- 23/9/07
- 4,761
- 1,120
phân tích mấy thứ bị cắt từ leak năm ngoái đây, Iorveth bị cắt luôn, hèn gì giờ cốt truyện loạn quá
https://www.reddit.com/r/witcher/comments/39p2td/list_of_changes_and_cut_content_for_tw3_from_the/
nhờ cái này biết dc 2 thứ:
-ở cung điện Vizima có hầm bí mật ít người mò ra
-theo đúng như dự đoán của mình thì cái mộ ở quest tìm lamp cho con Keira là mộ của Lara Dorren.
General:
This is what the original main quest looked like. Here are the original flashback, story recap and ending scenes.
- A Skelligan gwent deck was planned, but is not present in the final game.
- There was going to be a pig mask, in addition to the wolf, fox and bird masks.
- The bestiary looks as if it was originally similar to the ones in TW1 and TW2. You would have to read books to gain information about various monsters. For example, Beasts vol.1 would give the player info about the wolf, warg and white wolf. There were also books you could read that gave you damage bonuses against the various human enemies in the world, such as Skelligan Arms and Tactics for Skelligans, or Nilfgaardian Arms and Tactics for Nilfgaardians.
- Early in development, there were plans for mini-games revolving around darts, dice poker and drinking, and talk of Kinect and Smart Glass integration.
- Witcher Sense was originally called Focus Mode and was able to be used in combat. Perhaps this would have linked into the VATS-like “Vital Point” system they thought about during early development.
- Humorously, during the Alpha in 2013, the siren was used as the placeholder model for the griffin. This proved problematic however, because she would not fight and would die in one hit.
This is what the original main quest looked like. Here are the original flashback, story recap and ending scenes.
- A model for Iorveth was worked on and he was set to appear in Novigrad, along with other Scoia'tael, in a basement under a house in the nonhuman district. Geralt would see him playing his flute, using the same music from TW2, while sitting next to an Elven portal. Character descriptions for both Iorveth and Isengrim Faoiltiarna were also going to appear in the preliminary Prima guide. Why they were cut from the game is unknown, put it's not completely out there to suspect that either Iorveth or Roche would've helped you during the Battle at Kaer Morhen, depending on your Witcher 2 choices.
- Cerys’s production name was “Becca”, and Caranthir’s was “Canaris”. Ge'els' was strangely "wildhunt_geels", which could have meant that he was supposed to play bigger part in the story. There is also a flashback scene called "In Search for Ge'els", just like there are flashback scenes for "In Search for Imlerith" and "In Search for Caranthir".
- Mousesack is indeed Ermion, although no reason is given for his name change.
- Lambert was going to be able to die at Kaer Morhen. There is mention of his funeral pyre alongside Vesemir’s in the asset list.
- Someone called "Martin aka Hector Krafft-Ebbing" was meant to appear in the game, unfortunately his purpose is unknown.
- The Bloody Baron's original name was Phillip Wiley, perhaps hinting at a relation between him and Whoreson Junior (Cyprian Wiley). It’s also possible that he was going to be a rapist. There’s a flashback scene that would play depending on whether Geralt tells him that rapists deserve to die.
- A main character called the Inquisitor (Dragon Age reference?) was worked on. He would appear in No Man’s Land, and Geralt would have the choice to kill or spare him.
- At one stage in development, Uma was going to be called “Prune”. It was then changed to Ugliest Man Alive, or Uma for short.
- A quest called “Mine” was meant to take place in No Man’s Land. It’s possible that this is the Salt Mine quest that is mentioned in other design docs. This quest featured a few monsters which ended up being cut in the final version of the game as well.
- Another female main character called Blanka was supposed to have a quest in Novigrad. There was a story flashback detailing the outcome of the “operation”, either failed or successful.
- Originally, Caleb Menge had captured Margarita Laux-Antille. He could then be captured and given to Dijkstra, thus saving the barge with his treasure. Another option had Menge being set free, thereby saving Rita.
- Síle de Tansarville was listed as a main character. Unfortunately, there is no information about the role she would play. This is probably why her inclusion in the final game feels so insignificant. It's also possible that the same thing happened to Frangila Vigo and Margarita Laux-Antille, considering time was obviously put into their models and choice of voice actors, yet they show up for about 5 minutes.
- A main character called "Hern" was removed and meant to appear in Skellige. There is also mention of Hern’s Village and Hern’s House as possible locations.
- There are numerous other main quests which I don’t think made it into the main game either. ”Psycho” and “Casablanca” would take place in Novigrad. “Thralls” and “Heroes Mead” would happen in Skellige.
- It’s possible that “pregoebbels” and “goebbels” is the Battle Preparations quest. "Goebbels" could be a code name, similar to "Canaris" being Caranthir’s code name. Although why Goebbels was chosen as a code name is unknown.
- The Wild Hunt was going to attack Novigrad. This was supposed to happen after the attack on Kaer Morhen. It's safe to say that this was replaced with the events on Skellige. There was also work being done on a destroyed main square in Novigrad, perhaps remnants of when the Wild hunt was supposed to attack there.
- Fugas, the Slyvan you encounter during the Bald Mountain quest, was meant to be a secondary character, with a side quest where Geralt could either keep his secret, or tell the villagers about him. It’s possible that this was changed to the Allgod in the "A Greedy God" quest in Velen. This also ties in with the fact that the Sabbath scene was originally meant to be much darker than the one in the final game.
- There are also some notable changes to the ending story scenes. Originally, Ciri was to marry someone when she became Empress. If the North continued to fight and Emhyr died, General Voorhis was to become the new Emperor of Nilfgaard.
- There are several important side quests (SQ large) with interesting names, such as “KILLBILL”, “PIGS”, “SCOIATEL” and, humorously, “HATE FRUIT”, which don’t seem to have made it into the final version of the game. I guess vegetarians aren’t popular in Poland. If someone here can properly translate the Polish names for me, I'd gladly add them to the OP.
- An “Orgy Arena” was one of the locations mentioned during the development of the Sabbath quest on Bald Mountain. There is also mention of ritual suicides taking place, and the atmosphere in general sounds a lot darker. On a personal note, I'm disappointed that this never made it into the game. The whole cult around the Crones felt a bit off to me, and the fact that they cut quite a bit of content could be the reason for that.
- The tower on Fyke Isle was originally code named Popiel Tower. It’s safe to say that the side quest “A Towerful of Mice” was based off the legend of Popiel. This quest was also shown behind closed doors at E3 2014. There is also mention of Keira’s ‘boob physics’, which give me flashbacks to the hilariously terrible implementation in the first Witcher game.
- A manticore nest was meant to appear in Kaer Morhen. Manticore’s were also going to be enemies in the game.
- There was going to be a hidden passage way in the garden in Vizima. Where it would lead to is not specified. EDIT: Apparently this is in the game. I just never found it.
- Additional Nilfgaardian camps were set to appear near the Baron’s castle in Velen and near Ard Skellig in Skellige.
- Lara Dorren's grave is mentioned as location in No Man’s Land, possibly from one of the removed main quests.
nhờ cái này biết dc 2 thứ:
-ở cung điện Vizima có hầm bí mật ít người mò ra
-theo đúng như dự đoán của mình thì cái mộ ở quest tìm lamp cho con Keira là mộ của Lara Dorren.
Chỉnh sửa cuối:
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. Mấy map còn lại to nhưng ấn tượng để lại cho t không nhiều....
