Hix hỏi từ hôm qua đến giờ. Bác nào tốt bụng copy dùm mình mấy cái dòng chữ trong file system.cfg file này nằm trong program file/crysis 2/ system.cfg. Bác nào mở lên xong copy mấy dòng đó cho mình được ko? Mình cảm ơn
-Này thì copy này cho vào file system.cfg vào game ấn ~ mỡ console gõ
exec system enter cái này mình kết hợp cả whateveryouwant và cheat Unlock lv 50 luôn nên khỏi cần gõ cái whateveryouwant mệt nhớ phải chỉnh lại phân giải nha bác mình để 1280x800 đó
-Chán cái Muti Player ghê cah biết sao cứ bắt đầu game là nó load cái map ca 15' mới vào dc vào dc hết trận .... do mạng yếu hay sao ta sao mà tui nó bắn mình có 1 viên chết mình bắn cả đống chưa chết @@ mặc dù unlock hết súng như nó ....
; crysis2
sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
r_ShadersRemoteCompiler=0 ; 0 means local shader compiling
r_displayInfo = 0 ; disable info at top right of screen
r_enableAltTab = 0 ; disable alt-tabbing, since it crashes the beta anyway
log_Verbosity = 1 ; only log errors
log_WriteToFile = 0 ; don't write log to file
sys_languages = "english,french,spanish,german,turkish"
sys_float_exceptions = 0 ; disable performance expensive float exceptions
net_inactivitytimeout = 32 ; nr. of sec until server trows inactive connection away (was set ridiculously high)
net_inactivitytimeoutDevmode = 32 ; same as above, but for Devmode (don't know why you'd want to play multiplayer in Devmode?)
g_enableInitialLoginScreen = 0 ; disable login screen at game startup
g_gamespy_loginUI = 0 ; disable multiplayer login screen
net_lanbrowser = 1 ; find LAN (local) matches instead of internet matches in multiplayer serverbrowser
net_initLobbyServiceToLan = 1 ; make LAN (local) lobbies instead of internet lobbies in multiplayer
sv_lanonly = 1 ; launch LAN only server
sv_servername = "LAN" ; server name (should show up in LAN serverbrowser)
sv_gs_report = 0 ; don't report to gamespy
sv_gs_trackstats = 0 ; don't send stats to gamespy
sv_cheatprotection = 1 ; we don't want to cheat now do we
s_SpeakerConfig = 2 ; 2 is stereo config, seems to provide more consistent quality compared to surround
s_FormatType = 3 ; 24 bit sample rate sound
cl_fov = 75 ; larger Field of View, not sure if it works properly
pl_movement.power_sprint_targetFov = 65 ; increased field of view when sprinting
r_DrawNearFoV = 75 ; draw near objects in our newly increases field of view
cl_nickname = "NICKNAME" ; nickname for multiplayer (might not work, in that case, type name NICKNAME in console ingame)
i_mouse_smooth = 30 ; disable mouse smoothing completely (0 should disable smoothing, but doesn't entirely)
g_dlcPurchaseOverwrite = 1 ; "Cheat to unlock DLC content on PC without purchase" -Crytek
g_ignoreDLCRequirements = 1 ; shows servers in browser that run DLC you don't have
g_presaleUnlock = 0 ; 1 unlocks presale content without voucher
g_skipIntro = 1 ; skips all intro movies
g_useOnlineServiceForDedicated = 0 ; dedicated server in LAN mode (don't know for sure, this config crashes dedicated server anyway)
e_TerrainDeformations = 1 ; possible to deform ter
r_ShadersRemoteCompiler=0
log_IncludeTime=1
sys_languages="english,french,spanish,german,turkish"
r_displayInfo=0
r_width=1280
r_height=800
r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1
e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0
e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
pp_unlockall