À có lẽ ông rom muốn cái Ion Cannon như vầy nè
http://www.youtube.com/watch?v=RopTPDKjirg 
, điều đó vẫn có thể làm được, giống như ông tạo một animationlist vậy, tuy nó không giống như video nhưng cũng đẹp roài ( ông này cầu kì quá, YR đâu phải 3D)
---------- Post added at 09:48 ---------- Previous post was at 08:10 ----------
@earthman, natit_titan: Dùng Ares thì mấy dòng code sau còn sử dụng được hk vậy
[EMPulseSpecial]
UIName=Name:EMPSpecial
Name=E.M.P. Special
RechargeTime=.1; I put this very low for testing purposes.
Type=Fire; This is the fire at superweapon type
Range=7; this is the range displayed when about to launch superweapon.
LineMultiplier=3
Action=TibSunBug;gives you a 'stop' icon; check out Adding custom mouse pointers (Actions) tutorial at
http://rtb.strategy-x.com/hlp/actions.htm
;P.S. do not use actions that are used by other weapons or superweapons, thanks goes out to Allied General for pointing out that this should be here.
SidebarImage=EMPICON;the icon in the sidebar
ShowTimer=yes; can everyone see the timer?
DisableableFromShell=yes; does the superweapon option in the Skirmish menu affect this superweapon?
Now head over to the weapons section and find EMPulseWeapon, uncomment it and change it to look like this:
Code:
[EMPulseWeapon]
Damage=99999; Damage is duration for EM Pulse; 99999 makes it last over half an hour idk the exact time but its a long time
ROF=10; Doesnt matter, just kept it for no reason
Speed=100;needed to make it instant, you may want to lower this if you change the projectile so that it is not invo.
Warhead=EMPuls; this is the warhead that will be used.
Projectile=PulsPr; this is the projectile that will be used.
Now go to the warheads section and find EMPuls uncomment it and change it to look like this:
Code:
; EM Pulse cannon warhead.
[EMPuls]
CellSpread=7 ; Cell Spread is radius of EM pulse effect.
EMEffect=yes; This states weather or not this warhead disables vehicles
AnimList=PDFXLOC,PDFXLOC2; the animations that will be created when this warhead makes contact with the target
Now go to the projectiles, find PulsPR, uncomment it and make it look like this:
Code:
[PulsPr]
Inviso=yes; this makes the projectile invisible
Image=none; this does the same as above
AG=yes; this makes the projectile able to shoot at the ground
SubjectToCliffs=no; is it affected by cliffs,
SubjectToElevation=no; height
SubjectToWalls=no; and walls?
Now find the building you want to use this and add these tags:
Code:
SuperWeapon=EMPulseSpecial; states the superweapon attached to this building
Primary=EMPulseWeapon; states the weapon that the superweapon will fire
EMPulseCannon=yes; states that the superweapon will fire the Primary at the target chosen