# CORE PASSIVE
Twin Echo
**Collaborative Whisper — Hold Basic Attack**
Arisa will fight alongside Echo. After pressing and holding Basic Attack, Echo will enter Tactical Whisper. During Tactical Whisper, signal orbs will temporarily be converted to Whisper Orb. When pinging a Whisper Orb, Arisa will release sword waves at the enemy that deal Physical DMG. Arisa will attack based on the color of the consumed Whisper Orb.
Sword Waves deal 30% Physical DMG
Red Whisper Orb: Deal 90% Physical DMG
Yellow Whisper Orb: Stab from above and gather nearby enemies, dealing 50% Physical DMG.
Blue Whisper Orb: Slash at the target, healing allies HP by 20% of Echo's ATK, and dealing 50% Physical DMG
**Purge of Judgement — Tactical Whisper + Repeatedly Ping Whisper Orb**
After entering Tactical Whisper, Echo starts to charge,taking damage during this will cause Arisa to block and knockback enemies, cooldown of 5s. Repeatedly pinging Whisper Orb or moving the joystick will extend charging mode. When the pinging or the joystick is released, charging mode will end,and Echo will fire the Arrow of Atonement,dealing Physical DMG. Afterward,Arisa will attack based on the order of Whisper Orb, with each attack consuming a Whisper Orb. After Echo retreats from the field, Arisa will stay on the field to continue attacking until all Whisper Orbs have been consumed.
-After completing charging,Arrow of Atonement deals 580% Physical DMG, rearranges signal orbs, and activates Judgment domain,healing ally units within range for HP equal to 10% of Echo's ATK every second, lasting 8s.
-When charging is not completed,Arrow of Atonement deals 230% Physical DMG and the domain is not activated.
**Radiant Authority — In Judgement Domain + Ping Orbs**
When pinging orbs within the Judgment domain every 1 signal orb will grant 10 points of Radiance。Radiance has a maximum of 90 points.
**Agile Shot — In Judgement Domain + tap dodge**
Pressing dodge within the Judgment domain will release Agile shot dealing Physical DMG,and gaining 8 points of Radiance and 6 Energy.
-Deals 80% Physical DMG.
**Unity — In Judgement Domain + 90 Radiance — Ping Special Orb**
When Radiance reaches the maximum value,pinging an orb within the Judgement domain that has the same color as Arisa's most recent 3 Whisper Orbs,will release Judgement Strike,imprisoning and gathering nearby enemies then dealing Physical DMG and gaining 36 Energy. During Judgement Strike, Echo is invincible and cannot perform Signature Move - Heavenly Blade Of Radiance.
-Deals 760% Physical DMG.
# SIGNATURE MOVE
**Heavenly Blade of Radiance — 90 Energy + Signature Move**
Echo and Arisa unleash a joint attack, dealing physical damage and triggering Lag Calculation during the release.
— Deals a total of 2800% Physical DMG based on the number of orbs pinged.
**Justice’s Arrival**
Shoots multiple arrows towards the enemy, dealing physical damage and healing allies
— Deals a total of 600% Physical DMG and heal allies for 100% of echo’s attack
# RANKUPS
**Omen of Resolute Action**
Level 1 — S5
Releasing **Judgment Strike** will activate any QTEs not on cooldown。
Level 2 — SS
Gain a random 3-ping upon switching in. Activating **Judgement Domain**,increases Extra DMG Bonus by 30%。
**Celestial Seal of Balance**
Level 1 — SS3
When swapping out,immediately input 6 Whisper orbs for Arisa. After swapping out, Arisa gains 100% Extra DMG Bonus.
Level 2 — SSS
Amplifier Class skill increases by 100%. Gain 30 points of **Radiance** when swapping in. Using **Judgement Strike** for the first time after entering the field will not consume Radiance.
# MEMORY
**Higna?**
2pc: Physical DMG increases by 5%, and Extra DMG Bonus increases by 5%.
4pc: Base DMG of Judgement Strike increases by 100%. When Echo recovers HP for allies, allies gain a Depth of Penetration that increases their Crit DMG by 20% and Crit Chance by 75% for 8s. The duration will be reset every time the effect is triggered.
# WEAPON
Attack incrased by 10%. Signature Move - Heavenly blade of radiance damage increased by 15%. Each time the Radiance Value is full, a signal orb is obtained, and the color of the signal orb is the same of the last three whisper orbs/ Increases physical damage bonus to 20% of over-limit movements