sol
Evolution Body Armor Ul-Xel
Ferocity Weapon Um-Ohm-Fal
Flurry Helm Thul-Eth-Tir-Sol
Four Stars Gloves, Boots, Bracelet, Anklet Tal-Ral-Ort-Thul
Generosity Gloves
(Bracelets are unsuitable) El-Io
Grandeur Circlet Gul-Eld
Grieving Voodoo Head, Auric Shield Fal-Thul-Hel-Ul
Hail Bow
(Ceremonial Bows are unsuitable) Shael-Thul-El-Tir-Thul-El
Havoc Claw Shael-Lo
Hearth Steel Body Armor Thul-Eld
Humility Auric Shield Hel-Shael
Infliction Gloves, Bracelet Mal-Sur-El
Integrity Belt Io-Jah
Kill Belt Io-Ith (Necromancer Benefits)
Magma Axe, Sword Ral-Ul-El-Eth-Ith
Mettle Boots, Anklet Mal-Um
Monolith Shield Pul-El
Myriad Helm, Body Armor, Staff Io-Lum-Ko-Fal
Nexus Body Armor, Orb Ist-Eth
Omen Belt Sur-Cham
Panacea Natural Body Armor Dol-Sol-Tal-El
Perdition Boots
(Anklets are unsuitable) Mal-Vex
Plunder Belt Ist-Lem
Prime Staff Pul-Hel
Prism Shield
(Auric Shields and Voodoo Heads are unsuitable) Ist-Io
Promise Belt Pul-Io
Quest Belt Io-Ul (Paladin Benefits)
Remedy Helm Dol-Eth
Rend Claw Amn-Ul
Requiem Wand Lum-Mal
Sever Dagger Amn-Pul
Sliver Dagger Ul-Amn
Splatter Dagger Pul-Jah
Solitaire Boots, Anklet Shael-Ith
Slither Belt Sol-Sol
Surge Steel Body Armor Shael-Lum-Ort-Ul
Temple Body Armor Sur-Jah
Tremble Belt Nef-Ko
Tundra Blunt Weapon Thul-Ul-El-Eth-Ith
Twilight Blunt Weapon Sol-Dol
Undeath Hollow Book Lum-Io (Necromancer Benefits)
Unlife Hollow Book Io-Lum (Necromancer Benefits)
Veil Body Armor Nef-Hel-El
Wanderlust Boots, Anklet Ul-Nef-Hel
Zen Claw, Staff Lum-Fal-Eth
Conduit Body Armor Lo-Pul-Ort 25% of Injuries cause level 1 Teleport
25% of Injuries cause level 10 Nova
25% of Hits cast level 10 Static Field
100% of Deaths cause level 10 Kinetic Consumption
Provides level 10 Holy Shock
+(1 per Level) Lightning Damage Absorb
+ Rune Properties
Fall 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Eth-Amn 5% of Hits cast level 5 Weaken
+75-100% Damage
Knockback
+ Rune Properties
Golem Helm Gul-Lem 10% of Injuries cause level 15 Terror
5% of Hits cast level 5 Confuse
+200-300 Defense
+200-300 Life
20-30% Damage Reduction
(Morphs Hireling into a Blue Clay Golem)
+ Rune Properties
Lullaby Helm Dol-El-Dol-El 10% of Hits cast level 5 Weaken
Provides level 3-6 Meditation
Enemies Slowed +10-20%
+ Rune Properties
Rise Helm Shael-Dol 5% of Hits cast level 5 Fire Wall
100% of Level-Ups cause lvl 30 Hellrift
+50-100% Defense
Replenish Life +50-75
+ Rune Properties
Triumph 1-Handed Melee Weapon, Bow, Crossbow, Spear, Polearm, Sword Fal-El Provides level 3-6 Blessed Aim
+50-75% Damage
+3-6 to Critical Strike
+10-20 Life per Kill
Enemies Cannot Heal
+ Rune Properties
Soulwords (by Name)
Soulbinder Hollow Book 2 Soul Clusters +1 Fire Damage
+1 Cold Damage
+1 Lightning Damage
+1% Life and Mana Stolen per Hit
+1 Life and Mana per Kill
Rejuvenate Life and Mana +1

+1% Elemental Resistances
+ Soul Properties
Soulforger Weapon 2 Enlightened Souls +1-3 Fire Damage
+1-3 Cold Damage
+1-3 Lightning Damage
+1-3% Life and Mana Stolen per Hit
+1-3 Life and Mana per Kill
Rejuvenate Life and Mana +1-3

+1-3% Elemental Resistances
+ Soul Properties
Soulmelder Armor 2 Enlightened Souls +1-2 Fire Damage
+1-2 Cold Damage
+1-2 Lightning Damage
+1-2% Life and Mana Stolen per Hit
+1-2 Life and Mana per Kill
Rejuvenate Life and Mana +1-2

+1-2% Elemental Resistances
+ Soul Properties
Soulstriker Quiver 1 Soul Cluster +1 Fire Damage
+1 Cold Damage
+1 Lightning Damage
+1% Life and Mana Stolen per Hit
+1 Life and Mana per Kill
Rejuvenate Life and Mana +1

+1% Elemental Resistances
+ Soul Properties
Jewelwords (by Name)
Bright Helm
(Primal Helms and Beast Pelts are unsuitable) 4 Jewels
(Any Quality) +4 Light Radius
+5-10% of Enemies Blinded
+2-8% Energy
+ Jewel Properties
Beaming Shield
(Auric Shields and Voodoo Heads are unsuitable) 4 Jewels
(Any Quality) +4 Light Radius
+2-8% Life and Mana
Ranged Attackers Slowed +5-10%
+ Jewel Properties
Multifaceted Body Armor 6 Jewels
(Any Quality) +6 Light Radius
All Attributes +2-8%
Ranged Attackers suffer 5-10 Lightning Damage
Ranged Attackers suffer 5-10 Fire Damage
Ranged Attackers suffer 5-10 Cold Damage
+ Jewel Properties
Sparkling Belt 2 Jewels
(Any Quality) +2 Light Radius
+10-20% Gold Discovered
-2% Vendor Prices
+ Jewel Properties
Original Runewords (by Name)
• The original Lord of Destruction runewords exist in Immersion, with some changes, noted in the fourth column below.
• All of the original ladder-only runewords are enabled offline.
Ancient's Pledge Shield Ral-Ort-Tal
Beast Axe, Blunt Weapon Ber-Tir-Um-Mal-Lum
Black Blunt Weapon Thul-Io-Nef
Bone Body Armor Sol-Um-Um Loses +2 to Necromancer Skills
Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version
Gains +50-150% Defense
Bramble Body Armor Ral-Ohm-Sur-Eth
Brand Ranged Weapon Jah-Lo-Mal-Gul
Breath of the Dying Weapon Vex-Hel-El-Eld-Zod-Eth Retains Indestructible (No longer granted by Zod)
Call to Arms Weapon Amn-Ral-Mal-Ist-Ohm Loses +1 to All Skills
Gains Attunement Points : 2
Chains of Honor Body Armor Dol-Um-Ber-Ist Loses +2 to All Skills
Gains Attunement Points : 4
Chaos Claw Fal-Ohm-Um
Crescent Moon Axe, Sword, Polearm Shael-Um-Tir
Death Sword, Axe Hel-El-Vex-Ort-Gul
Delirium Helm Lem-Ist-Io Loses +2 to All Skills
Gains Attunement Points : 4
Destruction Polearm, Sword Vex-Lo-Ber-Jah-Ko
Doom Axe, Polearm, Blunt Weapon Hel-Ohm-Um-Lo-Cham
Dragon Body Armor, Shield Sur-Lo-Sol
Dream Helm, Shield Io-Jah-Pul
Duress Body Armor Shael-Um-Thul
Edge Ranged Weapon Tir-Tal-Amn
Enigma Body Armor Jah-Ith-Ber Loses +1 to Teleport
Gains +1 to Telekinesis
Loses +2 to All Skills
Gains Attunement Points : 4
Enlightenment Body Armor Pul-Ral-Sol Loses +2 to Sorceress Skills
Gains +1 to 4 Random Sorceress Skills (Sorceress Only)
Gains +50-150% Defense
Eternity Melee Weapon Amn-Ber-Ist-Sol-Sur
Exile Auric Shield Vex-Ohm-Ist-Dol Loses +2 To Offensive Auras (Paladin Only)
Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version
Faith Ranged Weapon Ohm-Jah-Lem-Eld Loses +1-2 to All Skills
Gains Attunement Points : 2-4
Famine Axe, Hammer, Blunt Weapon Fal-Ohm-Ort-Jah
Fortitude Weapon, Body Armor El-Sol-Dol-Lo
Fury Melee Weapon Jah-Gul-Eth
Gloom Body Armor Fal-Um-Pul
Grief Sword, Axe Eth-Tir-Lo-Mal-Ral
Hand of Justice Weapon Sur-Cham-Amn-Lo
Harmony Ranged Weapon Tir-Ith-Sol-Ko
Heart of the Oak Blunt Weapon Ko-Vex-Pul-Thul Loses +3 to All Skills
Gains Attunement Points : 4
Gains +50 Charges of Oak Sage
Holy Thunder Sceptre Eth-Ral-Ort-Tal
Honor Melee Weapon Amn-El-Ith-Tir-Sol Loses +1 to All Skills
Gains Attunement Points : 2
Ice Ranged Weapon Amn-Shael-Jah-Lo
Infinity Polearm Ber-Mal-Ber-Ist
Insight Polearm, Staff Ral-Tir-Tal-Sol
King's Grace Sword, Sceptre Amn-Ral-Thul
Kingslayer Sword, Axe Mal-Um-Gul-Fal
Last Wish Sword, Blunt Weapon, Axe Jah-Mal-Jah-Sur-Jah-Ber
Lawbringer Sword, Blunt Weapon Amn-Lem-Ko
Leaf Staff Tir-Ral
Lionheart Body Armor Hel-Lum-Fal
Lore Helm Ort-Sol Loses +1 to All Skills
Gains Attunement Points : 2
Malice Melee Weapon Ith-El-Eth
Melody Ranged Weapon Shael-Ko-Nef Loses +3 To Bow and Crossbow Skills (Amazon Only)
Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version
Memory Staff Lum-Io-Sol-Eth Loses +3 to Sorceress Skills
Gains +1 to 4 Random Sorceress Skills (Sorceress Only)
Myth Body Armor Hel-Amn-Nef Loses +2 to Barbarian Skills
Gains +1 to 4 Random Barbarian Skills (Barbarian Only)
Gains +50-150% Defense
Nadir Helm Nef-Tir
Oath Sword, Axe, Blunt Weapon Shael-Pul-Mal-Lum
Obedience Polearm Hel-Ko-Thul-Eth-Fal
Passion Weapon Dol-Ort-Eld-Lem
Pattern Claw Tal-Ort-Tir (Completed, but never officially enabled by Blizzard)
Peace Body Armor Shael-Thul-Amn Loses +2 to Amazon Skills
Gains +1 to 4 Random Amazon Skills (Amazon Only) in a future version
Gains +50-150% Defense
Phoenix Weapon, Shield Vex-Vex-Lo-Jah
Plague Weapon Cham-Fal-Um Loses +1-2 to All Skills
Gains Attunement Points : 2-4
(Completed, but never officially enabled by Blizzard)
Pride Polearm Cham-Sur-Io-Lo
Principle Body Armor Ral-Gul-Eld Loses +2 to Paladin Skills
Gains +1 to 4 Random Paladin Skills (Paladin Only) in a future version
Gains +50-150% Defense
Prudence Body Armor Mal-Tir
Radiance Helm Nef-Sol-Ith
Rain Body Armor Ort-Mal-Ith Loses +2 to Druid Skills
Gains +1 to 4 Random Druid Skills (Druid Only) in a future version
Gains +50-150% Defense
Rhyme Shield Shael-Eth
Rift Polearm, Sceptre Hel-Ko-Lem-Gul
Sanctuary Shield Ko-Ko-Mal
Silence Weapon Dol-Eld-Hel-Ist-Tir-Vex Loses +2 to All Skills
Gains Attunement Points : 4
Smoke Body Armor Nef-Lum
Spirit Sword, Shield Tal-Thul-Ort-Amn Loses +2 to All Skills
Gains Attunement Points : 4
Splendor Shield Eth-Lum Loses +1 to All Skills
Gains Attunement Points : 2
Stealth Body Armor Tal-Eth
Steel Sword, Axe, Blunt Weapon
(Staves and orbs are unsuitable.) Tir-El
Stone Body Armor Shael-Um-Pul-Lum
Strength Melee Weapon Amn-Tir
Treachery Body Armor Shael-Thul-Lem Loses +2 to Assassin Skills
Gains +1 to 4 Random Assassin Skills (Assassin Only) in a future version
Gains +50-150% Defense
Venom Weapon Tal-Dol-Mal
Voice of Reason Sword, Blunt Weapon Lem-Ko-El-Eld
Wealth Body Armor Lem-Ko-Tir
White Wand Dol-Io Loses +3 To Poison And Bone Skills (Necromancer Only)
Gains +1 to 4 Random Necromancer Skills (Necromancer Only) in a future version
Wind Weapon Sur-El
Wrath Ranged Weapon Pul-Lum-Ber-Mal
Zephyr Ranged Weapon Ort-Eth
[/spoil]
À quên, có rune world 1 socket, hiện ngay ở rune đó ^^!
---------- Post added at 13:18 ---------- Previous post was at 13:16 ----------
lần đầu tui giới thiệu mod, hơi xấu xí tí, mong các bác thông cảm :-*

Tui thấy mod này hay nhưng đừng làm người khác nhìn vào mà nói " Mod chẳng có gì mới mà toàn chữ không"




