alucardme87
Gordon "λ-2" Freeman
- 21/11/08
- 13,040
- 7,321
1 cái optimized setting a e có thể thử:
Here is ALL of my settings exactly (included most of the stuff which I left untouched at their highest settings, I bolded the big changes that give considerable boosts):
Film grain: Off
Chromatic Aberration: Off
Depth of Field: Off
Lens Flare: Off
(All of the above are mostly preference but I did notice like 5 more frames from turning all that off and it definitely looks better to me imo)
Contact Shadows: On
Improved Facial Lighting Geometry: On
Anisotropy: 16
Local Shadow Mesh Quality, Local Shadow Quality, and Cascaded Shadow Range are all on high
Cascaded Shadow Resolution: Medium
Distant Shadow Resolution: High
Volumetric Fog Resolution: High (turned down from ultra)
Volumetric Cloud Resolution: High (turned down from ultra)
Max Dynamic Decals: High (turned down from ultra as recommended by comments)
Screen Space Reflections Quality: Ultra
Subsurfance Scattering Quality, Ambient Occlusion, Color precision, Mirror quality, and Level of Detail are all on High
DLSS: Performance or Ultra Performance
RT options: toggle each option to test, but RT Illumination and RT reflection are the most important
Here is ALL of my settings exactly (included most of the stuff which I left untouched at their highest settings, I bolded the big changes that give considerable boosts):
Film grain: Off
Chromatic Aberration: Off
Depth of Field: Off
Lens Flare: Off
(All of the above are mostly preference but I did notice like 5 more frames from turning all that off and it definitely looks better to me imo)
Contact Shadows: On
Improved Facial Lighting Geometry: On
Anisotropy: 16
Local Shadow Mesh Quality, Local Shadow Quality, and Cascaded Shadow Range are all on high
Cascaded Shadow Resolution: Medium
Distant Shadow Resolution: High
Volumetric Fog Resolution: High (turned down from ultra)
Volumetric Cloud Resolution: High (turned down from ultra)
Max Dynamic Decals: High (turned down from ultra as recommended by comments)
Screen Space Reflections Quality: Ultra
Subsurfance Scattering Quality, Ambient Occlusion, Color precision, Mirror quality, and Level of Detail are all on High
DLSS: Performance or Ultra Performance
RT options: toggle each option to test, but RT Illumination and RT reflection are the most important





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