Thế bạn có file setup ct phoenix launcher 1.3 beta ko, cho mình xin với, link ở page 1 die mất rồi
Phoenix launcher 1.4 beta download
[spoil]
Phoenix is a Steam content manager that has special functions for working with (Gold-) Source modifications and games.
With some handy additions it works similar to UCL and GCFPrep.
Features:
Works with all Source and GoldSource games and modifications.
Has a special technology of preparing GCF content (based on Vit_amiN's works and ideas)
Offers you an ability to set video and audio options for (Gold-)Source games without launching
There's an option to instantly launch either map or save for a selected mod.
Has optional Explorer context menu integration and *.bsp and *.sav files association.
Has an ability to unpack and create GCF-files from SID (so called "SID2GCF").
Many other useful features thanks to plugins support (Delphi and C++ headers are available).
Skin support (thanks to SkinCrafter Library). Download it @ Update Centre
Changes (1.3 beta -> 1.4 beta):
Added MacOS content filtration (thanks to Da_FileServer)
Solved "MP OB Binaries" and "Source 2007 Binaries" based games preparing and launching
Added -noborder, -nointro and -novid Source Engine comandline parameters
Fixed a problem when Phoenix could fail to start when launched from some folders
Fixed skinization engine problem (at least, it doesn't crash when the DLL is failed to load)
Numerous SiD Unpacker fixes and improvements
gcfImporter is replaced with Rain.dll functionality (SiD Unpacker)
Fixed SourceSDK preparation issues
New "Mod Options" and "Program settings" pages
Added "Prepare this game" Games list's context menu item
GCFeX now saves last accessed extraction destination folder
Fixed exe-files launching (with Steam protection), added by Drag'n'Drop
Any Steam-protected exe-file can be launched by just dragging and dropping it onto the Phx exe-file or shortcut
Added commandline support to launch NCF-based Steam games and exe-files thru Phoenix
Fixed commandline support for (Gold-)Source games launching thru Phx ("/mod=" parameter)
Now in the NCF-files context menu (if enabled) there's "Launch the game" item, that launches the games associated with the NCF (on condition that NCF-files are in Steam\SteamApps and the game is fully acquired)
Fixed Phx Shell extension deregistration
Added *install*.vdf script parsing (install.vdf, installscript.vdf, _install.vdf) after the game is unpacked from SID
Now if you have several copies of Source or GoldSource games you can choose what copy would you like to launch the mod with.
Added LUA scripts processor (aka LUA Pirate KiT)
Added steamcooker's GCFImporter analogue (importing files into GCF)
Now there're a bit less questions at the first start
Probably solved a problem with reading ContentDescriptionRecord on some computer configurartions
New API commands
A bit changed Main window interface
A lot of small bug fixes and improvements
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