Single player
"I realize that I'm in the enviable position of getting to paid to play top-shelf games time after time, but sometimes, no matter how good a game is, it can get stale. You get to a point where you don't feel wowed anymore and just want to be done with it. That hasn't happened here. Every time I play it, Killzone 2 finds a different way to ensure that I won't shut up about it."
Multiplayer
"What's going to make it easier for you and your team to wreckshop in Killzone 2 is the squad option. When you're playing, you'll be able to tap a button and invite teammates to squads of up to four players. This grouping function allows you to see your squad's health and badges, it gives you your own chat channel, and it opens the ability to spawn on your squad leader. Only eight squads are allowed per faction.
Although it sounds helpful as hell, Boltjes ran a quick video to showcase the true power of the feature. In the clip, a solo ISA gunner tried to take a reinforced turret spot manned by three Helghast in front of a lone entry way. In a second, the lone dude was obliterated. On the next attempt, the solider brought a friend, popped into a menu overlay, formed a two-man squad, and suddenly had the vitals on what his buddy was doing. The new guy placed a turret at the entry way (something the original dude told him to do after seeing his badges) and stepped up to provide some cover fire while the original dude used his boost ability to run at super-speed to the back of the enemies. The original dude could see how his friend was doing via the health bars and had plenty of time to get behind the occupied troops and fire off a life-ending RPG. The squad then placed some bombs before the bad guys could respawn and won the day."