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.... Warband 1.142
[spoil]* Six new Steam achievements...
* Several new operations added for use by modders.
* Sarranid Archer and Sarranid Master Archer no longer have jarids.
* Mounted units cannot spawn on walls
* 3d mouse on map window for 3dvision;
* 3d vision convergence has been decreased;
* ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
* mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
* party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
* qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
* Shield no longer gets damaged when the attack is chamber blocked.
* process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
* show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
* several wrong operation condition checks are corrected.
* Font is now reloaded when player switches to a new module without closing the application.
* module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
* become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
* healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
* overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
* agent_unequip_item and agent_equip_item operations now have new parameters
* ti_on_player_exit trigger is added
* mission_object_prune_time is added as a key to module.ini
* savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves). <- All our save problems are over!!!!!!
* restore module objects is removed from ctrl + m
* equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
* Crash when exiting dedicated server (bugid:3431) fixed;
* new sound system is redone, and working fine under both old and new versions
* ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit. <- Missions anyone???
* scene_prop_set_cur_hit_points is added <- Destroyable Gates???
* agent_equip_item and agent_unequip_item bugs are fixed (minor)
* Various minor item stat fixes
* Rhodok infantry troops dont have battle forks and military sycthes anymore
* Long axes and great axes now have proper "unbalance" penalty
* Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
* inventory infinite ammo bug is fixed
* client side fixes for agent ragdoll effects;
* dedicated server fixes;
* tableau fixes for new 3d vision drivers[/spoil]