Sau cần để làm buffer khi build fleet. Kiếm con leader có +50% fleet cap, upkeep cao quá ko dám cho ra ngoài, suốt ngày cắm thuyền trong base 
Ai chơi multi ko???

Ai chơi multi ko???
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Quẩy nào, cơ mà máy cùi chạy đc small galaxy thôi ...Sau cần để làm buffer khi build fleet. Kiếm con leader có +50% fleet cap, upkeep cao quá ko dám cho ra ngoài, suốt ngày cắm thuyền trong base
Ai chơi multi ko???
Energy Credits chỉ cần điều chỉnh thế nào cho không bị âm là được, không cần phải tích trữ làm gì vì cái này chỉ dùng để vận hành các công trình khác.Energy Credits đầu game lặn lội xây mine để kiếm income, sau dính cap storage luôn lại chẳng dùng làm gì
btw, sắp tới free update sẽ lo vụ AI với bug sau đó sẽ thêm content ở những patch sau.
https://www.rockpapershotgun.com/2016/05/16/stellaris-patch-1-1-content-plans/
"CLARKE" HIGHLIGHTS (near the end of May)
- Fixes to the Ethic Divergence and Convergence issues. Currently, Pops tend to get more and more neutral (they lose Ethics, but rarely gain new ones.)
- The End of Combat Summary. This screen looks bad and also doesn’t tell you what you need to know in order to revise your ship designs, etc.
- Sector Management GUI: There are many issues with this, and we will try to get most of them fixed.
- Diplomacy GUI issues. This includes the Diplomatic Pop-Ups when other empires contact you, but also more and better looking Notifications, and more informative tooltips on wars, etc.
- AI improvements: Notably the Sector AI, but also plenty of other things. This kind of work is never "finished"...
- Myriads of bug fixes and smaller GUI improvements.
- Late game crises bugs. There were some nasty bugs in there, blocking certain subplots and various surprising developments.
- EDIT: Remaining Performance Issues. We know about them; they might even be hotfixed before Clarke.
- EDIT: Corvettes are too good.
"ASIMOV" HIGHLIGHTS (NOT SET IN STONE!) (scheduled for the end of June)
- Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
- Tributaries: New diplomatic status and corresponding war goals.
- Joint Declarations of War: You can ask other empires to join you for a temporary alliance in a war against a specific target.
- Defensive Pacts.
- Harder to form and maintain proper Alliances.
- More war goals: Humiliate, Open Borders, Make Tributary, etc.
- Emancipation Faction. We had to cut this one at the last minute. Needs redesign.
- Diplomatic Map Mode. Much requested!
- Diplomatic Incidents: This is a whole class of new scripted events that causes more interaction with the other empires.
CURRENT "HEINLEIN" INTENTIONS (these are not promises!)
- Sector and Faction Politics: We are working on a design for this. I always wanted to make Factions more closely tied to Sectors, for example...
- Federation and Alliance Politics: As a player, you need more ways of interacting with the other members, push your will through, and get elected, etc.
- Giving Directions to Allies and Subject States.
- Strategic Resource Overhaul: You should need these and search for them far and wide. They should be extremely important.
- Battleship Class Weapons. Some Battleship front sections will be repurposed for an XL size weapon slot. There are currently four ship sizes but only three sizes to weapons, creating an imbalance. Also, Battleships should have fewer small weapon slots and have to rely on screens of smaller ships.
- Fleet Combat Mechanics: Formations and/or more complex ship behavior is needed.
- Mid-game scripted content: Guarded “treasures”, mid-game crises, colony events, etc.
- Living Solar Systems: Little civilian ships moving around, etc.
Multi cái này drop-in/drop-out AI nó có nhảy vào thay giống bên Civ không nhỉQuẩy nào, cơ mà máy cùi chạy đc small galaxy thôi ...




làm sao để chiếm đóng được vậy, nó đòi ko có xeno ethic mới đc mà ko biết bỏ kiểu gì![]()


Công nhận nhìn bọn ốc dị với ghét vcl, game strategy hư cấu thế này chơi mới đã, chứ đánh châu âu mãi chán vcl rồi, mà game hay thế này ít người chơi nhở =]]]
tại lúc declare war ko chọn điều kiện warSao mỗi lần mình declare war, thả fleet vào dọn đường rồi cho tụi Army lại chỗ hành tinh của nó Drop Army xuống, Dập 1 hồi nó thua là quân mình bị đuổi cổ về nhà éo đc gì hết.
Sao mỗi lần mình declare war, thả fleet vào dọn đường rồi cho tụi Army lại chỗ hành tinh của nó Drop Army xuống, Dập 1 hồi nó thua là quân mình bị đuổi cổ về nhà éo đc gì hết.