- 29/8/09
- 2,654
- 5,688
mà giờ up ban 1.24 thì Jass code của 1.23 sẽ ngưng hoạt động với 1.24
GUI/Triger thì có thể hoạt động nhan Jass code của 1.23 em xài rắt nhiều mong máy anh chị giúp ẹm dịch thành Jass ==> GUI
2 cái này là jass code save game nhân em không biết cách phiên dịch thành GUI ai help me em
GUI/Triger thì có thể hoạt động nhan Jass code của 1.23 em xài rắt nhiều mong máy anh chị giúp ẹm dịch thành Jass ==> GUI
Mã:
function Trig_SaveLoad_Save_All_Actions takes nothing returns nothing
local integer i
local integer r
call DisplayTextToForce(GetForceOfPlayer(GetTriggerPlayer()), "|cffffcc00Saving character please wait.|r")
set udg_SaveCount = 1
set udg_Save[udg_SaveCount] = GetPlayerState(GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD)
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = GetPlayerState(GetTriggerPlayer(), PLAYER_STATE_RESOURCE_LUMBER)
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_TempUnit = udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())]
set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = GetHeroXP(udg_TempUnit)
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = UnitInventoryCount(udg_TempUnit)
set i = 1
set r = 6
loop
exitwhen i > r
if IsItemOwned(UnitItemInSlotBJ(udg_TempUnit, i)) then
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_TempItem = UnitItemInSlotBJ(udg_TempUnit, i)
set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
else
endif
set i = i + 1
endloop
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = GetHeroStatBJ(bj_HEROSTAT_STR, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], false)
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = GetHeroStatBJ(bj_HEROSTAT_AGI, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], false)
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_Save[udg_SaveCount] = GetHeroStatBJ(bj_HEROSTAT_INT, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], false)
set udg_Code = SaveLoad_Encode()
call QuestMessageBJ( GetForceOfPlayer(GetTriggerPlayer()), bj_QUESTMESSAGE_SECRET, "TRIGSTR_3977" )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 60.00, "|cffffcc00Code Enable: |r" + udg_Code )
endfunction
//===========================================================================
function InitTrig_SaveLoad_Save_All takes nothing returns nothing
set gg_trg_SaveLoad_Save_All = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(0), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(1), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(2), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(3), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(4), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(5), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(6), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(7), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(8), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(9), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(10), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(11), "-save", true )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Save_All, Player(12), "-save", true )
call TriggerAddAction( gg_trg_SaveLoad_Save_All, function Trig_SaveLoad_Save_All_Actions )
endfunction
Mã:
function Trig_SaveLoad_Load_All_Conditions takes nothing returns boolean
if ( not ( StringLength(GetEventPlayerChatString()) > 6 ) ) then
return false
endif
return true
endfunction
function Trig_SaveLoad_Load_All_Func005A takes nothing returns nothing
call RemoveUnit( GetEnumUnit() )
endfunction
function Trig_SaveLoad_Load_All_Actions takes nothing returns nothing
local integer i
local integer r
set udg_Code = SubStringBJ(GetEventPlayerChatString(), 7, StringLength(GetEventPlayerChatString()))
set udg_Validate = SaveLoad_Decode( udg_Code )
if udg_Validate == false then
call DisplayTextToForce(GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_3978")
return
else
endif
call DisplayTextToForce(GetPlayersAll(), (udg_Player_Colors[GetConvertedPlayerId(GetTriggerPlayer())] + (GetPlayerName(GetTriggerPlayer()) + " has loaded:")))
call ForGroupBJ( GetUnitsOfPlayerAll(GetTriggerPlayer()), function Trig_SaveLoad_Load_All_Func005A )
set udg_SaveCount = 1
call SetPlayerStateBJ( GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD, udg_Save[udg_SaveCount] )
set udg_SaveCount = ( udg_SaveCount + 1 )
call SetPlayerStateBJ( GetTriggerPlayer(), PLAYER_STATE_RESOURCE_LUMBER, udg_Save[udg_SaveCount] )
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
call CreateNUnitsAtLoc( 1, udg_TempUnitType, GetTriggerPlayer(), GetRectCenter(gg_rct_Town_Tele), bj_UNIT_FACING )
call UnitAddAbilityBJ( udg_SaveLoadSBooksStored[udg_Save[udg_SaveCount]], GetLastCreatedUnit() )
set udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())] = GetLastCreatedUnit()
call GroupAddUnitSimple( GetLastCreatedUnit(), udg_duelpeople )
call ForceAddPlayerSimple( GetTriggerPlayer(), udg_Players )
set udg_SaveCount = udg_SaveCount + 1
call SetHeroXP( GetLastCreatedUnit(), udg_Save[udg_SaveCount], false )
set udg_SaveCount = udg_SaveCount + 1
set i = 1
set r = udg_Save[udg_SaveCount]
call DisplayTextToForce( GetPlayersAll(), ( udg_Player_Colors[GetConvertedPlayerId(GetTriggerPlayer())] + ( "Level " + ( I2S(GetUnitLevel(GetLastCreatedUnit())) + ( " " + GetUnitName(GetLastCreatedUnit()) ) ) ) ) )
loop
exitwhen i > r
set udg_SaveCount = ( udg_SaveCount + 1 )
set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
call UnitAddItemByIdSwapped( udg_TempItemType, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())] )
set i = i + 1
endloop
set udg_SaveCount = ( udg_SaveCount + 1 )
call ModifyHeroStat( bj_HEROSTAT_STR, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], bj_MODIFYMETHOD_SET, udg_Save[udg_SaveCount] )
set udg_SaveCount = ( udg_SaveCount + 1 )
call ModifyHeroStat( bj_HEROSTAT_AGI, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], bj_MODIFYMETHOD_SET, udg_Save[udg_SaveCount] )
set udg_SaveCount = ( udg_SaveCount + 1 )
call ModifyHeroStat( bj_HEROSTAT_INT, udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())], bj_MODIFYMETHOD_SET, udg_Save[udg_SaveCount] )
endfunction
//===========================================================================
function InitTrig_SaveLoad_Load_All takes nothing returns nothing
set gg_trg_SaveLoad_Load_All = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(0), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(1), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(2), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(3), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(4), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(5), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(6), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(7), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(8), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(9), "-load", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(10), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(11), "-load ", false )
call TriggerRegisterPlayerChatEvent( gg_trg_SaveLoad_Load_All, Player(12), "-load ", false )
call TriggerAddCondition( gg_trg_SaveLoad_Load_All, Condition( function Trig_SaveLoad_Load_All_Conditions ) )
call TriggerAddAction( gg_trg_SaveLoad_Load_All, function Trig_SaveLoad_Load_All_Actions )
endfunction
2 cái này là jass code save game nhân em không biết cách phiên dịch thành GUI ai help me em

