- 12/9/08
- 6,108
- 3,465
- Thread starter
- #1,061
nghĩa là những hình khi nó hoat động sẽ như thế nào đó 

Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.


ai đủ trình thì thêm thử xem 
chỉ là chưa có hình ảnh đầy đủ nên bị dis game khi droppod bay xuống đất =)


@maikhoamkv: bạn thử thêm dòng sau: Invisible=yes lên toà nhà đó, nếu k dc thì xoá dòng đó đi, thêm dòng sau:
CloakGenerator=yes
CloakRadiusInCells=.1
chiếm đc thì có superweapon 
Cậu viết thông tin về cái nuke đó sai, hèn chi khi chiếm chả ra cái gì
Mà ai biết cách làm những vũ khí huỷ diệt hàng loạt như Nuke Missile hay weather storm k? (superweapon). Mình mới làm dc Ion Cannon nhưng mấy cái kia thì x((
Mà đứa nào mod cái bản này thế? Mod Ra2 lên 3D luôn ghê thiệt
[video=youtube;pONRMCU5m7o]http://www.youtube.com/watch?v=pONRMCU5m7o[/video]
Titan làm Ion Storm dc k?
The next step is creating the section for the new SuperWeapon.
Go to the place where the other SuperWeapons are defined (you don't have to, just to keep it well ordered) and add the following section:
[NewLSSpecial]
;Basic Stuffs
UIName=Name:NewLightningStorm
Name=Lightning Storm Clone
IsPowered=true
RechargeTime=10
Type=LightningStorm ;LightningStorm is the type for Lightning Storm clones
Action=NewLS ;check out the Adding custom Actions page to find out more about this
SidebarImage=NEWLSICON
ShowTimer=yes
DisableableFromShell=yes
Range=7
LineMultiplier=2
AIDefendAgainst=yes
;New Tags
Warhead=IonWH ;Warhead used by lightning storm strike
LStormPrintText=yes
LStormText=TXT_LIGHTNING_STORM
LStormText2=TXT_LIGHTNING_STORM_APPROACHING
LStormDeferment=250 ;Number of frames between announcement of strike and its commencement
LStormDamage=250 ;Damage done by lightning strike
LStormDuration=180 ;Default lightning storm duration in frames
LStormHitDelay=10 ;How often the direct target gets hit in frames
LStormScatterDelay=5 ;Frame delay between random bolts (decreasing this might hit the performance
LStormCellSpread=10 ;How far away can random bolts go (n by n square)
LStormSeparation=3 ;Distance in cells between clouds/bolts
LStormSound=WeatherIntro ;Sound when weather controller storm starts.
LStormSounds=WeatherStrike ;Sounds for various lightning bolts.
LStormClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 ;The clouds used to show
LStormBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 ;The lightning bolts used to show
LStormBoltExplosion=EXPLOLB ;Bolt explosion
;*********************
LStormDisableUnits=yes ; ONLY FOR TESTING !!!
;*********************
;Light stuff
LightRed=100 ;amount of red
LightGreen=100 ;amount of green
LightBlue=100 ;amount of blue
LightAmbient=100
LightGround=0
LightLevel=3
Lighting=yes
I recommend to change Msg:LightningStormActive string also, because you can have only ONE LightningStorm SW active at the same time.
You can change this string to "Activate error happened. Wait please" for example.Or use another SW type, like Fire or EMPulse.
[NewNukeSpecial]
;Basic Stuff
UIName=Name:NewNuke
Name=Nuke Test
IsPowered=true
RechargeTime=10
Type=MultiMissile
Action=NewNM ;check out the Adding custom Actions page to find out more about this
WeaponType=NukeCarrier
SidebarImage=NEWNUKEICON
ShowTimer=no
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
ActivateSound=NukeSiren ;Activating sound
Warhead=NUKE ;Damaging warhead
NukeTakeOff=NUKETO ;Taking off anim
NukeDamage=1000 ;Damage points when nuclear bomb explodes (regardless of source) )
NukeFirstAnim=NUKEBALL ;The anim played before the explosion itself
NukePayload=NukePayload ;Damaging weapon
NukePsiWarning=PSIWARN ;PsiWarn animation