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Các bạn down thử part 5 bộ dưới đây coi đc ko ha, tại bộ kia uploader họ del để up bộ khác nên link source die hết, mọi ng thông cảm :(
Mã:http://hotfile.com/dl/64135811/bbfc5cd/Elemental.War.of.Magic-SKIDROW.part1.rar.html http://hotfile.com/dl/64136396/6693e0e/Elemental.War.of.Magic-SKIDROW.part2.rar.html http://hotfile.com/dl/64137250/b4ccedd/Elemental.War.of.Magic-SKIDROW.part3.rar.html http://hotfile.com/dl/64137719/65f923b/Elemental.War.of.Magic-SKIDROW.part4.rar.html http://hotfile.com/dl/64138232/79551de/Elemental.War.of.Magic-SKIDROW.part5.rar.html
Hik cái pass để giải nén cái này là gì thế bạn ::(
P's : mình dùng link 1-4 của hotfile lần trước mà bi h nó bị xóa mất rồi, chắc là pass của cái mớ đấy cơ bạn à
, Đây là part 5 của mấy link trang đầu :#
S K i D R O W
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T H E L E A D i N G F O R C E
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proudly presents
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Elemental: War of Magic v1.05 Update
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RELEASE DATE : 25-08-2010 PROTECTION : Stardock Activation
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GAME TYPE : Strategy DISKS : CRACKED UPDATE
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Release Notes:
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The Skid Rowdies are looking new blood to fill up the ranks.
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We're a professional team of dedicated sceners with big mark
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under sceners. We believe on the ground idealism of the root
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of the real old school scene. We do all this for fun and
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nothing else. We don't earn anything on our hobby, as we do
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this for the competition and the heart of what got the scene
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started in the mid eighties.
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If you think you got something to offer, then don't hold back
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on contacting us as soon as possible.
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twice the fun / double the trouble
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On with the update release information:
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Elemental: War of Magic v1.05 Update
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Gameplay / Balance
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- Several new spells added
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- Boats will no longer disband due to desertion
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- Absolute elimination of duplicate NPCs
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- Vigilant Demon now has mana
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- Combat Speed can only be increased 0.25 per level
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- Shop values for weapons lowered
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- Elementium description added
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- Outposts and such now provide +HP to units stationed
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- Fewer resources are spawned at the start of the game
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- Summoning spellbook no longer available at start
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- Tech trees can now reach level 5 notable locations and quest
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locations
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- Fixed issue that would prevent people from completing the
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Old Enchanter quest (a.k.a. the midnight stone quest); it
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wasn't checking the items of the unit that reached the quest
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destination, rather those of the unit that started the
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quest, which could be a different unit.
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- Random quest locations should no longer spawn on hills.
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- Snathi now has a new, non-Drake leader
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AI
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- AI manages ships better
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- AI Sovereigns spouse will seek the safety of a friendly
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settlement rather than travel with their spouse
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- AI more effective in establishing strong armies prior to
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going on the offensive
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- AI better at determining whether it is in their best
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interests to declare war
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- AI will notify player of tiles they should be using and how
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to use them.
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- Janusk provides a lot more useful information
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- AI difficulty levels tweaked for more challenge at higher
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levels
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- AI tweaks to XML
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Battles
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- Added "Auto-Move Camera in Tactical" which is OFF by default
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- Clarified some language for the hurl boulder spells (that it
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does non-defendable damage).
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- Auto resolve draws will now favor the defender.
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- Added message boxes to tactical battles when action points
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are too low to do some action.
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- Added the ability to bring message boxes up as forced popups
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(always on top).
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- Added checks in auto resolve to be sure a unit can counter
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attack and its target can be counter attacked.
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- Added more robust checks to see if tactical actions can be
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done.
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- The tactical action check will now return a string if the
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action cannot be done.
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- Casting a spell will now properly check action points for
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special abilities and ranged attacks.
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- Moved the logic to refresh troop numbers to happen when a
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unit's health changes.
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- Updating troop numbers should now be a bit more logical.
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- A unit's max health is now properly based on the maximum
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amount of troops they have (not their current troop number).
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- In tactical battles units that have no spell can no longer
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open the spellbook.
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- Fixed a few temporary cursors in tactical battles.
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- Added sound effects to all the spells that were using
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FlameBurst1 (which doesn't exist)
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- Added the IsSpecialAbility tag to SpellDefs. Enabling this
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makes the spell cost 1 ap instead of 2 ap to use
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- Updated all the core ability spell defs with the
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IsSpecialAbility tag.
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- Casting spells in tactical battles costs 2 action points now
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- Using special abilities in tactical battles costs 1 action
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point now.
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- Shooting a ranged weapon in tactical battles cost 2 action
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points now.
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- The tooltip for a unit's hit points in the tactical battle
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window will now show any bonuses applied to the health.
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UI
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- added ESC key support for closing common popups.
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- new tutorial messages added to the campaign, explaining the
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basics, including: camera movement, unit selection and
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movement, founding a kingdom, tapping a resource, visiting
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an item shop, etc.
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- Added a bunch of new shortcut keys
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- Fixed unit shortcut keys while in a city (now clicking on a
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unit portrait in the city will do that unit action instead
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of overriding to the city keys)
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- Fixed cases that you could click a unit, then click a goodie
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hut (for example), and still use the previous units shortcut
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keys
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- Enabled shortcut keys for items that don't belong to the
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local player (details, propose, recruit, etc.)
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- Fixed the hiergamenon resource breakdown page to include
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houses under construction for food
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- Added code to reset minimap for new game
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- New game tray implemented (now has next unit and next city
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buttons)
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- Added shortcut keys for next unit and next city (shift+u and
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shift+c, respectively [shift+s already jumps to sovereign so
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consistent])
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- Tool tips cleaned up
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- hooked up new for when disband unit action is disabled
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- Faction Editor Faction Creator hooked up
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- Mod Library button added to workshop
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- clicking someone without a soundpack uses a UI sfx, not a
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grunt/yes/ etc (less annoying)
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- Champion Lorebook/Context area Tweaked, adding 'Equip'
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button that brings up EQUIPMENT, remove list of items
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- unit context: removed equip icon on medallion
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(redundant...button directly to the right had same
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functionality)
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- Map Notifications now display HUD icons on the map, event
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icons on the side, and when you click the event list icon
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it'll take the player to the event they need to see
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Engine
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- LOD levels on main map are now back to what they used to be
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for better performance
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- New shard effects, both dormant and tapped, that over 1/2 as
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intensive as their older versions (the joys of beam
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particles over billboard particles)
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Impulse Overlay
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- Support for swedish, finnish, icelandic and spanish
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keyboards which have the @ symbol on an alt-gr modifier key.
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It is also now possible to enter some more unusual symbols
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- Wheel scrolling in friends list.
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Bug Fixes
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- Fixed issue that was preventing quests from placing
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locations with their preferred type (CQuestDef wasn't saving
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the preferred type, so when the data zip was loaded, it
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would be null).
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- Fixed some crashes on load from if a unit type was retired
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while a unit of that type was in a training queue, since the
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unit type would be removed from the global vector but some
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things would still be looking for it on load. Now the
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function to remove a retired unit type checks the training
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queues of all the cities, too, and when the AI retires a
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unit type, it removes it from its list of designs.
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- I think this also fixes some crashes on load from the
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testers downstairs, where I would see units looking for AI
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designed unit types that weren't in the unit type list
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anymore, as well as the loading in of the AI designed unit
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type vector, but I'm just making an educated guess based on
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the fact that the AI automatically retires unit types it
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designs itself. This does fix a reproducible crash related
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to training units at least, though.
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- Campaign: AI cities named correctly to match lore
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- Lost Library and Ancient Temple now using proper cloth
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icons for their built versions (lost library used to like
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ancient temple)
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- Fixed bug where using a soverign for a race not their own
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(ex. Relias with Capitar) then playing against the race
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you would have led (Altar, in this example) the random
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sovereign would retain your name (2 relias talking to each
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other)
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Install Notes:
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1. Unpack the included rar files.
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2. Run Elemental.War.of.Magic.v1.05.Update.exe and install
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3. Copy the cracked content from SKIDROW directory to your
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main installation directory and overwrite.
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4. Play the game
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Greetings:
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Salutes to our old Amiga friends from:
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FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
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DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
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THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
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Salutes to our new friends in:
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UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
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FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Hik cái pass để giải nén cái này là gì thế bạn ::(
P's : mình dùng link 1-4 của hotfile lần trước mà bi h nó bị xóa mất rồi, chắc là pass của cái mớ đấy cơ bạn à


http://hotfile.com/dl/64653588/4ef4de2/Elemental.War.of.Magic.v1.05.Update.Hotfix-SKIDROW.rar.html
http://www.fileserve.com/file/hXfd4ud
Bác nào leech hộ cái path 1.05 hotfix sang mediafire hộ cái
chẳng hiểu sao hôm nay download speed trên hotfile tệ hại vậy.
Thanks
http://www.mediafire.com/?bvffm1bi3yekjku
). Cơ mà lần này thì hết sức thất vọng.