- 29/8/09
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Giải mã đẩn gì mà điều không thể làm được là có thể
hướng đẩn đầy đủ và show tác phẩm của mình
Nội quy như anh tom
còn đây là chỉ đẩn đầy đủ mình biết và show lên topic này :)
cảm thấy hài lòng hay gì gì thì ko cần quote rồi khen đâu. Muốn khen thì cộng rep (
) rồi comment luôn ấy.-----
Ai có spell nào và System hay,... cứ post vào, chia sẻ cho anh em
.
____________________________________________________________
Tạo một Computer có thể là Observer trong Dota
____________________________________________________
Cách làm nhặt Items ở ngoài của Circle of Power trong dota
Player 2 <gen> là một Region để tại trong của Circle of Power
đây là một Skill của Orb Tauren tên là Wat Stomp
Pick all Items mình chỉ cho nó
có thời gian cooldown và không có damage
____________________________________________________
Cách làm bỏ Items ở ngoài của Circle of Power trong dota
________________________________________
Theo một cấp độ nào đó cho Items được nâng cấp như DDay
(Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00
cấp độ cho lên lv
ví dụ trong hero khi lên lv không thập hơn lv 4 thì cho lên check lên Unit - A unit Gains a level sẻ Remove một Items Cloak of Flames Level 1 và cung cấp Cloak of Flames Level 2
hướng đẩn đầy đủ và show tác phẩm của mình
Nội quy như anh tom
còn đây là chỉ đẩn đầy đủ mình biết và show lên topic này :)
cảm thấy hài lòng hay gì gì thì ko cần quote rồi khen đâu. Muốn khen thì cộng rep (
Ai có spell nào và System hay,... cứ post vào, chia sẻ cho anh em
.
____________________________________________________________
Tạo một Computer có thể là Observer trong Dota
Mã:
Map Initialization
Events
Map initialization
Conditions
Actions
Player - Hide Player 1 (Red) in the post-game score screen
Player - Hide Player 7 (Green) in the post-game score screen
Player - Set name of Neutral Hostile to Neutral creeps
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Hide Player 1 (Red) in the post-game score screen
Player - Hide Player 7 (Green) in the post-game score screen
Player - Set name of Neutral Hostile to Creeps Neutral
Player - Make Player 1 (Red) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 7 (Green) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 1 (Red) treat Neutral Victim as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Neutral Extra as an Ally with shared vision and shared units
Player - Make Neutral Passive treat Player 2 (Blue) as an Ally
Player - Make Neutral Passive treat Player 3 (Teal) as an Ally
Player - Make Neutral Passive treat Player 4 (Purple) as an Ally
Player - Make Neutral Passive treat Player 5 (Yellow) as an Ally
Player - Make Neutral Passive treat Player 6 (Orange) as an Ally
Player - Make Neutral Passive treat Player 8 (Pink) as an Ally
Player - Make Neutral Passive treat Player 9 (Gray) as an Ally
Player - Make Neutral Passive treat Player 10 (Light Blue) as an Ally
Player - Make Neutral Passive treat Player 11 (Dark Green) as an Ally
Player - Make Neutral Passive treat Player 12 (Brown) as an Ally
Player - Make Neutral Passive treat Player 1 (Red) as an Ally
Player - Make Neutral Passive treat Player 6 (Orange) as an Ally
Cách làm nhặt Items ở ngoài của Circle of Power trong dota
Mã:
Pick all Items 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pick all Items
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Hero - Give (Random item in Player 2 <gen>) to (Triggering unit)
Else - Actions
Player 2 <gen> là một Region để tại trong của Circle of Power
đây là một Skill của Orb Tauren tên là Wat Stomp
Pick all Items mình chỉ cho nó
có thời gian cooldown và không có damage
____________________________________________________
Cách làm bỏ Items ở ngoài của Circle of Power trong dota
Mã:
Drops Items
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Drops Items
Actions
Hero - Drop the item from slot 1 of (Triggering unit)
Hero - Drop the item from slot 2 of (Triggering unit)
Hero - Drop the item from slot 3 of (Triggering unit)
Hero - Drop the item from slot 4 of (Triggering unit)
Hero - Drop the item from slot 5 of (Triggering unit)
Hero - Drop the item from slot 6 of (Triggering unit)
________________________________________
Theo một cấp độ nào đó cho Items được nâng cấp như DDay
Mã:
LevelUp Items
Events
Unit - A unit Gains a level
Conditions
And - All (Conditions) are true
Conditions
(Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00
((Item carried by (Triggering unit) of type Cloak of Flames Level 1) is owned) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Cloak of Flames Level 1)
Hero - Create Cloak of Flames Level 2 and give it to (Triggering unit)
Game - Display to (Player group((Owner of (Last created item)))) the text: ((Name of (Last created item)) + Have been upgraded.)
(Real((Hero level of (Triggering unit)))) Greater than or equal to 4.00
cấp độ cho lên lv
ví dụ trong hero khi lên lv không thập hơn lv 4 thì cho lên check lên Unit - A unit Gains a level sẻ Remove một Items Cloak of Flames Level 1 và cung cấp Cloak of Flames Level 2
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