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IGN Need for Speed Most Wanted Vita Info

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"The Vita version of Most Wanted, which looks sleek on the Vita’s fantastic screen and handles pleasantly well, isn’t being outsourced like many other Vita ports. We press Loombe regarding the resources Criterion has allocated Most Wanted on Vita considering there’s an argument that, despite the fact it’s a great device, it may not be worth the investment.

“Well, we’re super excited about the Vita; as you said, we’re doing it in house and it’s a direct port of the game, so everything is still the same, the visuals, the open-world, the events, so we're really excited about it coming out,” says Loombe. “Obviously we’ve got a dedicated team in house that are dealing with the Vita version but it’s all the same codebase, so it’s really easy for us to just port that across. There’s 10 extra events for the Vita as well.”

Your progress can be shared across the Vita and PS3 versions too.

“Yes, Vita is all run by Speed Points as well,” says Loombe, “So when you’re playing on the PS3 and you’re getting Speed Points for that, you can then go onto the Vita version.”
 
History: Legends War Patton coming to PS3, XBOX360, PC and PS Vita, street date Nov 6,2012:
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PlayStation Mobile goes live today with 'Super Crate Box', 'Wipe!' and 'Samurai Beatdown'
PlayStation Mobile – Sony's cross-platform mobile gaming service that allows players to experience PlayStation Mobile games across Sony's devices and select Android-based smartphones and tablets – is now live.
PlayStation Mobile can be accessed through Sony's PlayStation Store and purchases are tied to users' PlayStation Network IDs. Users will only need to buy a PlayStation Mobile game once and it will be playable on any PlayStation Certified Device and PlayStation Vita.
The service launches today in Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with more countries to follow.
Some of the launch titles include: Super Crate Box, Wipe!, Revel, Hungry Giraffe, Samurai Beatdown, Beats Slider, Numblast, and Everybody's Arcade. At the moment there are appears to be 20 games and one app available for the North American PlayStation Mobile store.
 
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Assasin's Creed: lady Liberty Concept Art


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Call of Duty: Black Ops Declassified Will Not Have Zombies



Nihilistic have confirmed that Call of Duty: Black Ops Declassified will not have a zombie mode, more details inside.........

Call of Duty: Black Ops Declassified multiplayer has constantly been criticised and questioned however the chance of portable zombies kept fans interested in the game. But an IGN post confirms that Call of Duty: Black Ops Declassified on PS Vita will not have a zombies mode:

Unlike the other Black Ops games, Declassified doesn’t have a Zombies mode.

In replacement of Zombies Black Ops Declassified will have a mode titled "hostiles" your typical “survive as many waves as you can” affair, and a series of campaign-inspired time trials you try to run through as fast as you can while shooting wooden targets (think the training level of Call of Duty: Modern Warfare). Nihilistic thinks both modes serve as great training tools to teach people the ropes of CoD on Vita, though the time trials mode is the most popular internally since it has leader boards.

Also thanks to Elron for the tip.
 
Đạo diễn Final Fantasy Type-0 của muốn làm game PS Vita


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Final Fantasy Type-0 took home the Gold Prize at last year’s PlayStation Award. In a creator’s interview promoting this year’s show, Type-0 director and scenario writer Hajime Tabata touched on PlayStation Vita.

Asked his impressions on the handheld, Tabata replied:

“When I first experienced it, I thought the screen was indeed large and beautiful. The touch screen function worked well, overall I had an impression it was an exceedingly good piece of hardware. Since I continued making Final Fantasy titles on the PSP, I myself have an interest in going to a larger device, and as someone concerned with game production, there is nothing other than the Vita that offers that largeness and high density, high luminescence, and ability to draw high quality graphic images.

“With all that in mind, it’s a very appealing device. I already had wanted to create a genuine Final Fantasy title for mobile devices and I ended up making Final Fantasy Type-0, so I can’t say immediately that there is something in mind, but if there is an opportunity I’d definitely like to try making a game for the PS Vita.”

Final Fantasy Type-0 launched for PSP in Japan on October 27, 2011.
 
FIFA Soccer 13 Review
October 5, 2012 2:08AM PDT

By Mark Walton, Senior Staff Writer - Reviews

FIFA Soccer 13 on the Vita is little more than a roster update and lacks many of the new features from its console siblings.
The Good
Still plays an exciting, if dated, game of football.
The Bad
A roster update and little more Touch controls are largely useless.
Where FIFA's first outing on the PlayStation Vita, simply titled FIFA Football, eschewed a numerical moniker, the latest version proudly slaps a 13 onto its name. And with that number comes a lot of expectation: the hope that this isn't just another weaker, slimmed-down port, but a true portable version of a console classic. Sadly, that isn't the case. FIFA Soccer 13 on the Vita not only lacks many of the excellent new features of its console counterpart, but it even lacks those of FIFA 12. What you get, then, is a game that's nigh on identical to last year's FIFA Football, complete with a match engine that's still trapped within the aging confines of the now three-year-old FIFA 11.


Beautiful goals like this are possible, so long as you don't use the touch screen.
That means you're limited to the same single-player modes that were in FIFA Football: Virtual Pro, where you create a player, selecting his age, play style, and position; and Career, where you can take your virtual player, or a real-life player, through a 15-year career. There's also the option to take up the role of a player manager, which lets you manage your team's lineup and tactics, as well as recruit new players during the transfer window. And if that's all a bit much for you, there's also a range of basic tournaments to play through, from the FA Cup through to custom leagues and knockout tournaments, as well as quick exhibition matches.

These are still fun modes, but the lack of development is jarring; there's simply nothing new for fans of the Vita version to sink their teeth into. The excellent EA Sports Football Club online mode, which keeps track of any experience points earned and ties them to a real-world team, is still missing. So too is the addictive Ultimate Team--FIFA's mix of role-playing-game-like card trading, Top Trumps, and football management--which is a massive disappointment. Trading cards with others on the go, or even just managing your squad away from home, is a complete no-brainer for a portable console.

As if that weren't bad enough, the action on the pitch lacks any of the refinements FIFA has seen over the last three years. You're stuck with the old "pressing" technique for defending, which feels horribly dated compared to the more modern jockeying and containing system. There's no sign of the physics-based player impact engine, or the improved dribbling system either. Nor does the improved first touch system that made for a more realistic experience in the console version of FIFA 13 appear; the ball stays firmly glued to the feet of players, no matter how good or bad the pass is.


It was then that Aduriz realised he might actually be a fish.
Online modes see the same lack of improvements. Ranked and unranked matches are still available, with global leaderboards keeping track of your progress, while custom leagues let you challenge your friends to a spot of ranked competition. But there's no sign of the weekly match-day updates for teams, or modes like Head to Head Seasons and Online Friendlies. The oh-so-addictive skill game challenges of the console version of FIFA 13 are completely absent too, so you're stuck with the player-vs.-keeper loading screens of old.

The Vita-specific features--the touch controls--remain the same, which means they're just as painful to use as before. You can tap on a player to pass to him, with longer taps adding more power to the pass, or tap on a player to switch to him when you're defending. It works, but taking your hands off the sticks and face buttons to press the touch screen is awkward and ultimately slower than just using the buttons. It's also far too easy to trigger the touch screen by mistake, leading to a bunch of frustrating, accidental passes. And the less said about the rear touch pad the better. While you can use it to shoot, with the rear surface representing the face of the goal, it's triggered far too easily, and even if you do choose to use it, it's fiddly, so once again it's much better to just use the buttons.

The lack of improvements doesn't mean that there isn't any fun to be had with FIFA 13 on the Vita. The standard pad controls are tight, and the action is quick and fluid. Knocking in those spectacular-looking goals as players tussle for the ball is still a mighty exciting experience, and the ease with which you can create chances from crosses, runs, and even hit-and-hope volleys is a testament to how well the aging FIFA 11 engine, which the game is based on, is holding up.


Outlandish goal celebrations are par for the course in FIFA 13.
But that's all in last year's FIFA Football. Calling this a new game and charging a sizeable amount of money for it is completely unjustified--this is a kit pack and nothing more. You're much better off saving your cash and picking up an older, cheaper copy of FIFA Football and downloading a roster update. This is FIFA 13 by name only and a kick in the teeth to fans, eager for some something new, who picked up last year's version
 
Nihilistic:Tuỳ vào Activision/Sony bật đèn xanh Zombies mode trong Black Ops – Declassified



Call of Duty: Black Ops – Declassified developer Nihilistic is very much interested in adding a Zombies mode in the studio’s project. The thing is, it isn’t in their power to add in the feature.

While communicating with fans on Twitter today, Nihilistic wrote:

“Only Activision and Sony have the power to greenlight Zombies mode for CoD Vita. We would love to do it if they ask. But its not our call.”

Technically we don’t know for sure if Declassified will have a Zombies mode or not. Based on this message though, it sounds kind of doubtful. Maybe it could happen through DLC?
 
~~~ Need for Speed Most Wanted Vita off screen ~~~~~~



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I played the Vita version today, I didn't find a race as I couldn't find one in the open world; I was following a marker on the mini map but it wasn't getting any closer! Graphically, while I haven't played the console version, it was quite impressive, possibly comparably so to the console versions. The open world reminded me of Burnout Paradise with some repair stations that you drive through to repair your vehicle.

I'm not a big racing game fan but I am tempted to buy this one for Vita.

Below are some photos I took, sorry for the quality but they were taken of a Vita screen using my Vita camera. :p

I regret not getting a video now but it did look sharp and the frame rate was very smooth, it seems to be living up to people's expectations which is nice to see. It seems like a quality title from my impressions and while I can't compare it to the console version it does not seem like a 'dumbed' down port.
Impression from EB Expo (not NYCC)

I got to try out the Vita version of Need for Speed Most Wanted at the EB Expo the other day (Australian E3-wannabe thing). I'm not sure how old the build was; it looked okaaaay, but the frame rate was nice and smooth for the most part. It had a bizarre thing where other cars and objects would suddenly become really, really blocky in the distance, and the crashes have lost a lot of impact compared to the console version. Still, good fun!
 
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Finally a (short) video

[video=youtube;I4a4w9tNxYc]http://www.youtube.com/watch?feature=player_embedded&v=I4a4w9tNxYc[/video]​
 
Mud – FIM Motocross World Championship launches on October 12 in Europe

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Milestone has released new media regarding Mud – FIM Motocross World Championship recently that shows off some tracks in Belgium, France, and Spain. The Vita port of the console dirt racer will include 14 different bikes, 84 riders and 12 official tracks as well as all the DLC from the console version of the game. Originally it was due out on September 14, 2012 but the game got pushed back to October 12 in Europe. The company has teased that they’ve signed a distributor for a North American release of the title but no official details have been announced.

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Need For Speed Most Wanted | Gameplay Feature Series #1 - Singleplayer

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Some NFS hands on impressions
1. Do you have much experience with Need For Speed Games, and if so how does this stack up in comparison?

I am quite a big fan of the NFS franchise and Most Wanted easily beats any NFS game on the PSP, but I did feel that it handled like the PSP games though.

2. How were the visuals? From the short video it looks good, but in terms of playing did the frame rate drop at all? Did the buildings pop up at all? Was it sharp ?

The graphics were extremely good on the player vehicle but were average on the environment. No frame rate drop, and the building didn't "pop", they were always there.

3. Did you play the Console version? If so how did it compare?

The Vita's graphics were noticeably dropped when compared to the console version, which i played for a good 30mins. The physics though were very similar.

4. Did you encounter a lot of traffic or was it quite empty?

The traffic density was about medium to low.

5. Any noticeable visual effects, like damage or water splashing/reflections etc?

I don't recall seeing any damage on my car or reflections and I didn't run through any puddles.



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Pre-order ver + gif of SHINOVI VERSUS PS Vita

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Persona 4 Golden ‘New Features’ trailer


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Atlus has released a new trailer for Persona 4 Golden, detailing the PlayStation Vita enhanced port’s new features.

New features in the PS Vita game include:

New Social Link: Marie
New Events
An explorable Okina City
New Attacks
New Personas
The RPG is due out on November 20 in North America and early 2013 in Europe. Watch the trailer below.
 
Sonic & All-Stars Racing Transformed NYCC trailer

[video=youtube;fWY7hV5WWUY]http://www.youtube.com/watch?feature=player_embedded&v=fWY7hV5WWUY[/video]


Just ahead of this weekend’s New York Comic-Con, Sega has released a brand new trailer for Sonic & All-Stars Racing Transformed, showcasing the game’s World Tour mode, Arena battles, split-screen online multiplayer, and online multiplayer with up to ten players.
 
Sony: There are lots of unannounced Vita games

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Shuhei Yoshida was interviewed by Famitsu in this week’s magazine. One of his comments transcribed by Japanese blogs concerns games for the PlayStation Vita.

While speaking with Famitsu, Sony Computer Entertainment’s worldwide studios president said that there are many unannounced games in the works for the handheld.

Some of the more recent Vita buzz came from Sony’s Tokyo Game Show 2012 conference last month. Marvelous showed support with three titles, Namco Bandai confirmed a Vita version of God Eater 2, and Tecmo Koei’s Dynasty Warriors team announced Toukiden.

What else could be in store?


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Compile Heart announces PS Vita chibi action game

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Famitsu this week has first look at a new PlayStation Vita game from Compile Heart called Genkai Totsuki Monster Monpisu.

Little information has leaked so far. We know it’s an “SD character action” game (SD means “super deformed” or “chibi”), has something to do with “rubbing, pinching, and poking,” has at least fifty artists working on the title, and its mascot is a fur seal.
 
Reader™ for PlayStation®Vita

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