ban ơi.mình chơi sv Barz nhưng có.mình cài đúng như bạn chỉ dẫn nhưng chỉ thấy mỗi sv Sieghardt vậy phải làm sao?(mình chạy file l2vn.exe)
còn chạy file cập nhật thì có thông báo lỗi này:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2692 MHz with 503MB RAM
Video: Intel(R) 82915G/GV/910GL Express Chipset Family (3943)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -244 FArray <- FArray::Realloc <- -61*4 <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWarriors.MFighter_anim) <- LoadObject <- (MeshAnimation LineageWarriors.MFighter_anim 4112435==4112435/87082769 4080008 2993260) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
mong giúp dùm cám ơn các bạn nhiều...
còn chạy file cập nhật thì có thông báo lỗi này:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2692 MHz with 503MB RAM
Video: Intel(R) 82915G/GV/910GL Express Chipset Family (3943)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -244 FArray <- FArray::Realloc <- -61*4 <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWarriors.MFighter_anim) <- LoadObject <- (MeshAnimation LineageWarriors.MFighter_anim 4112435==4112435/87082769 4080008 2993260) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
mong giúp dùm cám ơn các bạn nhiều...
