Legends' update - Patch notes

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Release Notes v1.0.0.121

[spoil]Release Notes PVP.net v1.38.38

Updated the filter on summoner name creation and change
Fixed a bug with multiple error pop-ups appearing in PVP.net
Updated Custom Game Lobby interface
Added default game names to Custom Game creation.
Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
Removed warnings for leaving Battle Training during Champion Select
Updated Champion filters in the Summoner Profile
Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile
Fixed a bug that could cause you to overwrite your own Mastery Pages
Fixed a bug with viewing other players’ Rune Pages
Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
Multiple bug-fixes for the PVP.net store
Updated matchmaking to make level 30s matching with non-30s rarer

League of Legends v1.0.0.121

Akali

If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving

Alistar

Headbutt ability power ratio reduced to .7 from .8
Pulverize ability power ratio reduced to .5 from .6
Triumphant Roar ability power ratio reduced to .2 from .4

Ashe

Enchanted Crystal Arrow
Cooldown increased to 100/90/80 from 75 at all levels
Slow duration no longer scales with level and now slows for 3 seconds at all levels

Blitzcrank

Rocket Grab now has a proper animation.

Brand

Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances.

Ezreal

Tuned Ezreal's autoattack frames to be more responsive
Trueshot Barrage cooldown reduced to 80 from 100.
Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.

Fiddlesticks

Fixed a bug where Dark Wind could instant-kill people under some circumstances.

Gangplank

Grog-Soaked Blade max stacks reduced to 4 from 5.

Irelia

Bladesurge mana cost changed to 60/65/70/75/80 from 70
Transcendent Blades damage reduced to 80/120/160 from 85/135/185

Jarvan IV

Demacian Standard
Cooldown increased to 13 from 12
Damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Dragon Strike damage reduced to 70/115/160/205/250 from 70/120/170/220/270

Jax

Leap Strike can now target wards again, but will now reveal wards to enemies when used in this manner.

Katarina

Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.

Kog'Maw

Fixed a bug where Void Ooze was not flagged as an area-of-effect spell
Updated Kog'Maw's autoattack frame to be more responsive
Updated Bio-Arcane Barrage attack frame to be more responsive
Updated Caustic Spittle's attack frame to be more responsive
Bio-Arcane Barrage
Cooldown increased to 17 from 15
Duration increased to 10 from 6
Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster)

Lee Sin

Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner

Malzahar

Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5

Rumble

Flamespitter
Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140
Ability power ratio reduced to .45 from .5

Ryze

Overload base damage increased to 40/65/90/115/140 from 30/55/80/105/130

Swain

Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions

Warwick

Hungering Strike now heals for 80% of damage dealt, down from 100%

Yorick

Omen of War
Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
Omen of Pestilence
Increased the cast range by 50
Improved the consistency of the AoE slow by increasing the radius and rate of application.
Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70
Omen of Famine
Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80
Omen of Death
Updated the visual of Reanimated Champions to better show when a Champion has revived.
Removed the health decay on the Revenant and Reanimated pets
Fixed a bug with the interaction between Chronoshift and Revenants
Fixed a bug with Heimerdinger's turrets and the Reanimated state
Unholy Symbiosis
Yorick now takes 5% reduced damage for each summon that is active.
Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health
Ghouls
Ghouls are now immune to slows.
Ghouls take 50% reduced damage from AoE abilities
General
Mana per level increased to 35 from 30
Health per level increased to 85 from 80
Armor per level increased to 3.6 from 3
Base Movement speed increased to 320 from 315
Slightly increased his base Attack Speed

Items

Rabadon's Deathcap base ability power reduced to 140 from 155

General

Fixed areas in brush that did not correctly hide units
Teleporting to a ward will now reveal the ward to enemies for a few seconds
Locally jumping to ward will now destealth the ward for 2 seconds
Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot
[/spoil]
 
Release Notes v1.0.0.122

[spoil]New Skins in the Store

Volcanic Wukong
General Wukong
Darkforge Jarvan IV
Bloodfury Renekton

PVP.net Store

UI redesign of the store home page
Bouncing red text animation replaced with a shimmer
Replaced the bright blue and bright red header graphics with dark blue
Removed padding to create 20% more space on the home page
Fixed several issues with text alignments (featured items for example)
Fixed an issue with the promo image scroller where it would pause when you moused over an image
Filtering items by IP/RP now works properly
Added a filter that allows a user to sort alphabetically
Search functionality updated to narrow results as you type each character
All store pages now have a textured background instead of a solid black background
Replaced pagination with a vertical scroll bar
Updated the topside tabs graphic and added a rollover state
Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered

PVP.net v1.40.17

Players will now receive more IP in very long ranked games
Number of leaves is no longer visible in game lobbies
Added a mouseover tooltip for the notifications tab
LeaverBuster emails are now localized per language
Fixed the text color of Masteries to make them easier to read
Fixed a bug that allowed banned Champions to be selected when using the Random option
Fixed a bug with displayed wins in the Custom Game lobby
Fixed several bugs with the Mastery Page UI
Fixed several bugs that occurred while viewing another Summoner's profile
Fixed several bugs with the word filter

League of Legends v1.0.0.122
Wukong, the Monkey King

Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.

Annie

Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8

Cassiopeia

Miasma now gives persistent vision in the area where cast

Corki

Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%

Ezreal

Fixed a bug where Mystic Shot did not interact with spell shields

Galio

General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%

Gangplank

Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%

Janna

New models and textures for Janna and Tempest Janna
All new animations for her and her skins!

Jax

Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150

Kayle

General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds

Maokai

Sap Magic can now be cast while silenced

Orianna

Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%

Pantheon

Grand Skyfall now has a range of 5500

Swain

Ravenous Flock now prioritizes champions

Teemo

Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen

Tryndamere

General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is

Twisted Fate

Gate now has a range of 5500

Udyr

Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.

Vayne

Fixed a bug where Silver Bolts would go through Blind effects.

Yorick

General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650

Items

Zhonya's Hourglass combine cost reduced to 800 from 1000
Randuin's Omen and Shurelya's Reverie will now grant assists

General

Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
Fixed a bug where certain spells would deal damage twice
Fixed a bug where minions were not properly displaying stat growth over time
[/spoil]
 
Mod sticks cái này lên giùm, mình sẽ nhận xét mỗi patch mới bằng tiếng Việt cho mọi người cùng tham khảo và có cái nhìn khác hơn ngoài cái nhìn của bản thân.
Đổi tên thành " Nhận xét về những thay đổi mới nhất của game " giùm luôn
--------------------------
Release Notes v1.0.0.122

Về PVP.net v1.40.17 có vài điểm đáng chú ý

Người chơi sẽ nhận nhiều IP hơn cho những game quá dài
Có thể tùy chỉnh ngôn ngữ
Đã sửa lỗi có thể chọn cham bị ban bằng cách random
Chỉnh sửa lỗi thỉnh thoảng xảy ra khi xem profile của người chơi

Về Wukong, the Monkey King
Có thể thấy đây là 1 cham dạng tanky dps như Irelia ( ít cc nhưng bù lại khả năng sống sót trong combat cao ). Với cooldown của các spell khá thấp ( tầm 5s trở lại ở lv 5 )
Chiêu Q cho 1 lượng dmg bonus và giảm armor của mục tiêu đồng thời reset lại thời gian tấn công ( có thể combo 1 đòn đánh thường rồi sử dụng spell này để tấn công nhanh 2 lần liên tiếp ). Chưa biết có + với effect không
Chiêu W là 1 spell chiến thuật sử dụng để trick địch thủ, gank, escape gank, ra vào combat hiệu quả. Đây là spell duy nhất và đầu tiên có thể phối hợp với 1 animation trong game, lệnh stop. Hứa hẹn sẽ khiến monkey king tuyệt vời và gây khó chịu cho địch thủ hơn cả shaco.
Chiêu E là 1 spell click on target với range khá xa và gây dmg AOE lên tối đa 3 mục tiêu. Chiêu này có thể sử dụng để ăn triple kill nếu có cơ hội rất dễ dàng.
Chiêu R ngoài khả năng knock up thì ko có gì quá mới mẻ. Chúng ta đã quá nhẵn mặt với spin2win garen, có lẽ monkey king với chiêu này sẽ trở thành 1 cham ambush hiệu quả khác như garen vì ult = q + e của garen ( cc + bonus speed + aoe dmg )
Annie
Bị nerf nhẹ, 5 base dmg mỗi lv và 0,5 ap ratio ( tương ứng vợi 5 dmg mỗi 100 ap ) . Do đó các bạn nên tiếp tục ban cham này trong ranked.
Cassiopeia
Chiêu W giờ sẽ tương tự như ball của Oriana, cho view range tại khu vực cast :)
Corki
Corki bị nerf rất nặng ở patch này ở tất cả những chiêu gây dmg, chiêu Q của Corki giờ có thể nói là 1 spell vô dụng ko hơn ko kém vì chỉ có dmg mà lại scale với AP, đầu tiên chiêu này bị nerf khả năng hiện tàng hình, giờ thì nerf luôn 35% blind, tính năng duy nhất mà chiêu này còn nhưng vẫn chả hữu hiệu là soi sáng 1 khu vực ( nhưng range cast lại thấp buộc corki phải lại gần ). Sau patch này, có lẽ các bạn nên tránh pick corki mà pick caitlyn thay vì
Ezreal
Chỉnh 1 bug ko ảnh hưởng đến cham
Galio
Galio được chỉnh sửa thành 1 cham tank hoàn chỉnh sau patch này với nhiều khả năng sống sót và cc hiệu quả hơn, bù lại ap ratio giảm ( ko ảnh hưởng ) Đây là 1 buff rất lơn lớn cho cham này, các bạn nên vào test :P
Gangplank
Gangplank bị nerf khả năng kiếm tiền với last hit chiêu Q và đã nerf đúng vào vấn đề khiến GP OP, chiêu E đã bị nerf khá nặng patch này
Janna
1 cham mới với dàn spell như cũ, rất xinh đẹp :D
Jax
Late game cho các kiểu build magic pen/as dc buff và nerf early game
Late game và cả early game của kiêu build attack dmg được buff
1 bản buff đúng vào vấn đề cho người chơi jax, cân bằng được sức mạnh của jax ở cả early và late game
Kayle
Base stat bị nerf
Passive bị sửa, đã remove passive khiến kayle cực kì op cũ ^^
Chiêu Q được buff rất mạnh và remove khả năng dps trên 1 mục tiêu của kayle với combo q - e
Chiêu E cũng tương tự, ko biết splash dmg có + với passive ko, nếu có thì kayle sẽ có utility rất cao, vì với 300 range của E có thể giảm 10% arrmor và magic resist của cả team địch khi địch co cụm.
Chiêu W bị giảm thời gian move speed , để counter lại backdoor kayle - gay chả kém gì
backdoor nidalee :(
Đây là 1 bản remake, và buff nhẹ giúp kayle trở thành 1 cham thiên về aoe và utility ( khả năng support ) hơn dps 1 mục tiêu
Maokai
Passive giờ có thể xài cả khi bị silence, 1 bản buff nhẹ khả năng sống sót của maokai
Orianna
Bị nerf, rất đáng :)) nhưng có thể thấy chưa đủ
Pantheon
epic fail, ko cần nói nhiều, đừng chơi pantheon đến khi anh được remake lại
Swain
Buff nhẹ, ult ưu tiên gây dmg lên chams trước minions
Teemo
Chiêu W giờ có thể làm tri-force và lich bane kích hoạt :D
Tryndamere
Một bản remake thú vị, tryn giờ khi càng yếu thì dmg sẽ càng lên chứ ko phải crit chance nữa, bù lại crit chance lên khi được fury cao ^_^, nghĩa là phải build crit items cho tryn ở early game để lấy bloodlust rồi.
Bù lại tryn ko mất máu khi cast spell nữa, nhưng fury giờ đóng vai trò cực kỳ quan trọng với tryn, có thể thấy sau patch này, độ khó khi chơi tryn giờ đã tăng lên 1 bậc nữa, vì canh fury khó hơn canh bloodlust nhiều. Rất đáng để thử
Twisted Fate
Nerf, ko thể tele từ bot > top hoặc ngược lại nhưng có thể swap giữa 2 lane kế nhau
Udyr
Nerf , nên chơi phoenix thay vì tiger bây giờ
Bug W heal máu từ madred cũng ko xài được nữa
Vayne
nerf rất rất nhẹ, giờ khi bị blind thì silver bolt ko stack lên mục tiêu được nữa. Vì chỉ có 2 cham có blind là teemo và heim.
Yorick
Nerf vừa đủ để cân bằng lại, có lẽ sẽ rất ít người chơi sau patch này
Items
Buff cho người chơi :D giảm tiền mua món đồng hồ cát và lấy assists cho randuin và shurelia
General
Đã fix lỗi 1 số spell gây dmg 2 lần
 
Chỉnh sửa cuối:
Release Notes v1.0.0.123

[spoil]
New Skins in the Store

Sandscourge Skarner
Earthrune Skarner
Bloodstone Taric


PVP.net Store

Added a Purchases tab that contains a history of all your purchases


PVP.net v1.41.17

Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion


League of Legends v1.0.0.123
Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.


Akali

The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff


Amumu

Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss


Ashe

Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early


Blitzcrank

Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects


Brand

Fixed a bug where Pyroclasm would fizzle if Brand died


Caitlyn

Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)


Cho'Gath

Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die


Corki

The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff


Evelynn

Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones


FiddleSticks

Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds


Gangplank

Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently


Garen

Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25


Heimerdinger

H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm


Irelia

Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge


Jarvan IV

Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor


Jax

Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged


Karma

The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff


Katarina

Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo


Kayle

Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance


Kennen

Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55


Kog'Maw

Updated Living Artillery's reveal particle effect


Lee Sin

Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike


Leona

Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation


Lux

Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds


Malphite

Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm


Maokai

Maokai will now attempt to attack after using Twisted Advance if the target is a champion


Master Yi

Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


Mordekaiser

Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone


Morgana

Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds


Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal


Nidalee

Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance


Nocturne

Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision


Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%


Renekton

Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor


Rumble

Fixed a bug where The Equalizer would fizzle if Rumble died


Shaco

Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize


Sion

Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early


Teemo

Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active


Trundle

Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil


Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


Urgot

Noxian Corrosive Charge will now update as the target gains or loses armor


Warwick

Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted


Wukong

Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor


Yorick

Omen of War attack damage ratio increased to 1.2 from 1


Items

Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.


General

Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

[/spoil]
 
Release Notes v1.0.0.124

[spoil]New Skins in the Store

Renegade Talon
Crimson Elite Talon
Demolisher Nunu
Dragonslayer Vayne

PVP.net Store

Added a Purchases tab that contains a history of all your purchases
Champions tab redesigned to feature full art splashes
Home page layout graphics updated
Home page now features a progress indicator for content being loaded
Filtering and search redesigned to be more visually appealing and compact
Made several fixes and tweaks to padding/alignments/font issues throughout the store

PVP.net v1.42.34

New landing page design
Now displays YouTube videos (Champion spotlight/Community Spotlight, etc). These videos can be expanded to full screen
Top news articles from LeagueOfLegends.com are displayed in the lower left
Featured and sale items from the store are now displayed in the top right
Redesigned the banner scroller to make it smoother
New art and layout for the End of Game screen
Improved messages for game invites to include game type
Updated the design for map/game selection
Summoner's Rift Autumn map is now directly selectable from the custom game screen

League of Legends v1.0.0.124
Talon, the Blade's Shadow

Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.
Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.
Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.
Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.
Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect.

Alistar

Unbreakable Will
Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds
Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks

Jax

Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
Empower
Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
Empower now breaks spell shields

Kayle

Attack damage per level increased to 2.8 from 2.5
Attack speed per level increased to 2.5 from 2
Reckoning
Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
Damage amplification increased to 6/7/8/9/10% from 5% at all levels

Lee Sin

Resonating Strike will now only automatically attempt to attack champions rather than all enemies

Nidalee

Javelin Toss
Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Cooldown reduced to 6 seconds from 7 seconds
Pounce
May now be affected by Cooldown Reduction
Cooldown increased to 4 seconds from 3 seconds
Primal Surge
Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
Ability power ratio reduced to 0.7 from 1.25
Swipe ability power ratio increased to 0.4 from 0.2
Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
Fixed several tooltip errors (especially those in Cougar form)

Orianna

Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270
Command: Protect shield ability power ratio reduced to .4 from .6
Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

Sona

Aria of Perseverance
Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
Ability power ratio reduced to .25 from .35
Now grants double her passive aura bonus to her heal target and herself for 3 seconds
Reduced the lockout time while casting Sona's songs to make them more responsive
Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage

Soraka

Recommended Items updated
Base health increased to 446 from 426
Base health per level increased to 71 from 67
Starcall
Cooldown reduced to 2.5 seconds from 3 seconds
Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
Ability power ratio increased to .4 from .25
Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
Shred increased to 8/9/10/11/12 from 8 at all levels
Maximum stacks reduced to 10 from 20
Range increased by 30
Astral Blessing
Ability power ratio reduced to .45 from .9
Cooldown increased to 20 seconds from 10 seconds
Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
Armor buff duration increased to 5 seconds from 4 seconds
Cast range increased to 750 from 650
Infuse
Ability power ratio increased to .75 from .6
Cooldown reduced to 10 seconds from 15 seconds
Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
No longer grants double Mana when casting on yourself
Wish
Ability power ratio reduced to .7 from 1.3
Mana cost reduced to 100/175/250 from 200/275/350

Taric

Base attack speed increased to .625 from .613
Imbue
Ability power ratio reduced to .6 from 1.1
Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

Udyr

Turtle Stance
Heal reduced to 10/12/14/16/18% from 12/14/16/18/20%
Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%
Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's

Xin'Zhao

Three Talon Strike knock up duration slightly reduced
Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

General

UI Improvements
New scoreboard with new art!
Removed upper left redundant champion info
Floating text is now prioritized to show important events such as being stunned or silenced much more quickly
Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists
Added a new ping functionality: You can now ping to signal your teammates to fall back
You are now able to mute players from the scoreboard
Improved prioritization for selection of units around towers
Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials
Toggle spells no longer cancel channeling when turned off
Made improvements to camera panning to make it smoother
Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War)
Fixed a bug where Champions could be pulled across the map while teleporting
Fixed several issues where character animations would sometimes freeze
Fixed several bugs associated with reconnecting to a game
Fixed several bugs associated with load time crashes
Fixed a rare bug that caused in-game crashes
[/spoil]
 
Release Notes v1.0.0.125

[spoil]New Skins in the Store

Redeemed Riven
Crimson Elite Riven

PVP.net Store

You can now search for runes based on rune attributes, descriptions, and effects
Search no longer looks through unnecessary data when bringing up results
Redesigned the store navigation (now featured on the left side)
Redesigned the Runes and Skins tab
Added a standalone “unlock” button to store items

PVP.net v1.43

Ticker messaging has been improved to now more accurately relay the state of the platform
Improved the startup times for PVP.net
Feature items and sale items now show the percentage discount for sales
Sale and featured items are now properly labeled

League of Legends v1.0.0.125
Riven, the Exile

Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals damage to a small area in front of her
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
Ki Burst: Riven damages and stuns nearby enemies.
Valor: Riven dashes forward and gains a shield for a short duration.
Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

Ashe

Fixed a bug where Frost Shot was not draining Mana properly

Brand

Conflagration range reduced to 625 from 675
Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260

Caitlyn

Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup

Cho'gath

Adjusted the animation speed of his run while he has stacks of Feast

Ezreal

Essence Flux will now break spell shields

Garen

Decisive Strike attack damage ratio decreased to 1.4 from 1.5
Judgment
Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
Bonus attack damage ratio increased to 1.4 from 1.2

Jarvan IV

Added a targeting ring to Cataclysm
Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
Fixed an issue where certain skins had inconsistent model sizes

Karma

Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge

Kassadin

Void Stone magic damage reduction increased to 15% from 10%
Null Sphere missile speed increased to 1400 from 1150
Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60

Leona

Recommended items updated to include Ionian Boots of Lucidity and Trinity Force

Malphite

Fixed a bug where the armor value in the tooltip was not rounding

Mordekaiser

Iron Man
Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
Shield regeneration is now half effective versus minions
Mace of Spades bonus damage reduced to 65% from 75%
Siphon of destruction no longer adds additional shield for each unit hit

Nidalee

Pounce cooldown reduced to 3.5 seconds from 4 seconds
Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20

Nocturne

Unspeakable Horror leash range reduced to 525 from 550

Nunu

Basic attack range increased to 125 from 100
Consume range increased to 125 from 100

Olaf

Base armor increased to 20 from 17
Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)

Orianna

Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60

Poppy

Heroic Charge
Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
Fixed a bug where Poppy would not attack the correct target after using Heroic Charge

Rammus

Damage per level increased to 3.5 from 2.75
Rammus can now immediately switch between Defensive Ball Curl and Powerball
Defensive Ball Curl
Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
Cast time removed
Now correctly displays the armor amount in the tooltip when defensive ball curl is active

Shaco

Jack-in-the-Box
Boxes are now immune to damage while stealthed if the source cannot see them
Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
Fixed a bug where turrets would always attack Jack in the Boxes first
Improved Jack in the Box AI
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
We plan more Box AI improvements in the future!

Shen

General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50

Singed

Attack range increased to 125 from 100
Fling range increased to 125 from 100

Sion

General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

Skarner

Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Missile Speed increased to 1800 from 1600

Sona

Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125

Taric

Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.

Vladimir

Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter

General

Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
You can now Smart Cast items (you have to manually bind the hotkeys)
Clones now correctly show their own stats
Clones that are meant to deceive now have a hero minimap icon
Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Consumable items will not be removed from recommended item lists after being purchased
Removed the word “sleeps” from Cleanse’s tooltip
Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
Fixed a bug where Guardian Angel's particle would sometimes persist
Fixed a bug where you could Smite Baron from behind his den
Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
Fixed a rare bug with teleport causing it to not function properly
[/spoil]
 
Cham mới mình test chưa đủ do mạng đang chập chờn, rất lag nên các bạn thông cảm, sẽ ko nhắc gì về cham mới.
Và mình sẽ ko dịch 100% những thuật ngữ đơn giản vì lí do đang rất mệt, bị cảm 2 ngày nay, mũi sụt sịt, đau họng :(
Ashe
Đã sửa lỗi Frost Shot đã không giảm chính xác lượng mana - Không ảnh hưởng gì đáng kể đến gameplay
Brand
Conflagration range giảm thành 625 từ 675
Pillar of Flame dmg giảm thành 75/120/165/210/255 từ 80/125/170/215/260
---
Việc 2 chiêu trên 1 chiêu bị nerf range , 1 chiêu bị nerf dmg là nhằm giảm khả năng harass quá mạnh trên lane của brand hiện nay với 2 chiêu trên. Trong thời gian tới, nếu vẫn ko có 1 caster xuất xắc nào khác nổi lên, việc brand tiếp tục bị nerf là điều có thể đoán được
Caitlyn

Đã sửa lỗi Ace in the Hole không thể reset cooldown nếu Karthus hoặc Kog'Maw chết trong lúc nó đang charging.
----------------
Việc fix lỗi này có thể được xem là 1 buff cho Caitlyn player, với tình hình này có lẽ Caitlyn sẽ không bị đá động gì tới trong thời gian dài tới. Người chơi Cailtyn có thể yên tâm mua skin nếu thích.
Cho'gath
Điều chỉnh lại cử động animation cho nó khớp hơn khi mập lên
Ezreal
W nay phá vỡ spell shield --- cái này mình ko chơi ez 1 thời gian dài nhưng đoán rằng có lẽ trước đây, W của ez ko phá vỡ banshee veil.
Garen
Decisive Strike attack damage giảm thành 1.4 từ 1.5
Judgment
Damage mỗi giây giảm thành 50/90/130/170/210 từ 60/100/140/180/220
Bonus attack damage ratio tăng lên 1.4 từ 1.2
-------------
1 bản nerf nhẹ cho garen và khuyến khich build more dmg cho garen với việc điều chỉnh lại judment như vậy.
Jarvan IV
Thêm cái vòng phạm vi của Cataclysm khi cast
Sửa bug R deal ko đủ dmg ở rank 2 và 3
Sửa lại việc 1 số skin có kích cỡ sai
-----------------
Riot đang cố gắng sửa bug và những thứ linh tinh cho người chơi jarvan nhưng sự thật vẫn là sự thật, jar4 quá yếu khi đi solo top bây giờ. Nhưng riot sẽ ko buff anh ấy trong thời gian gần, vì như thế chả khác gì tự tát vào mặt mình. Các bạn sẽ phải chờ giống garen, 1 thời gian dài nữa, cùng với vlad, anh ấy sẽ được buff/remake lại
Karma
Sửa bug đôi khi xài summoner spell sẽ mất 1 mantra
Kassadin
Passive giảm dmg tăng thành 15% từ 10%
Tốc độ của Null Sphere tăng lên 1400 từ 1150
Nether Blade base damage tăng lên 30/45/60/75/90 từ 20/30/40/50/60
-------
Mình không hiểu vì sao, nhưng đây là 1 bản buff mạnh , rất mạnh cho kassadin
Leona
Đổi recommended items
Malphite
Sửa lỗi liên quan đến chỉ số của shield đã không được làm tròn
Mordekaiser
Iron Man
Shield bây giờ sẽ gain được 30% từ dmg của spell thay vì từ 25/27.5/30%
Shield chỉ gain 50% giá trị nếu dmg đó gây lên minions
Mace of Spades bonus damage giảm thành 65% from 75%
Siphon of destruction sẽ không còn gửi thêm bonus shield trên mỗi mục tiêu hit được
------------
Nerf như chưa từng được nerf, mord no longer #1 anymore
Nidalee
Pounce cooldown giảm to 3.5 seconds from 4 seconds
Aspect of the Cougar armor and magic resistance tăng to 10/20/30 from 10/15/20
-----------------
Buff nhẹ cho người chơi Nidalee sau bản nerf :-"
Nocturne
Giảm range của Unspeakable Horror to 525 from 550
-------
Nerf khả năng gank của Noc, với 525 range thì người ta có thể dễ dàng flash khỏi phạm vi của spell này hơn
Nunu
Basic attack range increased to 125 from 100
Consume range increased to 125 from 100
--------
Buff nhẹ cho NuNu nhưng những thứ này chẳng có nghĩa lí gì, NuNu ko auto attack và thêm 25 range cho Consume cũng chả có ý nghĩa gì cao quá
Olaf

Base armor tăngto 20 from 17
Reckless Swing Mana cost giảm to 0 from 50 (giở chỉ còn tốn health để cost)
------------
Tăng nhẹ khả năng jungle và khả năng chiến đấu cho olaf
Orianna

Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
--------
1 bản nerf mới cho Oriana, có vẻ hơi nặng nhưng so với khả năng đã có thì vẫn sẽ ko làm oriana trở nên useless
Poppy

Heroic Charge
Đã sửa lỗi khi mà các lệnh di chuyển trước khi tiếp xúc với vật cản có thể ngăn hiệu ứng stun và dmg xảy ra.
Đã sửa lỗi poppy ko đánh đúng target đã charge
----------
Tiếp tục fix lỗi cho 1 cham có số lỗi thuộc hàng top trong lol
Rammus

Damage per level tăng to 3.5 from 2.75
Rammus bây giờ có thể đổi từ trạng thái lăn sang trạng thái xù gai ngay lập tức thay vì phải cancel rồi đổi.
Defensive Ball Curl
Magic damage return chỉnh lại to 20/30/40/50/60 from 22/26/32/38/46
Remove thời gian charge, nghĩa là nhấn vào ra luôn chứ ko có delay 0,5s
Sửa lại lỗi hiển thị
----------------
Buff dmg của Rammus và tính cơ động
Shaco

Jack-in-the-Box
Boxes bây giờ ko bị ảnh hưởng bởi dmg nếu người ra dmg ko thể thấy box
Jack in the Box phạm vi kích hoạt giảm xuống 325 từ 400 để đảm bảo sẽ tấn công được mục tiêu sau khi fear.
Sửa lỗi Jack in the Boxes bị nhìn thấy bằng cham tàng hình.
Sửa lỗi Jack in the Boxes có thể thấy trong bụi hoặc kể cả trong fog of war nếu đã bị thấy trước khi tàng hình.
Sửa lỗi Jack in the Boxes đôi khi ngừng tấn công mục tiêu nếu cả 2 cùng ở trong bụi
Sửa lỗi Jack in the Boxes có thể kích hoạt nhưng ko thể fear mục tiêu nếu mục tiêu ở ngay cạnh của phạm vi fear.
Sửa lỗi turrets luôn luôn tấn công Jack in the Boxes đầu tiên
Tăng AI cho box và hứa hẹn sẽ tăng nữa trong tương lai
Boxes sẽ tập trung khóa mục tiêu bị tấn công bởi shaco hoặc mục tiêu đang tấn công shaco
Boxes sẽ khóa mềm ( soft - ở đây hiểu là ưu tiên của nó ít hơn hard nhưng vẫn là ưu tiên hơn so với cs trung lập ) với minions ko trung lập , nghĩa là sẽ tập trung tấn công mục tiêu đó
-------------
Sửa những lỗi đã tồn đọng cả năm nay. Chắc Riot đang quyết tâm biến người chơi Shaco thành những kẻ chuyên troll bằng việc buff cho W, dự đoán sắp tới sẽ có 1 vài pro player shaco sẽ troll các bạn hard với box
Shen
General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount sẽ không tăng với ability power nữa
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50
----------
Chủ yếu là fix chỉ số và buff Ap ratio shen để shen có thể solo top như 1 ap tank kiểu như galio, chogath...
Singed

Attack range increased to 125 from 100
Fling range increased to 125 from 100
----
Lại 1 trường hợp khó hiểu tương tự kassadin, mà còn khó hiểu hơn, chẳng những ko neerf như đã confirm mà còn buff. Có lẽ là tại có skin mới nên buff nhẹ để patch sau nerf poison và ult :-o
Sion

General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Đã sửa lỗi với Enrage’s Health cost đã trừ sai thời điểm làm mất máu bởi những thứ như Sunfire Cape
------------
Bản buff này tăng khả năng trụ lane cho sion player, nhưng lại giúp AD nhiều hơn AP ^^
Skarner

Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Tốc độ tăng lên 1800 từ1600
---------
1 bản buff vừa phải cho Skanner.
Sona

Aria of Perseverance : lương heal được chỉnh lại to 40/60/80/100/120 from 25/50/75/100/125
-----------
Đây là buff cho khả năng heal của sona (-5 late game so với những gì nhận được early game là quá ngon lành )
Taric

Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
----------
Bản chỉnh sửa này đã giúp taric remove cái ult vô dụng vì bị nerf đi và thay vào là 1 cái ult mới ngon lành hơn. Tăng khả năng support của taric và khiến taric có 1 cái xứng đáng gọi là ult
Những chỉnh sửa còn lại trong các spell nhằm cân bằng lượng dmg lại cho hợp với 1 support
Vladimir

Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
-----------
Trước đây thì nerf, giờ thì buff lại, nhưng cái này chả có ý nghĩa gì cho Vlad. Cần được buff thêm
Các mục khác
Tất cả các item cho tenacity đều được chỉnh thành 35 để hữu dụng hơn.
Bây giờ khi sử dụng H.P hay M.P đều có thể stack 5 lần thay vì reset cái đang sử dụng
Có thể smart cast summoner spell từ bây giờ
Clone của các cham bây giờ có cả Icon trên mini map, loại bỏ các trick nhận ra clone
Bây giờ ko cần phải đi ngang qua mới reset icon của các trại creep rừng, baron , dragon nữa mà chỉ cần xài spell reveal, cv là đã reset được
Đã ko còn có thể smite baron từ sau bức tường
Akali và Wukong được sửa lỗi đôi khi đứng hình sau khi charge
Chúc vui vẻ, mệt quá đi, làm cả tiếng @_@ mỏi mắt quá
+ rep nếu bạn cảm thấy bài viết có ích để mình an ửi phần nào, thanks
 
Chỉnh sửa cuối:
Release Notes v1.0.0.126
[spoil]
Xerath, the Magus Ascendant

Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

Karthus

Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied

LeBlanc

Fixed a bug where Ethereal Chains would not root Master Yi

Lee Sin

Sonic Wave
Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
Attack damage ratio reduced to .9 from 1
Safe Guard range reduced to 700 from 750

Malphite

Brutal Strikes
Modified the shape and range of Brutal Strike's passive cleave component.
Added a visual indicator on targets hit by Brutal Strikes

Malzahar

Fixed a bug where Call of the Void would not finish casting if Malzahar died.
Nether Grasp
Fixed a bug where Nether Grasp couldn't break with distance
Nether Grasp will now stop channeling if the target becomes a zombie

Mordekaiser

Creeping Death now properly gives assists

Miss Fortune

Bullet Time now scales with attack damage and ability power

Morgana

Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
Black Shield ability power ratio reduced to .7 from .8

Rammus

Fixed a bug where recommended items would not display for Rammus

Singed

Poison Trail linger time reduced to 3.25 from 3.5
Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%

Taric

Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80

Tryndamere

Mocking Shout now properly gives assists if the slow is not applied

Warwick

Infinite Duress
Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
Infinite Duress will now stop channeling if the target becomes a zombie

The Crystal Scar

Ambient gold gain reduced by 7%
Reduced the time range of the respawns to help early winning teams finish games

General

Revised all item tooltips to have standardized vocabulary and formatting
Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
Creep camp minimap icons now update properly with all forms of vision
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
Fixed a bug in which the ignite particles would persist forever in some circumstances.
[/spoil]
 
Release Notes v1.0.0.127

[spoil]Graves, the Outlaw

Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.

Corki

Gatling Gun
Now has a base damage of 20/32/44/56/68 per second
Duration has been adjusted to 4 seconds at all levels
Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second

Gangplank

Raise Morale
Active movement speed reduced to 8/11/14/17/20 from 10/14/18/22/26
Active attack damage reduced to 12/19/26/33/40 from 14/22/30/38/46

Kog'Maw

Bio-Arcane Barrage duration reduced to 8 seconds from 10

Orianna

Basic attack range increased to 525 from 500

Riven

Broken Wings
Now counts as an attack command when you use it to lock-onto a target.
Slightly extended duration of collision ignoring with minions after using this ability

Shaco

Health per level increased to 84 from 80
Base Health increased to 525 from 501
Base Mana increased to 270 from 250

Skarner

Attack Speed per level increased to 2.1% from 1.44%
Energize will no longer activate when attacking Towers.
Crystal Slash Mana cost decreased to 15 at all ranks from 22/24/26/28/30
Fracture will now heal Skarner if Fracture kills its target.
Impale duration increased to 1.75 from 1.5 seconds

Talon

Base health regeneration reduced to 7.25 per 5 seconds from 9.5
Base mana regeneration reduced to 6.75 per 5 seconds from 10

Dominion

Ambient experience gain has been lowered by 10%
Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health
Health Pack pickups will now grant 20% more Mana
Personal Scoring has been adjusted to more evenly reward defensive play:
Minion Kill reward increased to 2 points from 1
Channel Interrupt reward increased to 5 from 2
Martyr (dying on point) now gives an additional 10 points over its previous bonus
Point defense bonus is granted more regularly
There is now a score bonus associated with getting a Champion kill or assist while being on or near a point.

Items

Tear of the Goddess, Archangel's Staff, and Manamune now display their current bonus mana again
Hextech Gunblade
Attack Damage reduced to 40 from 60
Ability Power reduced to 70 from 75
Life Steal reduced to 15% from 20%
Spell Vamp reduced to 20% from 25% and is now UNIQUE
[/spoil]
 
Release Notes v1.0.0.128

[spoil]
New Skins in the Store

Ironscale Shyvana
Boneclaw Shyvana
Mafia Miss Fortune
Jurassic Cho’Gath

PVP.net v1.47

You will now receive a message if your stats are going to be delayed
Custom Games will now sort properly

League of Legends v1.0.0.128
Shyvana, the Half-Dragon

Twin Bite
Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Burnout
Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
Flame Breath
Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
Dragon's Descent (Ultimate)
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
Fury of the Dragonborn (Passive)
Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 20% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.

Amumu

Attack range increased to 125 from 100

Caitlyn

Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200
Yordle Snap Trap activation radius reduced to 135 from 150

Graves

True Grit
Buff duration reduced to 3 seconds from 4
Armor and magic resistance per stack reduced to 3 from 4 at max level
Buckshot damage per additional missile reduced to 30% from 35%

Olaf

Undertow missile speed increased to 1600 from 1500
Ragnarok
Now breaks crowd control effects upon activation
Duration adjusted to 6 seconds at all ranks from 5/6.5/8

Riven

Fixed a bug that caused Riven to stop moving after certain commands.
Fixed a bug that caused Ki Shout and Broken Wings to temporarily leave dead unpathable minions behind.
Fixed a bug that caused Riven's collision radius to be improperly calculated.

Shaco

Rewrote his Deceive, Hallucinate, and Champion tips for more clarity
Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
Jack in the Box
Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
Ability power ratio reduced to 0.2 from 0.25
Activation range reduced to 300 from 350
Cast range increased to 425 from 400
Hallucinate
Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive

Talon

Rake mana cost increased to 60/65/70/75/80 from 45/50/55/60/65
Shadow Assault cooldown increased to 75/65/55 seconds from 60/50/40

Wukong

Crushing Blow
Total attack damage ratio increased to 1.1 from 1.0
Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
Decoy
Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
Fixed a bug where Wukong's stealth state did not ignore unit collision
Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
Nimbus Strike
Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
Attack speed duration increased to 4 seconds from 3

Dominion

Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference
Crystal Scar's Aura armor penetration reduced to 12% from 15%
Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10
Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point.
Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged.
Fixed a bug where capture points could be moved off of their platforms
Fixed a crash when audio was disabled

Items

Hextech Sweeper
Updated tooltip to be more clear that its Passive ability grants vision of stealthed units
Updated the targeting cursor, particle, and vision debuff
[/spoil]
 
Release Notes v1.0.0.129

[spoil]New Skins in the Store

Atlantean Fizz
Tundra Fizz
Amethyst Ashe
Musketeer Twisted Fate

PVP.net Store

Added a filter to search skins by Champion
Added a filter to search only Legendary skins
Added the ability to search multiple items at once by using “+” to separate search terms
Made performance enhancements

PVP.net v1.48

Removed the Halloween icons for Health and Mana Potions
Fixed a bug causing certain Summoner Names to have errors in Champion Select

League of Legends v1.0.0.129
Fizz, the Tidal Trickster

Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
Playful / Trickster
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate)
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Nimble Fighter (Passive)
Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.

Akali

Twin Disciplines
Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
Mark of the Assassin
Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150

Caitlyn

Base movement speed reduced to 300 from 305

Corki

Phosphorus Bomb
Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)

Ezreal

Essence Flux is now correctly flagged as an area effect spell

Graves

General
Attack range reduced to 525 from 550
Base mana lowered to 295 from 342
Buckshot damage per additional missile reduced to 25% from 30%
Fixed a few small tooltip errors

Kassadin

Null Sphere cast range reduced to 650 from 700
Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280

Katarina

Shunpo
Now moves Katarina in front of the target
When Killer Instincts is active, Katarina moves behind the target

Kog'Maw

Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250

Malphite

Base armor increased to 21.75 from 16.75
Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
Ground Slam cooldown reduced to 7 seconds from 8 seconds

Master Yi

Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Highlander mana cost reduced to 100 from 120

Miss Fortune

Bullet Time attack damage ratio increased to .45 from .4

Nocturne

Unspeakable Horror
Cast range reduced to 425 from 500
Tether range reduced to 465 from 525

Olaf

Olaf is now immune to blinds and silences while Ragnarok is active

Orianna

General
Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
Command: Attack cast range increased to 825 from 800

Rumble

The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)

Sion

Cryptic Gaze ability power ratio reduced to .9 from 1
Death's Caress ability power ratio reduced to .9 from 1

Sona

Aria of Perseverance
Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20

Teemo

Noxious Trap now has an ammo stack and reload time indicator on the buff bar

Tristana

Base attack damage increased to 46.5 from 44.5
Tristana will now automatically attack the target she casts Explosive Shot on
Buster Shot
Knockback radius increased to 200 from 175
Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)

Vladimir

Fixed a bug where the display range for Tides of Blood was much shorter than the actual range

Items

Wriggles Lantern Life Steal reduced to 15% from 18%
Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode

General

Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
Death Recap
Improved Death Recap to show more accurate damage over a longer period of time
Fixed numerous bugs with the display of ability damage
Masteries have been remade
Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
Summoner's Wrath improves Offense tree Summoner Spells
Summoner's Resolve improves Defense tree Summoner Spells
Summoner's Insight improves Utility tree Summoner Spells
All summoner spell icons have been updated
"Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
Fixed a bug where Allied Player Portraits would not update unless they were on your screen
Fixed a bug where Champion outlines would appear as boxes while in grass
Fixed a bug that caused an error to appear in chat on Dominion

Summoner Spells

Clairvoyance
Cooldown increased to 70 seconds from 55
Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
Cleanse
Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
Cooldown increased to 210 seconds from 150 seconds
Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
Exhaust
Duration reduced to 2.5 seconds from 3 seconds
Improved Exhaust no longer increases the duration
Flash
Cooldown increased to 265 seconds from 255 seconds
Range reduced to 400 from 450
Fortify
Removed
Garrison
Now usable at Summoner Level 1, down from Summoner Level 4
Ghost
Now improved in the Offense Mastery tree instead of Utility
Heal
Heal amount per level increased to 25 from 20
Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
Promote
Added to Summoner's Rift
Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
Rally
Removed
Revive
Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
Smite
Now improved in the Defense tree instead of Offense
Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
Cooldown reduced to 70 seconds from 75 seconds
Surge *New*
Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1
Teleport
Summoner's Insight no longer reduces cooldown
[/spoil]
 
Release Notes v1.0.0.130

[spoil]League of Legends v1.0.0.130
Volibear, the Thunder’s Roar

Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz

Urchin Strike's targeting updating to hit targets slightly earlier
Urchin Strike's attack component can no longer be dodged

Jarvan IV

Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus

Wall of Pain
Wall duration reduced to 5 seconds from 7
Now only affects a target once (instead of reapplying every pass through)
Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin

Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina

Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw

Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven

Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)

General
Attack range increased to 500 from 425
Attack missile speed increased to 1400 from 1200
Updated her attack frames to be more responsive
Base attack speed reduced to .658 from .679
Base attack damage reduced to 49 from 52.11
Updated recommended items
Fleet of Foot (Passive) – Remake
Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
Boomerang Blade
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Damage changed to physical from magic
Bonus attack damage ratio increased to 1.1 from 1.0
No longer has an ability power ratio
Ricochet - Remake
Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
On The Hunt
Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
Attack speed bonus changed to 30/45/60% from 30/60/90%
Allied attack speed gain increased to half of Sivir’s bonus from a third
Cooldown adjusted to 100/90/80 seconds from 90

Taric

Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6

Vayne

Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick

Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items

Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
Wriggle's Lantern proc damage reduced to 425 from 500

General

Chat window location will be now saved between games
Improved the targeting algorithms; it should now be much easier to select units that are obscured
Damage from lane minions to champions reduced by about 15%
Jungle Adjustments
Small camps now respawn faster, but have reduced rewards
Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
Ancient Golem camp experience increased slightly and gold reduced slightly
Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
Lizard Elder camp experience increased and gold reduced slightly
Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
Baron Nashor will now push wards away if you try to place one too close
Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
[/spoil]
 
Release Notes v1.0.0.131

[spoil]New Skins in the Store

Midnight Ahri
Dynasty Ahri
Festive Maokai
Toy Soldier Gangplank
Snowmerdinger
Mistletoe Leblanc

Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.

PVP.net v1.50

Added the ability to search skins by Champion name in the Store
Fixed several bugs that resulted in some cases of the "Session Closed" error

League of Legends v1.0.0.130
Ahri, the 9 Tails Fox

Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.

Fizz

Base health regen per 5 reduced to 7 from 9
Chum the Waters
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool
Urchin Strike ability power ratio reduced to .6 from .7
Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50

Kassadin

Riftwalk cooldown increased to 7/6/5 from 6/5/4

Lux

Prismatic Barrier
Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
Missile speed increased to 1400 from 1200
Lucent Singularity cooldown reduced to 9 seconds from 11

Miss Fortune

Bullet Time base damage increased to 65/95/125 from 60/85/110

Mordekaiser

Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225

Pantheon

Aegis of Zeonia mana cost reduced to 55 from 70
Grand Skyfall mana cost reduced to 125 from 150

Sivir

Boomerang Blade
Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
Now scales with ability power at a 0.5 ratio
Ricochet
Damage falloff per bounce reduced to 20% from 25%
Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
Updated recommended items

Sona

No longer automatically acquires attack targets when idle while Power Chord is active

Trundle

As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds

Tryndamere

Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65

Twisted Fate

Auto-attack range increased to 525 from 510
Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Udyr

Monkey's Agility no longer grants Dodge

Veigar

Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
Baleful Strike
Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
Total ability power accumulated from Baleful Strike is now displayed in the tooltip
Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140

Volibear

Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
Frenzy bonus health scaling reduced to 18% from 20%

Xin'Zhao

Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11

Masteries

Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
Summoner's Resolve - Improved Heal reduced to 10% from 15%
Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana

Summoner Spells

Garrison now correctly applies assists to the caster

Items

Ionic Spark (Dominion)
Increased attack speed to 50% from 45%
Increased proc damage to 110 from 100
Warmog's Armor
Passive health gain cap reduced to 350 from 450
Passive health regeneration per 5 reduced to 10 from 15
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15

General

The Winter Map has returned as a Field of Justice!
On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
[/spoil]
 
PVP.net v1.50
[SPOIL]
  • Fixed a bug with Mastery Pages where players couldn’t remove points correctly
  • Ahri
    Soul Eater renamed to Essence Theft
  • Items
    Fixed a bug where Warmog’s Armor would go beyond 350 bonus health on assists
  • General
    Baron Nashor found his holiday hat
    On Dominion, players will respawn promptly once their death timer reaches 0

[/SPOIL]
 
Chỉnh sửa cuối:
Release Notes v1.0.0.132

[spoil]PVP.net v1.52

Ranked Teams
Ranked Team roster size has been increased to a maximum of 9
Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
Made it easier to invite members of your Ranked Team to a group chat
Team Tags will now show up in more parts of the PVP.net and in game UI
Team Game invites will now play a different sound to differentiate from normal invites
Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
Cleaned up the Ranked Team creation process to be more clear
Tweaked the Ranked Team matchmaking algorithm to be more accurate
Spectator
Fixed a bug where Spectators would sometimes get stuck at the loading screen
Fixed a bug where the last few minutes of a spectated game get sped up
General
Summoner's Rift (Winter) has been removed from matchmaking
Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
Text input focus stealing on new incoming IMs has been removed
Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position

League of Legends v1.0.0.132
Sejuani, the Winter's Wrath

Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

Ahri

Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60

Dr. Mundo

General
Base attack speed increased to .625 from 0.595
Attack speed per level increased to 2.8 from 2.5
Magic resist per level increased to 1.25 from .75
Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
Sadism ultimate cooldown reduced to 65 from 75

Fizz

Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool

Graves

Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Collateral Damage
Initial damage reduced to 250/350/450 from 250/375/500
Explosion damage reduced to 140/250/360 from 140/275/400
Cooldown increased to 100/90/80 from 80/70/60

Jarvan IV

Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 60

Jax (remake)

General
Base health increased to 551 from 506
Health per level increased to 88 from 83
Armor per level increased to 3.5 from 3.2
Added an animation to Jax's Joke
Relentless Assault - Passive (Remade)
Every time Jax attacks an enemy he gains 4-10% increased attack speed (stacks up to 6 times)
Leap Strike
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
Empower
Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
Damage changed to 40/85/130/175/220 from 60/95/130/165/200
Ability power ratio increased to 0.6 from 0.4
Mana cost increased to 30 from 20
Counter Strike (Remade)
Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Grandmaster's Might (Remade)
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.

Nunu

Base attack speed increased to .625 from .613
Attack speed per level increased to 2.25 from 1.08

Rammus

Powerball duration reduced to 7 seconds from 8
Powerball initial speed increased to 30% from 25%
Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60

Riven

Base movement speed reduced to 320 from 325
Base health regen reduced to 10.4 per 5 seconds from 12
Health regen per level reduced to 0.9 per 5 seconds from 1
Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210

Shaco

Jack in the Box duration lowered to 60 seconds from 90
Jack in the Boxes now show their remaining duration (in seconds) in their mana bar

Skarner

Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
Impale cooldown increased to 130/120/110 from 110/100/90

Tryndamere

Base attack damage lowered to 56 from 59.2
Base health regen per 5 seconds reduced to 7.9 from 10.9
Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
Fury decay now begins after 5 seconds, as opposed to 8 second previously

Vayne

Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5

Veigar

Fixed a bug where killing a unit with Baleful Strike would not create the particle effect

Vladimir

Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
Hemoplague no longer costs 15% of your current health and is now no cost to cast
Tides of blood health cost ramp up reduced to 25% from 50%

Volibear

Base armor increased to 20 from 17.5
Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm (Passive) cooldown no longer resets on death

Warwick

Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18

Xerath

Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

Items

Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
Nashor's Tooth
Total cost reduced to 2735 from 2885
Ability Power increased to 65 from 55
Ninja Tabi
Dodge has been removed
New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
Stinger total cost reduced to 1090 from 1140
Sword of the Divine has been removed

Summoner Spells

Surge cooldown reduced to 180 seconds from 220

General

Colorblind Mode
New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
Blessing of the Lizard Elder no longer triggers on spell damage
Updated several Champions recommended items

Art

Champions
Guqin Sona model scale normalized to better match her other skins
Splash and Loading Screen Updates
Classic Alistar
Classic Fiddlesticks
Classic Galio
Classic Janna (minor artifact fixes)
Classic Malzahar
Unchained Alistar (minor artifact fixes)
Bird of Prey Anivia
Team Spirit Anivia
Corporate Mundo
Bandito Fiddlesticks
Piltover Customs Heimerdinger
PAX Jax
Angler Jax
Shadow Prince Malzahar
Vizier Malzahar
Assassin Master Yi
Yellow Jacket Shen
Silent Night Sona
White Mage Veigar
[/spoil]
 
Release Notes v1.0.0.133

[spoil]PVP.net v1.53

Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
Summoner level 1-9
Beginner: 100%
Intermediate: 100%
Summoner level 10-19
Beginner: 85% (was 75%)
Intermediate: 100%
Summoner level 20-29
Beginner: 70% (was 50%)
Intermediate: 90% (was 100%)
Summoner level 30
Beginner: 55% (was 25%)
Intermediate: 80% (was 75%)
View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert

Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

Alistar

Fixed a bug where Triumphant Roar was not granting assists

Amumu

Fixed a bug where Despair was dealing less damage with Ability Power than intended

Ashe

General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.

Caitlyn

Fixed a bug where Headshot did not trigger while Taunted or Silenced

Cho'Gath

Fixed a bug where Feast would fail to kill shielded targets

Ezreal

Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed

Gragas

Fixed a bug where Barrel Roll immediately detonated when Gragas died

Heimerdinger

Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

Jarvan IV

Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died

Jax

Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6

Lee Sin

Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%

Morgana

Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle

Master Yi

Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Nunu

Fixed a bug where Absolute Zero's slow did not grant assists

Rammus

Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

Sejuani

Fixed a bug where Glacial Prison did not detonate if Sejuani died

Sivir

Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15

Sona

Fixed a bug where Power Chord did not trigger while Taunted or Silenced

Swain

Fixed a bug where Swain had reduced mana regeneration while in Raven form

Viktor

Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items

Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%

Masteries

Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General

Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
[/spoil]
 
Release Notes v1.0.0.134

[spoil]New Skins in the Store

Heartseeker Vayne
Subterranean Nautilus
Abyssal Nautilus

PVP.net v1.54

Co op versus AI
Added Ziggs, Master Yi, Nasus, Ezreal, and Nidalee to the bot roster
Players can now add many more of the Beginner bots to Custom Games
Spectator
Major item purchases will now be visually distinguished on the Scoreboard
Ranked Teams
Match History and End of Games stats for Ranked Teams are now accessible via the Team Profile
General
PVP.net will now wait for 8 seconds after a queue dodge before requeuing

League of Legends v1.0.0.134

Nautilus, the Titan of the Depths

Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
Titan’s Wrath- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
Riptide- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
Depth Charge(Ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Ahri

Spirit Rush
The allied ultimate HUD indicator will now remain green until all 3 spell casts are used
Cooldown between casts increased to 1 second from 0.75
Cooldown increased to 110/95/80 seconds from 90/80/70

Alistar

Pulverize mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Headbutt mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Triumphant Roar mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60

Cassiopeia

Fixed a bug where Miasma's slow was not stacking with many other slows in the game
Noxious Blast ability power ratio reduced to 0.8 from 0.9
Twin Fang damage reduced to 50/85/120/155/190 from 60/95/130/165/200

Gangplank

Parrley mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Raise Morale range reduced to 1200 from 1500

Heimerdinger

Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to

Irelia

Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used

Kennen

Thundering Shuriken cooldown increased to 8/7/6/5/4 from 7/6/5/4/3

Maokai

Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast

Nunu

Fixed a bug where Absolute Zero's slow did not grant assists

Rammus

Defensive Ball Curl armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150

Riven

Blade of the Exile's allied ultimate HUD indicator will now remain green until the shockwave cast is used

Ryze

Overload mana ratio reduced to 7.5% from 8%

Shen

Ki Strike
Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
Now grants Shen 10/20/30 energy when he Ki Strikes
Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse)
Vorpal Blade
Energy cost adjusted to 60 from 70/65/60/55/50
Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power)
Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50
If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
Feint
Feint duration increased to 3 seconds from 2.5
Energy cost reduced to 40 from 45
Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power)
While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
Shadow Dash
Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10
Energy cost increased to 120 from 120/115/110/105/100
Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions
Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2
Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
Stand United
Channel time increased to 3 seconds from 2.5
Shield duration reduced to 5 seconds from 7.5
Shield amount increased to 250/550/850 from 200/475/750

Shyvana

Fixed a bug where Flame Breath could shred the armor of shred-immune units (Dragon, Baron Nashor)
Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using

Sona

Power Chord damage adjusted to 10 per level from 14 + 9 per level
Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20
Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15
Song of Celerity passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20

Soraka

Improved Soraka's basic attack to be more responsive
Starcall mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55
Astral Blessing mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170
Infuse
No longer affects Soraka when cast on allies and cannot be cast on self
Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125

Talon

Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting

Vladimir

Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
Hemoplague damage amplification reduced to 12% from 14%
Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks

Volibear

Fixed a bug where Majestic Roar could reduce minion movement speed to 0

Warwick

Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
Infinite Duress damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage)
Base attack speed increased to 0.679 from 0.644

Wukong

Cyclone's allied ultimate HUD indicator will now go grey immediately after using
Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (Dragon, Baron Nashor)

Xerath

Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used

Zilean

Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed

Items

Sight Wards and Vision Wards now have a 0.5 second cooldown
Hextech Revolver spell vamp reduced to 12% from 15%

General

The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass)
Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate
Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals
Kill messages in chat now have team colors and display who was slain
Added Colorblind colors for Morgana’s spell shield and Spectator pings
Fixed a bug where some particles would flicker unintentionally
Fixed a bug where kill indicators were missing golden borders

Co-Op Versus AI

Improved Ashe's use of Enchanted Crystal Arrow on long range targets
Sivir will no longer get Sanguine Blade on Summoner's Rift
Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift
[/spoil]
 
Minor Patch Notes 2-21-12

[spoil]Shen

General
Base armor reduced to 19 from 23
Vorpal Blade health scaling lowered to 1.5% from 2%
Feint
Energy cost increased to 50 from 40 at all levels
Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270


Lee Sin

Sonic Wave base damage increased to 50/80/110/140/170 from 45/75/105/135/165


Irelia

Fixed a bug where one Transcendent Blade was being left on Irelia permanently


Ziggs

Fixed a bug where Ziggs’ Mad Scientist skin was leaving particles on the map

[/spoil]
 
Release Notes v1.0.0.135

[spoil]New Skins in the Store

Royal Guard Fiora
Nightraven Fiora
Bladecraft Orianna



PVP.net v1.55

Ranked Teams
Fixed a bug with the background on the Team Invite popup
Fixed a bug where Team status would be missing on the Team Profile
Fixed a bug where Ranked Team specific notifications would not send properly
Fixed several bugs with client side stat calculation and display

League of Legends v1.0.0.135

Fiora, The Grand Duelist

Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.

Alistar

Triumphant Roar mana cost increased to 28/41/54/67/80 from 20/35/50/65/80
Unbreakable Will mana cost reduced to 100 from 150
Trample damage increased to 10-27 per second from 10-23

Fizz

Base damage increased to 56 from 54
Armor per level increased to 3.4 from 3.1
Churn the Waters mana cost reduced to 100 from 150

Galio

Idol of Durand damage range increased to 600 from 575

Irelia

Fixed a particle issue with Transcendent Blades (Hotfixed 2/21)

Jax

Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation

Lee Sin

Sonic Wave base damage increased to 50/80/110/140/170 from 45/75/105/135/165 (Hotfixed 2/21 due to an unintended nerf in the Nautilus patch)

Lux

Lucent Singularity
Now additionally grants vision while in flight to its destination
Now starts its cooldown when cast rather than when detonated
Cooldown increased to 10 seconds from 9
Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
Finales Funkeln
Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
Lux can no longer use Flash while casting Finales Funkeln

Malphite

Granite Shield now shows a cooldown timer
Unstoppable Force
Area of effect radius on impact increased to 325 from 300
Malphite can no longer flash while using Unstoppable Force
Fixed a bug where Malphite would seem to hit the target but would not cause the effect

Miss Fortune

Strut now shows a cooldown timer

Nocturne

Umbra Blades now has a passive cooldown timer like Ziggs and Shen

Olaf

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
Movement Speed increased to 325 from 320

Poppy

Paragon of Demacia now shows you over its icon how many stacks you have

Shen

Fixed a few bugs with ability sounds
The following changes were hotfixed out on 2/21:
Base armor reduced to 19 from 23
Vorpal Blade health scaling lowered to 1.5% from 2%
Feint Energy cost increased to 50 from 40 at all levels
Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270

Teemo

Health per level increased to 82 from 77
Move Quick's passive component now shows a cooldown timer
Noxious Trap arm time reduced to 1 seconds from 2

Tristana

Explosive Shot cast range increased to 625 from 600

Ziggs

Hexplosive Mines
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Slow duration reduced to 1.5 seconds from 2
Damage from 2nd and subsequent mines reduced to 40% from 50%
Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)

Items

Madred's Bloodrazor attack damage increased to 40 from 30

General

Improved minimap visibility of turrets in Colorblind Mode
Colorblind announcement colors now reference blue (friendly) and purple (enemy) teams
Important items purchased by your team will now be called out in chat (Aura items, Sight and Vision Wards, top tier items, etc)
Champion Kill messages are now more specific
You can now activate a timestamp for game chat in the options menu
When colorblind mode is activated, movement cursor is included with new color scheme (was not before)
Announcer callouts no longer reference blue team/purple team, and instead should reference friendly/enemy team (ie. A friendly inhibitor is respawning soon/the enemy inhibitor has respawned)
Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall
Small monster camp sigils now restore up to 30 Mana in addition to Health
Small Golem camp
Movement Speed increased to 300 from 180
Medium Golem base damage increased to 59 from 54
Fixed a bug where whisper messages were the wrong color

Co-Op Versus AI

Added Blitzcrank bot to the roster of bots in Co-Op versus AI.
Improved bots' ability to last hit and reduced how much they push their lanes.
Reduced the amount of gold given to bots on Summoner's Rift Intermediate.
Added the ability for bots to call for help from nearby bots.
Improved the precision of skill shots and ground targeted AoE abilities.
Minor bug fixes with Leona, Lux, and Shyvana bots.
Bots will now respond more intelligently when they are being harassed

Art

Fixed animation bugs on the following skins:
Toy Soldier Gangplank
Jade Dragon Wukong
Superb Villain Veigar
Headhunter Master Yi
[/spoil]
 
Release Notes v1.0.0.136

[spoil]League of Legends v1.0.0.136
Lulu, the Fae Sorceress

Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

Blitzcrank

Rocket Grab
Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power)
Mana cost reduced to 110 from 140

Fiora

Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.

Garen

Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast

Irelia

Hiten Style
Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26
While active, health restore doubles to 10/14/18/22/26
Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40

Janna

Eye of the Storm Attack Damage bonus is now lost if the shield breaks

Jax

Health per level increased to 98 from 88
Counterstrike area of effect radius increased to 375 from 350
Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.

Olaf

Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction

Orianna

Now has improved targeting displays for her spells

Rammus

Right clicking on an enemy while using Powerball will now move you close enough to hit the target
Base armor reduced to 20.8 from 24.8
Base attack damage reduced to 53.5 from 58.8

Riven

Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings

Rumble

Updated Rumble's recommended items

Shaco

Fixed a bug that caused Deceive to sometimes deal more damage than intended
Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage)

Shen

Vorpal Blade
Damage reduced to 60/100/140/180/220 from 60/105/150/195/240
Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3
Fixed a bug where last hitting with Vorpal Blade healed for less than intended

Shyvana

Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game
Fixed a bug that caused Burnout to last longer than intended
Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25

Sona

Power Chord damage increased to 18-188 from 10-180

Soraka

Re-timed Starcall's animation to sync better with Soraka's actions

Veigar

Fixed a bug where Event Horizon stopped stunning units if Veigar died

Viktor

Power Transfer
Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins
Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell
Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3
Fixed a bug where Graviton Field disappeared when Viktor died
Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead)

Items

Vampiric Scepter Life Steal reduced to 10% from 12%
Wriggle's Lantern Life Steal reduced to 12% from 15%
Bloodthirster
Life Steal reduced to 12% from 15%
Life Steal per stack reduced to 0.2% from 0.25%
Now only loses half stacks on death rather than all of them
Hexdrinker
Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle
Total gold cost reduced to 1400 from 1800
Attack damage reduced to 25 from 35
Shield strength reduced to 250 from 300
Shield duration reduced to 3 seconds from 4
New Item: Maw of Malmortius
Recipe: Hexdrinker + Pickaxe
Total gold cost: 3300 (combine cost: 925)
+55 Attack Damage
+36 Magic Resist
Unique Passive: +1 Attack Damage for every 2.5% health missing.
Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.

Summoner Spells

Fixed a bug where Clairvoyance would disappear if the caster died
Heal
Base heal amount reduced to 120 from 140
Recently Healed debuff duration increased to 35 seconds from 25

General

Champions will now attempt to run home when they disconnect, instead of Recalling
Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc.
Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%
Cleaned up champion passive tooltips
A champion chasing a fleeing opponent will now attack more consistently than before
Fixed a bug where Ally disconnect messages were not displaying correctly
Fixed a bug where using control+F didn't display a Ping/FPS overlay
Fixed a bug where players could unintentionally disconnect and reconnect as a spectator
Made a few server side adjustments to prevent specific cases of lag

Co-op vs. AI

Improved cast logic on ultimates for Caitlyn and Lux bots
Fixed a bug where bots in Dominion would sometimes idle under enemy capture points
[/spoil]
 
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