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lượn qua bên sickos thấy cái này
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lolz...


Em không hiểu ý của anh lắm

Last edited by sieugamo; Ngày mai, at 25:61.


uh kinh dị thật, không hiểu Ngày mai 25:61 là giờ nào, ngày nào, phút nào nhỉ 
. . .
. . . 
One of the things we decided to do which wasn't in Gothic 3 was put in a much more robust questing system and map," said producer Jay Podilchuk. "If you chose the quest of your quest log it would highlight those areas [and] give you an update of how many things you had [collected] for that quest
Gladman elaborated on the more user-friendly approach. "That's one of those things that's more North American-centric. A map that hand-holds you through…which you can turn off if you want to."
Dreamcatcher representative commented that there'll be easier ways to move through the world, though didn't specify exactly what they meant.

He also spoke about the possibility of reordering your character statistics, indicating something along the lines of the ability in World of Warcraft to pay a fee to reshuffle talent points.

As mentioned with regards to the title change, Arcania will make magic a more significant element of combat. "If you want to be a battlemage we're going to have your buff spells and your weapon spells and stuff like that…If you want to play it as an archer then you'll want to have a system like druid-type where you can control plants and animals

This kind of system is being augmented in Arcanium according to Podilchuk. "I found in Gothic 3, you could pretty much do all the quests if you tried hard enough. They had that faction sort of thing but…it took me a couple of towns to realize what I was doing, which I found really frustrating. Not knowing what the consequences of my actions were, it wasn't communicated properly."

"Part of the frustrating part of Gothic 3 for me is there was so much to do and it wasn't tied together properly," said Podilchuk. "It didn't necessarily feel like I was doing a quest for the paladins or I was doing a quest for the orcs. Why would I be doing quests for the orcs?"
But as the king, our former hero has become consumed with power and is no longer held in favor by much of the population, including the Witches of Fate that started him on his noble journey in the first place. Betrayed, the witches find a new Nameless Hero, most likely a humble fisherman, and charge him with righting the wrongs of the new king.
The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palates for Arcania: North American (bright and beautiful) and European (muted and gritty)


ma cà rồng nó uống máu thì trà túi lọc của nó phải là hàng siêu thấm =)WOW ku em MD có sở thích thật tao nhã , làm anh nhớ tới sở thích uống trà túi lọc của mấy con ma cà rồng
Em không hiểu ý của anh lắm
Nghe ghê quá đấy.ma cà rồng nó uống máu thì trà túi lọc của nó phải là hàng siêu thấm =)
Có lẽ vì sự ngoài tầm kiểm soát này mà tối nay gamevn offhttp://www.sankakucomplex.com/wp-con...figure-006.jpg
con hàng này...nằm ngoài tầm kiểm soát rồi
ôi tháng 9
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