Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
- The game started as an action game like KH, but things changed, it's still action, but at the same time more similar to the main series. They want to give to the player the full control of what's happening during the fight.
- Every party member has a different style, can combo with them, each of them are better against different enemies.
- Duscae will be ready for march.
- Duscae is a region of the world.
- No spoiler in the demo, mostly to show the battle system, big surprise at the end for the fans.
- A lot to explore, can drive manually or letting the CPU drive.
- Is it open world? Yes, FFXV will have a massive world to explore, thanks to the next-gen consoles.
- Demo is 70%-80% done, the final version will be better.
- Prompto is Selphie (sorry, my interpretation), Noctis is not the reserved lonewolf guy he was before.
- Block button, auto-attack and warp button.
- They changed the look of Ignis.
- S-E wants to expand the world on Vita and mobile, meaning it would be great to connect to it outside of the TV.
- The plot is simple, the party must retrieve a stolen crystal from an enemy country.
- No comment on Luna, key character as important as Noctis.
- More info at the Jump Festa 2015.
Theo như thông tin dịch thì UI bên trái thay đổi command liên tục theo trường hợp.
.
đứt cáp load youtube lao động đường phố phạch quá, chắc giống kiểu command mode của Dissidia ?
)đứt cáp load youtube lao động đường phố phạch quá, chắc giống kiểu command mode của Dissidia ?
Here's a translation of everything he said
- Final Fantasy XV's director has been changed, now the game is in Tabata's hands. Nomura will work only on KHIII
- The trailer's not extended, but the scenes showed confirm it's about the upcoming demo
- Tabata (I suppose): "There are great expectations for this game, and we're not forgetting this saga's roots while creating new elements (see the final part of the trailer)"
- The combat system starts as "action" a-la-KH, lots of things changed since then but the action nature is still there. Not a classic JRPG, for sure
- Episode Ducsae is confirmed for March 2015, included in Type 0 HD
- Ducsae is a region in FFXV's world
- The demo will be about a period not too far from beginning of the game, but no spoilers, don't worry, Tabata reassures. It's all to let the player comprehend the new combat system
- The demo's length is far bigger than normal, with 3-4 hours and possibily of playing exploartion and dungeon phases
- No classic Final Boss in the demo, but the final impression will be incredible for FF fans
- There will be many exploration phases, the player can freely drive the car or let the CPU drive it through Auto Drive, so he can see see secret zones
- Tabata: "The combat system's modifications have been applied correctly, and the development team feels the game much more like a "Final Fantasy" since it became a main title
- ...but this doesn't mean the end of the action nature! The combat system's basis will stay that, but it won't be confusionary. We want the player to control fully what happens
- There will be many new elements, and most I can't talk about. But I can tell you Noctis can dodge enemies by keeping pressing the "Block" button; there will be also Auto-Attack and the Warp button
- Every character/ally will fight with his/her own style; by knowing how Noctis can perform different combos with them the player will be encouraged to search for them on the combat field in order to make a turning point in the battle. In specific moments, only a specific ally can be used against specific enemies, and the command will be visible only near the enemies. This is what makes our work on FFXV magic. We're very satisfied"
- Tabata praises next gen's power, by underlining the beauty of the real-time day/night cycle
- Tabata: "Open world? Yes, FFXV will have a massive world to explore, all thanks to next gen consoles
- The demo is 70-80% complete. March's version will be better.
- We've worked hard on how each character is characterised. Everyone's going to have his own character (laughs...). You'll love them all.
- Prompto is the typical exuberant boy full of vitality, while Noctis the one who "knows", he's not the once-reserved-lonely boy anymore
- Aesthetically, Ignis has been changed too
- SE would like to expand the FFXV's universe on PSVita and mobile phones, i.e. it would be great to connect outside of the TV screen
- The story retrace the Fabula Nova Crystallis' myth from FFXIII and Type 0, in a different world. The plot is simple: the boys have to get back a crystal stolen by an enemy country
- During the interview, some names were mentioned, like King Aegis, Emperor Aldercapt, Luna, the city of Altissia...any news on the matter? Tabata: "No comment".
- Not even Luna? Tabata's answer: "The others are no comment, while Luna is...tabula rasa" (laughs...), then "I'd love telling you more, but right now I can't, still she'll be a key character liek Notcis!"
- New details on plot and characters in future events, Jump Festa 2015 especially.

Chờ sony nó ra PS4 slim mới muaGame sẽ có trên PC, thứ gì mà mà đã ra trên Xbox thì có nhiều khả năng sẽ ra trên PC![]()

, nó càng bán dc thì càng khó lên PC 
"We've definitely heard the questions about PC," 343 Industries executive producer Dan Ayoub told Kotaku. "Right now we're a couple months out from the Xbox version's release, and that's our main focus right now. That's quite honestly where all our headspace is right now."
On FF XV’s Progress:
In terms of development, about 50 to 60 percent of the game is complete. We kind of started from the beginning of the game, so the first part is more complete than the others.

- There can be friendly fire, and you can even hurt yourself
- If you don't camp enough, your performance will be affected
- Enemies will come out of the dungeons at night, so you should set up camp to avoid them

Speaking to 4Gamer, Tabata said gameplay is less about focusing on menus and more about playing around and navigating 3D spaces, albeit with predetermined moves. He describes it as similar to Final Fantasy XII‘s Gambit System.
Say no to action, welcome back micro management 
There are no menu commands in combat. It controls like an action game where players switch between offense and defense. You can only control Noctis, but you can give orders to other party members. And there are menus to give commands to everyone, swap out weapons, etc.
The party is male characters only
quả này thì buồn rồi He describes it as similar to Final Fantasy XII‘s Gambit System.