namhaitac
Mega Man
- 31/12/09
- 3,259
- 270
Công nhận bác ấy tự sướng vãi,đi đâu cũng post cái link Mk lênDanh hiệu tự sướng,hết bên gamek thổi rồi qua đây.
,mối lần vào GameK có bài MK là có ảnh
.Mà cái giải best game trên là thiệt àhFollow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Công nhận bác ấy tự sướng vãi,đi đâu cũng post cái link Mk lênDanh hiệu tự sướng,hết bên gamek thổi rồi qua đây.
,mối lần vào GameK có bài MK là có ảnh
.Mà cái giải best game trên là thiệt àhThe PC version was running in 1920 x 1080 in DirectX 9 mode on 32 bit with constant 60 fps, Vertical Snyc was active. What level of detail, we could not get on the Fast experience. Anyway, the PC version offered clear multisampling AA (we tap 4x) and AF (probably 4:1, that stage already activated Crysis at high detail) and differed much better textures and pretty Parallax Mapping. Also reflections, explosions, vegetation and even the shadows dramatically understands of the 360 version (although the shadows were rather rude but) positively. Properly "flashed" gave us the look - not touch us, therefore, on high details and hope for a visually stunning "Very High" mode together with DirectX which machine 11th on the shooter ran, it is still bringing in experience.
On an XBOX 360 or a PS3, Crysis 2 runs at 1.280 x 720 (720p) without anti aliasing with 30 fps (vertically synchronised; wether double or triple buffering was enabled Sean couldn't tell us). The CryEngine-3-maxim corresponds with what John Carmack said about the id-tech-5-engine (rage): Due to the consoles the engineers had to massively optimize the engine. Deferred lighting for example demands lots of input performance but it allows displaying very many light sources plus dynamic shadows. One can also expect the CE3 to use multi-core-CPUs to full capacity. In short: At comparable graphics the game will run more smoothly than its predecessors based on the CE2. The presentation was done on a Core-i7-920 with 6 GiByte RAM and a Geforce GTX 260 with DirectX 9. As far as we've seen it, the demonstration ran smoothly - despite some toying around with the effects in the Sandbox 3.
Hi guys,
Just so you know, we are definitely having a closed Xbox 360 Beta some time this year, but we haven't ruled out a PC or PS3 Beta either. This was merely an announcement that we were going ahead with the Xbox 360 one first.
We understand that this may appear to be us turning our backs on the PC community, but please be assured, this is not the case.
As soon as we have more information regarding Betas you will hear it here first!
Mình thì chỉ mong Crysis 2 cấu hình ngang crysis 1 là đủ lắm rồi, nếu nhẹ hơn như cậu ở trên nói thì càng tốt.
... Crysis Warhead mới nhẹ mà đẹp bác à
.The PC version was running in 1920 x 1080 in DirectX 9 mode on 32 bit with constant 60 fps, Vertical Snyc was active. What level of detail, we could not get on the Fast experience. Anyway, the PC version offered clear multisampling AA (we tap 4x) and AF (probably 4:1, that stage already activated Crysis at high detail) and differed much better textures and pretty Parallax Mapping. Also reflections, explosions, vegetation and even the shadows dramatically understands of the 360 version (although the shadows were rather rude but) positively. Properly "flashed" gave us the look - not touch us, therefore, on high details and hope for a visually stunning "Very High" mode together with DirectX which machine 11th on the shooter ran, it is still bringing in experience.
Google translation?
Game lên console chắc chắn phải nhẹ hơn bản trước, cái cần quan tâm là xấu/đẹp ra sao. Trước khi có demo ko thể nói trước điều gì.


Không có chút hình ảnh nào về Heart of the Swarm sao?
