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. Mình đang ở 1 Legion người Ý
Toàn nói tiếng Ý khó hiểu nhưng khá nhiều chanter <3 Đi train sướng phải biết. Hôm qua gặp 1 anh Chanter hồi máu cho 1 tiếng là đã lên từ 37 - 38.sao máy mình để max cấu hình mà không thấy nhân vật lúc tạo acc và cả lúc vào game nhỉ :(




. Game-ID: Valentop. Assassin lvl 37. nick yahoo : hoangss89
@Vanhelsing : kiểm tra lại driver màn hình đi bác . Tiện thể thay nguồn đi , đồ ngon thế mà chơi nguồn lao động đường phố zzzz.
@dmcii : ko wipe đâu![]()


thui kệ mai vô chơi chanter mà bà con asmod ý kiến đi bên asmod luôn hay là muốn wa elysia ko 

@Vanhelsing : kiểm tra lại driver màn hình đi bác . Tiện thể thay nguồn đi , đồ ngon thế mà chơi nguồn lao động đường phố zzzz.
@dmcii : ko wipe đâu![]()

Thiệt hông vậy cha hok có giỡn đâuthui kệ mai vô chơi chanter mà bà con asmod ý kiến đi bên asmod luôn hay là muốn wa elysia ko
![]()

Em hôm nay qua hàng 114 ở Lê thanh nghị cùng thằng bạn nhờ cop game aion infiniti.Thàng bạn em thì cài đc rồi.Mà em cài y hệt nó thì bị lỗi này.Chẳng hiểu sao nữa.Cài đi cài lại vẫn bị.Bác nào chỉ giúp em cách khắc phục nhé ngồi cả đêm để cài mãi mà ko dc buồn quá.


Hiks, em hỏi 1 câu mà các anh đều mãi ko trả lời
trên AION Infinite mình có Legion việt nam nào ko? nếu ai ở trong Legion Vietstyle thì invite em có được ko ạ![]()
1. Added support for secondary weapon switching (via the profile window or hotbar command).
2. Added z coord checking to aggro range.
3. Added support for stigma skills.
4. Added entrance and exit npcs to Alukina Palace. You MUST have the proper quest completed to enter if you are Asmodian.
5. Fixed it so that magic skills apply the debuff effect AFTER damage so that the same skill won't break root or sleep or things like that.
6. Fixed AI glitch where players could "moonwalk" away from a mob and never get attacked.
6. Goog sucks.
7. Finished updating the Asmo home base in the abyss with proper npcs.
8. Increased accuracy for elite monsters by an additional +100 per rating.
9. Added offhand stat support (may still need some additional testing and work).
10. Removed reading additional crit rate from offhand weapon. Only manastones from the offhand should affect the base crit rate, and only the main hand weapon's crit rate matters.
11. Added and updated many Brusthonin npcs and mobs (hp, title, spawn updates).
12. Added and updated many Beluslan npcs and mobs (hp, title, spawn updates).
13. Added and updated many Morheim npcs and mobs (hp, title, spawn updates).
14. Updated shield defense so that it scales vs skill damage properly (it was defending against normal attacks properly, just not skill attacks).
15. Modified the GENERIC respawn timers for named mobs a bit. Meaning this will only affect named mobs that do not have a specific respawn timer set. As per before, respawn time is based on the rating of the mob (normal, elite, legendary, etc). I've also included a randomization so that it will make predicting respawn times much harder (for example, elite named mobs/bosses can respawn from 1 hour up to 2 hours and anywhere in between those values).
16. Added increased resistance to abnormal effects for mobs based on their rating. So a normal mob will have a 15% resistance, elite 30%, etc, etc. This is temporary until proper resistance formulas can be put in. But it was ridiculous watching boss fights and seeing bosses being regularly knocked down and stunned for most of the fight. Players will still have a 10% resistance until formulas are complete.
17. Proper system messages for death events.
18. Many performance improvements done to the code to help reduce lag and prepare for handling more players per server more efficiently.
19. Added queue bypass system for donations.
20. Aggressive boss-type monsters will now actually be aggressive.
21. Fixed a broken rift exit in Bakarma Baracks. Shouldn't kill asmos anymore when they teleport through.
22. Added an additional check to party size limitations.
23. Added proper level check for aggro as per retail.
24. Added combat stances for npcs. They should now have increased regen while out of combat.
25. Removed duplicate abyss gate from Altgard.
26. Updated many npcs/mobs with proper attack ranges and attack speeds (requires further testing).
27. Updated armor/weapon/etc drops for non-named mobs.
28. Fixed bug where you get stuck after extracting.
29. Abyss is now open for all players level 25 and above. THERE IS NO PROPER ABYSS POINT SYSTEM YET. Do not post about any issues with gaining Abyss points. They will be deleted as it is a feature that isn't fully implemented yet.
30. Implemented cap on run speed and flight speed to match retail's cap.

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cái gì thế này, hay mình dịch nhầm)