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char này nhìn còn ẻo hơn cả Tidus 
In addition, though you still control one out of a 3-man party, some monsters can be used as third players. Players will be give Kingdom Hearts style Reaction Commands to gain the upper hand in battle and event scenes. Noel seems to gain access to monster abilities and a unique set of Reaction Commands.
Also a gameplay element called the Mog Clock has been added where the player must attack monsters on the field before the time's up to get the upper hand in the ensuing battle.
A new element called the Live Trigger allows the player to change conversation by deciding on the sentence like in Mass Effect games.
A new dungeon exploration system has been added called Unstable Rifts. As the player guides the character through the platforms they'll have to grab crystals along the path as well.
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để coi sao chứ rước đĩa về ngâm giấm
dù gì thì game của FF thì dỡ hoặc hay cũng vẫn lưu lại , kĩ niệm gắm bó dòng này lâu rồi 

•Still deeply story-driven.
•Has a higher emphasis on giving the player choices to make throughout the game.
•More branching paths, hidden secrets and exploration.
•Level design sees you returning to unlocked environments to access hidden areas.
•XIII-2's story will be darker and more mysterious.
•All-new playable characters plus the return of fan favorites from FFXIII.
•Moogle returns and has the role of a treasure hunter who will find hidden chests.
•Recruit monsters who will aid you in battle and show off unique abilities
Read more

, nhất là màn tung hỏa mù của SE mình đã quen từ thời X-2 rồi :(.
. Mẹ kia vẫn còn, ăn mặc dị hợm, story coi tóm tắt vẫn nhạt, khó lòng lôi kéo được những người có thành kiến
.
, chờ Review và game
, chứ Preview thì
, chả đáng tin.
Well...they sorta listened. Glad they are trying to do away with the linear nature of the game, but I absolutely HATE the battle system. Shift paradigm auto>auto>auto...rinse repeat. Yeah, sure, you can input every single individual command if you want, but have fun dying while trying to fool yourself into thinking you have control. We'll see...
They haven't listened to fans. Ifthey had they would have ditched this quick ass battle system, and gone back to the classic ATB system with random battles. XII was the break in the series, can we get back to normal now?
Nói thiệt chứ cái giề đã ấn tượng sâu đậm thì dù có rửa bằng hóa chất cũng chả nhạt được bao nhiêu, nhất là màn tung hỏa mù của SE mình đã quen từ thời X-2 rồi :(.
Cá nhơn thì thấy dù có đầy đủ như trên cũng khó "quên" để "yêu lại từ đầu", để kéo "yêu thương quay về" như "chuyện ngày xưa" được. Mẹ kia vẫn còn, ăn mặc dị hợm, story coi tóm tắt vẫn nhạt, khó lòng lôi kéo được những người có thành kiến
.
Dù sao cũng chờ, chờ Review và game
, chứ Preview thì
, chả đáng tin.
chẳng lẽ cậu không thể
đúng không 
, mình h anti SE roài
, game ra vẫn chơi nhưng vẫn chửi thoai.
! FFXIII kết đc 2 cái là ko có mana với trò summon lắp ráp robo!
David Wolinsky: I think the problem is just that Final Fantasy is on autopilot. I saw a ton of random battles in the demo, which seemed weird, since the game assumes you want to switch on "auto battle." With that on, your characters use their best judgment in determining what enemy to attack, what sort of attack to use (magic/physical), and whether to use a defensive item. We're conditioned to embrace level-grinding in RPGs, but something seems loose when you're getting dragged into fights but not expected to deal with them personally. Just to make sure you're awake, you're occasionally thrown a couple of quick-time events mid-fight, but let's just back up here a moment and reiterate: This is Final Fantasy. Why is Square Enix intent on trying to make it anything but that?
Eric Neigher: That's a really good adjective to use: "automatic." Nobody's flying the damn plane anymore -- not even you. You just watch the game pass before your eyes and stare in wild wonder at the feat of boredom before you. The quick-time events are just included so that Square Enix can put "video game" on the box and not "cut-scene factory." The story, as always, made no sense whatsoever. Some girl named Lightning, who is very serious and not all that hot, is on a quest to find happiness by fighting a big tough guy of some sort. Really, next to what brand of bottled water I'm going to drink next, I can think of almost nothing that I am less interested in than FFXII-2's story. Let's say we were living in a perfect world, where Square Enix was actually going to make changes to the series and this game in particular. What changes would you like to see? What would make you sit up and take an interest in FFXIII-2?