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Đã thấy xuất hiện The Sims 2 Cast Away trên PS2, NDS và PSP (tớ đang down về này). Bản PC chưa thấy tăm hơi.
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.Bên cạnh đó, thư từ nhóm phát triển đã xuất hiện trên hầu hết các fan-site với rất nhiều thông tin thú vị: sim có thể sang thăm nhà hàng xóm, rất nhiều công cụ mới trong CAS, các chức năng edit vật dụng trong nhà... Nhóm phát triển cũng cho biết, vào tuần sau, họ sẽ post những tấm hình về CAS. Toàn bộ nội dung bức thư mọi người có thể xem ở dưới.The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood -- a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims' household, and what you do outside your home now matters as much as what you do within. (Yes, previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything's completely integrated.) The game also sees a major shift in how Sims' motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.
There are tons more changes, too, some big, some small, all detailed in the exclusive 12-page preview in the April/May issue of Games for Windows: The Official Magazine, showing up in subscribers' mailboxes today and on newsstands shortly after. Inside, you'll find an exploration the Sims' new, open hometown; a full explanation of the new gameplay mechanics, including the radically revamped character-creation system; in-depth interviews with Sims Studio head Rod Humble, design director Matt Brown, and executive producer Ben Bell on the other big changes; and lots more.
Source: SimTimeWelcome to The Sims 3 Print
Friday, 07 March 2008
Hello,
My name is Ben and I’m an Executive Producer on The Sims 3. The last few years have been exciting for me personally. Since joining The Sims Label at EA, I’ve had the opportunity to work on dream projects such as The Sims 2 Pets, and The Sims 2 Castaway. However, things are about to get very exciting and I’m so happy to be sharing this news with you.
In the very near future, we are going to announce the first details of The Sims 3. As you can imagine, The Sims 3 development team is very excited because we have been working on the game for the past few years. Like you, we are all fans of The Sims and we can’t wait to talk to you about the innovations in The Sims 3. We know that there are so many expectations for this game. The Sims 3 team has been quietly listening to the community and incorporating suggestions to make this the best possible game. Many of our team members worked on The Sims and The Sims 2, so trust me, you are in good hands. We hope that you’ll be impressed by what we’re working on for The Sims 3.
What is The Sims 3? Very shortly, you’ll see magazine articles, websites and interviews on this subject. However, we want to share the announcement news with you first.
When the team first started thinking about what The Sims 3 could be, we asked ourselves the following question. What if you had to live your whole life in one location … and then one day, suddenly, you could step outside and go anywhere in the whole neighborhood?
The first thing you’ll notice about The Sims 3 is that the Sims now live in a completely seamless, living neighborhood. This means that they can walk next door, walk down the street, drive to the center of town, stroll through the park, and explore everything without ever encountering a load screen. Wherever you go in your town, you will see other Sims going about their daily lives. You’ll discover new things about the community that your Sims live in, and you will have the chance to participate whenever and wherever you like. As a player, this is an incredible innovation for me because now I can see what my neighbors are up to all of the time and go interact with them. Or if I am feeling devious I can peek through the window and spy on their every move. I can even shoot across town to see what the other families in my town are doing, any time of day or night. It’s an entirely new way to play with your Sims!
The second aspect of The Sims 3 that always impresses me is our completely reinvented and realistic Create a Sim. In The Sims 3, you have so much freedom to create the Sims that you want to make, yet it’s easy and fun. In the coming weeks, we will have some screenshots on our website that show you a small glimpse of what is possible with Create a Sim. The Sims can look like anyone you imagine. I’ve made my friends, my great grandpa, and many other important people from my life. We also have a new realistic personality system called Traits that allows you to determine the personality of every Sim. There are dozens of Traits that you can assign to your Sims. Every Trait will change the way that your Sims feel, think and behave in the game. You can choose several traits for your Sims, so it’s really possible to make any character that you can imagine and they will come to life in The Sims 3. Now imagine placing these unique personalities into your very own “Petri-dish” that is the new seamless, living neighborhood.
The third thing that I really want to share with you about The Sims 3 is that everyone will be able to customize the appearance of everything, right in the game: This is true for furniture, walls, floors, fashion, hair, and so much more. You will be able to customize the colors or patterns and apply them to everything (this is great for me in particular, as I am colorblind). You can make everything match, clash, or coordinate. It is so easy and fast, and it is incredibly powerful. What is really exciting is that you won’t need developer tools to make big visual changes to the game. We will be giving you a small taste of how this works on the website. However, I cannot wait to show you how fun this feature is when we have the final user interface in the game. The real power of this feature will be obvious when you get your hands on it. Fans of The Sims already make amazing things, and now it will be so much easier for to make and share creations.
While I have met many of you at fan events, I look forward to sharing more with you about The Sims 3 as we develop the game leading up to launch.
There is so much more that I would love to tell you about but we’ll save that for future emails. Please stay tuned.
Talk to you soon!
Ben Bell
Executive Producer
HQ Scan: http://www.emptyforce.net/blog/2008/03/10/the-sims-3-pcguk-scans/They refer to Sims 2 as a "den" in that you're only playing one house at a time, and everything in the rest of the neighborhood stays static. "... in The Sims 3, the den becomes a warren, and 'everything you would expect to be happening is happening, whatever the time of day.... All of the characters in the town are changing together. You can zoom in on your Sims. You can go next door to visit your neighbors. You can knock on the door or peek in the window. You can go downtown, and the people you meet are people in your Sims' lives. What would happen if you ran into your boss on the weekend in town? Would you ruin your Sim's life by doing something embarrassing?' That time-lost little boy next door from The Sims 2 now ages and changes alongside your own child. 'They can become high school sweethearts....they can grown up together, get married, have a family of their own -- and those characters will advance along with your family."
-- "The number of attribute bars has been reduced from eight to three, with one -- a "stress versus fun" meter -- standing out as the most essential. Sims still need to bathe, sleep, and eat, but the gauge presenting liters of urine versus free bladder space is hidden behind the curtain. 'We've added one-off mechanics like the buffs in World of Warcraft... In our case, if [your Sim's] out in the rain, he would have a debuff -- we call them moodlets -- that would just say that he's soaked now and he's miserable. Or if his mom dies, he'll get a moodlet that makes him miserable. It'll go away after a certain amount of time, or you can get rid of it. IF there's a way to get rid of it.' Moodlets range from simple things like "I'm thirsty!" with immediate psychological effects to "I just got a promotion!" that can grant a boost that carries for days."
-- you can "tidy up the hamster cage." Basically, you have a Hand of God now, so if your sim leaves trash around, you can clean it up, or if they leave a book out, you can put it back on the bookshelf instead of directing them to do it.
-- your sims can actually be fat now (and they actually look fat instead of not-quite-skinny). "In The Sims 3, you'll now be able to use a slider to adjust your Sims' body weight over a much broader spectrum, from relatively obese to skeletally thin and everywhere in between. You'll also be able to use a separate slider to adjust musculature -- separate from body weight -- allowing for a huge amount of variation: fat dude with spaghetti arms, skinny dude with big guns -- basically, any body type you can think of. And that body type won't remain static depending on how you play the game."
--"'... one Sim might go to the beach, come home, and paint one version of a sunset. And if you bring another Sim to the beach, he'll paint a different version of that exact same sunset.' So while the base images are the same, different Sims might have an Impressionist take, Dadist, postmodernist, or realist, determined by a set of algorithmic genes."
-- They're trying to add a lot of random parameters to the game to make Sims unique. "Each Sim has a favorite coffee drink... but every Sim in the world has a different drink.....It's mostly for flavor, but the devil is in the details. 'We want the Sim to feel like unique snowflakes in The Sims 3,' says Humble, 'and less like the only difference is their clothes and their hair. If you don't want to get to know him -- if you just want him to pee himself -- well, that's fine, because you can still do that."
-- No personality sliders, instead there's a system of 80 or so Traits you use to establish their identity. "You can pick up to five Traits for each Sim, only some of which are mutually exclusive (for example, you can't be both "good" and "evil"), to create an almost endless variety of personalities. Some Traits are behavioral, such as "inappropriate," which might cause your Sim to interact rudely with other Sims, while others are more strategic gameplay modifiers, like "genius," which would let you gain any intellectual skill, like reading books, faster."
"-- One single, set map of Pleasant Valley is all that ships with The Sims 3, partially because randomly generated towns simply wouldn't jell artistically, and partially because even though The Sims is a single-player game, history's shown that its player base wants to share." They go on to talk about how everybody had a Goopy in their neighborhood and there was a sense of community formed from everyone talking to each other about how he acted/what they did with him in their game.
-- "...all of the buildings in Pleasant Valley...are places you can visit and interact with. Exactly what that interaction will be depends on the situation, but in a nutshell, the designers have broken locations up into two broad categories. There are 'rabbit holes,' the informal in-house term for a building your Sim will disappear into without you actually following inside (for example, you won't follow your Sim into his office job and watch him space out on the Web for eight hours), and there are venues, which are locations such as a pool or park, that will be filled with lots of Sims and accoutrements of all types to interact with."
-- "... your Sim will now walk out of your home and see and visit other Sims, other buildings, and other neighborhoods in real time. The world is changing and evolving around you, characters are going on with their lives, marrying, aging, and dying, as you proceed with your own life. And every action you take may have a ripple effect that spreads across the town and affects the lives of multiple generations."
-- Dreams and Promises: "Your Sim might walk past a cute Sims on the street and think, 'I'd like to get to know her better.' And you can Promise that you're going to make that happen.... Anything can trigger a Dream at any time, and a new Dream is represented by a thought balloon over your Sim's portrait. Buy your child a telescope and he may Dream of being an astronaut after a few nights of stargazing. Promise to make his Dream come true -- even if you can't until the day before he dies -- and he'll gain a significant mood boost. A Dream might also be as simple as wanting to buy a book -- inspired by walking past the bookstore downtown, learning how to cook, or simply sitting idly on the couch with nothing better to do..... Unfulfilled Dreams aren't penalized; they're just forgotten until another one comes along. Broken Promises, however, make for melancholy Sims -- like a Sims 2 Fear realized, only players get to determine whether to be afraid in the first place. The philosophy is opt-in gameplay. The Sims 3's attempt to make itself if not everything to everyone, then at least as much as possible to as many as it can. The creative types can forget the Promises entirely and major in movie-making and fashion design; those in it for the "game" can choose to challenge themselves as they see fit."
-- "Where in the Sims 2, Sims would vanish to work for a set amount of time .... Sims 3 allows players to customize what they do while in the office -- even if the game doesn't go so far as to let you control them as they chop broccoli or process purchase orders. (Work is still mainly off-limits, for reasons as simple as it would be a crushing bore.) .... 'You can decide if you want to leave early or stay late -- if you want to take it easy or **** up to your boss,' effectively sleeping your way to the top.... 'of course, if your boss dies, or gets married to someone else, you're kinda screwed.'"
-- "Careers also form the base for another new Sims 3 system called Opportunities, the functional equivalent of MMORPG quests -- only instead of fetching 15 landshark fins, you're planting 15 tomatoes or shacking up with 15 women."
-- Social interactions allow you to change the tone of a conversation, so being best friends doesn't automatically mean you're going to be flirting with them "Here, you actually make the conscious choice of pursuing a romantic relationship..."
-- "We're going to be releasing world-building tools," says Bell, "advanced tools definitely for the modding community. On TheSims3.com, there'll be an exchange where you can download towns from other players.".... Godat hints at how the exchange might operate: "People put hundreds of thousands of Half-Life maps out on the internet. The Web has a way of giving them a star rating, and people go and download the five-star maps-- it's the same kind of thing here. We know that people are gonna go and build new versions of our buildings. We can elevate these things through our connection to the community--find some way to tell a player that, 'Yes, this building slows your game down.' Find some other way to let them find the content that they're really excited about and tell that story they want to tell. That's what keeps it going for so many years.'"
Source: N99 forum
Fun and drama awaits as your Sims discover apartment living - from getting along with new neighbours to meddlesome landlords, building their reputations and visiting new hangouts. Take your Sims out of their serene suburban homes into bustling apartment buildings.
Please take the time to read the following concept description for a potential Sims 2 Expansion Pack.
Your Sims are moving into a brand-new apartment, and their lives will never be the same! Adventure, fun, and drama await them as they move into the perfect apartment, whether it’s a spacious loft, a cozy one bedroom for couples, or a multi-bedroom flat with roommates. Meet and socialize with new neighbors to form networks, become friends with the landlord to decrease rent, and make friends that can help advance their career or lovelife. Will they mingle in coffee shops, take in a show at the local comedy club or hit the streets to learn from the breakdancers? Whatever new lifestyle they choose, your Sims will face all-new challenges, from getting along with roommates to dealing with noisy neighbors and meddlesome landlords. Take your Sims out of the serene suburbs and into apartment life with this new expansion pack!
Please indicate which aspect of the concept you find the most interesting.
- Your Sims are moving into a brand-new apartment and their lives will never be the same!
- Adventure, fun, and drama await them as they move into the perfect apartment, whether it’s a spacious loft, a cozy one bedroom for couples, or a multi-bedroom flat with roommates.
- Whatever new lifestyle they choose, your Sims will face all-new challenges, from getting along with roommates to dealing with noisy neighbors and meddlesome landlords.
- Meet and socialize with new neighbors to form networks, become friends with the landlord to decrease rent, and make friends that can help advance their career or lovelife.
- Will they mingle in coffee shops, take in a show at the local comedy club or hit the streets to learn from the breakdancers?
What would you be most interested in doing while playing an apartment themed expansion pack?
- Ability to move four single family households into one apartment building
- Exploring the neighborhood and discovering new places for your Sim to live and hangout
- Visiting your neighbors in your apartment building
- Meeting new people and building reputation, which may affect how others respond to your Sims
- Living in the apartment and the moments you experience there
- Other
The following is a list of features that may be included in a new apartment life themed expansion pack.
- Ability to move four single family households into one apartment building
- Asking your neighbors to baby-sit
- Different living experiences based on the surrounding communities impacted by rent and noise
- Experiencing living with an unruly roommate
- Owning a helicopter
- Learn to Breakdance
- Learn a new life skill: fire prevention
- Building social reputation , which would affect how others will treat your Sim
- Visiting other residents of your apartment building
- Building and designing an apartment building
- Meeting people of different social groups – bohemians, jocks, gearheads, techies, socialites
- Hiring a Butler
- Living in an apartment
- Network to find Sims that can impact your love, career and livelihood
- Learn a new life skill: anger management
We are considering introducing the following new items in a new expansion pack. Please indicate which of the following features you are interested in.
- Toddler Spring Rider
- Playground Slide
- Vending machine
- Closet
- Fire hydrant with sprinkler
- Spiral Staircase
- Ownable Helicopter
- Baby Floor Gym
- Food replicator (machine that makes any food you want)
- Huge Saltwater aquarium
- Playground Lookout Tower
- Monkey Bars
- Graffiti
- Baby Bouncy Chair
- Penned miniature dog
- Medicine Cabinet
- Overhead cabinets
- Ceiling Fans
- Ceilings
- Hopscotch
- Merry Go Round
- Murphy Bed (bed stored in a wall cabinet)
- None of the above
We would like to ask you about potential titles for this product. Please select the five titles which you find would be most appealing and best fit the expansion pack.
- Urban Digs
- Apartment Style
- Apartment Digs
- Urban Apartments
- Flatmates
- Apartment
- Apartment Life
- Apartment Living
- Just Renting
- Rental Life
- Apartment Community
Below are some typical apartment situations. Please select the five you find most appealing.
- Sims socializing in front of an apt mailbox
- Variety of social interactions between Sims of various cliques (ex. Jock, Bohemian and socialite Sims)
- Your Sims working with an Roommate to live in (or not live in) complete harmony
- Watching street performers like breakdancers or human statue
- Neighbors in an apartment hallway knocking on the door
- Having a Butler that tends to the household
- Watching Sibling torment between Sims
- Sims interacting with a landlord
- Noise complaints given or received from neighbors in an apartment building.
- Visiting the neighbors down the hall of your apartment
- Sims interacting with an ownable helicopter
- Kids playing on playground equipment
- Sims interacting with a Murphy Bed
- Apartment building party
- Local Hangout (i.e. coffeeshop) with an open mic for various performances