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Ở VN không có cửa hàng bán đĩa game bản quyền đâu bạn. Mua game trên STEAM thì để STEAM download game cũng khá nhanh.sắp tới tháng 9 rồi cho mình hỏi thí dụ mình mua key trên steam rồi ra tiệm đĩa mua về để khỏi down được không ??
Ở VN không có cửa hàng bán đĩa game bản quyền đâu bạn. Mua game trên STEAM thì để STEAM download game cũng khá nhanh.
Ở VN không có cửa hàng bán đĩa game bản quyền đâu bạn. Mua game trên STEAM thì để STEAM download game cũng khá nhanh.


sắp tới tháng 9 rồi cho mình hỏi thí dụ mình mua key trên steam rồi ra tiệm đĩa mua về để khỏi down được không ??

Steam nó thay đổi cơ chế download rồi, không nhận bộ cài từ đĩa lậu được đâu, chỉ còn cách cắm máy 24/24 với 30G Rome 2 thôi![]()
Sao biết?Steam nó thay đổi cơ chế download rồi, không nhận bộ cài từ đĩa lậu được đâu, chỉ còn cách cắm máy 24/24 với 30G Rome 2 thôi![]()

Ngày xưa ra ra shogun 2, bỏ bộ cài trên mạng vào hên xui nó nhận gần hết đỡ phải tải
từ lúc nó thay đổi cơ chế, nhiều game dùng các bộ cài bỏ vào steam nó đâu nhận ?
Bác biết thì chỉ cách thì tốt quá, đỡ phải tải phụ thuộc hoàn toàn steam.
tháng trước cài win lại có thử cài game trên steam vẫn làm như mọi lần chép đè source game là nó nhận ngay ko download lại nhưng lần này nó ko cho bắt down từ đầu tới cuối lun
rome 2 30gb thì ngang ngửa BF3 rồi , BF3 chờ đợi đc chắc rome 2 cũng phải chờ đợi thui
PS: có ai biết chức năng tải game lên cloud của steam nó xài sao ko ?

Mà nói thật trong lịch sử thời Rome làm quái có phe nào có tướng cưỡi voi nhỉ, nhiều voi như Seleucid vua cũng toàn cưỡi ngựa ra trận chứ có ma nào thèm cưỡi voi như châu Á đâu mà cho vào![]()

Biết đâu có tướng cưỡi voi thì sao. Đâu có ai bắt buộc tướng phải cưỡi gì?![]()

Đọc kĩ vào có từ "Only" nhé
How will AI generals behave on the battlefield? Will they be aggressive or prudent?
That will depend on what unit the AI general is. Only Rome and Carthage have generals units similar to traditional Total War ones, small groups of men focused more on morale boosting. Other factions have combat orientated generals units such as Companion Cavalry for Macedon. Carthage can also have War Elephants as a generals unit. Those units are meant to get involved in combat. That does not mean the AI will be reckless with its generals, but they will be getting involved in combat.
Dịch ra là chỉ Rome và Carthage có tướng kiểu buff như trong Shogun 2 còn các factions khác là tướng nghiêng về combat ngoại trừ Carthage có thể có tướng cưỡi voi (combat chứ không phải tướng buff). Tức là chỉ có Carthage có cả 2 loại tướng combat và buff còn thì các phe đều chỉ có 1 loại.

Tướng thì nên để ngoài chỉ huy hay hơn, vào trận lơ ngơ nó táng cho vỡ mồm thì khốn 



Ai bảo ko có
nghe bảo Lê Lai trong lần cứu Lê Lợi cũng cưỡi voi xung trận kìa
rồi Hai Bà Trưng nữa, bỏ đâu
Will soldiers ever lose their swords, spears or shields when fighting?
Soldiers will drop them when they die, but not during combat as this would require individual soldiers swapping to a different animation set to the rest of the unit for the rest of the battle.
In a battle, can I disembark troops from ships anywhere or only at certain points?
You can disembark on beaches or in harbours.
Can buildings and grass be set on fire?
Buildings yes, grass no.
Can chariots and elephants cause casualties to friendly units if they run through them?
Yes they can. Best to move them around other units rather than through them.
I've not seen the movement compass UI in any screenshot, has that been removed?
It is not part of the user interface anymore, but the controls for it still work and we also have added an additional way to move units around. If you hold left click over a selected unit, or a unit that is part of a selected group, the cursor will change to a four directional symbol and you can drag the units around the map and they will keep their current formation and facing as you do so. You can hold the ctrl key to then rotate their facing as well.
Are province capitals captured in a single battle, or are there multiple if they are a port city?
The capture of a settlement is resolved in a single fight. The ports are part of the city, not separate parts of them.
How do garrisons work with limited armies?
The auto-garrisons that have been in since Empire make a return, but with better units and large numbers. Multiple different building chains can add units to the auto-garrison for a settlement. If you want more troops to defend a settlement you will need to station an army in it. As a player you will need to keep a balance of how many armies you are attacking with and how many are protecting your territory.
How do transported armies work? Can they be merged with navies?
Armies can embark and become transport navies. These can move around on their own, or can be attached to a navy and they can move around together and will fight together on the battlemap.
Are battlemaps generated from the campaign map like in Rome I, or are they preset tile maps like in Shogun 2? How many of them will there be?
So in Rome I battlemaps were generated via information from the campaign map. Culture, height details, terrain types, things like that. There was then code that took all of that to generate battlefields. Siege maps were big pre-made chunks dropped into middle of one of these maps.
With Shogun 2 battle maps were a mixture of tile template maps and premade maps. We use tiles as it allows for complete control over what kind of battle maps people will encounter compared to the old code solution. The tile template maps were tied to areas on the campaign, generally a few covering each region, and the game would pick the nearest one to where your army stood and fight a battle based on that. All of the templates were based on the geography and layout of the campaign map. siege maps were premade maps, including the outfield, and there were a few variations repeated across the campaign map.
Rome II takes a different approach. It is still tile based, but the entire campaign map is basically one giant tile map. There is a huge variety of battlefields and all based on where you are standing on the campaign map. Siege maps are also done as tile maps, not only is there the greatest variety of siege maps for settlements ever in a Total War game, the outfield will also reflect where that settlement is on the campaign map.
How big are the tech trees? Can you trade tech with other factions?
Big. Macedon has 56 techs it can research for example. No this is not possible in Rome II.
Do all families within a faction have the same tech tree?
Yes tech trees are done by faction.
Does the army cap affect all factions and cultures?
It applies to everyone.
Can minor settlements be upgraded in the campaign to have walls on the battlefield?
No only province capitals have walls and only they will have walled siege maps on the battlefield.
Will the city/castle split from Medieval II return?
This is up to players this time around. With the limited number of building slots in each settlement, and the number depending on if you've expanded the slots in a settlement, choices have to be made about what you specialise a settlement in. You might decide to turn a minor settlement with iron into a town for industrial wealth, or a big province capital into the heart of your military machine with every military building you can fit in it.
Will there be religious buildings like in Rome I?
Temples make a return, and there is a greater variety of them all with their own effects. The chain starts out as a basic building which then branches into all the different types.
With the new recruitment system, where units are recruited directly to the army, will there be any small scale battles?
Yes, it will take time to build up to 20 units in an army, so you'll see both large and small scale battles, though each with more importance than in previous titles.
What are the sizes of different units and what are they on the different unit size settings?
These numbers are by type, and then huge/large/medium/small unit size. Melee infantry 160/120/80/40, missile infantry 120/90/60/30, cavalry 80/60/40/20, artillery 40/30/20/10 and 4/3/2/1 engines.