Legends' update - Patch notes

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Release Notes v1.0.0.138

[spoil]League of Legends v.1.0.0.138

Hecarim, the Shadow of War

Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.

Annie

Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)

Akali

Base armor increased to 20 from 17
Base health increased to 530 from 510
Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Twilight Shroud was not applying assists properly

Gragas

Updated recommended items

Graves

Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing

Irelia

Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
Fixed a bug around failing to fire any extra Transcendent Blades

Jax

Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged

Karma

Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)

Kayle

Divine Blessing
Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
Movement Speed duration increased to 3 seconds from 2.5
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80

Kog'maw

No longer regenerates health in Icathian Surprise

Janna

Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
Monsoon
Mana cost reduced to 150/225/300 from 200/275/350
Knock back distance reduced to 875 from 1000

Leona

Sunlight now has a new particle
Zenith Blade hit box increased slightly to match the animation
Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)

Lulu

Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.

Lux

Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10

Malphite

Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

Miss Fortune

Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned

Mordekaiser

Fixed a bug where Mordekaiser could cause minions to attack themselves.

Orianna

Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70

Sejuani

Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110

Swain

Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
Basic attack frame speed increased

Teemo

Move Quick cooldown reduced to 17 seconds from 22
Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.

Tristana

Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.

Vladimir

Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool

Yorick

Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul

Ziggs

Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.

Zilean

* Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks

Items

Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
Doran's Blade Health reduced to 80 from 100
Doran's Ring Health reduced to 80 from 100
Hexdrinker passive shield duration increased to 5 from 3.
Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
Last Whisper will now show up as a Pickaxe upgrade in the item shop

General

Champion XP/Gold Rewards
Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
HP and MANA regen rates are now displayed on your HP and Mana bars
Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
Monster regeneration sigils now restore up to 40 mana (from 30)
Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time

Features

Animated Combat Text
Added animated text for all damage done
Damage is now colored depending on what type of damage it is.
Physical Damage = Red
Magic Damage = Purple
True Damage = White
Legacy damage text can be enabled via the options menu.
Added animated status text for CC effects and immunities
Death Recap is now colored based on the damage type done
Interface Options reworked to support new floating combat text.
Fixed a bug where damage text would sometimes linger on the screen
Announcement System
Improved the priority and responsiveness of kill announcements
Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
The ACE! Announcement should now be more responsive
Added first-pass animated kill announcement banners for Multi-kills and First blood

PvP.net features

Added first win of the day status to the summoner profile.
Added a search function to the custom games list. Searches can be performed by game name or host name.
Mastery Pages will now be stored server-side so they can be accessed from any computer.

Runes

Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%

Co-op vs. AI

Added Sion Bot and Vladimir Bot
Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
Improved bots' logic for assisting each other
Bots now properly purchase elixirs after finishing their item builds
Fixed a bug where bots would sometimes randomly path toward the enemy base
The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
Added the ability for the host of a Custom Dominion game to add bots to the game
[/spoil]
 
Release Notes v1.0.0.139

[spoil]Spectator Mode!

Spectate your Friends
Added the ability to spectate games that friends are playing by right clicking their name in the buddy list
Easily identify friends you can spectate by the eye icon near their name
Featured Games
The landing page will now host featured games that anyone can spectate
Click the 'Watch Now' icon to view some of the most skilled players in League of Legends!
Games cycle at regular intervals so be sure to check back often
Directed Camera
Implemented a directed camera mode that will automatically follow the action in game!
The camera will seamlessly jump between champion fights and other critical moments
Interesting events like Champion kills will be prioritized
When multiple Champions are on the screen, the camera will automatically adjust to include them
Timeshift Controls
Spectators can now jump around the timeline of a live game to watch past events!
Replay events in slow motion to review action-filled moments
Spectators can now actively fast forward through the game
Spectator announcer coverage will now report more events
Updated spectator UI elements to respect colorblind mode

New Skins in the Store

Frostblade Irelia
Rune Wars Renekton

PVP.net v1.59

Added a new image for ignored Summoners in the buddy list
Fixed several display inconsistencies when using Summoner Name Change
Summoners must now be level 5 to talk in public chat rooms
Level 1 summoners will still be able to join with read-only access
Pending a hotfix, only game creators can invite players to games

PvP.net Store

Added an indicator to show owned rune content when attempting to purchase a new rune
Rune purchases past the usable rune limit will now be prevented

League of Legends v1.0.0.139

Alistar

Now gains 1.25 Magic Resist per level

Amumu

Curse of the Sad Mummy cooldown reduced to 150/130/110 seconds from 170/150/120 seconds
Now gains 1.25 Magic Resist per level

Annie

Base Health increased to 460 from 424
Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140
Molten Shield
Fixed a bug where Molten Shield returned damage to turrets
Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds
Mana cost reduced to 20 from 25
Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50

Blitzcrank

Updated playing against tips

Cho'gath

Movement Speed increased to 320 from 315

Dr. Mundo

Burning Agony
Now has a short cooldown upon activation (to avoid accidental disabling)
Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100
Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35%
Fixed a bug where Burning Agony was reducing the duration of blinds and silences by more than intended
Sadism
Cooldown increased to 75 seconds from 65 seconds

Graves

Fixed a bug where using a ward could break Buckshot's sound

Irelia

Base health increased to 546 from 515
Health per level increased to 90 from 85
Base health regen per 5 increased to 7.5 from 6.5
Base damage increased to 59.3 from 56.3

Jarvan IV

Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard

Jax

Fixed a bug where Counterstrike was stunning through spell shields

Kog'maw

Void Ooze slow reduced to 20/28/36/44/52% from 28/36/44/52/60%

Lee Sin

Iron Will Life Steal and Spell Vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%
Safeguard and Iron Will cooldown increased to 9 seconds from 8 seconds

Leona

Now gains 1.25 Magic Resist per level

Lulu

Glitterlance
Ability power ratio reduced to 0.6 from 0.7
Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60
Updated Wild Growth tooltip to reflect knock up ability rather than knock back

Malphite

Fixed a bug where Polymorph was interrupting Unstoppable Force

Master Yi

Meditate
Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Highlander
Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
Duration changed to 8/10/12 seconds from 6/9/12 seconds

Miss Fortune

Bullet Time now deals physical damage
Double Up secondary target damage increased to 120% from 115%

Nocturne

Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether

Nunu

Added a range indicator to Absolute Zero
Now gains 1.25 Magic Resist per level

Olaf

Reckless Swing cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4 seconds

Ryze

General
Base attack damage increased to 52 from 49
Base missile speed increased to 2400 from 1400
Recommended items updated on The Crystal Scar/Summoner's Rift
Animations updated for Overload, Rune Prison, and Spell Flux
Overload
Mana ratio reduced to 6.5% from 7.5%
Ability power ratio increased to .4 from .2
Overload base damage increased to 60/85/110/135/160 from 40/65/90/115/140
Range reduced to 650 from 700
Rune Prison
Mana ratio reduced to 4.5% from 5%
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
Rune prison duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2 seconds
Spell Flux:
Added a 1% mana ratio
Missile speed reduced
Bounce radius increased to 400 from 375
Spell Flux now prioritizes enemy champions over Ryze
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
Desperate Power:
Passive mana component removed
Active now adds 35/45/55 movement speed

Singed

Base Health increased to 487 from 448
Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended

Sivir

Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0

Soraka

Starcall
Duration of Magic Resist reduction decreased to 5 seconds from 8 seconds
Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60
Infuse will no longer target allied minions
Astral Blessing armor bonus adjusted to 25/45/65/85/105 from 25/50/75/100/125

Swain

Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used

Talon

Rake mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Base armor increased to 20.5 from 18.5

Taric

Now gains 1.25 Magic Resist per level

Udyr

Turtle Stance shield reduced to 60/95/130/165/200 from 60/100/140/180/220

Volibear

Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

Warwick

Hungering Strike
Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%

Zilean

Zilean can no longer level up Rewind at level 1

General

Turret base damage decreased but armor penetration and damage to minions increased
Improved particle scaling on larger characters like Dragon and Baron
Champion skin names will now be displayed on the load screen
New option added: Show All Chat
Cross-team chat in all games is now hidden by default
Cross-team chat in spectated games will also be hidden by default
If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu!
Fixed a crash that would occur when attempting to maximize the window while loading into the game
Selected unit outlines are now improved to be less pixelated
"Surrender Vote Failed" message no longer appears to the enemy team
Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions

Items

Deathfire Grasp
Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610)
Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction
Increased cast range to 750 from 650
Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5%
Fiendish Codex cost reduced to 1125 from 1245
Morello's Evil Tome
Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350)
Now has Grievous Wounds active
Sunfire Cape aura damage increased to 40 from 35
Will of the Ancients
Now builds out of Blasting Wand and Hextech Revolver
Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465
Atma's Impaler, Manamune, Archangel's Staff, Randuin's Omen, Force of Nature, and Deathfire Grasp tooltips now update dynamically
Fixed a bug where Randuin's Omen tooltip stated the incorrect slow duration

Summoner Spells

Fixed a bug where Teleport could be used after being affected by Crowd Control effects
Fixed a bug where casting Cleanse could interrupt Teleport
Summoner Heal base value reduced to 100 from 145

Co-op vs. AI

Changed Soraka Bot's Wish logic to help all allies instead of just those near her
Changed logic for Master Yi Bot's use of Meditate
Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points
Fixed a bug where Caitlyn Bot did not learn all of her skills
[/spoil]
 
Release Notes v1.0.0.140

[spoil]Darius, the Hand of Noxus

Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
Crippling Strike - Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Noxian Guillotine (Ultimate) - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

Ashe

Ashe's art update
New model for Classic Ashe
Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
All new animations and updated VFX for base and skins
Updated splash art
Hawkshot now displays total gold retrieved by the skill in the tooltip
Adjusted Frost Shot's projectile speed to match the basic attack projectile speed
Fixed a bug where Frost Shot's attack frame was slower than the basic attack

Caitlyn

Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

Cho'Gath

Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds

Dr. Mundo

Sadism now returns 40/50/60% of Mundo's health instead of 40/55/70%

Fiddlesticks

Dark Wind now deals 50% increased damage to minions

Fizz

Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended

Gangplank

Parrrley now displays total gold earned by the skill in the tooltip

Hecarim

Rampage damage to minions increased to 66% from 50%
Devastating Charge now requires less distance traveled to get the full effect

Lulu

Glitterlance
Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280
Ability power ratio reduced to 0.5 from 0.6

Malphite

Health per level increased to 90 from 82
Increased Malphite's travel speed during Unstoppable Force

Morgana

Soul Siphon Spell Vamp reduced to 10/15/20% from 10/20/30%

Nautilus

Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets

Renekton

Cull the Meek's fury-enhanced swipe trail is now properly red

Twisted Fate

Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

Xin Zhao

Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

Items

New item: Athene's Unholy Grail
80 Ability Power
36 Magic Resist
15 mana regeneration per 5 seconds
15% cooldown reduction
Unique Passive: Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing
Phantom Dancer movement speed reduced to 12% from 15%
Zeal movement speed reduced to 6% from 8%

Summoner's Rift Graphics Updated:

New textures across the entirety of Summoner’s Rift
Changes to the color palette to differentiate the upper and lower jungles from one another
A new shopkeeper has arrived to service all your Champion’s item purchases
New animations on many monsters including the Ancient Golem, the Lizard Elder, and Baron Nashor
HUD now displays the number of creeps you have killed
Minimap has improved so that map icons and player icons display more clearly
Significantly improved game performance on low end machines and at lower quality settings
Improved the visual quality of the in-game HUD

Co-op vs. AI

Bots will no longer kill themselves by chasing enemies onto the summoning platform
Fixed a bug where Shen Bot did not learn all of his abilities
Fixed a bug where Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly
Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities

Spectator Mode

Spectators can now view the spectator UI and use Timeshift controls after the game has ended
Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode
The mouse cursor will now hide in spectator mode after a period of inactivity
The spectator HUD will now remember chat visibility settings between games
Significantly reduced CPU usage of the Featured Games module
Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players
Fixed a bug that caused Featured Games to occasionally show completed games
Fixed a bug where fast forwarding up to live could break spectator mode
Fixed a bug that could cause Directed Camera to miss kills in some situations

General

Towers will now alert you with a tone and a particle when you are being targeted
Added a confirmation dialog for the quit button in champion select for Custom Games
All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect
Improved particle scaling on characters like Dragon or Baron Nashor
Fixed a bug where players could not spam emotes to their heart's content
Fixed a bug where units would remain highlighted after death
Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc)
[/spoil]
 
Release Notes v1.0.0.141

[spoil]Draven, the Glorious Executioner

Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.


Ahri

Fox-Fire
Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
Ability Power ratio increased to 0.4 from 0.375
Spirit Rush
Damage reduced to 85/125/165 from 100/140/180
Ability Power ratio increased to 0.35 from 0.3


Amumu

Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map


Darius

Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
Apprehend pre-pull animation modified to be more readable for enemy Champion
Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects


Ezreal

Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Trueshot Barrage Mana cost reduced to 100 from 150


Galio

Resolute Smite Ability Power ratio reduced to 0.6 from 0.7


Graves

Buckshot
Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
Damage per extra bullet increased to 35% from 25%
Smoke Screen duration reduced to 4 seconds from 5 seconds


Jax

Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220


Kog'Maw

Living Artillery damage bonus to Champions reduced to 125% from 150%


Nautilus

Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150


Nocturne

Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25


Nunu

Fixed a bug where Absolute Zero was revealing Nunu when cast from brush


Renekton

Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%


Shen

Ki Strike cooldown increased to 9 seconds from 8 seconds


Swain

Basic Attack range increased to 500 from 480
Decrepify
Range increased to 625 from 600
Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
Ravenous Flock cooldown reduced to 8 seconds from 10 seconds


Urgot

Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130
[/spoil]
 
6.17.12 Patch Notes

[spoil]
PvP.net v1.61

Players can now earn unlimited rewards per day in Co-op vs. AI. After 180 minutes, rewards continue to be earned at 75% the normal rate.
Custom games now have a separate pool of 120 daily reward minutes that is no longer shared with Co-op vs. AI.
Only applies to Summoners level 15+. Lower level Summoners earn unlimited rewards per day.
Updated the IP reward forumula for Co-op vs. AI:
Games of medium to long length will yield larger rewards
Games of short length will yield smaller rewards
On Summoner's Rift, "short" is generally less than 24 minutes
On The Crystal Scar, "short" is generally less than 12 minutes
Players should see an increase in IP reward per game so long as they aren't quickly steamrolling the bots
The Tournament Draft Custom Game mode will now allow Summoners to pause the game
Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased
Adjusted the way Elo is handled for newly formed ranked teams; many new teams will see their Elo increase as a result.
Normal Draft Mode (Please note that these additions were incorrectly stated in the Darius patch notes)
Normal draft has changed so that premade groups are not prioritized over solo players
Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
If a solo player is not team captain, the player will be given a random slot in the pick order
If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
A feedback sound now plays when spending mastery points

League of Legends v1.0.0.141

Annie

Summon: Tibbers
Reactivating 'Summon: Tibbers' while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Caitlyn

Yordle Snap Trap now properly ignores unit collision when placed

Corki

Missile Barrage
Missile Barrage's area of effect and particle are now properly centered around the point of impact
Missile Barrage's spell icon is now tinted when 'The Big One' is ready

Mordekaiser

Children of the Grave
Reactivating 'Children of the Grave' while the Ghost is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Nidalee

If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)

Riven

If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)

Rumble

Rumble now has a marker at 50 Heat to denote when he has reached the Danger Zone
Flamespitter is now more responsive especially while moving and turning
Electro-Harpoon now has a swirling icon overlay and a slight icon shift to denote the second shot

Shaco

Hallucinate
Reactivating 'Hallucinate' while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Soraka

Fixed a bug where Wish would sometimes not grant assists

Tristana

Fixed a bug with Explosive Shot's passive not working correctly with Madred's Razors and Wriggle's Lantern

Warwick

Blood Scent
Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
Warwick will now immediately gain the bonus of Blood Scent when it is activated

Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it

Viktor

Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
Fixed an issue where Chaos Storm could sometimes be cast twice

Yorick

Omen of Death
Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Items

Mana Potion gold cost reduced to 35 from 40

Co-op vs. AI

Added Alistar Bot and Dr. Mundo Bot
Intermediate bots will now sell their Doran's items to buy an additional item after completing their builds
Beginner bots will no longer purchase elixirs
Updated several bots' item builds

General

Summoner’s Rift (Winter) has been disabled
Updated the Item Shop to display 8 build options for items, increased from 6
Circle portraits are now correctly aligned with team colored outlines during announcements
There is now new messaging to inform players that leaving games can result in temporary bans in League of Legends
Neutral Minion Camps now have new icons on the Minimap
Champions that have died now display an icon on the Minimap
Updated several Champion art assets including splash art and icons for various Akali, Alistar, Amumu, Caitlyn, Mundo, Jax, Renekton, Tristana, Teemo, Twisted Fate, Warwick, Xin Zhao, and Pantheon skins
Fixed several missing particles for various Champions
[/spoil]
 
Release Notes v1.0.0.142

[spoil]New Skins in the Store

Full Metal Jayce


League of Legends v1.0.0.142

Ahri

Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
Fixed: Spirit Rush's damage now matches the tooltip


Akali

Crescent Slash
Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
Now activates Mark of the Assassin's secondary damage


Alistar

Trample
Damage reduced to 7-24 from 10-27
Triumphant Roar
Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80


Anivia

Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form


Ashe

Fixed: Hawkshot now displays the correct buff icon


Caitlyn

Cast time of 90 Caliber Net has been reduced
Ace in the Hole
Range increased to 2000/2500/3000 from 1900/2050/2200
Channel time reduced to 1 second from 1.25 seconds


Darius

Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)


Dr. Mundo

Fixed: Burning Agony can now be turned off at low amounts of health
Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations


Fiora

Blade Waltz
Cooldown reduced to 130/120/110 from 150/130/110


Gragas

Base Health increased to 523 from 493
Armor per level increased to 3.6 from 2.7
Body Slam
Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
Mana cost reduced to 50 at all ranks from 50/55/60/65/70


Janna

Zephyr
Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
Slow duration reduced to 3 seconds from 4 seconds
Monsoon
Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks


Karthus

Requiem
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds


Kennen

Attack Range reduced to 550 from 575
Attack animations are now more responsive


Kog'Maw

Living Artillery
Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)


LeBlanc

Sigil of Silence missile speed increased to 2000 from 1400
Distortion
Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa


Lux

Base Mana Regen per 5 seconds increased to 6.6 from 5.6
Light Binding
Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
Finales Funkeln
Mana cost reduced to 100 at all ranks from 100/150/200
Cast range now displays on the mini-map


Miss Fortune

Double Up
Range increased to better match her attack range
Make It Rain
Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
Mana cost reduced to 80 at all ranks from 80/85/90/95/100


Morgana

Fixed: Tormented Soil continues dealing damage if Morgana dies


Nautilus

Dredge Line
Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
Depth Charge
Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds


Nunu

Visionary
Attacks required to activate reduced to 5 from 7
Consume
Damage increased to 500/600/700/800/900 from 400/525/650/775/900
Damage dealt to Dragon and Baron increased to 100% from 50%
Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
Absolute Zero
Minimum damage if interrupted increased to 12.5% from 0%
Maximum damage if interrupted increased to 87% from 70%


Orianna

Global spell cooldown reduced to 0.15 seconds from 0.5
Clockwork Windup
Base damage adjusted to 10-50 from 5-30
Damage amplification per stack increased to 20% from 15%
Maximum stacks reduced to 2 from 3
Ability Power ratio reduced to 0.15 from 0.2
Command: Attack
Missile speed reduced to 1200 from 1275
Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
Ability Power ratio reduced to 0.4 from 0.6
The Ball now responds faster to Dissonance and Shockwave commands
Command: Dissonance Ability Power increased to 0.7 from 0.5
Command: Protect
Cast range increased by 100
Ball leash range is increased by 100 when attached to an allied Champion
The Ball will now respond faster to Dissonance and Shockwave commands
Command: Shockwave
Cast time increased to 0.5 seconds from 0.4
Fixed: Shockwave no longer stuns units for longer than the duration of the movement
If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready


Rammus

Powerball
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Reduced the spell casting and movement delay after collision
Defensive Ball Curl mana cost reduced to 40 from 50


Sejuani

Fixed: Sejuani's run animation now changes according to her movement speed


Shen

Stand United
Cooldown increased to 200/180/160 seconds from 180/150/120 seconds


Singed

Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect


Sona

Hymn of Valor
Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
Champion prioritization range slightly increased to better match her attack range


Soraka

Astral Blessing
Armor buff duration reduced to 3 seconds from 5 seconds
Wish
Cooldown increased to 160/145/130 seconds from 120/110/100


Veigar

Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)


Xerath

Locus of Power
Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
Mage Chains
Missile speed increased to 2100 from 1700
Ability Power ratio increased to 0.8 from 0.7


Ziggs

Bouncing Bomb
Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100


Zilean

Fixed: Chrono Shift now grant assists even if the target does not revive


Items

Hovering over items with auras or actives now shows their effect radius
Athene's Unholy Grail
Ability Power increased to 90 from 80
Magic Resist increased to 40 from 36
Ionic Spark
Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
Chain lightning damage increased to 125 from 110
Quicksilver Sash
Combine gold cost increased to 900 from 700
Magic Resist reduced to 48 from 56
Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths


Summoner Spells

Ignite
No longer useable on minions (still useable on jungle monsters)


Co-op vs. AI

Bots are now more likely to use abilities while retreating
Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
Fixed: Bots no longer forget they are being chased
Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
Re-enabled Alistar Bot


General

Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
Spectators will now hear callouts indicating which team kills Dragon and Baron
Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
Champion-only targeting and pet control keys are now bindable
The Proving Grounds
Removed Nexus Turret health regeneration
Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
Fixed a bug with Ezreal’s Mystic Shot range at different levels.
Dominion Nexus Crystal now displays over the shrine in Dominion
Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
Fixed a typo in the Air Client for Gangplank’s Raise Morale
[/spoil]
 
Release Notes v1.0.0.143

[spoil]New Skins in the Store

Mythic Cassiopeia


PvP.net v1.63

New Matchmaking Upgrades
Players who are under Level 30 are far less likely to face Level 30s
Greatly improved matchmaking for premade groups of 4
Matchmaking improved for highly skilled players trying to queue with lower skilled friends
Matchmaking in Ranked Solo/Duo Queue now restricts the number of duo queue pairings on each team to 1 per team
Improved initial seeding for Ranked Teams composed of skilled Ranked Solo/Duo players
Summoner Profiles now display the highest Ranked Team rating, instead of Arranged Team ratings


League of Legends v1.0.0.143

Zyra, Rise of the Thorns

Pending the completion of some further testing on PBE, Zyra will be released at a future date.


Akali

Fixed: Mark of the Assassin's tooltip now states the correct Energy return amount


Amumu

Fixed: Despair now displays a range indicator when hovered over


Corki

Fixed: Valkyrie's targeting indicator now scales with distance from Corki


Evelynn (Remade)

Shadow Walk (Passive)
Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
While in stealth, Evelynn regenerates 1% of her max Mana every second
Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
Hate Spike
19/23/27/31/35 Mana, 1.5 second Cooldown
Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
Hate Spike prioritizes what Evelynn has attacked recently
Dark Frenzy
No Cost, 20 second Cooldown
Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
Champion kills and assists refresh Dark Frenzy's cooldown
Ravage
50/55/60/65/70 Mana, 9 second Cooldown
Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
Agony's Embrace
100 Mana, 150/120/90 second Cooldown
Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds


Gangplank

Parrrley
Now refunds half the mana cost if Parrrley kills the target


Garen

Perseverance
Added a buff timer to show when Perseverance will reactivate


Gragas

Fixed: Body Slam no longer stops when encountering created terrain (ex: Anivia's Crystallize)


Graves

Smokescreen
Sight reduction range reduced to 675 from 800


Jax

Fixed: Counter Strike's dodge component now works properly against Shen


Kassadin

Riftwalk
Damage reduced to 60/70/80 from 60/90/120
Ability Power ratio increased to 0.8 from 0.5


Malphite

Ground Slam
Armor ratio reduced to 30% from 50%
Now has a 0.2 Ability Power ratio
Attack Speed reduction duration reduced to 3 seconds from 4


Malzahar

Summon Voidling (Passive)
Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
Voidling pathing and general AI improved
Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
Voidling dance animation added
Call of the Void
Delay is now consistent at 0.6 seconds
Now deals damage in a single hit - rather than two separate hits
Now grants vision along the entire line path - rather than only at the two end points
Now deals damage to units surrounding the end points
Null Zone
Cast time removed - Malzahar may now cast this ability while moving
Damage now starts 0.25 seconds after casting the ability
Nether Grasp
Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
Voidlings prioritize champions immobilized in Nether Grasp above all other priorities


Mordekaiser

Fixed: Children of the Grave's initial damage now correctly draws turret aggro


Morgana

Black Shield
Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks
Cast range increased to 750 from 600
Soul Shackles
Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds)


Nocturne

Shroud of Darkness
Shield duration reduced to 1.5 seconds from 2
Paranoia
Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100
Updated Umbra Blades tooltip


Nunu

Fixed: Visionary will now grant free cost spells even if spells were ranked up while the Visionary buff was already active


Orianna

General
Fixed: Attack Range is now 525 at all times.
Command: Attack
Ability Power ratio increased to 0.5 from 0.4
Command: Shockwave
Fixed: Now stuns enemies that were in the middle of a movement skill.


Sejuani

Fixed: Arctic Assault no longer stops when encountering created terrain (ex: Anivia's Crystallize)


Sona

General
Basic attack and Power Chord missile speeds increased to 2000 from 1500
Aura persistence duration reduced to 1 second after deactivation from 2
Global cooldown reduced to 0.5 seconds from 2
Power Chord
Power Chord now resets your attack timer so you can use it immediately
Crescendo
Now deals all its damage instantly, rather than over time
Fixed: Opponents can no longer Cleanse the damage portion of Crescendo


Shen

Ki Strike
Damage reduced to 4 + 4 per level from 4 + 6 per level


Teemo

Camouflage (Passive)
Fixed: Teemo now gains the Attack Speed buff instantly after leaving invisibility


Tristana

Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


Twitch (Remade)

Stats
Attack Range increased to 550 from 500
Base Health increased to 389 from 356
Health per level increased to 81 from 78
Base Mana increased to 220 from 180
Mana per level increased to 40 from 35
Base Attack Damage reduced to 47 from 51.56
Attack Damage per level reduced to 3 from 3.3
Attack animation improved
Deadly Venom (Passive)
Damage reduced to 12/24/36/48 per stack from 15/30/45/60
Ambush
60 Mana, 16 second Cooldown
After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself
Venom Cask
50 Mana, 13/12/11/10/9 second Cooldown
Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom
Expunge
70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown
Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom
No longer removes Deadly Venom stacks
Spray and Pray
100/125/150 Mana, 120/110/100 second Cooldown
Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.


Urgot

Acid Hunter
Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)
Lock-on missile cast range reduced to 1200 from 1500
Fixed: Rank 1 range is no longer higher than the other ranks
Noxian Corrosive Charge
Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks
Cast range reduced to 900 from 950
Hyper-Kinetic Position Reverser
Cast range reduced to 550/700/850 from 700/775/850


Vladimir

Sanguine Pool
Movement Speed bonus now decays over time


Xerath

Arcane Barrage
Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end


Xin Zhao (Remade)

Stats
Base Attack Speed increased to 0.672 from 0.658
Attack Speed per level increased to 2.7% from 2.5%
Challenge (Passive)
Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
Three Talon Strikes
Now reduces his other ability cooldowns by 1 second with each strike
Attack Damage ratio increased to 1.2 from 1.0
Cooldown reduced to 9/8/7/6/5 seconds from 10
Battle Cry
Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
Active no longer reduces other abilities' cooldowns
Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
Mana Cost increased to 40 from 35
Audacious Charge
Now challenges the target
Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
Slow duration increased to 2 seconds from 1.5
Range reduced to 600 from 650
Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
Crescent Sweep
Now knocks all unchallenged targets back
Now has a 1.0 bonus Attack Damage ratio
Cooldown increased to 100/90/80 seconds from 75
Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit
Now has a new particle


Yorick

Fixed: Unholy Covenant (Passive) no longer reduces true damage


Ziggs

Satchel Charge
Cooldown reduced at earlier ranks to 26/24/22/20/18 seconds from 30/27/24/21/18


Summoner's Rift

Outer turret vision range increased to 1095 from 800


Twisted Treeline

The Dragon on Twisted Treeline now has the same chat kill announcement as the Dragon on Summoner's Rift


Items

Heart of Gold
Health reduced to 200 from 250
Ionic Spark
Added a counter to show when Ionic Spark will be charged
Philosopher's Stone
Health Regen per 5 seconds reduced to 15 from 18
Avarice Blade, Heart of Gold, Kage's Lucky Pick, and Philospher's Stone now have counters in their tooltip to indicate how much gold the item has generated over the course of the game


Co-op vs. AI

Changed the way bots evaluate towers to better take into account minions and enemies
Changed return to base logic for bots to make them more likely to heal and purchase items
Dominion bots should now properly ignore invisible units when deciding to defend capture points
Beginner bots are now less likely to assist each other during kill and retreat situations
Fixed: Bot assist logic now works during the laning phase
Updated Ashe Bot's item build
Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster


General

Added character portraits to the Spectator-mode Dragon and Baron kill announcements
Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game
Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users
Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior
When disconnected, the game will now attempt to reconnect automatically
[/spoil]
 
Release Notes v1.0.0.144

[spoil]Diana, Scorn of the Moon

Pending the completion of some further testing on PBE, Diana will be released at a future date


Amumu

Cursed Touch (Passive)
Duration reduced to 3 seconds from 4
Tantrum
Mana cost reduced to 35 from 50
Bandage Toss
Ability Power ratio reduced to 0.7 from 1.0
Curse of the Sad Mummy
Ability Power ratio reduced to 0.8 from 1.0


Brand

Pyroclasm
Missile Speed increased to 1000 from 800
Missile Speed no longer increases when hitting ablaze targets
If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions


Cho'gath

General
Magic Resist per level increased to 1.25
Attack Range normalized to 125 from 130
Rupture
Cast time reduced to 0.5 seconds from 0.672
Delay normalized to 0.625 seconds from 0.5 - 0.75
Feral Scream
Cast time reduced to 0.5 seconds from 0.6417
Vorpal Spikes
Width now increases based on Cho'gath's size
Feast
Now grants Cho'gath up to 50 additional Attack Range, based on Feast rank and amount of stacks
Cast time normalized to 0.5 seconds from 0.43
Range increased to 150 from 100


Evelynn

General
Recommended items on Summoner's Rift now include Boots of Mobility
Shadow Walk (Passive)
Restealth duration reduced to 6 seconds from 8
Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
Agony's Embrace
Cooldown reduced to 120/100/80 seconds from 150/120/90


Hecarim

Devastating Charge
Now more responsive when colliding with opponents
Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time)
Onslaught of Shadows
Enemy flee speed is now higher based on how close the enemy is to Hecarim


Janna

Zephyr
Ability Power ratio reduced to 0.6 from 0.8
Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown


Lulu

Wild Growth
Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting


Rammus

General
Now gains 1.25 Magic Resist per level


Rumble

Junkyard Titan (Passive)
Danger Zone damage bonus reduced to 25% from 30%
Flamespitter
Damage reduced to 90/160/230/300/370 from 90/180/270/360/450
Fixed: Flamespitter no longer lasts slightly longer than intended


Twitch

General
Base Attack Damage increased to 52 from 50
Venom Cask
Missile Speed increased to 1400 from 1300


Urgot

Acid Hunter
Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage)


Xin Zhao

General
Base Attack Damage reduced to 55.3 from 59
Attack Damage per level increased to 3.3 from 3
Audacious Charge
Damage reduced to 70/110/150/190/230 from 70/115/160/205/250


Yorick

Omen of Famine
Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions
Omen of Death
Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn


Proving Grounds

Repositioned Health Relics so players are less likely to unintentionally walk through them
Adjusted Nexus turrets
Nexus turrets reduced from two to one
Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage
Experience curve adjusted so that levels 14-18 take slightly longer to reach


General

You can now reset the current audio configuration back to defaults from the audio options menu
Battle Training
The "Buy Boots" quest will now properly fire
The "Defeat the Lizard Elder" and "Defeat the Ancient Golem" quests will now properly fire when playing as Ashe
The tip regarding Champion Ultimate Abilities will now show up properly when playing as Ashe
Soraka Bot and Nasus Bot will no longer get stuck
Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins
Fixed: Summoner's Insight now correctly works with Promote (now correctly grants bonus defensive stats)
Fixed: Custom game bots now lane properly when allied players are jungling
Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana


New Tribunal Feature

Players punished by the Tribunal will now be e-mailed a "Reform Card" which gives additional details about their case
[/spoil]
 
Release Notes v1.0.0.145

[spoil]League of Legends v1.0.0.145

Rengar, the Pridestalker

Pending the completion of some further testing on PBE, Rengar will be released at a future date


Garen

General
Base Health Regen reduced to 8.25 from 9.85
Health Regen per level reduced to 0.75 from 0.85
Base Attack Damage reduced to 56 from 60.1
Attack Damage per level increased to 3.5 from 3
Perseverance (Passive)
Delay increased to 9 seconds from 7 seconds
No longer deactivates when damaged by lane minions
Now displays the Health Regen gained in the tooltip
Decisive Strike
Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
Now removes slows on activation
Can now critically strike again
Buff duration reduced to 4.5 seconds from 6
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
While performing Decisive Strike, Garen now continues to follow his target if they are moving
Courage
Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
Damage reduction adjusted to 30% from 20/24/28/32/36%
Active now additionally grants 30% Crowd Control Reduction
Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
Judgment
Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
Damage dealt to minions increased to 75% from 50%
No longer removes slows on activation or reduces the duration of incoming slows while active
Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
Demacian Justice
Cooldown adjusted to 160/120/80 seconds from 140/120/100


Gangplank

Remove Scurvy
Fixed: Remove Scurvy now removes Blinds


Jayce

General
Improved the responsiveness of his basic attacks, primarily in Hammer stance
Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive


Katarina (Gameplay and Art Remake)

Voracity (Passive)
Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
Bouncing Blades
10/9.5/9/8.5/8 second cooldown
Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
Sinister Steel
4 second cooldown
Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
Shunpo
14/12/10/8/6 second cooldown
Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
Death Lotus
60/55/50 second cooldown
Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds


Kayle

Righteous Fury
Ability Power ratio increased to 0.4 from 0.2


Pantheon

Aegis of Zeonia
Slight increase in the speed of the jump
Now places Pantheon slightly in front of the target instead of directly on top of the enemy


Shyvana

Dragon's Descent
Fixed a bug where Dragon's Descent would hitch on initial use when using skins


Teemo

Toxic Shot
Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
Poison Ability Power ratio reduced to 0.1 from 0.14
Fixed: Fixed a bug where the poison was lasting longer than intended
Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison


Varus

Piercing Arrow
Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
Fixed: Piercing Arrow now more reliably hits targets at the end of its range
Blighted Quiver
Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
Chain of Corruption
Missile width increased to 100 from 60
Increased missile visibility
Spread range from primary target to nearby targets increased to 550 from 450
Tendril break range increased to 600 from 550


Ziggs

Fixed: Satchel Charge's timeout tone will now play properly


Zyra

Rise of the Thorns (Passive)
Now properly cancels spell casts upon activation
Rampant Growth
Destroying a seed no longer breaks spell shields
Plant selection radius increased slightly
Grasping Roots
Modified the vine particle to be easier to see


General

Friend List notes
Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
Updated tooltips for Cho'Gath
The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip


Proving Grounds

Nexus turrets
Amount increased back to 2 from 1
Health reduced by 900
Armor reduced by 20
Base Attack Damage reduced by 30


With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.[/spoil]
 
Release Notes v1.0.0.146

[spoil]PvP.net 1.66

You can now disable notifications by using the new “Notification Suppression” feature in the Options menu


League of Legends v1.0.0.146

Akali

Mark of the Assassin
Fixed: Now correctly grants the Energy return when the target is killed by the magic damage from her passive


Alistar

General
Base Movement Speed reduced to 300 from 305
Headbutt
Cast range reduced to 600 from 650


Corki

Hextech Shrapnel Shells
No longer benefits from critical strikes
Valkyrie
Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12
Missile Barrage
Charge time for missiles increased to 12 seconds from 10


Diana

General
Base Health Regen reduced to 7 from 10
Updated model and splash art for Dark Valkyrie Diana
Crescent Strike
Damage reduced to 70/110/150/190/230 from 80/125/170/215/260
Ability Power ratio reduced to 0.7 from 0.8
Pale Cascade
Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84
Lunar Rush
Cooldown increased to 25/20/15 seconds from 20/16/12


Evelynn

Shadow Walk
Detection radius reduced to 700 from 750
Hate Spike
Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35
Dark Frenzy
While active, Evelynn now ignores unit collision
Cooldown reduced to 15 seconds from 20
Ravage
Cast range increased to 225 from 185
Agony's Embrace
Cooldown reduced to 120/90/60 seconds from 120/100/80


Ezreal

Mystic Shot
Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50
Essence Flux
Damage reduced to 70/115/160/205/250 from 80/130/180/230/280
Ability Power ratio increased to 0.8 from 0.7
Width reduced to 80 from 120


Gragas

Body Slam
Charge speed reduced to 900 from 1050
Mana cost increased to 75 from 50
Explosive Cask
Cooldown increased to 100/90/80 seconds from 90/75/60


Graves

General
Base Attack Speed reduced to 0.625 from 0.638
Quickdraw
Attack Speed reduced to 30/40/50/60/70% from 40/50/60/70/80%


Jarvan IV

Demacian Standard
When targeting a location outside of Demacian Standard’s range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location


Karthus

Wall of Pain
No longer reduces Armor
Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35


Katarina

Voracity
Cooldown reduction on kill or assist increased to 15 seconds from 10 seconds
Bouncing Blade
Base damage increased to 60/95/130/165/200 from 50/85/120/155/190
Ability Power Ratio decreased to 0.45 from 0.5
Mark detonation Ability Power ratio reduced to 0.15 from 0.2
Sinister Steel
Ability Power Ratio decreased to 0.25 from 0.3
Shunpo
Damage increased to 60/85/110/135/160 from 40/70/100/130/160
Cooldown reduced to 12/10.5/9/7.5/6 from 14/12/10/8/6
Fixed: Tooltip now states the correct Damage Reduction amount (15%, not 20%)


Mordekaiser

Increased the size of his model


Nunu

Ice Blast
Slow duration reduced to 3 seconds from 4


Rengar

Unseen Predator
Now leaps directly on top of the target instead of slightly behind them
Bola Strike
Fixed: Bola Strike will no longer fail to cast


Shen

Shadow Dash
Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8


Teemo

Toxic Shot
Fixed: Poison damage now works correctly at higher Attack Speeds


Twitch

Expunge
Base damage increased to 40/50/60/70/80 from 20/35/50/65/80
Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
Spray and Pray
Reduced cast frame to make his attacks more responsive


Warwick

Fixed: Warwick's passive now has a buff icon, and will work properly on consecutive hits


Items

Abyssal Scepter
Aura range reduced to 600 from 1000
The following items will now display a targeting indicator to show whether you are placing a ward inside of a bush: Wriggle's Lantern, Vision Ward, and Sight Ward
The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lichbane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune
Fixed: Wards no longer list that they have 20 Attack Damage
[/spoil]
 
Release Notes v1.0.0.147

[spoil]PvP.net 1.67

Players may now create up to 20 mastery pages, up from 10.


League of Legends v1.0.0.147

Syndra, the Dark Sovereign

Transcendent (Passive) - Spells gain extra effects at max rank.
Dark Sphere: Deals bonus damage to champions
Force of Will: Increases slowing duration.
Scatter the Weak: Spell width increased.
Dark Sphere – Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Force of Will – Syndra picks up and throws a minion or Dark Sphere dealing magic damage and slowing the movement speed of enemies.
Scatter the Weak – Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Unleashed Power – Syndra bombards an enemy Champion with all of her Dark Spheres.


Graves

Riot Graves is now properly flagged as having sunglasses.


Spectator Mode

Spectators can now rearrange the display positions of any player on the scoreboard in the bottom-center of the screen by dragging that player’s bar.
The scoreboard has been rearranged for easier team comparisons:
Champion portraits have been moved to the center of the scoreboard, with minion kills immediately adjacent.
Items are now automatically sorted to display more expensive items toward the center of the scoreboard.
While drag-scrolling (default: middle mouse click + drag), the camera will now wait to move until the player drags the mouse, rather than automatically moving in the direction of the initial click.
E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
Max scroll speed remains the same and caps out at a drag length equal to the distance between the center and edge of the screen.
The mouse cursor will now disappear while drag-scrolling.


Co-op vs AI

Increased the variance in team composition makeups for Coop vs AI.


General

The time window for multikills has been increased to 10 seconds from the previous kills as opposed to 8.
[/spoil]
 
Release Notes v1.0.0.148

[spoil]Kha'Zix, the Voidreaver

Kha'Zix will be released at a later date, pending completion of testing on the PBE.


Rengar

Savagery
Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 seconds at all ranks
Battle Roar
Damage reduced to 60/100/140/180/220 from 75/120/165/210/255
Armor and Magic resist bonus reduced to 15/22/29/36/43 from 20/30/40/50/60


Soraka

Soraka has received a visual upgrade.


Syndra

Dark Sphere
Damage increased to 70/110/150/190/230 from 60/100/140/180/220
Ability Power ratio increased to 0.6 from 0.5
Mana cost reduced to 40/50/60/70/80 from 50/60/70/80/90
Scatter the Weak
Range increased to 650 from 600
Missile Speed increased to 2500 from 2000
Improved sphere stun detection when a sphere is first knocked away
Force of Will
Throw Range increased to 950 from 900
Unleashed Power
Ability Power ratio per sphere increased to 0.2 from 0.15


Xin Zhao

Three Talon Strike
Fixed: Bonus damage no longer applies to critical strikes
Audacious Charge
Fixed: Slow is now reduced by Tenacity


Spectator Mode

You may now spectate any game being spectated by a player on your friends list


General

Added new particles to Sight Wards and Vision Wards
Updated tool-tips for Ashe, Cho'gath, Ryze and Sona
Updated Lore for Soraka and Warwick
On rare occasion, players may now be asked for their feedback at the end of a game.
Key Bindings - It is now possible to bind the "Cast Spell", "Summoner Spell" and "Recall" actions to any combination of keyboard keys. (Longer key combinations will not display a bind next to the ability icon in the HUD.)
Bugfix: User Interface - It is now possible to cancel the spending of an ability point via the level-up button after the mouse has been clicked, as long as the mouse cursor is moved off of the level-up button before releasing the click.
The green border around items will now only appear for clickable items (consumable or active-effect items)
[/spoil]
 
Release Notes Twisted Fate Game Update

[spoil]Twisted Fate

Twisted Fate has received a visual upgrade. Click here for more details.


Fiddlesticks

Fixed a bug where Fiddlestick's autoattack could be interrupted by Dark Wind


Hecarim

Fixed a bug where using Devastating Charge on an enemy Tower causes it to redirect aggro onto Hecarim


Katarina

Updated Katarina's Lore


Lulu

Fixed a bug where Lulu's autoattack could be interrupted by Pix


Malzahar

Fixed a bug where voidlings could get stuck in walls when using abilities in impassible terrain


Rengar

Fixed a bug where Rengar could double jump


Ryze

Fixed a bug where Ryze's autoattack could be interrupted by Spell Flux


Syndra

Fixed a bug where Syndra could force Monsters to attack each other
Fixed a tooltip error for Force of Will
Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard


Co-op vs. AI

Intermediate bots now have a chance to use a random skin


General

Attack speed buffs / debuffs will now immediately take effect instead of having to wait for the next autoattack
Fears will no longer reset jungle minions
Fixed a bug where Baron Nashor remained "out of combat" when an enemy stealth unit is nearby
Fixed a bug where in rare instances Champions would not be able to autoattack
[/spoil]
 
[table="width: 1000"]
[tr]
[td]
Shadow Isles Official Patch Notes
[Spoil]PVP.net v1.70

  • Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
  • Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.


League of Legends v1.0.0.150
Twisted Treeline has been remade!

  • New layout and reworked jungle that will push the pace of champion encounters.
  • New altar control objective and boss, Vilemaw.
  • New environmental art, monster skins, music, and sound.
  • New Twisted Treeline items (details are subject to change)

*NEW ITEM* Blackfire Torch
  • Recipe: Kage's Lucky Pick + Catalyst
  • Total gold cost: 2890 (combine cost: 800)
  • +50 Ability Power
  • +300 Health
  • +350 Mana
  • Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time).

*NEW ITEM* Wooglet's Witchcap
  • Recipe: Needlessly Large Rod
  • Total gold cost: 2700 (combine cost: 1100)
  • +100 Ability Power
  • Unique Passive: +10% Movement Speed
  • Unique Passive: Increases Ability Power by 25%.

*NEW ITEM* Overlord's Bloodmail
  • Recipe: Giant's Belt + Ruby Crystal
  • Total gold cost: 2565 (combine cost: 980)
  • +850 Health
  • Unique Passive: On kill or assist, heal 200 HP over 5 seconds.

*NEW ITEM* Lord Van Damm's Pillager
  • Recipe: Heart of Gold + Brutalizer
  • Total gold cost: 2962 (combine cost: 800)
  • +40 Attack Damage
  • +350 Health
  • Unique Passive: 10% Cooldown Reduction
  • Unique Passive: 10% Spell Vamp

*NEW ITEM* Grez's Spectral Lantern
  • Recipe: Madred's Razors
  • Total gold cost: 1200 (upgrade cost: 200)
  • +25 Attack Damage
  • +30 Armor
  • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
  • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

*NEW ITEM* Wicked Hatchet
  • Recipe: Cloak of Agility + Long Sword
  • Total gold cost: 1955 (combine cost: 710)
  • +20 Attack Damage
  • +18% Critical Strike Chance
  • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.

*NEW ITEM* Blade of the Ruined King
  • Recipe: Bilgewater Cutlass
  • Total gold cost: 2825 (upgrade cost: 1000)
  • +40 Attack Damage
  • +10% Life Steal
  • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
  • Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).

*NEW ITEM* Ichor of Rage
  • Gold cost: 500
  • Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
  • *NEW ITEM* Ichor of Illumination
  • Gold cost: 500
  • Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.

Champions Buff/Nerf
Blitzcrank
  • Base Health reduced to 518 from 568
  • Health per level reduced 95 from 100

Evelynn
  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power

Ezreal
  • Essence Flux no longer reduces enemy champion Attack Speed

Jayce
  • Thundering Blow
  • No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
  • Fixed: Stun no longer sometimes lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30

Leona
  • Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)

Mordekaiser
  • Fixed: Mace of Spades now damages wards properly

Poppy
  • Fixed: Devastating Blow now damages wards properly

Rengar
  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
  • Stealth duration reduced to 5 seconds from 7
  • Cooldown increased to 140/105/70 seconds from 120/85/50

Skarner
  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time

Sona
  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11

Syndra
  • Force of Will
  • Now grabs nearest Dark Sphere in range if no valid target selected
  • Grab time reduced to 0.25 seconds from 0.33
  • Throw commands given during the grab time now execute immediately after the grab finishes
  • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
  • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
  • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
  • Spell shields will now only block a single sphere rather than the entire spell
  • Now also pulls in spheres cast just before the start of Unleashed Power
  • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed

Tristana
  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Fixed: Rocket Jump now is more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140

Trundle
  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate's cast animation no longer locks Trundle out of using other abilities

Twisted Fate
  • Fixed: Pick a Card now damages wards properly

Items

Ward Skins

Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
  • Unlocking a ward skin allows you to use it in game for the next 7 days.
  • Multiple weeks can be stacked for an individual ward skin.
  • When activated in the store, ward skins cosmetically change both sight and vision wards in-game.

Deathfire Grasp
  • No longer grants Cooldown Reduction
  • Active base damage reduced to 15% current Health from 25%
  • Ability Power ratio increased to 5% per 100 Ability Power from 4%

Phage
  • Slow duration reduced to 2 seconds from 2.5
  • Slow for ranged attacks reduced to 20% from 30%

Trinity Force
  • Slow for ranged attacks reduced to 25% from 35%

Frozen Mallet
  • Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2

Hextech Sweeper
  • New Recipe: Amplifying Tome + Kindlegem
  • Total gold cost: 1435 (combine cost: 150)
  • Ability Power reduced from 40 to 25
  • Active effect increased from 6 second duration to 10 seconds.


Co-op vs. AI
  • Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
  • Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.


General
  • The Dragon's burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders.
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
  • The blue overlay for spells on cooldown has been slightly lightened.
  • Locking the camera on a champion will now persist through that champion's deaths.
  • Added a hotkey for switching between items and gold on the scoreboard.
  • Directed camera algorithms have been improved for Twisted Treeline.
  • API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr

[/Spoil]
[/td]
[/tr]
[/table]
 
Chỉnh sửa cuối:
End of Season 2 Patch Notes

[spoil]Season 2 has officially ended!

Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
Summoner Icons will be distributed over the next week
Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
Placement matches must be completed before Elo will be visible again.
Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.


Brand

Pyroclasm can no longer bounce more than 5 times.


Elise

Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
Cocoon
Missile speed increased to 1450 from 1300
Now reveals the target if it hits
Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


Kassadin

Nether Blade
Ability Power ratio increased to 0.3 from 0.15
Bonus damage no longer hits inhibitors or the Nexus


Katarina

Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


LeBlanc

Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


Lux

Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


Renekton

Slice and Dice no longer reduces Dragon's Armor


Soraka

Infuse tooltip now states the correct Ability Power ratio at 0.6


Twisted Fate

Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


Twitch

Deadly Venom now has a new particle for maximum stacks
Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


Veigar

Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


Volibear

Majestic Roar now fears minions and monsters for 3 seconds instead of 2


Xin Zhao

Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


Yorick

Omen of War now works properly with Life Steal


Ziggs

Short Fuse now deals 150% damage to structures


Zilean

Time Bomb now breaks Recall immediately when cast on an enemy champion.


Items

Blackfire Torch
New Recipe: Kage's Lucky Pick + Haunting Guise
Total Gold Cost: 2950 (combine cost: 700)
+70 Ability Power
+250 Health
Unique Passive: +15% Cooldown Reduction
Unique Passive: +20 Magic Penetration
Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
Now available on Twisted Treeline and Crystal Scar.
Hextech Sweeper
New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
Total Gold Cost: 1920 (combine cost: 200)
+50 Ability Power
+300 Health
Unique Passive: +10% Cooldown Reduction
Unique Passive: +10% Movement Speed
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
Lord Van Damm's Pillager
Reduced health by 50
Reduced armor penetration by 5
Wooglet's Witchcap
New Recipe: Needlessly Large Rod + Chain Mail
Total Gold Cost: 3500 (combine cost: 1200)
+100 Ability Power
+50 Armor
Unique Passive: Increases Ability Power by 25%
Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
Now available on Twisted Treeline and Crystal Scar
Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
Removed Rabadon's Deathcap from Crystal Scar


General

Ignite is now only castable on enemy champions
Champion passives will now have their cooldowns represented on their passive icon


Co-op vs. AI

Twisted Treeline bots should now favor defending their base over taking altars.
Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
Battle Training bots should no longer get stuck during the tutorial


Twisted Treeline

Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
Slightly tweaked walkable space in several areas to allow Flashing over walls
Brush beside altars removed
Altars now unlock at 3:00 minutes instead of 2:00
Altars now grant a 3 gold bonus per kill, down from 4
Minion base gold rewards increased by 1 to compensate
Jungle monster gold and health values rebalanced
Removed Thornmail from the purchasable item list


Crystal Scar

Reduced passive mana regeneration
Increased mana gained from Health Relics
Changed windmill rotation speed so gears no longer clip
[/spoil]
 
Preseason 3 Patch Notes

[spoil]Summoner's Rift

Gold adjustments
Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
Melee Minion
Base gold value reduced to 20 from 22
Ranged Minion
Base gold value reduced to 15 from 16
Siege Minion
Base gold value increased to 40 from 27
Scaling gold value based on time increased to 1 from 0.5
Minion gold values now update more often on a 90 second interval instead of 180
Kill and Death streak adjustments
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
Assist Gold
The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
Jungle
Overview
Initial difficulty of all jungle camps has been increased
Camp difficulty and rewards have been re-distributed more into the large monster in each camp
Scaling difficulty and rewards of the primary jungle camps have been significantly increased
Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
New jungle items have been added to the store and old jungle items have been adjusted
Leashing has been changed
Jungle monsters now attack the closest target rather than chasing their original target
Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
Giant Wolf
Base Health increased to 900 from 550
Health per minute increased to 40 from 31
Base Attack Damage increased to 35 from 24
Attack Damage per minute increased 0.7 from 0.44
Base Gold increased to 44 from 40
Gold per minute increased to 0.65 from 0.43
Base Experience increased to 153 from 128
Experience per minute increased to 2.3 from 1.5
Movement Speed reduced to 443 from 510
Critical Strike damage reduced to 150% from 300%
Wolf
Base Health reduced to 300 from 360
Health per minute increased to 25 from 16.5
Base Attack Damage reduced to 8 from 14
Attack Damage per minute increased to 0.43 from 0.286
Base Gold reduced to 4 from 5
Gold per minute increased to 0.081 from 0.054
Experience per minute increased to 0.32 from 0.2136
Movement Speed reduced to 443 from 510
Critical Strike damage reduced to 150% from 200%
Wraith
Base Health increased to 750 from 400
Health per minute increased to 39 from 28
Base Attack Damage increased to 35 from 25
Attack Damage per minute increased to 0.75 from 0.5
Base Gold reduced to 25 from 33
Gold per minute increased to 0.72 from 0.48
Base Experience reduced to 103 from 105
Experience per minute increased to 2.1 from 1.4
Attack Range reduced to 300 from 650
Lesser Wraith
Base Health reduced to 250 from 275
Health per minute increased to 18 from 12.1
Base Attack Damage reduced to 10 from 17
Attack Damage per minute increased to 0.33 from 0.2195
Base Gold reduced to 3 from 4
Gold per minute increased to 0.054 from 0.036
Base Experience reduced to 15 from 22
Experience per minute increased to 0.16 from 0.1064
Big Golem
Base Health increased to 1000 from 950
Health per minute increased to 48 from 37
Attack Damage per minute increased to 1.6 from 1.05
Base Gold increased to 45 from 40
Gold per minute increased to 0.8 from 0.38
Base Experience increased to 137 from 117
Experience per minute increased to 2.4 from 1.55
Movement Speed increased 350 from 300
Attack Range increased to 150 from 100
Magic Resist reduced to -10 from 0
Golem
Base Health increased to 500 from 450
Health per minute increased to 37 from 25
Attack Damage per minute increased to 1.3 from 0.84
Gold per minute increased to 0.23 from 0.15
Experience per minute increased to 1.6 from 1.08
Movement Speed increased to 350 from 300
Attack Range increased to 150 from 100
Magic Resist reduced to -10 from 0
Ancient Golem
Base Health increased to 1500 from 1350
Lizard Elder
Base Health increased to 1500 from 1350
Young Lizard
Base Health increased to 300 from 250
Dragon
Base Health increased to 3500 from 3200
Health per minute increased to 240 from 220
Attack Range reduced to 350 from 500
Baron Nashor
Base Health increased to 8800 from 8000
Health per minute increased to 140 from 125
You can find full details on the jungle changes in the Pre-Season 3 website, located here.


Twisted Treeline

Increased low level death times and slightly decreased high level death times
Reduced the amount of experience split by two and three nearby players
Clarified the mana regeneration bonus on the altar tooltips
Tweaked Altar vision rules
Neutral altars will no longer grant vision
Stealthed champions can no longer capture altars
Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
Items
Blackfire Torch
Reduced magic penetration from 20 to 15
Decreased maximum charges from 25 to 18
Decreased the duration of the burn effect from 3 to 2 seconds
Increased the delay between charge gains from 1 to 1.5 seconds
Increased the burn amount from 1.67% to 1.75% of max health per second
Fixed a bug that caused the first tick of burn to not consume a charge
Grez's Spectral Lantern
New Recipe: Cloth Armor + Vampiric Scepter
Total Gold Cost: 1250 (combine cost: 150)
+25 Attack Damage
+20 Armor
+12% Life Steal
Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
The following new Season 3 items are disabled:
Hunter's Machete
Madred’s Razors (reworked)
Spirit Stone and its upgrades
Liandry's Torment
Homeguard Enchant
Ohmwrecker
Sightstone
Ruby Sightstone
Runic Bulwark


Crystal Scar

Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
The following new Season 3 items are disabled:
Hunter's Machete
Spirit Stone and its upgrades
Liandry's Torment
Homeguard Enchant
Ohmwrecker
Sightstone
Ruby Sightstone


Proving Grounds

The following new Season 3 items are disabled:
Hunter's Machete
Spirit Stone and its upgrades
Homeguard Enchant
Ohmwrecker
Sightstone
Ruby Sightstone
Crystalline Flask


General (Stats)

Basic Cost for Stats
Attack Damage has generally been made cheaper by roughly 5 to 10%.
Attack Speed has generally been made more expensive by roughly 20%
Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
Basic items have had their statistics and gold values adjusted to match.
Premiums for Tier 3 items
Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
Penetration Changes
% Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
Last Whisper's Armor Penetration reduced to 35% from 40%
Void Staff's Magic Penetration reduced to 35% from 40%
Haunting Guise Magic Penetration reduced to 15 from 20
Sorcerer's Shoes Magic Penetration reduced to 15 from 20
Movement Speed
Movement Speed bonus on all Boot items has been reduced by 25
Base Movement Speed on all champions has been increased by 25


Items

Removed
The following items have been removed and items that build out of them have had their recipe changed:
Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor
Reworked
The following items have been changed and have had their passives and statistics modified:
Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade
New Items
The following items are new and will be available on Summoner's Rift:
Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
Defense-Focused: Frozen Fist, Ohmwrecker
Boot Upgrades
All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
Enchantment - Alacrity: Increases Movement Speed by 15.
Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
You can find full details on the items in the Pre-Season 3 website, located here.


Summoner Spells

Barrier
Now available on Summoner's Rift and Crystal Scar
Cooldown increased to 210 seconds from 125
Shield amount reduced to 95 + 20 per level from 100 + 25 per level
Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
Shield duration reduced to 2 seconds from 4 seconds
Clairvoyance
Duration increased to 5 seconds from 4
Cooldown reduced to 60 seconds from 70
Radius reduced to 1200 from 1400
Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
Clarity
Now restores 40% maximum Mana to you and nearby allies
Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
Exhaust
Now reduces Attack Speed by 50%
Movement Speed reduction reduced to 30% from 40%
Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
Flash
Cooldown increased to 300 seconds from 265
Improved Flash is now calculated after other Summoner Flash cooldown reductions
Heal
Health restored per level reduced to 15 from 25
Amount allies are healed for increased to 100% from 50%
Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
Cooldown increased to 300 seconds from 270
Ignite
Cooldown increased to 210 seconds from 180
Promote
Disabled
Revive
Now always increases your movement speed after reviving
Improved Revive now grants bonus Health after reviving instead of a temporary speed boost
Surge
Disabled


Masteries

Masteries have been reworked
All Mastery Pages have been reset
You can find full details on the new Masteries in the Pre-Season 3 website, located here


Runes

Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
Lesser Mark of Armor Penetration
Armor Penetration reduced to 0.72 from 0.93
Mark of Armor Penetration
Armor Penetration reduced to 1 from 1.29
Greater Mark of Armor Penetration
Armor Penetration reduced to 1.28 from 1.66
Lesser Mark of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53
Mark of Magic Penetration
Magic Penetration reduced to 0.68 from 0.74
Greater Mark of Magic Penetration
Magic Penetration reduced to 0.87 from 0.95
Lesser Glyph of Magic Penetration
Magic Penetration reduced to 0.35 from 0.38
Glyph of Magic Penetration
Magic Penetration reduced to 0.49 from 0.53
Greater Glyph of Magic Penetration
Magic Penetration reduced to 0.63 from 0.68
Lesser Quintessence of Armor Penetration
Armor Penetration reduced to 1.42 from 1.85
Quintessence of Armor Penetration
Armor Penetration reduced to 1.99 from 2.59
Greater Quintessence of Armor Penetration
Armor Penetration reduced to 2.56 from 3.33
Lesser Quintessence of Magic Penetration
Magic Penetration reduced to 1.11 from 1.21
Quintessence of Magic Penetration
Magic Penetration reduced to 1.56 from 1.69
Greater Quintessence of Magic Penetration
Magic Penetration reduced to 2.01 from 2.18
Lesser Mark of Hybrid Penetration
Armor Penetration reduced to 0.5 from 0.56
Magic Penetration increased to 0.34 from 0.32
Mark of Hybrid Penetration
Armor Penetration reduced to 0.7 from 0.74
Magic Penetration increased to 0.48 from 0.44
Greater Mark of Hybrid Penetration
Armor Penetration reduced to 0.9 from 1
Magic Penetration increased to 0.61 from 0.57
Lesser Quintessence of Hybrid Penetration
Armor Penetration reduced to 0.99 from 1.11
Magic Penetration increased to 0.77 from 0.72
Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.39 from 1.55
Magic Penetration increased to 1.09 from 1.01
Greater Quintessence of Hybrid Penetration
Armor Penetration reduced to 1.79 from 2
Magic Penetration increased to 1.41 from 1.3


PvP.Net 1.72

Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.


Champions

Hecarim
Base Attack Damage increased to 59 from 56
Attack Damage per level increased to 3.2 from 3
Nautilus
Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280
Rammus
Base Armor increased to 25 from 21
Base Health Regen increased to 8 per 5 seconds from 6
Sejuani
Base Armor increased to 24 from 21
Northern Winds duration increased to 6 seconds from 5


Spectator:

Retreat pings will now be team colored in spectator mode.
Target pings will now only last 6 seconds in spectator mode.
Directed camera algorithms have been improved.


General:

Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
Improved bots' summoner spell logic and made usage consistent across all bots.
Fixed how custom game TT bots adjust to players' laning decisions.
Spells that target your own champion will now put an outline glow around your champion.
Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
Champion passives will now display their cooldown time over the passive icon.
[/spoil]
 
League of Legends v1.0.0.153

[spoil]Cho'Gath

Carnivore health restore adjusted to 20-71 from 34-68


Diana

Crescent Strike
Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230
Pale Cascade
Orb detonation damage radius reduced
Adjusted orb hit box to better match the visual effect
Moonfall
Maximum pull distance reduced
Lunar Rush
Cast range reduced to 750 from 900


Elise

Volatile Spiderling
Fixed a bug where Volatile Spiderlings were only lasting for 2.5 seconds, rather than the intended 3 seconds
Skittering Frenzy
Now immediately starts Elise attacking at her faster attack speed, rather than waiting until her next attack starts


Fiora

Blade Waltz
The cooldown and manacost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect


Master Yi

Alpha Strike
Initial cast time reduced
Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60%
Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks
Meditate
Reduced the startup time before channeling
Wuju Style
Cooldown reduced at later ranks to 25/23/21/19/17 seconds from 25 seconds at all ranks


Nidalee

Nidalee and all her skins are looking stunningly stylish after receiving a complete Visual Upgrade this patch. For more details, read the original announcement or check out Nidalee's Champion Spotlight.


Rengar

Battle Roar
Base damage reduced to 50/80/110/140/170 from 60/100/140/180/220
Heal reduced to 10% from 15%
Thrill of the Hunt
Fade time increased to 1.25 from .75 seconds
Now has fade pushback time (1 second per hit, up to 3 seconds)


Teemo

Toxic Shot
Ability Power ratio on impact reduced to 0.3 from 0.4
Noxious Trap
Damage reduced at later ranks to 200/325/450 from 200/400/600
Fixed: Tooltip now indicates the correct cooldown


Zyra

Rise of the Thorns
Damage reduced to 100-440 from 124-549
Missile Speed reduced to 1900 from 2200
Missile Width reduced to 70 from 90
Grasping Roots
Missile Speed reduced to 1150 from 1325
Vine Lasher
Fixed a bug where the plant was sometimes slowing by more than 30%


Items

Aegis of the Legion/Runic Bulwark
Fixed a bug where the Legion Aura from both items was stacking on teams
Blackfire Torch
Fixed a tooltip inconsistency with the cooldown reduction value
Brutalizer
Flat Armor Penetration reduced to 10 from 15
Spirit Visage
Fixed a bug where the item was healing for less than intended
The Black Cleaver
Armor Reduction per stack reduced to 6.25% from 7.5% (Maximum reduction is now 25% from 30%)
Flat Armor Penetration reduced to 10 from 15 and is now UNIQUE
Youmuu’s Ghostblade
Flat Armor Penetration is now UNIQUE


Summoner Spells

Smite damage increased to 490-1000 from 445-870


Twisted Treeline

Changed altar capture mechanics
Taking damage while capturing an altar will now cancel the capture and prevent capturing for 2 seconds
Capture interruptions will be denoted by a shiny particle


Crystal Scar

Tweaked global aura
Armor penetration removed
Magic penetration removed
Energy champions now receive 2 bonus energy per second
Fury champions now benefit from the aura
Tryndamere receives 33% bonus Fury for attacks, critical strikes, and kills
Renekton receives 33% bonus Fury for attacks
Shyvana receives 25% bonus Fury for attacks
Healing reduction now only affects self-heals and regeneration
Reduced ranged minion base magic resistance by 5
Reduced super melee minion base magic resistance by 15


Crystal Scar and Proving Grounds

Health Relics will now grant Fury
Tryndamere receives 10 Fury
Renekton receives 20 Fury
Shyvana receives 6 Fury


Summoner Name Changes

Several million inactive summoner names in NA, EUW and EUNE have been made available for purchase
Summoner name changes are 650 RP (50% off) in the Other tab of the Store until December 26


Ward Skins

Two Snowdown Showdown ward skins can be placed in-game for free during the holiday
The ward skins can be activated and deactivated in the Ward Skins tab in the Store
The ward skins will be removed from all accounts at the end of Snowdown Showdown


Gift Center

The Gift Center will be accessible in the Store through December 26
Players may purchase RP, champions and skins for summoners that were on their friends list in early December
Only new purchases can be gifted – not pre-owned content or RP
There are several additional restrictions on gifting, including:
Only Level 20+ summoners can send gifts
Only Level 10+ summoners can receive gifts
Summoners with active bans cannot send gifts
Rioters are ineligible to send gifts
A maximum of 3 RP gifts and 3 gifts of other types can be sent per day
A maximum of 15,000 RP can be gifted per day
Payment information must be re-entered for each RP gift


General

Consumable items now display a stack count in the scoreboard
Fixed a bug where Honor animations would sometimes play more than once for users that have already unlocked the crest
Fixed a rare bug where the incorrect Honor animation would play for users with a lot of Honor
Friend Notes
You can now add and edit notes about your friends by right-clicking their name or clicking on the note icon that appears when you hover over their name. You may view friend notes by hovering over the note icon that appears once you have saved a note for that friend. Friend notes are tied to your account and can be accessed anywhere you log into League of Legends
Changes have been made to the scoreboard to improve readability
Adjustments have been made to the in-game chat box font size
Fixed a bug that caused the game to crash when closing the shop while the scoreboard was open

[/spoil]
 
Chỉnh sửa cuối:
Preseason Balance Update 2 Patch Notes

[spoil]Thresh, the Chain Warden

Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!


Alistar

Base movement speed increased to 330 from 325

Headbutt
Range increased to 650 from 600


Amumu

Cursed Touch
Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35


Annie

Disintegrate
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Incinerate
Targeting cone is now attached to Annie

Molten Shield
Cooldown reduced to 10 seconds from 16
Duration reduced to 5 seconds from 8


Blitzcrank

Mana Barrier
Cooldown increased to 90 seconds from 60

Rocket Grab
Will now give vision when it hits a target


Cho'Gath

Feral Scream
Targeting cone is now attached to Cho'Gath


Corki

Gatling Gun
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100


Diana

Pale Cascade
Orb detonation has been adjusted to better match Diana’s basic attack range
Shield duration increased to 5 seconds from 4

Lunar Rush
Cast range increased to 825 from 750


Evelynn

Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4

Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4

Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800


Ezreal

Base attack speed reduced to 0.625 from 0.665


Kassadin

Force Pulse
Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.


Katarina

Base movement speed reduced to 345 from 350

Sinister Steel
Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%


Kennen

Basic attack has been retuned so it’s more responsive


Kha'Zix

Unseen Threat
Damage reduced at later levels to 15-190 from 15-220
Slow reduced to 25% from 35%

Taste Their Fear
Bonus attack damage ratio reduced to 1.5 from 1.6
Isolation bonus attack damage ratio reduced to 2.0 from 2.4


Lee Sin

Safeguard
Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken

Iron Will
No longer grants armor while active
Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%

Cripple
Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
Range reduced to 600 from 800


Mordekaiser

Siphon of Destruction
Targeting cone is now attached to Mordekaiser


Nami

Base movement speed increased to 335 from 330

Aqua Prison
Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10

Tidal Wave
Missile speed increased to 850 from 750


Rengar

Bonetooth Necklace
Now grants +5 Attack Damage

Unseen Predator
Fixed a bug where Rengar could leap while rooted

Savagery
Attack speed duration increased to 4 seconds from 3
Fixed a bug where Savagery could be used three times consecutively

Battle Roar
Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health

Thrill of the Hunt
Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
Stealth duration increased to 7 seconds from 5


Riven

Base health regen reduced to 6 from 10.4
Health regen per level reduced to 0.5 from 0.9

Valor
Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180

Blade of the Exile
Cooldown increased to 110/80/50 seconds from 75/60/45
Targeting cone is now attached to Riven


Shaco

Hallucinate
Controlling the clone no longer reveals Shaco in brush
Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances


Syndra

Transcendent
Now increases range on Unleashed Power by 75 at max rank

Scatter the Weak
Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14


Talon

Noxian Diplomacy
Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
Bleed bonus attack damage ratio reduced to 1 from 1.2

Cutthroat
Fixed a bug where the damage amplification did not actually apply
Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.

Shadow Assault
Damage reduced at later ranks to 120/170/220 from 120/190/260
Bonus attack damage ratio reduced to 0.75 from 0.9


Udyr

Monkey's Agility
Now additionally increases Udyr's armor and magic resist by 4% per stack


Vi

Vault Breaker
Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker

Excessive Force
Increased the responsiveness of Vi's attacks after using Excessive Force

Assault and Battery
Fixed a bug where targets could cast spells after being knocked into the air
Fixed a bug where characters with stealth could cause Assault and Battery to miss
Fixed a bug where damage was not applied to targets immune to disable effects


Ziggs

Short Fuse
The cooldown indicator now more accurately shows when Short Fuse is available.


Summoner's Rift

Jungle
Wraith
Base gold increased to 30 from 25
Base health increased to 1000 from 750
Lesser Wraith
Base health reduced to 150 from 250
Giant Wolf
Base gold increased to 55 from 40
Base health increased to 1100 from 900
Wolf
Base health reduced to 200 from 300
Golem
Base gold increased to 55 from 45
Base health increased to 1200 from 1000
Small Golem
Base health reduced to 300 from 500


Items

Item tooltips have been revised to improve consistency

Manamune
Attack damage increased to 20 from 10

Archangel's Staff
Ability power increased to 60 from 50
Mana charge amount increased to 6 from 5

Crystalline Flask
Cost increased to 345 from 225
Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge

Mikael's Crucible
Can no longer target allied minions

Last Whisper
Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)

Hextech Gunblade
Spell vamp is now UNIQUE

Iceborne Gauntlet
Duration of slow field reduced to 2 seconds from 3
Slow percentage reduced to 30% from 35%
Slowing field now displays team color rings

Philosopher's Stone
Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)

Enchantment: Homeguard
Homeguard now works immediately after purchasing the enchant

Spirit of the Elder Lizard
Now grants +10% cooldown reduction

Spirit of the Spectral Wraith
Ability power increased to 50 from 40
Cooldown reduction is no longer UNIQUE

Sanguine Blade
Combine cost reduced to 500 gold from 800
Attack damage increased to 65 from 60
Attack damage per stack increased to 6 from 5
Max stacks reduced to 5 from 7

Blackfire Torch
New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
Total gold cost: 3950 (combine cost: 700)
Ability power increased to 80 from 70
Cooldown reduction increased to 20% from 10%
Now grants 10 mana regeneration per 5 seconds

Will of the Ancients
New recipe: Kage's Pick + Hextech Revolver
Total gold cost is now 2550 (combine cost: 585)

Twin Shadows
Ability power reduced to 40 from 50
Magic resist increased to 40 from 30
Movement speed increased to 6% from 5%

Banner of Command
Ability power reduced to 40 from 50
Now grants 10% cooldown reduction

Banshee's Veil
Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
Health increased to 400 from 300

Ninja Tabi
Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks

Liandry's Torment
Health increased to 300 from 200
Ability power reduced to 60 from 70

Wooglet's Witchcap
New recipe: Blasting Wand + Blasting Wand + Chain Vest
Total gold cost: 3500 (combine cost: 1060)
Armor reduced to 40 from 50

Hextech Sweeper
New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed

Grez's Spectral Lantern
Attack damage reduced to 20 from 25

Lightbringer - Remade!
New recipe: Grez's Spectral Lantern + Pickaxe
Total gold cost: 2425 (combine cost: 300)
+50 attack damage
+20 armor
+12% life steal
UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)


Masteries

Pickpocket
Now displays a buff timer after attacking to show the time before gold can be earned again


Twisted Treeline

Speed Shrine removed! There’s now a Ghost Relic in its place.
The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
The Ghost Relic spawns at 1:55 and respawns every 90 seconds.

New items now available
Lightbringer
Runic Bulwark
Ohmwrecker


Proving Grounds

New items now available
Blade of the Ruined King


Co-op vs. AI

Bots are now more likely to use activatable items.
Added Darius Bot to Co-op vs. AI on all maps.
Fixed a bug where Shen Bot wasn't casting Stand United.
Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.


Spectator

Gold totals with more than three digits will now include punctuation for easier readability
Directed camera positioning will now take the health bars for Baron and Vilemaw into account
Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King


Ranked

Added a new provisional medal for players and teams that are in their placement matches
All players and teams have been temporarily set to this medal in preparation for Season 3


UI

Improvements to the item shop
Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
Fixed a bug where the item shop could show you as owning more of an item than you actually have
Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
Fixed a bug where items that could not be sold were showing a sell value
Improved the responsiveness of double clicking to purchase items
Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)

Adjusted the graphics for the borders on vote tallies in the surrender display


General

Turrets
Now prioritize minions in the following order:
Player-owned minions (ex: Tibbers, Zyra Plants)
Super Minions, Cannon Minions
Melee Minions
Caster Minions

Added keybindings for Self Casting Items
Fixed keybinding for Show/Hide HUD
Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
Fixed a bug where players couldn’t send chat messages at end of game
Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates

The Minimap has been improved:
Wards now show special icons on the minimap
Players are outlined in blue while recalling
Players are outlined in orange while using teleport

Teleport is now colored based on enemy/ally team
Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
Hovering over your attack damage stat will display your champion's auto attack range
You may now unlock the game camera while holding down your mouse button on the minimap
Pinging a tower in the basic tutorial will no longer display an unlocalized string
The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
Muting a player will now mute that player's emote sounds
Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
Fixed a bug preventing buff durations from drawing on the target frame
[/spoil]
 
Patch 3.01 Notes

[spoil]League System

The League System has arrived for ranked play!
Players and teams will now be placed into a League upon finishing their placement matches
Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV
Winning and losing matches will now cause you to gain and lose League Points (LP)
Advancing to 100 LP will now start a Division or Promotion Series
Top players and teams can now advance to the Challenger tier, which is visible to all in the client
Champion losses and win ratios will no longer be displayed to other players
Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed
The time penalties for queue dodging have been shortened and an LP penalty has been added


Annie

Annie has received a visual upgrade! Click here for more details.


Blitzcrank

Base mana reduced to 240 from 300

Rocket Grab
Mana cost increased to 120 from 110


Cho'Gath

Feral Scream
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3


Diana

Pale Cascade
Adjusted orbs to better account for enemy model size


Elise

Neurotoxin
Mana cost increased to 80/85/90/95/100 from 60

Cocoon
Mana cost reduced to 50 from 65


Ezreal

These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

Base movement speed reduced to 325 from 330

Rising Spell Force
Duration reduced to 5 seconds from 6

Trueshot Barrage
Damage falloff per target hit increased to 10% from 8%


Heimerdinger

Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

H-28G Evolution Turrets
Now displays timer of when Heimerdinger will get his next ammo charge
Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade

UPGRADE!!!
Cast time removed


Katarina

These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

Bouncing Blades
Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180

Shunpo
Damage reduction duration reduced to 1.5 seconds from 3

Death Lotus
Total ability power ratio increased to 2.0 from 1.75


Kennen

Slicing Maelstrom
No longer has an energy cost


Lulu

Pix, Faerie Companion
Damage adjusted to 9-105 from 15-87


Master Yi

Meditate
Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
Total ability power ratio reduced to 2.0 from 4.0
Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110


Miss Fortune

Bullet Time
Bonus attack damage ratio reduced to 0.35 from 0.45
Targeting cone is now attached to Miss Fortune


Nasus

Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Siphoning Strike
Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster


Nunu

These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

Base movement speed increased to 350 from 340

Blood Boil
Duration reduced to 12 seconds from 15
Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%


Olaf

Undertow
Slow now fades over the duration

Vicious Strikes
Cooldown increased to 16 seconds from 12

Ragnarok
No longer passively grants bonus armor penetration
Now only grants bonus armor penetration while active


Shaco

Deceive
Range reduced to 400 from 500

Two-Shiv Poison
Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%


Shen

Ki Strike
Cooldown reduction per attack reduced to 1 second from 1.5
Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3


Sion

Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Enrage
Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster


Tristana

Rapid Fire
Mana cost reduced to 50 from 80

Explosive Shot
Damage increased to 110/150/190/230/270 from 110/140/170/200/230


Tryndamere

Base Attack Speed increased to 0.670 from 0.644
Fury decay now begins after 8 seconds of being out of combat from 5 seconds


Veigar

Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Baleful Strike
Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster


Vi

Updated Recommended Items

Vault Breaker
Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost

Excessive Force
Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded


Volibear

Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

Base attack speed increased to 0.658 from 0.625



Items

Seeker's Armguard (New Item)
Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold
+30 armor
+25 ability power
Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.

Zhonya's Hourglass
Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)
Ability Power increased to 120 from 100

Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
Health increased to 180 from 100
Gold reward for Sightstone wards increased to 25 from 10

Ruby Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
Total cost increased to 1550 gold from 1300
Health increased to 360 from 300
Gold reward for Ruby Sightstone wards increased to 25 from 10

Giant's Belt
Health reduced to 380 from 400

Warmog's Armor
Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)

Sunfire Cape
Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)

Fiendish Codex

This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.
Faerie Charm removed from recipe
Total cost is now 820 gold from 1000
No longer grants any mana regen

Nashor's Tooth
Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)
No longer grants any mana regen

Banner of Command
Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)

Deathfire Grasp
Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
Ability power increased to 120 from 100

Morellonomicon
Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold

Athene's Unholy Grail
Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)

The Bloodthirster
Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)

The Black Cleaver

We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.
Health reduced to 200 from 300
Maximum stacks increased to 5 from 4
Armor reduction per stack reduced to 5% from 6%
Fixed a bug where spells were applying more reduction than intended

Trinity Force
Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)

Spirit Stone
Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)

Spirit of the Spectral Wraith
Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)

Frozen Heart
Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)

Doran's Shield
Health regen per 5 seconds increased to 8 from 5


Matchmaking

The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches



General

We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
Tenacity now appears on the character sheet as a stat.
All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
e.g. Singed, Trundle, Irelia, Garen, etc.
Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.

Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.
Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.
Inhibitors and turrets now have kill callouts.



Co-op vs. AI:

Bots will occasionally chat at the beginning and end of games
Added Jarvan IV bot to all maps
Improved retreat logic for bots with dashes.
[/spoil]
 
Patch 3.02 Notes

[spoil]Akali

These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.

Twin Disciplines
Discipline of Force
Now takes effect immediately instead of requiring 19.5 Ability Power
Base damage bonus reduced to 6% from 8%
Discipline of Might
Now takes effect immediately instead of requiring 9.5 Attack Damage
Base spell vamp bonus reduced to 6% from 8%


Anivia

Rebirth
Chat messages from Anivia will now have a custom champion name while she’s in egg form.


Janna

Janna’s basic attack should now feel more responsive


Jarvan IV

Martial Cadence
Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters


Lulu

Glitterlance
When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!

Whimsy
Whimsy no longer interrupts enemy movement abilities that are already in progress


Master Yi

Alpha Strike
Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.


Morgana

Soul Shackles
Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned.


Nami

These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively.

Nami’s basic attack should now feel more responsive
Base movement speed increased to 340 from 335


Nasus

The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights.

Siphoning Strike
Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
Mana cost reduced to 20 at all ranks from 20/25/30/35/40

Fury of the Sands
Now increases attack range by 50 and cast range by 100 while active
Mana cost reduced to 100 from 150


Nocturne

Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia


Renekton

Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see


Riven

These changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind.

Runic Blade
Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)

Broken Wings
Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently


Sivir

Ricochet
Fixed a bug where the cooldown on earlier ranks was longer than intended


Vi

Assault and Battery
Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.


Ziggs

Hexplosive Minefield
Fixed a bug where the sound effect for triggering a mine would not play



Items

We've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat.

Athene's Unholy Grail
Cooldown reduction increased to 20% from 15%

Glacial Shroud
Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
Armor increased to 45 from 40
Cooldown Reduction reduced to 10% from 15%

Spirit Visage
Combine cost increased to 630 gold from 540 (total cost unchanged)
Cooldown reduction increased to 20% from 15%

Deathfire Grasp
Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300)
Cooldown reduction reduced to 10% from 15%

Zeke's Herald
Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450)
Cooldown reduction increased to 20% from 15%

Iceborn Gauntlet

While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged.
Total cost reduced to 3250 gold from 3400
Cooldown reduction reduced to 10% from 15%
Fixed a bug where the slow field was lasting longer than intended
Fixed a bug where the slow was not being applied immediately
Slow field radius for ranged champions reduced to 210 from 275
Slow field radius for melee champions increased to 285 from 275

Chalice of Harmony

This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony.
Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold

Frozen Heart
Combine cost increased to 550 gold from 400 (total cost unchanged)
Armor increased to 95 from 90

Negatron Cloak
Cost reduced to 720 gold from 810
Magic resist reduced to 40 from 45

Quicksilver Sash
Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660)

Avarice Blade
Gold per 10 seconds increased to 3 from 2

Eleisa's Miracle
Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%

Executioner's Calling
Critical strike chance increased to 20% from 15%

Liandry's Torment

The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters.
Ability power reduced to 50 from 60
Damage per second increased to 2% from 1.66%
Damage-over-time and multi-target spells no longer have reduced effect
Fixed damage effect not being properly reapplied on targets that already have it

Ohmwrecker

While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters.
Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold
+350 health
+50 ability power
+15 health regen per 5 seconds
+15 mana regen per 5 seconds
Retains the same UNIQUE active

Rabadon's Deathcap
Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
Ability power bonus increased to 30% from 25%

Spirit of the Spectral Wraith

A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential.
New UNIQUE Passive: Reduces the cooldown on Smite by 20%

Shurelya's Reverie
Cooldown reduction is no longer UNIQUE

Blade of the Ruined King
Attack damage increased to 45 from 40
Current health damage increased to 5% from 4%

Wit's End
Magic resist increased to 25 from 20


Leagues

Fixed a number of display bugs with the league system
Updated the rules around displaying Season 2 loading screen borders in each queue
Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
Custom and Dominion games now show the best reward achieved in any queue
Ranked games still show the reward from that specific queue


Matchmaking

We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
We made some adjustments this patch to reduce average queue times.


Item Shop Optimization

We made some keyboard navigation updates to the Item Shop:
Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
You can now view the scoreboard while the item shop is open
You can now chat while the item shop is open
The search menu is now on the Recommended Items tab in addition to the All Items tab
"On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
You can now single right click items in the item shop to purchase
The item shop should now be more responsive upon buying or selling items
The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced


Co-op vs. AI

Shen Bot should now continue to function after the target of his ultimate is killed during the channel time


General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

Ashe
Focus is no longer consumed when attacking wards
Caitlyn
Headshot is no longer consumed when attacking wards
Kennen
Electrical Surge is no longer consumed when attacking wards
Sona
Power Chord is no longer consumed when attacking wards
Twisted Fate
Pick A Card is no longer consumed when attacking wards
Stacked Deck is no longer consumed when attacking wards
Ziggs
Short Fuse is no longer consumed when attacking wards


The teleport indicators on the minimap should now appear more distinct from the recall indicators.
The chat command system has been slightly improved behind the scenes
You can type /allcommands to get a complete list of chat commands
You can now type /help /command to get detailed information on that chat command
You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
Knockups now function more consistently and should fail less frequently when close to walls
Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
Fixed an issue that prevented some players from receiving in-game messages that included special characters
Zooming the camera in and out has been smoothed
Boots of Mobility will now show a cooldown for their passive effect
You now have the option to display your autoattack range by pressing attack
The camera should no longer pan when League of Legends is not the program of focus
Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana
Nami's Aqua Prison should now properly reset jungle creeps
Hitting space while using a locked camera should no longer disable locked camera mode
[/spoil]
 
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