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|Blocking|
Cost: 300 PP
This skill enables shield defense and sword cut, which activate depending on
the skill stat
|Potential|
Cost: 100 PP, 50 PP to upgrade. Max level: 9.
This skill increases Hit, Evade, Crit, and Armor when HP decreases.
|Counter|
Cost: 100 PP, 50 PP to upgrade. Max Level 9
This skill allows you to attack first even on the enemy's turn. Activation % is
dependent on level
|Support attack|
Cost: 500 PP, 100 PP to upgrade. Max level: 4.
This skill enables a pilot to add their own attack to an adjacent ally's when
they engage in combat. You can do this as many times as the level of the skill.
(IE, Support attack level 2 equates to two support attacks per turn)
|Attack Again|
Cost: 1200 PP
This skill enables a unit to support attack itself if skill is 20 Higher than
the enemy.
|Defensive Support|
Cost: 500 PP, 100 PP to upgrade. Max level: 4.
This skill enables a pilot to take an enemy attack that was meant for an
adjacent ally. Note that when the damage is dealt, the supporting pilot is for
all intents and purposes in defend mode. Squadmates can defend a squad leader.
You can do this as many times per turn as the level of the skill.
|SP Up|
Cost: 100 PP, 50 PP to upgrade. Max level: 9.
Increases pilot SP by 5 per level. (IE, level 5 would be +25 PP, while level 9
would be +45)
|Resolve|
Cost: 400 PP
This skill increases pilot morale by 5 at the beginning of the mission.
|Battle Spirit|
Cost: 700 PP
This skill increases pilot morale by 3 per turn after turn 2.
|Morale +Evade|
Cost: 350 PP
When a pilot dodges an enemy attack, Morale +1
|Morale +Hit|
Cost: 350 PP
When a pilot hits an enemy, Morale +1
|Morale +Damage|
Cost: 350 PP
When a pilot is hit by an enemy, Morale +2
|Morale +Shoot Down|
When an enemy is destroyed (by either the pilot with the skill or by a different
unit), Morale +1. This means that the unit will gain 2 morale for every unit
shot down by his allies.
|Morale Limit Break|
Cost: 500 PP
Increases max morale from 150 to 170.
|E Save|
Cost: 800 PP
Attacks that cost energy have their costs cut to 80%.
|B save|
Cost: 800 PP
Increases max ammo for ammunition based weapons by 1.5x.
|Cooperative Attack|
Cost: 1000 PP
When support attacking, always land critical hits
|Backup Attack|
Cost: 1000 PP
When using a platoon attack, damage is increased by 20%.
|Focused Attack|
Cost: 1000 PP
When using an ALL attack, there is a 20% damage penalty for squads with 2 units
and a 40% damage penalty for squads with three. This skill reduces the penalty
by 5% and 25%, respectively.
|Size ignore|
Cost: 800 PP
When attacking a unit of different size, a unit with this skill doesn't suffer
any accuracy or damage penalties.
|Abandon/Predict|
Cost: 700 PP
At 130 morale, a unit with this skill gains a 10% bonus to evade/hit/critical.
|Guard|
Cost: 700 PP
At 130 morale, a unit with this skill takes 80% damage from enemy attacks.
|Spiritual Fortitude|
Cost: 400 PP
A unit with this skill is protected from any negative status effects that affect
the pilot (stat down, SP down, morale down).
|Hit and Away|
Cost: 1000 PP
A unit with this skill can execute an attack, and then move normally.
|Mechanic|
Cost: 500 PP
A unit with this skill gains a 1.5x bonus to HP healed by Repair.
|Refueling expert|
Cost: 700 PP
A unit with this skill can use the Resupply command after moving