Kỹ Thuật WorldEditor

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dh-g

Fire in the hole!
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Giải mã đẩn gì mà điều không thể làm được là có thể
hướng đẩn đầy đủ và show tác phẩm của mình

Nội quy như anh tom
còn đây là chỉ đẩn đầy đủ mình biết và show lên topic này :)

cảm thấy hài lòng hay gì gì thì ko cần quote rồi khen đâu. Muốn khen thì cộng rep (
reputation.gif
) rồi comment luôn ấy.-----
Ai có spell nào và System hay,... cứ post vào, chia sẻ cho anh em
.

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Tạo một Computer có thể là Observer trong Dota
S10.6745193_1_1.jpg



Mã:
Map Initialization
    Events
        Map initialization
    Conditions
    Actions
        Player - Hide Player 1 (Red) in the post-game score screen
        Player - Hide Player 7 (Green) in the post-game score screen
        Player - Set name of Neutral Hostile to Neutral creeps
        Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
        Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
        Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
        Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
        Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
        Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
        Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
        Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
        Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
        Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
        Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
        Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
        Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
        Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
        Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
        Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
        Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
        Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
        Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
        Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
        Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
        Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
        Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
        Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
        Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
        Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
        Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
        Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
        Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
        Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
        Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
        Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
        Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
        Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
        Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
        Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
        Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
        Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
        Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
        Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
        Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
        Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
        Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy
        Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
        Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
        Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
        Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
        Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
        Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
        Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units
        Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units
        Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and shared units
        Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision and shared units
        Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
        Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
        Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
        Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
        Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
        Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and shared units
        Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision and shared units
        Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision and shared units
        Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision and shared units
        Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision and shared units
        Player - Hide Player 1 (Red) in the post-game score screen
        Player - Hide Player 7 (Green) in the post-game score screen
        Player - Set name of Neutral Hostile to Creeps Neutral
        Player - Make Player 1 (Red) treat Neutral Hostile as an Ally with shared vision
        Player - Make Player 7 (Green) treat Neutral Hostile as an Ally with shared vision
        Player - Make Player 1 (Red) treat Neutral Victim as an Ally with shared vision and shared units
        Player - Make Player 7 (Green) treat Neutral Extra as an Ally with shared vision and shared units
        Player - Make Neutral Passive treat Player 2 (Blue) as an Ally
        Player - Make Neutral Passive treat Player 3 (Teal) as an Ally
        Player - Make Neutral Passive treat Player 4 (Purple) as an Ally
        Player - Make Neutral Passive treat Player 5 (Yellow) as an Ally
        Player - Make Neutral Passive treat Player 6 (Orange) as an Ally
        Player - Make Neutral Passive treat Player 8 (Pink) as an Ally
        Player - Make Neutral Passive treat Player 9 (Gray) as an Ally
        Player - Make Neutral Passive treat Player 10 (Light Blue) as an Ally
        Player - Make Neutral Passive treat Player 11 (Dark Green) as an Ally
        Player - Make Neutral Passive treat Player 12 (Brown) as an Ally
        Player - Make Neutral Passive treat Player 1 (Red) as an Ally
        Player - Make Neutral Passive treat Player 6 (Orange) as an Ally
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Cách làm nhặt Items ở ngoài của Circle of Power trong dota

Mã:
Pick all Items 1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Pick all Items 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 2 (Blue)
            Then - Actions
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
                Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)

            Else - Actions

Player 2 <gen> là một Region để tại trong của Circle of Power
6745349.jpg


đây là một Skill của Orb Tauren tên là Wat Stomp
Pick all Items mình chỉ cho nó
có thời gian cooldown và không có damage

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Cách làm bỏ Items ở ngoài của Circle of Power trong dota

Mã:
Drops Items
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Drops Items 
    Actions
        Hero - Drop the item from slot 1 of (Triggering unit)
        Hero - Drop the item from slot 2 of (Triggering unit)
        Hero - Drop the item from slot 3 of (Triggering unit)
        Hero - Drop the item from slot 4 of (Triggering unit)
        Hero - Drop the item from slot 5 of (Triggering unit)
        Hero - Drop the item from slot 6 of (Triggering unit)


________________________________________

Theo một cấp độ nào đó cho Items được nâng cấp như DDay

Mã:
LevelUp Items
    Events
        Unit - A unit Gains a level
    Conditions
        And - All (Conditions) are true
            Conditions
                (Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00
                ((Item carried by (Triggering unit) of type Cloak of Flames Level 1) is owned) Equal to True
    Actions
        Item - Remove (Item carried by (Triggering unit) of type Cloak of Flames Level 1)
        Hero - Create Cloak of Flames Level 2 and give it to (Triggering unit)
        Game - Display to (Player group((Owner of (Last created item)))) the text: ((Name of (Last created item)) +  Have been upgraded.)

(Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00
cấp độ cho lên lv
ví dụ trong hero khi lên lv không thập hơn lv 4 thì cho lên check lên Unit - A unit Gains a level sẻ Remove một Items Cloak of Flames Level 1 và cung cấp Cloak of Flames Level 2
 
Chỉnh sửa cuối:
up maps demo cho copy lẹ,chỉnh lâu lắm :|
làm biến đọc chữ quá, sắp bị cận nặng rùi :(
 
Chỉnh sửa cuối:
mà sao topic này không ai cống hiến vậy :|
tạo vì cống hiến spell mà có 1 minh tôi cống hiến :|
 
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