ai cho mình xin cái item hơn thua nhau kiểu HP< FI<Ar ấy

nhớ là đọc trong đây mà không nhớ page nào :(
edit: đã tìm ra

ai cho em xin cái marcofire charge + attack với chỉnh mãi mà không được @@
Weapons:
Fl<St<Po<H<Sl<De<G
Fl - thêm tỷ lệ burn, ko gì thêm.
St - thêm damage, ko gì thêm.
Po - tăng poison rate, ko gì thêm.
H - tăng dam đối với undead & demons
Sl - tăng dam rất cao với dragons
De - tăng dam rất cao với structures,obstacles,Golems và unburned treants
các attack bonuses khác tăng 10%
G - tăng damage cao, tăng crit rate.
Armor:
HP<Ar<W<Ic<En<Cu<Me
Hp - additional Hp
Ar - additional Defense
W - increases weight, also reduces physical damage by 20%
Ic - increased burn resistance, reduces fire damage by 20%
En - overall damage reduced by 10%
Cu - Increased resistance against poison
Me - huge Hp boost, overall damage reduction of 15%
À, tìm ra rồi à :)
---------- Post added at 19:26 ---------- Previous post was at 19:18 ----------
Cái này lấy bên Wikia, nhìn chi tiết hơn nhiều. Chơi gần 500h rồi, chỉ mới có cái cây súng là có chữ "H", à cây kiếm "Sl" nữa. Chưa bao giờ thấy mặt chữ "G".
Offensive EquipmentEdit
Flame [Fl]: Increased flammability.
Burn rate increases by 25% and attack is boosted by +46.6(recurring)%
Strength [St]: Damage boost.
Boosts attack by +60%
Poison [Po]: Increased toxicity.
Poison rate increases by 25% and attack power is boosted by +73.3(recurring)%
Holy [H]: Effective against undead. Damage against Demons and Undead is increased by +50%, +5% critical and attack power is boosted by +86.6(recurring)%
Slayer [Sl]: Effective against dragons. Damage against dragons is increased by 150%, +10% critical and attack power is boosted by +100%.
Destructo [De]: Effective against matter. Movement (Attk) Speed increased by 10%, +15% critical chance, +10% Damage against Demons, Undead, Dragons and Giants, +50% Damage against Wood, Stone and Metal, and Attack Power increased by 113(recurring)%.
Lightning [Li]: Increased chance of staggering or igniting an enemy. (Demo only)
Critical [Cr]: Increases critical rate. (Demo Only)
Mighty [G]: Unparalleled attack ability. +80% Attack Speed, +20% Movement Speed (Attk), + Critical rate boosted by 30%, and Attack Power boosted by 140(recurring)%
Defensive EquipmentEdit
Hitpoints [Hp]: Hit Point boost. Stamina increases by 300.
Armor [Ar]: Increased melee defence. Stamina increased by 500, Critical resistance increased by 10%, x0.9 damage taken from Strike, Slash and Stab attacks and defence increases by 10.
Weight [W]: Increased weight prevents Knockback. Stamina increases by 1000, defence increases by 15, Stagger and Knockback resistance increased by 10%, x0.8 damage taken from Strike, Slash and Stab attacks and weight increases by 5.
Ice [Ic]: Boosts burn resistance and reduces fire element damage. Stamina increases by 2000, defence increases by 20, burn resistance increases by 20% and damage inflicted by fire is halved.
Cure [Cu]: Increased defence against poison. Stamina increased by 10000, +30 Defence, +20% Poison resistance, and Damage taken from Poison is halved.
Endurance [En]: Reduces damage, It makes all the defense multipliers to 90%, Defense boosted by 25, Stamina boosted by 5000 and Crit, Kb and Stagger resistance boosted by 5%.
Chill [Ci]: Same as [Ic] but stronger. (Demo Only)
Mega [Me]: Greatly increases Hit Points. Stamina boosted by 30000, Defence boosted by 50, +10% Crit, Kb, Cnc resistance, +5% Ignite, Freeze, Sleep and Poison resistance and x0.85 Damage taken from everything.