Bảng skill của FIGHTER nha
FIGHTER :
Active Skills
Boost Light Sword
Required Weapon: One Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.3s; Cast Time: 0s; Range: 2.5M
MP Cost: 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements:
{0,10,40,70,105}
1.Attack twice with 31 power.
2.Attack thrice with 62 power.
3.Attack four times with 73 power.
4.Attack five times with 100 power.
5.Attack six times with 130 power.
Boost Heavy Sword
Required Weapon: Two Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.7s; Cast Time: 0s; Range: 3.5M
MP Cost: 2 + 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements:
{0,10,40,70,105}
1.Attack twice for 34 power.
2.Attack thrice for 73 power.
3.Attack four times with 91 power.
4.Attack five times with 115 power.
5.Attack six times with 153 power.
Attract
Required Weapon: None
Target: Enemy
Max Level: 5/30; Cooldown: 2.7s; Cast Time: 0.7s; Range:16m
MP Cost: L1-20: 10 + 2*Skill Level; L21-31: 3*Skill Level - 10;
SP Cost: Per-[1] Progression; Gold: Per-X Progression
Level Requirements:
{0,4,7,11,14,
20,23,26,29,32,
40,44,47,51,54,
75,77,79,81,83,
105,107,109,111,113,
115,117,119,121,123}
1.Monster Hate/Threat Level +5600
2.Monster Hate/Threat Level +8400
3.Monster Hate/Threat Level +11600
4.Monster Hate/Threat Level +14900
5.Monster Hate/Threat Level +18600
6.Monster Hate/Threat Level +22600
7.Monster Hate/Threat Level +26800
8.Monster Hate/Threat Level +31300
9.Monster Hate/Threat Level +36100
10.Monster Hate/Threat Level +41200
11.Monster Hate/Threat Level +47000
12.Monster Hate/Threat Level +53100
13.Monster Hate/Threat Level +59500
14.Monster Hate/Threat Level +66300
15.Monster Hate/Threat Level +127300
16.Monster Hate/Threat Level +151000
17.Monster Hate/Threat Level +177700
18.Monster Hate/Threat Level +207900
19.Monster Hate/Threat Level +241700
20.Monster Hate/Threat Level +279600
21.Monster Hate/Threat Level +328900
22.Monster Hate/Threat Level +384600
23.Monster Hate/Threat Level +447100
24.Monster Hate/Threat Level +516800
25.Monster Hate/Threat Level +594500
26.Monster Hate/Threat Level +680700
27.Monster Hate/Threat Level +775900
28.Monster Hate/Threat Level +880900
29.Monster Hate/Threat Level +996100
30.Monster Hate/Threat Level +1141300
Strike Attack
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 4.2s L6-10: 3.6s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 8 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements:
{0,4,7,11,14,
20,23,26,29,32}
1.Attack with 57 power, poison at 60% with 53 damage per second for 3s.
2.Attack with 64 power, poison at 60% with 56 damage per second for 3s.
3.Attack with 71 power, poison at 60% with 59 damage per second for 3s.
4.Attack with 78 power, poison at 60% with 63 damage per second for 3s.
5.Attack with 85 power, poison at 60% with 66 damage per second for 3s.
6.Attack with 103 power, poison at 65% with 69 damage per second for 4s.
7.Attack with 114 power, poison at 66% with 73 damage per second for 4s.
8.Attack with 125 power, poison at 67% with 76 damage per second for 4s.
9.Attack with 136 power, poison at 70% with 79 damage per second for 4s.
10.Attack with 147 power, poison at 71% with 83 damage per second for 4s.
Windy Slash
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 2.8s L6-10: 2.4s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 9 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements:
{0,4,7,11,14,
20,23,26,29,32}
1.Attack with 63 power.
2.Attack with 72 power.
3.Attack with 81 power.
4.Attack with 90 power.
5.Attack with 99 power.
6.Attack with 107 power.
7.Attack with 118 power.
8.Attack with 129 power.
9.Attack with 140 power.
10.Attack with 151 power.
Uppercut
Required Weapon: Two Handed
Max Level: 5/10;
Cooldown: L1-5: 5.4s L6-10: 4.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 9 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements:
{0,4,7,11,14,
20,23,26,29,32}
1.Attack with 84 power, knockback ?m.
2.Attack with 95 power, knockback ?m.
3.Attack with 106 power, knockback ?m.
4.Attack with 117 power, knockback ?m.
5.Attack with 128 power, knockback ?m.
6.Attack with 142 power, knockback ?m.
7.Attack with 156 power, knockback ?m.
8.Attack with 170 power, knockback ?m.
9.Attack with 184 power, knockback ?m.
10.Attack with 198 power, knockback ?m.
Crash Blow
Required Weapon: Two Handed
Target: Enemy
Max Level: 5/10; Cooldown: 2.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 7 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements:
{0,4,7,11,14,
20,23,26,29,32}
1.Attack with 92 power.
2.Attack with 103 power.
3.Attack with 114 power.
4.Attack with 125 power.
5.Attack with 136 power.
6.Attack with 154 power.
7.Attack with 167 power.
8.Attack with 180 power.
9.Attack with 193 power.
10.Attack with 206 power.
Support Skills
Fighter Heart
Required Weapon: None
Target: Ally
Max Level: 1/10; Cooldown: 3s; Cast Time: 2s; Range: 15m
MP Cost: 26 + 9*Skill Level; SP Cost [3]-Multiple Progression; Gold Cost: X-Multiple Progression
•1-30. Increase STR by 10*Skill Level. Lasts 14+Skill Level minutes with maximum of 20 minutes.
Passive Skills
One-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Power of One Hand Weapons by (0.67 + 0.9776*Skill Level)% rounded to two decimal places.
Two-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Power of Two Hand Weapons by (1.5*Skill Level)%.
Sword Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Power of swords by (0.25 + 0.75*Skill Level)%.
Sword Rapidity
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Speed of swords by (1.1725*Skill Level - 0.175)% rounded to two decimal places.
Axe Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Power of axes by (0.21 + 0.79*Skill Level)%
Axe Mortality
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
•1-30. Increase Critical Damage of axes by (0.5*Skill Level)%.
•6-30. Increase Critical Rate by 4*(Skill Level - 5).
Mace Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase Attack Power of maces by (0.17 + 0.83*Skill Level)%
Mace Protection
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
•1-30. Increase defense with a mace by (0.5*Skill Level)%.
•11-30. Increase VIT by (Skill Level - 10)/2% rounded up to the nearest whole percent.
Light Armor Expertise
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
•1-30. Increase defense while wearing a full set of Light Armor by (0.1 + 0.9*Skill Level)%
Enhance HP
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
Required Levels:
{6,9,12,15,18,
22,25,29,32,36,
41,46,52,57,67,
75,80,85,89,94,
105,105,105,105,105,
105,105,105,105,105}
•1-30. Increase Max HP by (Skill Level/10)% rounded up to the nearest whole percent. Increase Max HP by 31*(Skill Level -1) + (29+ 2*Skill Level).
•6-15. Increase HP Regen by 3.
•16-25. Increase HP Regen by 8.
•26-30. Increase HP Regen by 17.
Nghĩ giải lao mai làm tiếp , khuya rồi mệt wa' :(