>VoDich<
Legend of Zelda
GMFighting Engine (v005)
by GuardianAngel
Hong Chuong Production
by GuardianAngel
Hong Chuong Production
Informations:
- This is a simple fighting game engine, easy modify and add your features.
- With version 005 it is obviously has some bugs and deprived of feature of real fighting game. For this reason, i hope you will giving me some comment about bug, some features you know for best fighting game. Post your comment at where you found this engine. Thanks very much!!.
- You can use this engine any way you'd like, Credits are welcome, please credit me as "by GuardianAngel - Hong Chuong Production".
- Version Informations:
+ v001 log:
+ I have an idea
+ made key combine system.
+ made combo system.
+ add spr_motion_add script
+ .............
+ v004 log:
+ Change 90% engine structure, script in comparison with v001.
+ Remove some comparison not necessary.
+ Remove slow time effect (it too bad)
+ Change script's name spr_motion_add to scr_add_skill.
+ Add guard state and hit state (5,6).
+ Add attack direction check (you can attack target when you are at target's back although target is guarding).
+ Add move up,down,left,right system (free movement).
+ Make new gravity system for free movement.
+ You can PvP, support 2 player.
+ .............
+ v005 log:
+ Support 2 Gamepad, add scr_input_check.
+ .............
- Download: (right click and save as)
+link1: http://vngmc.byethost31.com/demo/GMFighting_005.zip
- Key Info:
Player 1:
T: walk up
G: walk down
F: walk left
H: walk right
E: Jump
Q: Guard
Z: Crouch
A : low kick
W: high kick
S: low punch
D: high punch
Player 2:
Up: walk up
Down: walk down
Left: walk left
Right: walk right
O: Jump
U: Guard
N: Crouch
J : low kick
I: high kick
K: low punch
L: high punch
Skill:
LK+LK : no name (2 hit)
HK+HK : no name (2 hit)
UP+LK+HK : jump rotation kick(4 hit)
HK+LK: round rotate kick (8 hit)
LP+LP+HP : Big kame (6 hit)
LP+LP+LP: Multi small kame (4 hit)
LK+LK+LK : special combo (22 hit)
LK+HK+LK : special combo 2 (19 hit)
LEFT+LEFT+LEFT or RIGHT+RIGHT+RIGHT: run faster

, giá trị thứ hai
) , "vspeed=-4;" , là tốc độ vertical , có lẽ lúc đến thế đánh này , cái nhân vật sẽ hơi bay lên một chút chăng (vì đặt -4 mà )
Bác nào phân tích cái frame để em hiêu thêm cái
.